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Old 03-31-20, 07:38 PM   #1501
s7rikeback
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Quote:
Originally Posted by FUBAR295 View Post
The link points to all of the mods done by Iambecomelife. It is there MFM 3.3 which should have everything needed.

Good hunting,
FUBAR295
The [SH3 Cmdr] folder will have the skin pack... I tried to keep the type of mods seperate.. Perhaps I should bring all mods to the same root directory level?

The original mod by iambecomelife , did not have the skin packs included... Hence why they are seperate in my collection.
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Old 04-04-20, 02:08 AM   #1502
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Since i have activated this mod while in bunker, is it me or there are a lot less encounters?
In other words, could this mod influence the rate of encounters?
Whole patrol without any ennemies, only neutrals...
Maybe have to start new career?
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Old 04-04-20, 03:56 AM   #1503
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Quote:
Originally Posted by Fifi View Post
Since i have activated this mod while in bunker, is it me or there are a lot less encounters?
In other words, could this mod influence the rate of encounters?
Whole patrol without any ennemies, only neutrals...
Maybe have to start new career?
No, nothing in it would affect that. Or do you mean entire convoys of only neutrals ?
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Old 04-04-20, 04:31 AM   #1504
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No, last patrol was with no real encounters, just 2 neutrals alone...had a convoy contact on map at some time, but too far away and heading opposite.

Anyway just re-done full GWX install with some new adjustments and I’ll see what’s going on now with ships...
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Old 04-04-20, 07:49 AM   #1505
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Quote:
Originally Posted by Fifi View Post
No, last patrol was with no real encounters, just 2 neutrals alone...had a convoy contact on map at some time, but too far away and heading opposite.

Anyway just re-done full GWX install with some new adjustments and I’ll see what’s going on now with ships...
Ok. Are you familiar with how to get them to appear in the convoys ?
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Old 04-04-20, 08:14 AM   #1506
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Not really
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Old 04-04-20, 08:55 AM   #1507
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Quote:
Originally Posted by Fifi View Post
Not really
The easiest way to get the MFM ships to appear in a campaign is to use a generic campaign.rnd file.
That way the game chooses any ship needed from each nation's roster file.
GWX is already mostly setup to be generic so you need do nothing to have the MFM ships appear in it's convoys besides installing the MFM to your game install.

If you have an install that does not have a generic rnd file, i.e. NYGM, the MFM ships can appear in those too with a simple file edit to make the rnd file generic. Via notepad, choose edit/replace and replace "Class" with ";Class".
NYGM has a lot of MFM ships already in it's campaign but not all if one wants them all.

One can also manually install a MFM ship for each rndunit of each rndgroup desired. But that's a lot more work. This is what NYGM did, but they did it that way because that way the only ships in their campaign have had their ship damage/sinking mod editing done to them.
If you were to install the entire MFM to NYGM those not originally in their rnd file wouldn't have this damage editing if that matters.

Hope his helps.
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Old 04-04-20, 09:45 AM   #1508
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Thanks for the info
I can see them with GWX, alone or in convoy, but at first i thought i got a lot less contacts with MFM Improved. That must have be me...now with my clean new install, everything seems fine again
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Old 04-04-20, 09:59 AM   #1509
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Quote:
Originally Posted by Fifi View Post
Thanks for the info
I can see them with GWX, alone or in convoy, but at first i thought i got a lot less contacts with MFM Improved. That must have be me...now with my clean new install, everything seems fine again
Great !
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Old 04-05-20, 01:25 PM   #1510
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Default Izgud's new silhouettes question

So - with Izgud's new silhouettes, how do I know whether the mast height is referenced to a mast or to a funnel?
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Old 04-06-20, 02:07 PM   #1511
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I really wish there are some documentations come along with those ship models,such as years of commission,name of ship builder,name of class,names of real ship it is modeled after with traceable refereneces.
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Old 04-06-20, 04:16 PM   #1512
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Originally Posted by shadow_wxh View Post
I really wish there are some documentations come along with those ship models,such as years of commission,name of ship builder,name of class,names of real ship it is modeled after with traceable refereneces.
Shipyard iambecomelife containing numerous merchant vessels representative of UK and US shipping between 1939-1945.

 
L01B=Heavy Merchant 01
M01B=Medium Merchant 01
M02B=Medium Merchant 02
M03B=Medium Merchant 03
M04B=Medium Merchant 04
M06B=Medium Merchant 06
M07B=Medium Merchant 07
M08B=Medium Merchant 08
M09B=Medium Merchant 09
M10B=Hog Islander-UK
M11B=Medium Merchant 11
M12B=Medium Merchant 12
M13B=Medium Merchant 13
M14B=Medium Merchant 14
M15B=Medium Merchant 15
M16B=Medium Merchant 16
M17B=Medium Merchant 17
M18B=Medium Merchant 18
M19B=Medium Merchant 19
M20B=Medium Merchant 20
M21B=CAM-Ship 02
M22B=Medium Merchant 22
M23B=Medium Merchant 23
M24B=Medium Merchant 24
M25B=Medium Merchant 25
M26B=Medium Merchant 26
M27B=Medium Merchant 27
M28B=Medium Merchant 28
M29B=Medium Merchant 29
M30B=Medium Merchant 30
M31B=Medium Merchant 31
M32B=Medium Merchant 32
M33B=Medium Merchant 33
M34B=Medium Merchant 34
M37B=Medium Merchant 37
M38B=Medium Merchant 38
M39B=Medium Merchant 39
M40B=Medium Merchant 40
O01B=Ore Freighter 01
O02A=Ore Freighter 02
Q01B=Medium Merchant 17
T01B=Tanker 01
T02B=Tanker 02
T03B=Tanker 03
T04B=Tanker 04
T05B=Tanker 05
T06B=Tanker 06
T07B=Tanker 07
T08B=Tanker 08
T10B=Tanker 10
T14B=Tanker CAM-Ship
T15B=Tanker 15
T16B=Tanker 16
T18B=Tanker 18
T01A=Tanker 01
T03A=Tanker 03
T06A=Tanker 06
T09A=Tanker 09
T10A=Tanker 10
T13A=Tanker 13
T16A=Tanker 16
T17A=Tanker 17
T18A=Tanker 18
T19A=Tanker 19
RP01A=Repair Ship
AK01A=Naval Cargo Ship 01
AK02A=Naval Cargo Ship 02
AK03A=Naval Cargo Ship 03
AM01A=Ammunition Ship 01
AO01A=US Oiler 01
AO02A=US Oiler 02
L02A=Heavy Merchant 02
L03A=Heavy Merchant 03
M01A=Medium Merchant 01
M03A=Medium Merchant 03
M05A=Medium Merchant 05
M06A=Medium Merchant 06
M07A=Medium Merchant 07
M09A=Medium Merchant 09
M10A=Hog Islander-US
M13A=Medium Merchant 13
M15A=Medium Merchant 15
M17A=Medium Merchant 17
M22A=Medium Merchant 22
M25A=Medium Merchant 25
M30A=Medium Merchant 30
M33A=Medium Merchant 33
M34A=Medium Merchant 34
M39A=Medium Merchant 39
M40A=Medium Merchant 40
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Old 04-06-20, 06:23 PM   #1513
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For my last 'Ship Names' update I converted all the ClassMaps to reflect real classes to go with the real names. You have to manually change all the ship classes, but it's worth it to see the class assigned to the ship you sank.

No new ships for the first edition I've done in two years. The [CLASSMAP] has been upgraded to better use IABL's Merchant Fleet Mod. Now the 'X' ships are tied to their 'A' and 'B' counterparts and should get appropriate names when sunk.

Also here is a list of these ships to add to the
'EnglishNames.cfg' file in your 'Sea' folder.

AK01A=Haskell Class Attack Transport
AK02A=Crater Class Attack Transport
AK03A=Andromeda Class Attack Transport
AM01A=Naval Ammunition Ship
AO01A=Cimarron Class Fleet Oiler
AO02A=Kennebec Class Fleet Oiler
L01B=Glenapp Class Merchant
M01A=African Monarch Class Merchant
M01B=Clan McBean Class Merchant
M01X=Kensington Court Class Merchant
M02B=Brandanger Class Merchant
M03A=Metapan Class Merchant
M03B=Anshun Class Merchant
M03X=Bamora Class Merchant
M04B=Eurybates Class Merchant
M05A=Luckenbach Class Merchant
M06A=A.S. Hansen Class Merchant
M06B=Trebartha Class Merchant
M06X=City of Eastbourne Class Merchant
M07A=Alcoa Cutter Class Merchant
M07B=Arlington Court Class Merchant
M07X=Forthbank Class Merchant
M08B=King Arthur Class Merchant
M08X=Manchester Exporter Class Merchant
M09A=City of Dallas Class Merchant
M09B=Bankura Class Merchant
M09X=Malvernian Class Merchant
M10A=Hog Islander
M10B=Trecarrell Class Merchant
M10X=Barrdale Class Merchant
M11B=Baron Carnegie Class Merchant
M11X=Blairatholl Class Merchant
M12B=Harberton Class Merchant
M12X=Cape Breton Class Merchant
M13A=Admiral Halstead Class Merchant
M13B=Baron Ardossan Class Merchant
M13X=Mount Kyllene Class Merchant
M14B=Hopecastle Class Merchant
M14X=Ikauna Class Merchant
M15A=C1 Cargo
M15B=Hickory Brook Class
M15X=Høegh Silverlight Class Merchant
M16B=Blairmore Class Merchant
M16X=Deptford Class Merchant
M17A=Edward Chambers Class Merchant
M17B=Baron Jedburgh Class Merchant
M17X=King Edgar Class Merchant
M18B=Cairnesk Class Merchant
M18X=Quebec City Class Merchant
M19B=Eskdalegate Class Merchant
M19X=Rio Azul Class Merchant
M20B=Benlawers Class Merchant
M20X=Clan MacFarlane Class Merchant
M21B=Daghestan Class Cam Freighter
M22A=Henry D. Whiton Class Merchant
M22B=Dalblair Class Merchant
M22X=Temple Mead Class Merchant
M23B=Thistlebrae Class Merchant
M24B=Aelybryn Class Merchant
M24X=Alice Moller Class Merchant
M25A=Agwistar Class Merchant
M25B=Silveray Class Merchant
M25X=Clare Lilley Class Merchant
M26B=Jamaica Pioneer Class Merchant
M26X=Manchester Citizen Class Merchant
M27B=Clan Allen Class Merchant
M28B=City of Athens Class Merchant
M29B=Norden Class Merchant
M30A=Day Star Class Merchant
M30B=La Cordillera Class Merchant
M30X=Clan MacAlister Class Merchant
M31B=Duke of Rothesay Class Merchant
M31X=Albuera Class Merchant
M32B=Clan Davidson Class Merchant
M32X=Bacchus Class Merchant
M33X=Bodegraven Class Merchant
M34A=Lake Folcroft Class Merchant
M34B=Kirriemoor Class Merchant
M34X=Cap Blanc Class Merchant
M35B=Empire Ship
M36B=Empire Cam Ship
M37B=Amicus Class Merchant
M37X=Thiokepasti Class Merchant
M38B=Nigerstroom Class Merchant
M39B=Iron Baron Class Ship
M39X=Petrophalt Class Ship
M40A=Albert Kahn Class Merchant
M40B=Armilla Class Merchant
O01B=British Ore Carrier
O02A=American Ore Carrier
S01B=Small Ore Freighter
S02B=Corfell Class Small Freighter
S03B=Aalborg Class Small Freighter
S04B=Abbotsford Class Small Freighter
SCF=Chelwood Class Merchant
T01A=Sinclair Opaline Class Tanker
T01B=British Merit Class Tanker
T01X=Miralda Class Tanker
T02B=British Ardour Class Tanker
T02X=Scottish American Class Tanker
T03A=Esso Baytown Class Tanker
T03B=British Character Class Tanker
T03X=Athelduchess Class Tanker
T04B=Hallanger Class Tanker
T04X=Pan Aruba Class Tanker
T05B=British Endeavour Class Tanker
T05X=President Francqui Class Tanker
T06A=Pan Carolina Class Tanker
T07B=San Adolfo Class Tanker
T08B=San Fabian Class Tanker
T08X=F.J. Wolfe Class Tanker
T09A=Arrow Class Tanker
T10A=GulfBelle Class Tanker
T10B=San Valerio Class Tanker
T10X=Amsterdam Class Tanker
T13A=T2 Tanker
T14B=British Amassador Class Tanker
T16A=Esso Augusta Class Tanker
T16B=Thorhild Class Tanker
T16X=Arthur F. Corwin Class Tanker
T17A=Stanvac Melbourne Class Tanker
T17X=Esso Balboa Class Tanker
T18A=Green Mountain Class Tanker
T18B=British Industry Class Tanker
T18X=Adinda Class Tanker
T19A=Virginia Class Tanker

Be sure to delete any other listings with these class names.
Everything that has been done before is included in this
latest version, so you don't need any previous ones.

As always, just insert this into the SH3 Commander/CFG
folder and overwrite the old one.

I've recently started working on the 'Ship Names' mod again, and it will not only have many new ships but all this 'Class Name' work will already be done for you.
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Old 04-07-20, 08:43 AM   #1514
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This is much more desired.
Quote:
Originally Posted by Sailor Steve View Post
For my last 'Ship Names' update I converted all the ClassMaps to reflect real classes to go with the real names. You have to manually change all the ship classes, but it's worth it to see the class assigned to the ship you sank.
Now when I need to add a new ship in the champaine file at least I can check if I have that ship model after all.
I think we have enough ship models already the problem right now is the lack of enough imformation to put them on the map at right time and right place.
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Old 04-07-20, 09:35 AM   #1515
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What i have noticed with this awesome MFM 3.3 Improved + SH3 Commander skin pack, is some ships doesn’t have any flags but painting on hull.
That’s very nice but: Greece painting on hull —-> was ennemy ship while should be neutral. Same for Sweden paintings, Norwegian...
I suspect SH3 doesn’t take account of those painting... and could be quite confusing
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