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Old 02-07-21, 09:13 PM   #2716
Tucker
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Originally Posted by propbeanie View Post


In the Save folder's "ActiveUserPlayerUnits.upc" there, compare your "UserPlayerUnit 1.Compartment 7" to "UserPlayerUnit 1.Compartment 8", specifically the "UserPlayerUnit 1.Compartment 7.CrewMemberSlotAdditionalRepository X" lines in #7. Delete the wording "AdditionalRepository" from those four lines, and your crew slots will show up again. Sometimes, the guns themselves are incomplete. Refer to the "NewColetrainsAndOthersDGfix.pdf" file in the Support / HowTo folder, on Page 3, for more info, and what else to look out for. Are you by chance using vickers' Officer's Quarters mod?
Thank you sir . Removing the AdditionalRepository wording worked. Now I have all my crew slots available and I'm ready to terrorize the Japanese Merchant Marine with my super sub for the last 6 months of the war. Haha.

Also yes I am using Vickers Officers Quarters Mod. Is this a known issue with his mod and FotRSU Compatibility?
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Old 02-07-21, 09:34 PM   #2717
Mad Mardigan
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SHO Re: FotRS-UEN v1.39 & other mods OTHER than Nippon Maru add on...

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Originally Posted by Tucker View Post
Thank you sir . Removing the AdditionalRepository wording worked. Now I have all my crew slots available and I'm ready to terrorize the Japanese Merchant Marine with my super sub for the last 6 months of the war. Haha.

Also yes I am using Vickers Officers Quarters Mod. Is this a known issue with his mod and FotRSU Compatibility?
In post #1, it very clearly states uncategorically ... do NOT add any other add on/add in mods, ''other than Nippon Maru, at this time...

I quote it here... :

'' Do NOT use additional mods with this release - They are NOT compatible
Except - Nippon Maru_Public_Beta_v1_Release... ''

'' We will re-do the others shortly - This includes vickers03's Officer's Country mod (completed and handed-off)
You will lose all kinds of things if you use extra mods, and will probably crash the game.

DO NOT DO IT! ''

end quote...

M. M.

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Old 02-07-21, 10:41 PM   #2718
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Originally Posted by Mad Mardigan View Post
In post #1, it very clearly states uncategorically ... do NOT add any other add on/add in mods, ''other than Nippon Maru, at this time...

I quote it here... :

'' Do NOT use additional mods with this release - They are NOT compatible
Except - Nippon Maru_Public_Beta_v1_Release... ''

'' We will re-do the others shortly - This includes vickers03's Officer's Country mod (completed and handed-off)
You will lose all kinds of things if you use extra mods, and will probably crash the game.

DO NOT DO IT! ''

end quote...

M. M.

In all fairness, I wasn't using any add on mods with this latest version, because I didnt even realize there was an updated version released on December 23rd. I was still using v1.24 with the 1.2 to 1.26 patch, along with the supported lotsadudz, and strategic map symbols mods. Plus the Vickers mods with the compatibility patch. It had worked great. But now I know there is a new version so I will use that one and not use any of the add on mods. But it sounds like you are going to implement Vickers Officers Country mod, which was superb, and hopefully the strategic map symbols mod again because that one really added to the map.

Also thanks for informing me in the round about way that yall had a new version released! Only issue is now I've got to start my campaign over again haha.
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Old 02-08-21, 12:22 AM   #2719
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SHO

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Originally Posted by Tucker View Post
In all fairness, I wasn't using any add on mods with this latest version, because I didnt even realize there was an updated version released on December 23rd. I was still using v1.24 with the 1.2 to 1.26 patch, along with the supported lotsadudz, and strategic map symbols mods. Plus the Vickers mods with the compatibility patch. It had worked great. But now I know there is a new version so I will use that one and not use any of the add on mods. But it sounds like you are going to implement Vickers Officers Country mod, which was superb, and hopefully the strategic map symbols mod again because that one really added to the map.

Also thanks for informing me in the round about way that yall had a new version released! Only issue is now I've got to start my campaign over again haha.
Didn't recall seeing of a mention of, until now, of the version you were rockin' with... if you did & I missed it, then My apologies...

That said, I (& speaking only for Myself here.. as I can't speak for all..) keep an eye out for the mods & if they get updates... & in that light, can't even begin to tell you the number of times of having to restart a career, for the main reason being, that some of the updates for mods, were NOT backward compatible with game saves.

So, restarting on a career, I feel your pain...

M. M.

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Old 02-08-21, 06:04 AM   #2720
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If dual deck guns aren't working you're not missing much. The AI gunners are so frustratingly bad that I nearly always make the shots manually.
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Old 02-08-21, 09:25 AM   #2721
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I'm probably spouting blasphemy here, but me and my boys gave up on those topside guns before the 1.24? version, or was that the 1.26p one, as you can see Its getting quite difficult to keep up with Mr beanies continual campaign screw ups.
I'm not saying that the master himself "Rockin Robbins" taught him, but all those secret little meetings they used to have, well, you players can go make your own mind up about that as I'm just throwing it out there to the masses to see what they think.
Now Mr beanie, why is my new submarine which is a Balao, is actually called a "Balao", Jesus Christ, haven't the US Navy got a shred of imagination under their bloody peaked hats. I propose a few name changes to spice things up a bit, for that "Balao", you could rename it the USS "Sally Sparrow" heh, what about that then, and besides, who wouldn't want to spend a month cooped up inside Sally Sparrow.

I'm sure 1 or 2 others could add some other names to go into the hat, think it over Mr beanie, and don't take too long about it.
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Old 02-08-21, 12:38 PM   #2722
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Originally Posted by Mios 4Me View Post
Presumably this applies in my case too?
Not neccessarily:
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Originally Posted by propbeanie View Post
... Refer to the "NewColetrainsAndOthersDGfix.pdf" file in the Support / HowTo folder, on Page 3, for more info, and what else to look out for... do NOT accept them (Balao and Tench) prior to their active dates...
In testing prior to the "fixes" involved (thank you again mazzi), I could induce similar to reports back then where a person would get what you describe, with the lack of crew positions, but we would also find incomplete gun descriptions, with whole sections of the "ActiveUserPlayerUnits.upc" missing, and at the least, missing lines. Be sure and look through that "NewColetrainsAndOthersDGfix.pdf" file in the Support / HowTo folder, and see what you see, or zip up your Save folder, and link me to it via a PM, and I'll look at it and try to "fix" things.


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Originally Posted by Tucker View Post
Thank you sir . Removing the AdditionalRepository wording worked. Now I have all my crew slots available and I'm ready to terrorize the Japanese Merchant Marine with my super sub for the last 6 months of the war. Haha.

Also yes I am using Vickers Officers Quarters Mod. Is this a known issue with his mod and FotRSU Compatibility?
OK, glad it worked.

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Originally Posted by Tucker View Post
In all fairness, I wasn't using any add on mods with this latest version, because I didnt even realize there was an updated version... Only issue is now I've got to start my campaign over again haha.
I would finish the current career. ~IF~ current tests go as anticipated, we might have the next version out prior to your finishing that career. I am in the final stages of Flotillas edits, make an alpha build and hand-off to s7rikeback for further evaluation, brainstorming and further tests, then we'll see what we have (s7rikeback has completed a LOT of double-checking)...


Quote:
Originally Posted by WH4K View Post
If dual deck guns aren't working you're not missing much. The AI gunners are so frustratingly bad that I nearly always make the shots manually.
This is where the game AI does not differentiate "friendly" AI, and "enemy" AI, so if you fix the former, the latter "kills" you... sigh


Quote:
Originally Posted by Moonlight View Post
I'm probably spouting blasphemy here, but me and my boys gave up on those topside guns before the 1.24? version, or was that the 1.26p one... why is my new submarine which is a Balao, is actually called a "Balao" ... haven't the US Navy got a shred of imagination under their bloody peaked hats... and don't take too long about it.
Opinions are not blasphemy - Basically speaking though, anything v1.2 in all 3 (4??) iterations have gun issues, especially if vicker's Officer's Country is used without its "patch". The main problem though being, as mazzi pointed out, the fact that the 3" gun is not enumerated in the Balao & Tench upc files. For me, that is worse "logic" (since the boats never had the guns) than the USN's lack of imagination in naming convention, and the use of tinfoil, folded tri-hats (quite literally, if you remember from early versions of FotRSU ). I much prefer the 'modern' way of naming US submarines, and surely they could have come up with something besides fishies names, but alas... it's all history, so take your Cuttlefish or Bream (or any one of hundreds of oddball names ), and go sink some ships, deck gun or no!!!
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Old 02-08-21, 12:46 PM   #2723
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Quote:
Originally Posted by Moonlight View Post
I'm probably spouting blasphemy here, but me and my boys gave up on those topside guns before the 1.24? version, or was that the 1.26p one, as you can see Its getting quite difficult to keep up with Mr beanies continual campaign screw ups.
I'm not saying that the master himself "Rockin Robbins" taught him, but all those secret little meetings they used to have, well, you players can go make your own mind up about that as I'm just throwing it out there to the masses to see what they think.
Now Mr beanie, why is my new submarine which is a Balao, is actually called a "Balao", Jesus Christ, haven't the US Navy got a shred of imagination under their bloody peaked hats. I propose a few name changes to spice things up a bit, for that "Balao", you could rename it the USS "Sally Sparrow" heh, what about that then, and besides, who wouldn't want to spend a month cooped up inside Sally Sparrow.

I'm sure 1 or 2 others could add some other names to go into the hat, think it over Mr beanie, and don't take too long about it.
Speaking as one of the masses you addressed, and I don't intend to start a fight with you, but some input might be helpful. In your comments to "Mr. Beanie" you come across as either sarcastic or nasty. If the latter, they are uncalled for. If the former, indicating humor might be helpful.

He doesn't need me to defend him, but "Mr. Beanie" is one of the most helpful and pleasant members of the FOTRSU Mod Team, and deserves at least a modicum of politeness rather than sarcasm, snark and or nastiness. It is disturbing to see what appears to me to be sniping at him just because you don't like all the "features" of the Mod. These guys are working for nothing, and any criticisms should be made in good humor and with respect.

I apologize in advance if I've misread your intended tone . Otherwise, a little less snark in your comments would be appreciated. Thanks.
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Old 02-08-21, 02:00 PM   #2724
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Originally Posted by torpedobait View Post
Speaking as one of the masses you addressed, and I don't intend to start a fight with you, but some input might be helpful. In your comments to "Mr. Beanie" you come across as either sarcastic or nasty. If the latter, they are uncalled for. If the former, indicating humor might be helpful.

He doesn't need me to defend him, but "Mr. Beanie" is one of the most helpful and pleasant members of the FOTRSU Mod Team, and deserves at least a modicum of politeness rather than sarcasm, snark and or nastiness. It is disturbing to see what appears to me to be sniping at him just because you don't like all the "features" of the Mod. These guys are working for nothing, and any criticisms should be made in good humor and with respect.

I apologize in advance if I've misread your intended tone . Otherwise, a little less snark in your comments would be appreciated. Thanks.
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Old 02-08-21, 04:41 PM   #2725
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Hey you two, Its called British humour, if you don't understand it don't comment on it, I'm sure Mr beanie can take care of himself with out any other members poking their nose in and creating a bleeding mountain out of a molehill.

If Mr beanie doesn't like the urine being extracted out of him (commonly known in England as taking the piss) all he has to do is say so, I'll just mark him down as another humourless yankee from across the pond, which from what I've seen over the years is not the case.

Now Mr beanie, I understand its not going to be possible to have the USS "Sally Sparrow" sailing the seven seas, well all I can say to that is its a damned shame old boy, a real damned shame.
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Old 02-08-21, 05:23 PM   #2726
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Originally Posted by Mad Mardigan View Post
Didn't recall seeing of a mention of, until now, of the version you were rockin' with... if you did & I missed it, then My apologies...
No worries you didnt miss anything, I didnt mention which version I was using because I had assumed I was still using the most current version haha. But anyways this just means I will have to keep an eye out for future releases so I end up not falling behind and reporting bugs/issues that are no longer relevant.

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Originally Posted by propbeanie View Post
I would finish the current career. ~IF~ current tests go as anticipated, we might have the next version out prior to your finishing that career. I am in the final stages of Flotillas edits, make an alpha build and hand-off to s7rikeback for further evaluation, brainstorming and further tests, then we'll see what we have (s7rikeback has completed a LOT of double-checking)...
Well that's too bad and great to hear at the same time. I ended up clearing out my save file to make way for the new version, but its not the end of the world. Also with the next update will the map symbols add on be put back in, and Vickers mod hopefully be compatible/added in? Or is that just wishful thinking hahaha.

Anyways, keep up the great work yall.
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Old 02-08-21, 10:12 PM   #2727
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I would be happy to fire all deck guns myself, unfortunately it seems the game engine will only allow user access to one or the other.

The deck guns seem overpowered anyway. Strikes me as implausible to consistently get hits at 5000 yards, in rough seas, on a Corvette- or Destroyer Escort size target. Real world sub captains probably wouldn't have dared such though.
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Old 02-08-21, 10:28 PM   #2728
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Originally Posted by Moonlight View Post
Hey you two, Its called British humour, if you don't understand it don't comment on it, I'm sure Mr beanie can take care of himself with out any other members poking their nose in and creating a bleeding mountain out of a molehill.

If Mr beanie doesn't like the urine being extracted out of him (commonly known in England as taking the piss) all he has to do is say so, I'll just mark him down as another humourless yankee from across the pond, which from what I've seen over the years is not the case.

Now Mr beanie, I understand its not going to be possible to have the USS "Sally Sparrow" sailing the seven seas, well all I can say to that is its a damned shame old boy, a real damned shame.
No worries. I am well aware of and used to the humor involved - and torpedobait and jldjs, I do thank you fellers, but just look at his Location - he drove off into the weeds (copse) ("Blring me a shrubbery... one that is nice... and not too expensive!"



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Originally Posted by Tucker View Post
... Well that's too bad and great to hear at the same time. I ended up clearing out my save file to make way for the new version, but its not the end of the world. Also with the next update will the map symbols add on be put back in, and Vickers mod hopefully be compatible/added in? Or is that just wishful thinking hahaha...
Truth be told, most of the old mods are probably still compatible, but since v1.26p was such a shtinker (just ask Moonlight lol), we put the moratorium on additional mods, so that we could be certain of having found most of the issues, without having to sift through excess chaffe. Anything for the menu_1024_768.ini definitely is a risk, due to changes made in that file, but the strategic map symbols should be fine, as well as bigger better protractors, anything with the U-Mark, the dudz, but the EasyAOB, Same-SizedDials, NoScrollNavMap and the like could potentially cause troubles, since the menu ini file is not the same build. I don't think the AI mods are valid anymore either, because those are now the "default"... - a mind is a terrible thing to lose...
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Old 02-09-21, 12:28 AM   #2729
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Originally Posted by propbeanie View Post
Truth be told, most of the old mods are probably still compatible, but since v1.26p was such a shtinker (just ask Moonlight lol), we put the moratorium on additional mods, so that we could be certain of having found most of the issues, without having to sift through excess chaffe. Anything for the menu_1024_768.ini definitely is a risk, due to changes made in that file, but the strategic map symbols should be fine, as well as bigger better protractors, anything with the U-Mark, the dudz, but the EasyAOB, Same-SizedDials, NoScrollNavMap and the like could potentially cause troubles, since the menu ini file is not the same build. I don't think the AI mods are valid anymore either, because those are now the "default"... - a mind is a terrible thing to lose...
Hu, well I will hold off on any add on mods for right now, but maybe a little bit down the road I will see if I can get the map symbols mod up and running. Especially if it is not going to be reintegrated into the next release. But until then, I guess I will just do without. Might go try my luck at Dark Waters and a Uboat campaign in the meantime. That will mean I will have to figure out the Uboat TDC, which confuses me to no end, especially their updated one. But we will see if I am smart enough to do it haha.

Last edited by Tucker; 02-09-21 at 11:46 AM.
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Old 02-09-21, 12:39 PM   #2730
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Hey you two, Its called British humour, if you don't understand it don't comment on it, I'm sure Mr beanie can take care of himself with out any other members poking their nose in and creating a bleeding mountain out of a molehill.

If Mr beanie doesn't like the urine being extracted out of him (commonly known in England as taking the piss) all he has to do is say so, I'll just mark him down as another humourless yankee from across the pond, which from what I've seen over the years is not the case.

Now Mr beanie, I understand its not going to be possible to have the USS "Sally Sparrow" sailing the seven seas, well all I can say to that is its a damned shame old boy, a real damned shame.
It's a shame us poor raggedy-ass Americans don't see British "humour" when it is cast our way. I used to consider myself a pretty smart guy, but I guess I'm not, given I can't tell the difference in the written word between Snarky and Funny. But if Props is amused, fine.

Props doesn't need or want me or anyone to defend him. He's a pretty smart guy himself. I was speaking to the effect your so-called "Humour" has on the great unwashed on this side of the pond. I assure you I am not the only one made uncomfortable by your "Humour", such as it is. But that's just the way it is. Carry on, Mate.
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