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Old 01-22-09, 05:19 PM   #31
jimmie
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Quote:
Originally Posted by badwolf
Anything here for you ?

That's looking good badwolf :rotfl:

Can I have menworkv2Final for the moment?

(I'd love to change teh face and all but they'll probably conflict and it'll take some time to find which one I like and make a tasty cocktail; am too lazy for that now...)
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Old 01-22-09, 06:54 PM   #32
badwolf
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Hi sonicninja
Your 2 Das Boot files are in the file below

http://files.filefront.com/Das+Boot+.../fileinfo.html

Hi jimmie
Your menworkv2Final below it includes ichso mod (see ichso's posts in this thread)

http://files.filefront.com/menworkv2.../fileinfo.html

If you decide to change the faces I suggest Fubars_crew_skins4 easy to install JSGME ready and for eyecandy you can save/exit game mid patrol enable Bearded_faces and you have a crew with beards. I can't see any reason for this not to work with any supermod, I used this idea for GWX 2.1 with a great effect, leave port crew clean shaven and they return with beards (Requires a false beard for self for added effect) .

All files have been re-downloaded - tested with 7-zip for errors and scanned with Kaspersky.
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Old 01-22-09, 10:58 PM   #33
Wildhawke11
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If i may make a suggestion could you make the shirts look a little dirtier or more older. At the moment sorry to say this but they make the crew look like models waiting to go on the cat walk rather then a crew who might have spent weeks at sea. No offense intended just wonder if it could be done.
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Old 01-23-09, 02:14 AM   #34
LiveGoat
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Here's a pic of Jurgen Oesten wearing one of these, I'm guessing when he was stationed in Norway: http://www.uboat.net/men/photos/oesten2.jpg

Great mod. Thanks!




Quote:
Originally Posted by dertien
@Ichso

The WO has a pullover like my granddad used to wear one when he was on southpole expedition. A Norwegian Pullover. The problem is that I don't know how to model a Turteneck, let alone if it can be done. It looks awkward in the screenshot, but quite good ingame IMO.



I will get some more clothes done, using pictures on this website as a base. I think that a Norwegian fisherman's pullover would not look bad on one of my crewmembers.

If I get the contrast down It looks like a Versace shirt, but you are welcome to change it and show me some screens of your result.

By making a work path in the tga around the checkered area, you can change the colour to whatever you like using the settings :

Image->adjustments->hue and saturation in photoshop. I use CS 2.

Brightness and contrast are located in that same menu as is colorize. So grab it below and make your own Lumberjack Collection.

Here is the photoshop file collection if you want to create your own. Just use the path over your existing tga files in your modfolder to change the colour with the settings above.
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Old 01-23-09, 06:44 AM   #35
jimmie
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Thank you very much badwolf!
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Old 01-23-09, 12:13 PM   #36
sonicninja
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much appreciated badwolf, loving your work shipmate
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Old 01-23-09, 02:00 PM   #37
badwolf
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I have only done a service in making the download re-available.
I am not the modder of these files, credit goes to:-

dertien - menworkv2Final

Payoff -
Das Boot clothes
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Old 02-02-09, 04:22 PM   #38
Lt. Sven Thomsen
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Yeah, I'd like to see bearded_faces. Thanks a lot in advance!
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Old 02-04-09, 08:42 AM   #39
evan82
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Quote:
Originally Posted by Wildhawke11
If i may make a suggestion could you make the shirts look a little dirtier or more older. At the moment sorry to say this but they make the crew look like models waiting to go on the cat walk rather then a crew who might have spent weeks at sea. No offense intended just wonder if it could be done.
I think this is very good mod. But I rerworked some shirts for my game. Exacly. Now the shirts look a little dirtier or more older. Also I used only a shirts, sweaters and not everything.

But this mod is great.
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Old 12-25-10, 02:31 AM   #40
Uboat177
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Hi,

I'm trying to combine a few officer clothing patterns from the Das Boot Clothes Mod just for personal use. In the data>crew>body>body01>OFF_TGA folder, I notice the numbers go from "01_OFF_Body01_D" up to "09_OFF_Body01_D."

If I add an extra clothing pattern to the mod, would "10_OFF_Body01_D" be the correct way to do so? Or is there a limit to how many clothing patterns can be placed in the OFF_TGA folder?


Thanks.

EDIT: This will add a bug to the barracks page while in base; the recruitment tab of warrant officers will have some missing icons/face images.

Last edited by Uboat177; 12-27-10 at 10:07 AM.
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