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Old 01-04-23, 09:40 AM   #1
Onkel Neal
Born to Run Silent
 
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Join Date: Jan 1997
Location: Cougar Trap, Texas
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Default Best of SUBSIM noms - Most Helpful with SH5 + Mods

Best of SUBSIM noms - Most Helpful with SH5 Mods
This category is for players who help other players with SH5 mod support.
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Old 05-15-23, 01:39 PM   #2
Thefroglord
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Join Date: May 2022
Location: United States
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Thefroglord has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful with SH5 + Mods
Nomination basis: Member was able to find what I needed
Forum: Silent Hunter 5

Nominated Member: KaleunMarco
Nominated Post: Link
Quote:
Quote:
Originally Posted by Thefroglord View Post
I have looked every and even have donated and downloaded the mega mod pack however I was unable to find it there as well. If anyone knows were I can find or be willing to send it my way I would be greatly appricterive of it.
have you tried this mod from sobers?
https://www.subsim.com/radioroom/dow...o=file&id=5059
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Old 08-13-23, 05:17 AM   #3
les green01
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Location: Freeman Missouri
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les green01 has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful with SH5 + Mods
Nomination basis: improves silent hunter 5 twos
Forum: SH5 Mods Workshop

Nominated Member: GrenSo
Nominated Post: GrenSo's Submarine Environment
Quote:
After thinking for a while, just because I was already called as someone who doesn't know what he's talking about, I still decided to show first pictures of my GSE (GrenSo's Submarine Environment).
On the pictures you can see only a very small part of the changes, because besides the optical stuff I also worked on many other things, like the lighting, sound ambience, water, weather events, harbors, strength of the torpedoes and the cannon.

I was inspired by some modifications like TWoS (english and russian version) and modders like gap, vdr1981, boogieman335, Bstanko6, SteelViking, TheBeast, TheDarkWraith and many others, which were partly used 1:1 and partly as a template for my own changes*.



*all files created and edited by me have a hidden signature


Changelog:

v1.0 - first public release
v1.1 - small bugfix
v1.2 - new textures for TRA room of VIIA, B, C and C41
- alternative periscope and OBS view as add-on
v1.2.1 - bug fix in scale of periscope and OBS view
v1.2.2 - alternative clock with black face as add-on
v1.2.3 - change the subfolder structure for bug fixes
v1.2.4 - changed some textures in all submarines
- historical correct floor
- Radion R3 as alternative radio as add-on
- alternative gyro compass as add-on
- alternative torpedos (optic of G7e) in TRF room as add-on
v1.2.4a - reworked texture of the alternative torpedoes from version 1.2.4
- delete alternative gyro compass as add-on for non TWoS
v1.2.5 - small texture change in TRA room
- some new but not animated dails in DER room
- small color correction at alternative gyro compass add-on
- new relistic torpedo texture/color in UZO, periscope and OBS view when a torpedo is fired
- small adjustment of the chimney smoke at the merchant ships
- change submarine texture on sub system page with blueprint/construction plan
v1.2.5a - revision of the coloring of both compass variants
- switched dark version of the gyro compass to default one and the light version as alternative add-on
v1.2.5b - compass is now draggable on the top in heading view
v1.2.5c - fixed a bug with "out of sector" in external view
- fixed the bug with brocken texture of the ladder in CR
v1.2.5d - retracted
v1.2.6 - fix the bug of flickering ladder in QR2
- change position of the toilet in QR2 to historical correct position
- added additional boxes of food in QR1
- reworked texture of the ship flags to make them look more used
- folder structure of the add-on mods revised and the documentation refined
- reworked some textures in CR room
- a few minor tweaks and fixes
v2.0.1 - deleted the some add-on (gyro compass, Radione R3 and Stopwatch)** to have better compatibility with other mods
- deleted additional boxes of food in QR1
- deleted boxes of food and ladder in QR2
- folder structure of the add-on revised
- deleted reworked ship flag textures, because graphic errors can occur
- changed interior and exterior light have been undone
- a few minor tweaks and fixes
v2.0.2 - toned down night filter for the navigation map
- changed colors for axis (blue) and allies (red) terrain on navigation map
v2.0.3 - color correction from harbors on map
- a few minor tweaks and fixes
v2.0.4 - new textures for oxygen bottles in TRA room of VIIA, B, C and C41
- small texture changes in CT and QR1 room


** The deleted add-ons, some other files and also the additional boxes of food and ladder in QR1 and QR2 are avalaible as separat mods. This mods are:
- GrenSo's Stopwatch v1.1
- GrenSo's Compass v1.6
- Radione R3 v1.1 by GrenSo
- silentmichal's interior mod 2.0.3 by GrenSo
- Conus' Das Boot Crew Faces
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