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Old 09-27-20, 09:21 PM   #2551
Ashikaga
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Quote:
Originally Posted by Jimbuna View Post
Never experienced that. Would have loved to have seen it.
Wait, have you never experienced the ship becoming a submarine glitch? Then I will keep a lookout for it and screenshot/screen record it because it is hilarious.

You get a call out, schiff in sicht, then start gaining on it, seeing the smoke stack and then when you fly to it with the external cam it turns out that the ship is sailing submerged and the only parts above the water are the funnels, the mast and the flag and sometimes, the bridge.



OLtzS Ashikaga.
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Old 09-28-20, 07:09 AM   #2552
Jimbuna
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Looking forward to it then.
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Old 10-14-20, 05:59 AM   #2553
Ashikaga
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Default Strange CTD when game gets busy and strange convoy behavior.

Hey all.

I have encountered some strange things when playing.

Trying to cross the Gibraltar strait I come across a task group that is fairly heavily guarded. One battleship, one tanker, one carrier. When I torpedo the battleship and carrier the escorts go on alert and then drop dead in the water as if they are vast asleep. From then on it becomes the Great Marianas Turkey shoot.

Then, when sneaking away in the direction of Morocco, early morning, I dare surface decks awash for 5 minutes, get spotted by another escort not part of the task group I massacred and he calls in support from Gibraltar harbor.

14!!! Destroyers and frigates and so on steam high speed to my submerged location with at least 8 more behind them.

I watch all this with my external drone cam (which moves freely).

Then when the destroyers near my location to within 100 meters, bam!!! CTD.

Question1: is that because it becomes too busy? Had it one other time when a wolfpack as well as German surface ships attacked a convoy. I am on an older computer, 2.33ghz dual core, Nvidia 720 but with 30Gb RAM. TWoS 2.2.7 (do not think that with upgraded TWoS this type of CTD will change at all).

Question 2: is it normal for convoys/task forces to "fall asleep" when their capital ships are taken out? 03:25 night.

Any info welcome.

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Old 10-14-20, 08:05 AM   #2554
kapuhy
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Quote:
Originally Posted by Ashikaga View Post
Question 2: is it normal for convoys/task forces to "fall asleep" when their capital ships are taken out? 03:25 night.
Was this near land? SH5 AI has an unfixable bug that causes ships to become stuck when their projected path goes through land. Instead of figuring out another way, they simply stop and wait for the land to move...
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Old 10-14-20, 03:56 PM   #2555
Ashikaga
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Yes it indeed was near the coastline in the about 7700 m between Spain and Spanish-Morocco, near Gibraltar harbor.

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Old 10-15-20, 03:34 AM   #2556
ghostfreak sm
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bullhorn Ending patrol when cant steer

Hi guys, please forgive my ignorance but i was wandering if there is a way to end patrol when i cant steer boat due to damage? All i can seem to do is quit to menu. Thanks ����
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Old 10-24-20, 11:28 PM   #2557
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Default welcome back!

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Old 10-31-20, 03:03 AM   #2558
tpt27
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Default Real Nav issue

I've been loving TWoS for the past year and haven't had any problems since I have ironed out the usual dramas everyone seems to have on their first install.

However, since I upgraded to 2.2.20 a couple of minor glitches have popped up. I use Real Navigation, but since the upgrade my sub icon is shown on the nav map which essentially negates the whole purpose of the Real Nav mod (it is interesting to see how far out my 74% trained navigator is with his DR and even his celestial fixes. The average is about 4000-4500m). The icon disappears on the two closest zoom levels, but when I zoom out to draw large range circles, plan my patrol patterns, etc, there it is.

Also, the location of enemy ships/convoys that come through in BdU radio messages are displayed in the nav map, even though the "Display Contacts" option is disabled. Thankfully, ships that I have sighted don't show up on the map.

Another weird thing is when I sink a ship, no matter where it is, the destroyed mark appears on the equator in the Gulf of Guinea (0 N, 0 E). This only happens for the first one though. Any ship I sink after appears in the right spot. Although this is only when I'm in the same session. If I save the game, then load it up for another session the first ship I sink shows up back on the equator.

Last issue is that even though I have the "TWoS Ship Auto Recognition" on, the ship identification icon does not show up in the weapon officer's menu. I was using the "TWoS UI cmd_Auto Target ID" before the upgrade which worked perfectly. BTW using the UI auto target ID mod doesn't fix the problem either.

My mod list it:

Generic Mod Enabler - v2.6.0.157
[D:\SteamLibrary\steamapps\common\Silent Hunter 5\TWoS_Parts]

TWoS Encrypted BdU Orders
TWoS FX_Reduc. Fires and Expl._Incr. Flooding via Zones
TWoS Harbors Chimney Smoke
TWoS Neutrals Illuminated Only_Until [Date]
TWoS Env Settings - Brighter Nights
TWoS SV Interior QR1 QR2 Rooms
TWoS Real Navigation
TWoS Ship Auto Recognition
TWoS Campaign Advance Verifier_Testing

Is anyone else having these problems. Any tips/advice on how I can fix these problems (especially how to hide my sub icon again) will be very welcome.
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Old 10-31-20, 03:20 AM   #2559
vdr1981
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Quote:
Originally Posted by tpt27 View Post
I've been loving TWoS for the past year and haven't had any problems since I have ironed out the usual dramas everyone seems to have on their first install.

However, since I upgraded to 2.2.20 a couple of minor glitches have popped up. I use Real Navigation, but since the upgrade my sub icon is shown on the nav map which essentially negates the whole purpose of the Real Nav mod (it is interesting to see how far out my 74% trained navigator is with his DR and even his celestial fixes. The average is about 4000-4500m). The icon disappears on the two closest zoom levels, but when I zoom out to draw large range circles, plan my patrol patterns, etc, there it is.

Also, the location of enemy ships/convoys that come through in BdU radio messages are displayed in the nav map, even though the "Display Contacts" option is disabled. Thankfully, ships that I have sighted don't show up on the map.

Another weird thing is when I sink a ship, no matter where it is, the destroyed mark appears on the equator in the Gulf of Guinea (0 N, 0 E). This only happens for the first one though. Any ship I sink after appears in the right spot. Although this is only when I'm in the same session. If I save the game, then load it up for another session the first ship I sink shows up back on the equator.

Last issue is that even though I have the "TWoS Ship Auto Recognition" on, the ship identification icon does not show up in the weapon officer's menu. I was using the "TWoS UI cmd_Auto Target ID" before the upgrade which worked perfectly. BTW using the UI auto target ID mod doesn't fix the problem either.

My mod list it:

Generic Mod Enabler - v2.6.0.157
[D:\SteamLibrary\steamapps\common\Silent Hunter 5\TWoS_Parts]

TWoS Encrypted BdU Orders
TWoS FX_Reduc. Fires and Expl._Incr. Flooding via Zones
TWoS Harbors Chimney Smoke
TWoS Neutrals Illuminated Only_Until [Date]
TWoS Env Settings - Brighter Nights
TWoS SV Interior QR1 QR2 Rooms
TWoS Real Navigation
TWoS Ship Auto Recognition
TWoS Campaign Advance Verifier_Testing

Is anyone else having these problems. Any tips/advice on how I can fix these problems (especially how to hide my sub icon again) will be very welcome.
Did you disable all optionall addons prior the update installation? I gues not...
Odities with destroy marks are "normal" if I may say so.

Your files are messed up. Back up your gamesaves and reinstall the game completelly using the latest full 2.2.20 TWoS installer. Cheers!
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Old 10-31-20, 06:27 AM   #2560
tpt27
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Cheers vdr, you're a legend mate. That did the trick. I could have sworn that I removed the addons last time. Must be too much

Last edited by tpt27; 10-31-20 at 07:00 AM.
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Old 11-04-20, 10:24 AM   #2561
tararira
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Hi everyone, noob here asking questios. I tried to decode an encrypted message with enigma machine. Went all pretty good, there is a lot of tutorials and guides around internet, but i cannot actually end task because i get to this point where couldn't modify the "message network" in Schlüssel M option. Let's say it show -Triton- word, i don't actually remember what was, and i cant change it for any other. It just keep the original one that appear first time when i oppened the chart. I checked out forum and looks like some other people had same issue, som guy responded to it whit an image but it was erased from the host so i cant see it now, someone can please help? Could it happen because message wasn't for my opperation area or for my U-Boat? or is some kind of bug, just asking so i can try to fix it or just ingore that encripted message. First mission of campaign by the way, you know, polish fleet sinking.

Last edited by tararira; 11-04-20 at 10:48 AM.
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Old 11-05-20, 09:55 AM   #2562
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Solved here: https://www.subsim.com/radioroom/sho...d.php?t=240470
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Old 11-18-20, 11:06 AM   #2563
Onkel Neal
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Quote:
Originally Posted by JudyBrown View Post
mods all there
my mod list and in this order (note: will take several days to download - but worth the wait)

Were you experiencing any glitches from some mod in your list?

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Old 11-25-20, 02:37 AM   #2564
Ranger Tom
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Icon9 Dud torpedos - all of them!

Ahoy, new starter here so forgive if I'm posting in the wrong place.
My SH5 WofS game has every torpedoes a dud. I have the game settings unticked for dud torpedoes. Is this just a modder trick for new players (ie you have to have duds?)
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Old 11-25-20, 09:31 AM   #2565
kapuhy
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Quote:
Originally Posted by Ranger Tom View Post
Ahoy, new starter here so forgive if I'm posting in the wrong place.
My SH5 WofS game has every torpedoes a dud. I have the game settings unticked for dud torpedoes. Is this just a modder trick for new players (ie you have to have duds?)
As far as I remember, TWoS uses different mechanism than stock game to more realistically simulate all possible malfuctions that can befall your torpedoes (and there are quite a few, especially early in the war). Side effect of this is that enable/disable duds option can't be relied on anymore, as in only disables stock game's duds.

Your best bet early in the war is impact detonator at 90 degree angle, set rather shallow (they tend to run deeper than set).
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