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Old 09-17-17, 08:03 AM   #16
GeneralGamer
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Wow 1.08 threw a fly in the soup lol

No huds at all..
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Old 09-17-17, 09:00 AM   #17
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Quote:
Originally Posted by Halcyon View Post
The toolbars won't show up in 1.08. They are turned on in the default.txt file, but fail to show in either the 1984 campaign or a single mission (I tried the Duel).
Pressing the key commands to make them appear won't work either. They're just missing completely.

Also, the image for the Kommunist MS ship is just a white box.

Code:
[HUD LAYOUT]
//All positions in screen pixels
//From element's default anchored screen corner/position
BottomLeftPanelPos=0,0

//Toolbar position 0,0, (1 to anchor to minimap or 0 for no anchor)
//Default toolbars overlap and enabled via tabs/keys
//ToolbarsPos=0,0,1
//ForceAllToolbarsOn=FALSE
//HelmToolbarOffset=0,0
//DiveToolbarOffset=0,0
//SensorToolbarOffset=0,0

//Force all toolbars on in bottom horizontal row
ToolbarsPos=0,0,0
ForceAllToolbarsOn=TRUE
HelmToolbarOffset=331,-346
DiveToolbarOffset=640,-346
SensorToolbarOffset=953,-346

//Force all toolbars on in right vertical stack, anchored to mini-map
//ToolbarsPos=0,0,1
//ForceAllToolbarsOn=TRUE
//HelmToolbarOffset=0,0
//DiveToolbarOffset=0,71
//SensorToolbarOffset=0,142

BottomRightPanelPos=0,0
UpperRightStatusIcons=0,-3
UpperCentreBearingTapePos=0,-2
BottomCentreWaypointInfoPos=0,153
UpperRightTacMapZoomReadoutPos=0,-45
UpperRightPeriscopeZoomReadoutPos=0,-45
UpperRightRecognitionManual=0,0
UpperLeftPeriscopeESMPos=0,0
MainCameraFieldOfView=30
I can confirm this in a stock update, no override folder.

Also the torpedo reload tim is sooooo slow now!! It takes about 5min real time for a torpedo to load?

WORKS

//Toolbar position 0,0, (1 to anchor to minimap or 0 for no anchor)
//Default toolbars overlap and enabled via tabs/keys
ToolbarsPos=0,0,0
ForceAllToolbarsOn=FALSE
HelmToolbarOffset=0,0
DiveToolbarOffset=0,0
SensorToolbarOffset=0,0


"NOTHING WORKS"
//Force all toolbars on in bottom horizontal row
//ToolbarsPos=0,0,0
//ForceAllToolbarsOn=TRUE
//HelmToolbarOffset=331,-346
//DiveToolbarOffset=640,-346
//SensorToolbarOffset=953,-346

"NOTHING WORKS"

//Force all toolbars on in right vertical stack, anchored to mini-map
//ToolbarsPos=0,0,1
//ForceAllToolbarsOn=TRUE
//HelmToolbarOffset=0,0
//DiveToolbarOffset=0,71
//SensorToolbarOffset=0,142
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Last edited by GeneralGamer; 09-17-17 at 09:21 AM.
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Old 09-17-17, 10:45 AM   #18
Julhelm
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Actually it takes about 10-15 minutes to reload a torpedo, but that's not fun. It's probably faster to reload an unguided weapon.
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Old 09-17-17, 01:12 PM   #19
EnjoyableSTIG
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Quote:
Originally Posted by Julhelm View Post
Actually it takes about 10-15 minutes to reload a torpedo, but that's not fun. It's probably faster to reload an unguided weapon.
I'm actually okay with slightly longer reloads.

I did notice, for the first time, the AI shooting a torpedo at me. FROM A SURFACE SHIP. For whatever reason this hadn't happened before. It was exciting.

Last edited by EnjoyableSTIG; 09-17-17 at 01:27 PM.
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Old 09-17-17, 01:30 PM   #20
Ramius
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Quote:
Originally Posted by Halcyon View Post

Also, the image for the Kommunist MS ship is just a white box.
Easy fix, goto

C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\StreamingAssets\default\ves sels\profile

and rename wp_ms_kommunist.png to wp_ms_kommunist_profile.png
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Old 09-17-17, 03:08 PM   #21
SiegDerMaus
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Quote:
Originally Posted by Julhelm View Post
Actually it takes about 10-15 minutes to reload a torpedo, but that's not fun. It's probably faster to reload an unguided weapon.
Maybe someday we can get options for it in the menu? Like the Silent Hunter series gives us. Faster reloads for quicker action, or realistic reloads for the hard core guys.
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Old 09-17-17, 03:30 PM   #22
-Pv-
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First we need to know what the real reload times are OR, if the increased time is intended by the developers since I do not recall that item in the changelist and this particular update had many problems which also need addressing.

It may be the real world times are not known in which case these are being set to what the dev thinks is playable.

In subs with only 4 tubes, only being able to launch 4 weapons every 15 minutes while the enemy is slinging dozens at you could be a problem.

If the longer time IS intended, then yes, a fast/slow option seems reasonable.
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Old 09-17-17, 03:38 PM   #23
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How do I go back to 107b seeing as 108 is a flop???
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Old 09-17-17, 04:07 PM   #24
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"How do I go back to 107b seeing as 108 is a flop???"

http://www.subsim.com/radioroom/showthread.php?t=233439

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Old 09-17-17, 05:53 PM   #25
nesbit
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Quote:
Originally Posted by GeneralGamer View Post
I can confirm this in a stock update, no override folder.

Also the torpedo reload tim is sooooo slow now!! It takes about 5min real time for a torpedo to load?

WORKS

//Toolbar position 0,0, (1 to anchor to minimap or 0 for no anchor)
//Default toolbars overlap and enabled via tabs/keys
ToolbarsPos=0,0,0
ForceAllToolbarsOn=FALSE
HelmToolbarOffset=0,0
DiveToolbarOffset=0,0
SensorToolbarOffset=0,0


"NOTHING WORKS"
//Force all toolbars on in bottom horizontal row
//ToolbarsPos=0,0,0
//ForceAllToolbarsOn=TRUE
//HelmToolbarOffset=331,-346
//DiveToolbarOffset=640,-346
//SensorToolbarOffset=953,-346

"NOTHING WORKS"

//Force all toolbars on in right vertical stack, anchored to mini-map
//ToolbarsPos=0,0,1
//ForceAllToolbarsOn=TRUE
//HelmToolbarOffset=0,0
//DiveToolbarOffset=0,71
//SensorToolbarOffset=0,142
I was able to get my toolbars working. Here is what I have:

[HUD LAYOUT]
//All positions in screen pixels
//From element's default anchored screen corner/position
BottomLeftPanelPos=0,0

//Toolbar position 0,0, (1 to anchor to minimap or 0 for no anchor)
//Default toolbars overlap and enabled via tabs/keys
ToolbarsPos=0,0,0
ForceAllToolbarsOn=TRUE
HelmToolbarOffset=0,0
DiveToolbarOffset=0,25
SensorToolbarOffset=0,50

//Force all toolbars on in bottom horizontal row
//ToolbarsPos=0,0,0
//ForceAllToolbarsOn=TRUE
//HelmToolbarOffset=331,-346
//DiveToolbarOffset=640,-346
//SensorToolbarOffset=953,-346

//Force all toolbars on in right vertical stack, anchored to mini-map
//ToolbarsPos=0,0,0
//ForceAllToolbarsOn=TRUE
//HelmToolbarOffset=0,0
//DiveToolbarOffset=0,0
//SensorToolbarOffset=0,0
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Old 09-17-17, 05:59 PM   #26
nesbit
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Quote:
Originally Posted by Captain Haddock View Post
I've got the same problem as nesbit, verified files and the rearm toolbar is firmly anchored(no pun intended)at the bottom right hand corner of the screen. All the other toolbars once out of Holy Loch are fully functional.
Not sure this was the exact error I had. When I encounter an enemy I still cannot do XO status report most of the time.
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Old 09-17-17, 08:51 PM   #27
Halcyon
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Quote:
Originally Posted by -Pv- View Post
First we need to know what the real reload times are OR, if the increased time is intended by the developers since I do not recall that item in the changelist and this particular update had many problems which also need addressing.

It may be the real world times are not known in which case these are being set to what the dev thinks is playable.

In subs with only 4 tubes, only being able to launch 4 weapons every 15 minutes while the enemy is slinging dozens at you could be a problem.

If the longer time IS intended, then yes, a fast/slow option seems reasonable.
-Pv-
Already a long discussion on this topic, with a definitive answer from the devs.

http://www.subsim.com/radioroom/showthread.php?t=232141

Quote:
Originally Posted by Julhelm
Research from first hand sources indicated about 1:30 to 2 minutes to be a reasonable figure for loading a torpedo into the tube on a 637 sub. The 45 seconds comes from the game originally being compressed into a half-scale environment where the flow of time becomes about 2x realtime.

We know that the Novembers could reload the entire nest of 8 tubes in about 15 minutes, which works out to slightly under 2 minutes per tube. Type XXI could reload its 6 tubes in 10 minutes, which is comparable performance using power-loading equipment. This performance is also in line with every other sim, from Fast Attack through DW.
The original value in the files was 30, and this new beta put it at 300....probably an extra 0 that wasn't intended.
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Old 09-17-17, 09:13 PM   #28
-Pv-
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Based on this post, I would say 15 minute loads are not intended.
http://www.subsim.com/radioroom/show...4&postcount=67

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Old 09-18-17, 02:12 AM   #29
Julhelm
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The reloads are set to 5 minutes for US subs on elite difficulty, and 4 minutes for russian subs. The times are reduced based on difficulty so on easy should be about 45 seconds, on casual about a minute and a half, on realistic 2½ and 5 on elite.
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Old 09-18-17, 09:30 AM   #30
thereddaikon
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Sadly this patch is unplayable for me. Only one of the single missions show up, and it will not play and only the 1968 campaign is listed. It is the same, unplayable. When starting it will go to the strategic map bypassing the intro graphics. The map is frozen and the game does not respond to commands. I have to kill it with task manager. I have completely cleared out local files including mods and have done a fresh install. non-beta release works fine.
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