SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-13-19, 01:29 PM   #1
FeatsOfStrength
Gunner
 
Join Date: Oct 2019
Location: United Kingdom
Posts: 100
Downloads: 25
Uploads: 0
Default Question regarding AA guns and deflective shooting

To what extent do I need to employ deflective shooting when firing AA guns? I've found that the only planes I seem to be able to score hits on easily are Swordfish.. which represent practically no challenge at all. Any kind of aircraft that moves faster than that though I can't seem to hit whatsoever. I'm not talking kills, more so just regular hits.

I've spent about 18 years playing IL2 as well as other Air combat sims going back to the DOS version of B17 Flying fortress and they require quite a skill when it comes to deflective shooting (knowing where to aim in relation to the direction and incoming speed of Aircraft to score a hit) so i've learned a system in those games, which works across games as it happens for using a gunners sight to accurately judge the speed and angle of an incoming attacker and adjust my aim accordingly ( this WW2 training film aimed at wastegunners basically outlines what I attempt to do).

Obviously, firing from a submarine moving slowly through the sea requires different calculations to a plane, but i'm suprised at how different as I never seem to hit anything unless it's moving very slowly. The most success i've had in game is when I aim directly on a target, my deflective shooting techniques don't seem to make any difference, so I was wondering if ballistics were fully implemented or if there was only bullet drop? and if anyone has any techniques that work?
FeatsOfStrength is offline   Reply With Quote
Old 12-13-19, 02:46 PM   #2
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,182
Downloads: 490
Uploads: 4


Default

Best deflection is the angle of your boat as it crash dives to avoid the plane <g>

Sorry, don't know the answer to your question.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 12-13-19, 02:56 PM   #3
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
Downloads: 846
Uploads: 0
Default

Quote:
Originally Posted by FeatsOfStrength View Post
this WW2 training film aimed at wastegunners basically outlines what I attempt to do).
__________________
Anvar1061 is offline   Reply With Quote
Old 12-13-19, 05:13 PM   #4
FeatsOfStrength
Gunner
 
Join Date: Oct 2019
Location: United Kingdom
Posts: 100
Downloads: 25
Uploads: 0
Default

Quote:
Originally Posted by Anvar1061 View Post
You can laugh but it actually works in combat flight sims! the gunners sight can be used as a reference to calculate target speed, distance and to estimate your best time to shoot/place to aim.

I'm going to do some experimentation I think.
FeatsOfStrength is offline   Reply With Quote
Old 01-17-20, 02:19 PM   #5
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
Downloads: 846
Uploads: 0
Default


__________________
Anvar1061 is offline   Reply With Quote
Old 01-17-20, 03:55 PM   #6
bstanko6
Admiral
 
Join Date: Feb 2015
Location: Murwik Naval Academy
Posts: 2,122
Downloads: 390
Uploads: 13


Default

As some of the guys implied... the best thing to do is dive! But if you need to shoot, the best “lead” angle is determined visually between all tracers in the ammo belt. Good luck! I did a whole video on why you never use FLAK!

__________________
[SIGPIC][/SIGPIC]
BSTANKO6'S SH5 NAVAL ACADEMY
http://www.youtube.com/channel/UCPbe...W2NArCA/videos

DISCORD
https://discord.gg/6tFeTSUmVc
bstanko6 is offline   Reply With Quote
Old 01-29-20, 08:41 PM   #7
UKönig
Captain
 
Join Date: Apr 2014
Location: Victoria, British Columbia, Canada
Posts: 495
Downloads: 1
Uploads: 0
Default

Take all your aa gunnery skills to task.
Shooting planes is just like firing torpedoes only much, much faster.
Remember, the aircraft can do anything you can do at least 10 times faster.
The best defense is to dive deep and quickly. Only man the guns if you don't have the range (inside of 1000m) to crash dive safely, or if you are really bored and desperately need some action.
__________________
Because I'm the captain, that's why!
UKönig is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:41 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.