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Old 01-18-09, 12:22 PM   #1
urfisch
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[TEC] Make wolfpacks attack Convois, via Radio!

Ive been gambling with this topic since years...and now there seems some kind of idea, that might make the ai-boats behave as ai-wolfpacks!

theres another thread on that (http://www.subsim.com/radioroom/showthread.php?t=146905) but i want to ask the whole community about the following tec-question. where might the behavior of "called airstrikes" be stored?

i mean the dependence of:

- sending radio message "contact report"
- airplanes are send to your position, if youre "near" a german airfield


where could this be coded? i looked through the "cfgs" and the "dats"...nothing. now i came across some topics in other forums, where the "simdata.dll" is defined as the main controlling unit for this game. does anyone agree on that?

but for me its a bunch of hyroglyphs...i have no idea how to find the strings, that might be responseable for the airstrikes. but if one of you finds them, we could make some new "air-units" - uboats! to get an overview how this idea works, take look into the other thread (http://www.subsim.com/radioroom/showthread.php?t=146905)

thx a lot in advance!

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Last edited by urfisch; 01-20-09 at 10:41 AM.
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Old 01-18-09, 12:53 PM   #2
bigboywooly
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Airstrike cfg in the Cfg folder governs the strike rates
How often etc

[AirStrikeSettings]
; AirStrike Creation Parameters
; Airstrike Session:
; 1. Compute airbases in range according to their aircraft maximum ranges
; 2. Compute air coverage factors on allies/axis/neutral on the target zone
; 3. Compute airstrike probability from each base
; 3.1 check number of aircraft that can strike at that range and conditions, and compute a coverage factor based on the range of each aircraft type
; and detection area around submarine ( 10 km radius )
; 3.2 multiply coverage factor for the target area with :
; - current airstrike probability againt that side
; - nigft factor ( if necessary )
; - airbase competence
; - close to airbase factor
; 3.3 check probability for airstrike
; 3.4 add more aircraft probabilistically for a large target


Maximum Aircraft Range=2000 ;[>0] in kilometers
Poor Airbase Modifier=0.2 ;[>0] Modifier for poor airbase (carrier) rating
Novice Airbase Modifier=0.6 ;[>0] Modifier for novice airbase (carrier) rating
Competent Airbase Modifier=1.4 ;[>0] Modifier for competent airbase (carrier) rating
Veteran Airbase Modifier=2.4 ;[>0] Modifier for veteran airbase (carrier) rating
Elite Airbase Modifier=3.0 ;[>0] Modifier for elite airbase (carrier) rating
Night Modifier=0.2 ;[>0] Modifier on strike probability at night
Default Air Strike Probability=35 ;[>0] Default probability to send an airstrike from a airbase (carrier)
Enemy Air Strike Probability Increase on Radio Messages Sent=25 ;[>0] Increase over the default probability on a radio message sent
Friendly Air Strike Probability Increase on Contact Report Sent=50 ;[>0] Increase over the default probability on a contact message sent
Enemy Air Strike Probability Increase on Player Detection=40 ;[>0] Increase over the default probability on player detection
Atenuation Factor=10 ;[>0] decrease from an increased probability to default one on each air session
Logic Steps Between Air Sessions=20 ;[>0] steps between air fighting sessions, 10*Logic Interval(90sec)

But there is probably a trigger somewhere too
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Old 01-18-09, 12:56 PM   #3
urfisch
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yep, and this trigger is needed to modify the airbases with our aiboats...i think?! i also do not know, how the aiboats are lead to your position. there must be given some pararmeters for the planes, which are created by the trigger (your radio message "contact report" or similar.
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Old 01-18-09, 01:32 PM   #4
A6Intruder
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Quote:
Originally Posted by urfisch
yep, and this trigger is needed to modify the airbases with our aiboats...i think?! i also do not know, how the aiboats are lead to your position. there must be given some pararmeters for the planes, which are created by the trigger (your radio message "contact report" or similar.
Just a thought. Ask Rowi in german Ubi-Forum about that. ImO he did something like that in LSH 3 with german airplanes. Would be a wonder if he could not help you with that. Would be great if that could work.
Kind regards
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Old 01-18-09, 04:41 PM   #5
urfisch
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sure, it would be more than great. i sent him a pm...
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Old 01-19-09, 02:18 AM   #6
rowi58
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Hi,

a "call" by "radio message" only works with NONE-SCRIPTED air units - as bigboywooly mentioned above. A "call" for ai-subs (wolfpack) - similar to the cofiguration in the "Airstrike.cfg" - is impossible (imo).

Ai-subs must be scripted into the RND and/or SCR files.

Greets
rowi58
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