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Old 10-15-21, 03:59 PM   #16
John Pancoast
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Quote:
Originally Posted by propbeanie View Post
So John, how long have these DD been chasing you? Have you run them out of ammunition perchance?... lol - they need a Privateer (purposeful double entendre - not a bawdy one though... ) to come help with a big, under-wing light and some rockets... lol

No, ammo isn't a problem. Many times they don't even fire a shot the entire spotting and resulting chase while being well within range.
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Old 10-16-21, 12:08 PM   #17
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So, do only certain ships display that behavior, or most of them? What specific DD (DE or otherwise) is after you above that is just chasing, and not shooting?

ahhh... the Flower?
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Last edited by propbeanie; 10-16-21 at 12:10 PM. Reason: A bouquet of roses?
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Old 10-16-21, 12:15 PM   #18
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Originally Posted by propbeanie View Post
So, do only certain ships display that behavior, or most of them? What specific DD (DE or otherwise) is after you above that is just chasing, and not shooting?

ahhh... the Flower?

Right. Did some more looking and it seems to be narrowed done to that, more or less.
I.e. getting chased at 1500 - 2000 meters, I'd like it to be shooting at even longer than that; it doesn't.
Sea state doesn't appear to be a factor.
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Old 10-16-21, 02:49 PM   #19
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I just took a "plain" GWX, and got this:



they are 1.2 kilometers here, but the Flower has been shooting since the mission started with them about 2.2 apart. When I raised my scope and locked on them, when they got to 3800m, I surfaced, and they then turned their attention to me almost immediately. However, they never got close to hitting the VIIC until within maybe 3km, and then had their first hit on me at 2.8km. The next hit and they were down to 2.4, chasing me at top speed while I was standing still... lol - I could not man the deck gun, with waves washing over the boat a bit too much to be able to stay at the station... We were not broadside to the Flower initially. I'll move a bit further out for another run.
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Old 10-16-21, 03:29 PM   #20
Hebe Vollmaus
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Are you be shure you has been dedected?

Is your Escort-behavier the same as this?
https://www.subsim.com/radioroom/sho...7&postcount=40

The pictures there shows no Stealth Meter or "Tarnanzeige", the small green/yellow/brown/red Sub. So how can you be shure you are detected and the escorts has to be in attacking-mode?

I would put the Stealth Meter back onto normal SH3-behavior just to see the game shows you are detected.
And no additional Environment, just the original ENV with its original Sensors.



The Picture show me a NYGM Flower-corvette. I created some sorts of SingleMissions to find out how close i can get to this Ship as with in the picture around 2000clock, without detection in NYGM.
For short - i cant get close as you. The Flower will always put some nice shells on me.

BTW, why has the Campaign_SCR Unit 309 a Speed of 19, when the Flower has a MaxSpeed of 16?

The results Area Azoren time 2000 ENV original 8km version are:

get closer from behind, SCR Flower Speed 0, Submarine Speed Ahead full:
Date - Flower Crew Rating - Boat - Sensor detection - visible at - reaction of ship - begin Gunfire - Weather
19410601 - 2 - 7B - 5100 - 4400 - 2500 - 1950 - overcast, medium fog, wind 7, no rain [*](see below)
19430601 - 4 - 7c - 5300 - 4900 - 3000 - 2950 - overcast, medium fog, wind 7, no rain

each in front of, SCR Flower Speed 12, Sub-Speed Ahead full:
19410601 - 2 - 7b - 4200 - 4400 - 2400 - 2400 - overcast, medium fog, wind 13, no rain
19430601 - 4 - 7c - 9500 - 8700 - 4000 - 3400 - overcast, light fog, wind 8, no rain

One merchant one Flower, as RND-group set Escort=false, Sub-Speed Ahead full only after seen RWR-lines:
19430601 - 2 - 7c - 9400 - 8100 - 1800 - 1800 - overcast, light fog, wind 15, no rain
this one react very late at night after houre 0200, i had to get into its comfort-zone,
but it puts gunfire on me.

I have the impression there is something wrong with its Radar-detection ability in all these 1943 tests.
I get RWR-lines at 20km but no reaction (red Sub-icon) on around 6500m as it should be.

As of the Nature of SH3 these ranges will always vary sligthly from test to test. And will vary much bigger on weather changes.[*] 1st line of results shown from this Mission "T_1Flower41a.mis":
Code:
---empty line here---
[Mission]
Title=test
MissionType=0
MissionDataType=0
Year=1941
Month=6
Day=1
Hour=20
Minute=0
Fog=0
FogRand=0
Clouds=1
CloudsRand=0
Precip=0
PrecipRand=0
WindHeading=0
WindSpeed=4.000000
WindRand=0
WeatherRndInterval=5
SeaType=0
Briefing=NYGM Flower test 1|Go to Ahead full

[Unit 1]
Name=BR CO Flower#1
Class=COFlower
Type=1
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19390201
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19390214
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-3515800.000000
Lat=4693200.000000
Height=0.000000
Heading=0.000000
Speed=0.000000
CrewRating=2
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 1.Waypoint 1]
Speed=0.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-3515800.000000
Lat=4698600.000000
Height=0.000000

[Unit 2]
Name=Type VIIB#1
Class=SSTypeVIIB
Type=200
Origin=German
Side=0
Commander=1
CargoExt=-1
CargoInt=-1
CfgDate=19380601
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19380625
GameEntryTime=0
GameExitDate=19450503
GameExitTime=0
EvolveFromEntryDate=false
Long=-3513300.000000
Lat=4672250.000000
Height=0.000000
Heading=0.000000
Speed=5.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 2.Waypoint 1]
Speed=5.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-3513250.000000
Lat=4695500.000000
Height=0.000000

[EditorParams]
InitLongOff=430540000.000000
InitLatOff=-142334496.000000
ZoomIndex=0
---empty line here---

Last edited by Hebe Vollmaus; 10-17-21 at 03:32 AM. Reason: Missing code
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Old 10-16-21, 03:53 PM   #21
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Quote:
Originally Posted by Hebe Vollmaus View Post
...
BTW, why has the Campaign_SCR Unit 309 a Speed of 19, when the Flower has a MaxSpeed of 16?...
Now, I haven't messed much with the SH3 campaign, but in SH4, that will cause all manner of "odd" issues, from a light-in-the-skirts spawn, to low in the water, to the convoy not able to keep formation, to a visual or other sensor failure. Like many aspects of the game, it kind of picks and chooses what to have fail based upon chance...
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Old 10-16-21, 04:30 PM   #22
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Thanks guys, really appreciate the effort:


1. Thats good news/info. Rich. For now, I don't care if they hit me as long as they at least shoot at me !
2. Hebe, yes, they've definately spotted me; turned towards me, increased speed, the SH3 chase wiggle, mirror my course changes, etc.
Nothing like that linked post.
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Old 10-17-21, 03:36 AM   #23
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I have edited my post. Missing lines from copy n paste in the code section.
Only for completing.
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