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Old 10-29-19, 06:40 PM   #11
AzureSkies
Blue Water Dev
 
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Join Date: Feb 2019
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Default WEEKLY UPDATE

Hello again, everyone,

First off, I'm very sorry to say it's looking rather unlikely the game will be ready for an early access release by the originally intended November 11 date. Will probably be ready for that sometime in a few months following that date. We'll have to see.

But we'll be making sure it's up to our standards for when it is ready.

But as for that progress, work continues on two main fronts right now: SAMs and the sky.



Blast fragmentation heads are modeled, resulting in some interesting things when there are multiple targets flying relatively close by each other, such as a salvo of Harpoons. Even if debris meant for the lead missile misses, other missiles in the line could still fly into it - though the odds are lower since by the time the next missile has arrived, the frag debris cloud is relatively dispersed.





Even if SAMs didn't routinely reach very high altitudes, the inclusion of aircraft, high-flying aircraft, tactical ballistic missiles and possibly even low-passing satellites would warrant a skybox that could handle extreme altitudes.

But, long-range SAMs like the Grumble/S-300 not only have the capability of downing very high-altitude targets, but in order to have such long range, they must fly relatively high ballistic trajectories.

Still in early development and continuously being improved, but here's the missile at 60,000+ feet.





And finally, on another note, there's been some much-needed improvements to the Ka-25 Hormone model, specifically with regards to the rotors and the addition of a torpedo bay.







And that's all for this week's update. As always, thanks for joining us.
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