SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > Wolfpack
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-13-20, 07:28 AM   #421
blackswan40
LSH-2022 Liaison Officer
 
blackswan40's Avatar
 
Join Date: Mar 2008
Location: IN THE STEEL SHARKS VIRTUAL OCEAN
Posts: 2,418
Downloads: 588
Uploads: 30


Default

Re i dont understand that does it mean, but just in case - thank you ))



You Joined in 2013 and only four posts hence the seven year hitch that you have had to scratch and come back to your home for Home is where the Heart is Welcome back Sir Salute


The penalty for being away for so long is the first rounds on you in the Subsim Bar.
Tip from the swan walk into the Bar with a bird of the feathered variety on your shoulder and at closing time when the barman ask's you to settle up your Bar Tab you can politely ask him to stick it on your bill
blackswan40 is offline   Reply With Quote
Old 05-13-20, 12:57 PM   #422
ouPhrontis
Bosun
 
Join Date: Sep 2018
Posts: 63
Downloads: 5
Uploads: 0


Default Where to log bugs?

I have noticed some model errors, where can one log them?

These are minor, but some others may have noticed;
  • Fog horn model incorrect*
  • HF antenna feed line absent*
  • Loop antenna stanchion doesn't extend far enough inside housing

*These are the two concave domes on the for'ard side of the conning tower, port side. The lower is a foghorn and would recess inside, the upper is an aperture for feeding a line to the HF antenna which is the cable running from near the upper part of the conning tower all the way to the bow.

Loving this game by the way, good way to spend and evening.
ouPhrontis is offline   Reply With Quote
Old 05-13-20, 03:15 PM   #423
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,892
Downloads: 300
Uploads: 0
Default

Quote:
Originally Posted by DrDanilov View Post
i dont understand that does it mean, but just in case - thank you ))
You seem to have returned after a seven year period of absence (since registration). So you are welcomed back.
__________________
My site downloads: https://ricojansen.nl/downloads
Pisces is offline   Reply With Quote
Old 05-15-20, 02:20 PM   #424
Usurpator
Wolfpack Dev Team
 
Join Date: Aug 2015
Posts: 351
Downloads: 3
Uploads: 0
Default Weekly update

Hello everyone!
This week we've been working on various small improvements as well as fixing bugs.
Usurpator is offline   Reply With Quote
Old 05-22-20, 10:56 AM   #425
Usurpator
Wolfpack Dev Team
 
Join Date: Aug 2015
Posts: 351
Downloads: 3
Uploads: 0
Default Weekly update

Hello everyone!
This week we've been fixing more bugs and
adding other small improvements to the game.
Usurpator is offline   Reply With Quote
Old 05-24-20, 05:49 AM   #426
elo
Nub
 
Join Date: Jan 2020
Posts: 3
Downloads: 50
Uploads: 0
Default

hello developers,
can you fix this bug?
on the TDC, the impact angle has an offset by 180 degrees (Pics)

and it would be nice if the torpedotubes had to be flooded before the topedo shot and the outdoors opened manually
Attached Images
File Type: jpg 20200524104739_1.jpg (98.7 KB, 42 views)
File Type: jpg TDC.jpg (60.4 KB, 45 views)
elo is offline   Reply With Quote
Old 05-24-20, 10:16 AM   #427
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,709
Downloads: 22
Uploads: 0


Default welcome aboard!

elo!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is online   Reply With Quote
Old 05-29-20, 09:17 AM   #428
Usurpator
Wolfpack Dev Team
 
Join Date: Aug 2015
Posts: 351
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by elo View Post
hello developers,
can you fix this bug?
on the TDC, the impact angle has an offset by 180 degrees (Pics)

and it would be nice if the torpedotubes had to be flooded before the topedo shot and the outdoors opened manually
I believe you are wrong. The deflection angle(β), the impact angle(α), and the angle on the bow(γ) form a triangle. The sum of the angles of a triangle is always 180 degrees, thus we can calculate the angle of impact as: α=180°-(γ+β).



Source:
http://www.tvre.org/en/torpedo-calculator-t-vh-re-s3
Usurpator is offline   Reply With Quote
Old 05-29-20, 09:18 AM   #429
Usurpator
Wolfpack Dev Team
 
Join Date: Aug 2015
Posts: 351
Downloads: 3
Uploads: 0
Default Update

This week we have been working on small improvements for the game. The next patch will include multiple stopwatches, customizable colors for the map and rebindable mouse buttons. We are also working on a simplified mission editor. This will work as a stop gap between the skirmish mode and the real mission editor, which will have more features.
Usurpator is offline   Reply With Quote
Old 05-30-20, 11:55 AM   #430
elo
Nub
 
Join Date: Jan 2020
Posts: 3
Downloads: 50
Uploads: 0
Default

Quote:
Originally Posted by Usurpator View Post
I believe you are wrong. The deflection angle(β), the impact angle(α), and the angle on the bow(γ) form a triangle. The sum of the angles of a triangle is always 180 degrees, thus we can calculate the angle of impact as: α=180°-(γ+β).



Source:
http://www.tvre.org/en/torpedo-calculator-t-vh-re-s3

As far as I know an impact angle of 180° means that the torpedo would hit the ship in the back. Also a angle of bow of 0° would mean that the ship is heading right towards the viewpoint (the submarine) and therefore the torpedo would be unable to hit the ship in the back unless it would round the ship first.
elo is offline   Reply With Quote
Old 05-30-20, 03:58 PM   #431
derstosstrupp
Grey Wolf
 
derstosstrupp's Avatar
 
Join Date: Aug 2008
Posts: 879
Downloads: 489
Uploads: 0


Default

Quote:
Originally Posted by elo View Post
As far as I know an impact angle of 180° means that the torpedo would hit the ship in the back. Also a angle of bow of 0° would mean that the ship is heading right towards the viewpoint (the submarine) and therefore the torpedo would be unable to hit the ship in the back unless it would round the ship first.
Intuitively yes, but that’s not how the computer displayed it. The Tvre worked within the framework of the torpedo triangle, not outside it. It did not have the functionality to take the complement if the impact angle. Why? Because the AOB was actually set indirectly by way of impact angle. In other words, the AOB crank was actually setting the impact angle, and the computer did the math and adjusted the AOB. The link the devs posted is very informative. Did you take the time to read it?
__________________
Ask me anything about the Type VII or IX!

One-Stop Targeting Shop:
https://drive.google.com/drive/folde...WwBt-1vjW28JbO
My YT Channel:
https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ

Last edited by derstosstrupp; 05-30-20 at 04:12 PM.
derstosstrupp is offline   Reply With Quote
Old 05-30-20, 06:09 PM   #432
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,892
Downloads: 300
Uploads: 0
Default

The way other games show it to us, and by that teach it to us, may not be the way it actually have worked. The person responsible for the information on the tvre.org site apparently did his investigation work. And the devs modeled it after that.
Elo, would you care to explain where your knowledge comes from?

Judging by the edited photo (with red boxes) I would agree only looking at the dials. It is in disagreement with that formula. But the state that picture was taken in may not have been an operational state. As in being turned off and all needles pointing to a zero-state.
__________________
My site downloads: https://ricojansen.nl/downloads
Pisces is offline   Reply With Quote
Old 05-30-20, 07:20 PM   #433
derstosstrupp
Grey Wolf
 
derstosstrupp's Avatar
 
Join Date: Aug 2008
Posts: 879
Downloads: 489
Uploads: 0


Default

I might also add that model in that picture is of a TDC that predates the impact angle dial. That dial shows lead angle in that model, it wasn’t until later models the impact angle was added, after that picture. Note the picture does not have the red impact angle lamp on it, that’s an indication that that dial did not indicate impact angle. The deal was changed to impact angle at the same time the red indicator light was added. And that indicator light lit up when the impact angle was less than 30 or greater than 150°.
__________________
Ask me anything about the Type VII or IX!

One-Stop Targeting Shop:
https://drive.google.com/drive/folde...WwBt-1vjW28JbO
My YT Channel:
https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ
derstosstrupp is offline   Reply With Quote
Old 05-30-20, 08:22 PM   #434
derstosstrupp
Grey Wolf
 
derstosstrupp's Avatar
 
Join Date: Aug 2008
Posts: 879
Downloads: 489
Uploads: 0


Default

Alright here is the TDC in the U-505 tower. Impact angle is top right. Based on the dial settings, I’ve reconstructed the shot, also below.

Target bearing is about 112° (bottom dials, the outer pointer inside the red box is the bearing factored into the computer), AOB about 56° left. Parallax angle of 16°, gyro angle of about 92°.

The impact angle per the reconstruction, is about 110°, which matches the dial. NOT the 70° one would expect. Hopefully that suffices to show it.



__________________
Ask me anything about the Type VII or IX!

One-Stop Targeting Shop:
https://drive.google.com/drive/folde...WwBt-1vjW28JbO
My YT Channel:
https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ

Last edited by derstosstrupp; 05-30-20 at 08:32 PM.
derstosstrupp is offline   Reply With Quote
Old 05-31-20, 04:29 AM   #435
elo
Nub
 
Join Date: Jan 2020
Posts: 3
Downloads: 50
Uploads: 0
Default

@ all
ok, im sorry, now i understand, it was a mistake on my part

@ developer
but is this possible?:

Quote:
and it would be nice if the torpedotubes had to be flooded before the topedo shot and the outdoors opened manually
elo is offline   Reply With Quote
Reply

Tags
hms marulken, subsim, u-boat, usurpator, wolfpack

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:10 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.