SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > Wolfpack
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-21-20, 07:22 AM   #1
derstosstrupp
Grey Wolf
 
derstosstrupp's Avatar
 
Join Date: Aug 2008
Posts: 879
Downloads: 489
Uploads: 0


Default Wreck ‘Em Without the Rec Manual!

Made a new series last night, please see below! This outlines historical procedures I’ve gathered from KTBs, working in the spirit of imperfect information foregoing the rec manual! For those who want an additional challenge in the game.

https://www.youtube.com/playlist?lis...mmdOnDd_zDSBBg
__________________
Ask me anything about the Type VII or IX!

One-Stop Targeting Shop:
https://drive.google.com/drive/folde...WwBt-1vjW28JbO
My YT Channel:
https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ
derstosstrupp is offline   Reply With Quote
Old 03-05-20, 05:06 PM   #2
P_Funk
Ocean Warrior
 
Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 128
Uploads: 0
Default

I've been enjoying all your work on this topic and its been very enlightening to see how approachable it is to work with imperfect info.

I'm not playing Wolfpack but SH3 though obviously the principles apply equally (and I'm considering jumping on board with Wolfpack thanks to your videos!). One thing I've been playing with is figuring out exactly how to use the "speed derived from two bearings" method. I'm trying to figure out exactly what you need to set up to ensure an accurate result. I've had some mixed results where sometimes the speed is wildly different to what I know it is and other times its bang on.

It seems like the rate of closure matters and I've experienced far more accurate results with greater range differences between the initial bearing and the second bearing. My question is do you have any advice on how to use this method in a way that ensures you get a good result? I'm comfortable with the actual data gathering process and the use of the wheel to compute it. Its the method of setting the relative position of the target and own ship that I'm uncertain of. It seems like some scenarios don't produce a good result despite nominally being on convergent course, while others do.

Cheers.
__________________


P_Funk is offline   Reply With Quote
Old 03-05-20, 07:34 PM   #3
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,274
Downloads: 534
Uploads: 224


Default

Nice, enjoyed that series.

You can enable bots and not hassle with the running, right? Did you address why you did not use bots?
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 03-05-20, 08:51 PM   #4
derstosstrupp
Grey Wolf
 
derstosstrupp's Avatar
 
Join Date: Aug 2008
Posts: 879
Downloads: 489
Uploads: 0


Default

Quote:
Originally Posted by P_Funk View Post
I've been enjoying all your work on this topic and its been very enlightening to see how approachable it is to work with imperfect info.

I'm not playing Wolfpack but SH3 though obviously the principles apply equally (and I'm considering jumping on board with Wolfpack thanks to your videos!). One thing I've been playing with is figuring out exactly how to use the "speed derived from two bearings" method. I'm trying to figure out exactly what you need to set up to ensure an accurate result. I've had some mixed results where sometimes the speed is wildly different to what I know it is and other times its bang on.

It seems like the rate of closure matters and I've experienced far more accurate results with greater range differences between the initial bearing and the second bearing. My question is do you have any advice on how to use this method in a way that ensures you get a good result? I'm comfortable with the actual data gathering process and the use of the wheel to compute it. Its the method of setting the relative position of the target and own ship that I'm uncertain of. It seems like some scenarios don't produce a good result despite nominally being on convergent course, while others do.

Cheers.
Of course! Thanks for the support! I can point you to my tutorial below actually- the bearing change for speed features prominently in it! I’ve tabulated it as well for ease.

https://drive.google.com/file/d/1lnQ...w?usp=drivesdk
__________________
Ask me anything about the Type VII or IX!

One-Stop Targeting Shop:
https://drive.google.com/drive/folde...WwBt-1vjW28JbO
My YT Channel:
https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ
derstosstrupp is offline   Reply With Quote
Old 03-05-20, 08:52 PM   #5
derstosstrupp
Grey Wolf
 
derstosstrupp's Avatar
 
Join Date: Aug 2008
Posts: 879
Downloads: 489
Uploads: 0


Default

Quote:
Originally Posted by Onkel Neal View Post
Nice, enjoyed that series.

You can enable bots and not hassle with the running, right? Did you address why you did not use bots?
Thanks Neal! I actually like the challenge of not using them. I ultimately prefer a crew, but I like the multitasking challenge.
__________________
Ask me anything about the Type VII or IX!

One-Stop Targeting Shop:
https://drive.google.com/drive/folde...WwBt-1vjW28JbO
My YT Channel:
https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ
derstosstrupp is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:26 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.