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Old 06-18-17, 01:09 AM   #1
Killerfish Games
Cold Waters Developer
 
Join Date: Aug 2012
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Default Beta 1.03 Now Available

A beta of version 1.03 is now available.

To opt in to the beta:
Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to select the beta you would like to opt into -leave the early access code empty- and the new update should download. When you run the game the version number should read version 1.01.

Any assistance to verify these fixes are working will be appreciated.
Would also like confirmation from Mac users that it is working fine.

Please use this thread to comment on the beta features, testing result, any issues you come across.

Version 1.03 Beta
18 Jun 17

General
Full in-game unit reference linked to Signature tab.
Soviet mast textures fixed
Kotlin now uses the newly added wp_sm2_shell naval guns.

Changes to Default File Structure and Contents
Several changes to the default folder file structure were made which will impact mods and localisations which have edited these files.

default/weapons.txt - removed weapon names and weapon description fields. Added wp_sm2_shell for Kotlin class.

language_en/dictionary/dictionary_interface.txt - added new variables
Code:
ReferenceSonar=Sonar
ReferenceRadar=Radar
ReferenceActive=Active
ReferencePassive=Passive
ReferenceTowed=Towed

ReferenceVeryQuiet=Very Quiet
ReferenceSemiQuiet=Semi-Quiet
ReferenceQuiet=Quiet
ReferenceSemiNoisy=Semi-Noisy
ReferenceNoisy=Noisy
ReferenceVeryNoisy=Very Noisy
FrequencyAbbreviated=F
language_en/sensors/sensors.txt - restructured the entire file to:
sensor_reference=sensor_display_name=sensor_descri ption

language_en/weapon/depth_weapon_display_names.txt - this is a new file for other weapons using the format:
weapon_reference=weapon_display_name=weapon_descri ption

hud/default.txt - added new variables
Code:
[Other Panels]
SignatureIconColor=65,173,77,255
SignatureIconNext=hud/default/arrow_next.png
SignatureIconPrev=hud/default/arrow_prev.png
SignatureIconSelect=hud/default/checkbox_filled.png

[Recognition Manual]
UnitReferenceMain=hud/default/unit_ref_main.png
UnitReferenceSecondary=hud/default/unit_ref_info_window.png
UnitReferenceTab=hud/default/unit_ref_tab.png

UnitReferenceTextColor=0,0,0,255
UnitReferenceTextHighlightColor=maroon
UnitReferenceIconColor=100,100,100,255
UnitReferenceIconNext=hud/default/arrow_next.png
UnitReferenceIconPrev=hud/default/arrow_prev.png
UnitReferenceIconSelect=hud/default/checkbox_filled.png
UnitReferenceIconHighlightMarker=hud/default/arrow_next.png

[HUD LAYOUT]
RightRecognitionManual=0,0
default/vessels/profile - new folder containing all ship profile images
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Old 06-18-17, 03:31 AM   #2
YoYo
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Thx!
Fast work!
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Old 06-18-17, 04:06 AM   #3
Ramius
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Kotlin bugs out in the Unit reference

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Old 06-18-17, 11:47 AM   #4
ridley
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Is this game still in Beta or is it for sale?
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Old 06-18-17, 11:57 AM   #5
YoYo
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Quote:
Originally Posted by ridley View Post
Is this game still in Beta or is it for sale?
Released: http://www.subsim.com/radioroom/showthread.php?t=231572

Patches are in the first stage are beta like always.
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Old 06-18-17, 12:34 PM   #6
ridley
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So its the patch that's Beta not the game?
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Old 06-18-17, 12:55 PM   #7
qiaoyech
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Yes. Look at the steam store. It's not in early access stage.
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Old 06-18-17, 12:58 PM   #8
KevinM
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Quote:
Originally Posted by ridley View Post
So its the patch that's Beta not the game?
Yes, indeed...

The main game is very stable, it's just the patches that are getting released, initially, as betas, to add more features, fix bugs etc...

You do not need to install the beta patches...you can wait, and they will become official (non beta) patches as they are tested and debugged...
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Old 06-18-17, 01:14 PM   #9
ClaudiuC
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Quote:
Originally Posted by Killerfish Games View Post
A beta of version 1.03 is now available.

To opt in to the beta:
Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to select the beta you would like to opt into -leave the early access code empty- and the new update should download. When you run the game the version number should read version 1.01.

Any assistance to verify these fixes are working will be appreciated.
Would also like confirmation from Mac users that it is working fine.

Please use this thread to comment on the beta features, testing result, any issues you come across.

Version 1.03 Beta
18 Jun 17

General
Full in-game unit reference linked to Signature tab.
Soviet mast textures fixed
Kotlin now uses the newly added wp_sm2_shell naval guns.

Changes to Default File Structure and Contents
Several changes to the default folder file structure were made which will impact mods and localisations which have edited these files.

default/weapons.txt - removed weapon names and weapon description fields. Added wp_sm2_shell for Kotlin class.

language_en/dictionary/dictionary_interface.txt - added new variables
Code:
ReferenceSonar=Sonar
ReferenceRadar=Radar
ReferenceActive=Active
ReferencePassive=Passive
ReferenceTowed=Towed

ReferenceVeryQuiet=Very Quiet
ReferenceSemiQuiet=Semi-Quiet
ReferenceQuiet=Quiet
ReferenceSemiNoisy=Semi-Noisy
ReferenceNoisy=Noisy
ReferenceVeryNoisy=Very Noisy
FrequencyAbbreviated=F
language_en/sensors/sensors.txt - restructured the entire file to:
sensor_reference=sensor_display_name=sensor_descri ption

language_en/weapon/depth_weapon_display_names.txt - this is a new file for other weapons using the format:
weapon_reference=weapon_display_name=weapon_descri ption

hud/default.txt - added new variables
Code:
[Other Panels]
SignatureIconColor=65,173,77,255
SignatureIconNext=hud/default/arrow_next.png
SignatureIconPrev=hud/default/arrow_prev.png
SignatureIconSelect=hud/default/checkbox_filled.png

[Recognition Manual]
UnitReferenceMain=hud/default/unit_ref_main.png
UnitReferenceSecondary=hud/default/unit_ref_info_window.png
UnitReferenceTab=hud/default/unit_ref_tab.png

UnitReferenceTextColor=0,0,0,255
UnitReferenceTextHighlightColor=maroon
UnitReferenceIconColor=100,100,100,255
UnitReferenceIconNext=hud/default/arrow_next.png
UnitReferenceIconPrev=hud/default/arrow_prev.png
UnitReferenceIconSelect=hud/default/checkbox_filled.png
UnitReferenceIconHighlightMarker=hud/default/arrow_next.png

[HUD LAYOUT]
RightRecognitionManual=0,0
default/vessels/profile - new folder containing all ship profile images
What about these?

NEW FEATURES
Optional sim-like navigation commands
Buttons for just about every keystroke
Speed toggle for campaign strategic map
Voices for message log
Towed array displayed in 3D, ability to extend and withdraw
=====================================

Are they coming in 1.03 as well or are they coming in future patches?
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Old 06-18-17, 01:32 PM   #10
Stardog765
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Would like to know as well. I trust them when they say they are coming but would like to have at least an idea when.

Especially the control options. Seems to be some rethinking now how this is going to be implemented.

Last edited by Stardog765; 06-18-17 at 01:48 PM.
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Old 06-18-17, 01:48 PM   #11
Jace11
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Join Date: Mar 2005
Location: UK
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Default

Quote:
Originally Posted by Ramius View Post
Kotlin bugs out in the Unit reference


Check your override folder, specifically your weapons.txt, it may be outdated. The new 1.03 version has some major changes, including to the Kotlin's guns. If your running a mod that alters weapons.txt, you need to remove or update it to a 1.03 compatible version. The same thing happened to me btw.
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Old 06-18-17, 02:08 PM   #12
YoYo
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Join Date: Aug 2005
Posts: 228
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Default

Quote:
Originally Posted by ClaudiuC View Post

NEW FEATURES
Optional sim-like navigation commands
Buttons for just about every keystroke
Speed toggle for campaign strategic map
Voices for message log
Towed array displayed in 3D, ability to extend and withdraw
=====================================
I like all +1!
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Old 06-18-17, 03:01 PM   #13
clayton
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Default

Hi, when I go into properties, all I see is betas-
When I click on that, I have no option to choose which beta I want.
Is it automatic?
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Old 06-18-17, 03:08 PM   #14
Stardog765
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Once you select beta it should give you the most current beta.
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Old 06-18-17, 03:43 PM   #15
Ramius
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Default

Quote:
Originally Posted by Jace11 View Post
Check your override folder, specifically your weapons.txt, it may be outdated. The new 1.03 version has some major changes, including to the Kotlin's guns. If your running a mod that alters weapons.txt, you need to remove or update it to a 1.03 compatible version. The same thing happened to me btw.
Yea, it was a mod that was doing it. Removed the override folder and it works as intended.
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