SUBSIM Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Special Projects > Subsim Events & Activities
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-22-2011, 01:26 AM   #1
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 18,349
Downloads: 417
Uploads: 205


2011 SUBSIM Werewolf Game: Intro, Rules, FAQ, & Aftermath

Ok, some people have PM boxes that are full, so please, use the download PM feature and save your PMs to your hard drive, then delete about half from your PM box, ok? (Hint: usually the oldest half).

I will give everyone some time to reply, the rules will go up soon, and then I will unlock and start the game.

One question, will these times work for everyone?

See POST # 5 for Intro, times, and FAQ.

Last edited by Onkel Neal; 06-22-2011 at 12:38 PM.
Onkel Neal is offline   Reply With Quote
Old 06-22-2011, 02:32 AM   #2
Tinman764
Chief
 
Join Date: Dec 2010
Location: U-32's Wintergarten
Posts: 326
Downloads: 156
Uploads: 0
Default

They work for me, I can get up for work and find out if I'm dead! lol
Tinman764 is offline   Reply With Quote
Old 06-22-2011, 02:36 AM   #3
Raptor1
Navy Seal
 
Join Date: Jul 2007
Location: Stavka
Posts: 8,216
Downloads: 12
Uploads: 0


Default

Those times are acceptable.
__________________
Current Eastern Front status: Probable Victory
Raptor1 is online   Reply With Quote
Old 06-22-2011, 03:22 AM   #4
Bakkels
Seasoned Skipper
 
Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
Default

No problems here. That's certainly a schedule I can work with.
__________________
My sh3 skins :
http://www.gamefront.com/files/user/Bakkels
Or go to the sh3 downloads section > skins
Bakkels is offline   Reply With Quote
Old 06-22-2011, 03:31 AM   #5
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 18,349
Downloads: 417
Uploads: 205


*** SUBSIM Werewolf Hunt 2011: Intro, Rules, FAQ ***

SUBSIM Werewolf Hunt 2011

Getting Started
The object of this game is to survive, and make sure your team survives. The first step is to create your character. There is a difference between creating a character for this game and most others: your character's class and abilities are secret, only you know them. I will put all the players' names in a random class generator. Everyone will be assigned a team and class randomly and I will PM you with your ID.


The Teams and classes are listed below:

The Humans: Your normal, average human. This class receives no special powers, but they do get one bonus: for every three humans that vote to lynch the same person, they receive one extra vote. This makes teamwork among humans important.
To get that extra vote, at least three humans must Declare Alliance. In the thread, when the lynch vote is called for during the day cycle, it will be posted like this:
George: "I Declare Alliance with Tom and Bill, I vote Sammy to be lynched."
Then Bill posts: "I Declare Alliance with Tom and George. I vote Sammy to be lynched."
And finally Tom posts: "I Declare Alliance with Bill and George. I vote Sammy to be lynched."
And Sammy is royally screwed, because that makes 4 votes for him, plus any other votes.
Seer: The Seers are a special brand of human. Each night, they can check ONE person's alignment, to see if they are a human or a werewolf.

Guardian: The Guardians are humans armed with magic talismans, like a silver cross. They're the closest thing our little band of survivors has to defense. Each night, they choose one person to protect. If that chosen person is attacked by a werewolf, the Guardian will protect them and the werewolf is beaten back, without the Guardian or the person he is protecting being killed. If the werewolf attacks the Guardian, he is unharmed, but he loses his powers, and can no longer protect anyone or himself against future attacks.

The Werewolves: The Werewolf is a terrifying beast. Each night, they choose one person to attack. If that person is not being protected by a Guardian, the werewolf will kill them.

If a werewolf A attacks another werewolf B, no one is killed, but werewolf A learns the ID of werewolf B. WWB knows nothing. WWA can contact WWB and try to convince him they are both WWs. Of course, anyone can run that line, if they wish.





Playing the Game
The Game is simple, it's based on hunches, trust, distrust, and discussion. Oh, and imagination! The game is divided into two segments, the Day cycle and the Night cycle. As the moderator of the game, I will post in the thread when the Day cycle starts and when the Night cycle starts. Bear in mind that your alignment, wolf or human, and your class are secret. Only you know who you are and what your abilities are.

Day Cycle/Night Cycle, WTH time is it already?

GMT
4pm to 4am: Day begins, discovery of the werewolf victims, discussion for 12 hours, role-playing, then votes for lynching must be submitted by 4am.
4am to 5am lynch vote counted, execution carried out.
5am to 4pm Night begins, seers, guardians, wolves PM their actions to me.

EST
12Noon to Midnight: Day begins, discovery of the werewolf victims, discussion for 12 hours, role-playing, then votes for lynching must be submitted by 11pm.
Midnight to 1am: Lynch vote counted, execution carried out.
1am to Noon: Night begins, seers, guardians, wolves PM their actions to me.

CST
11am to 11pm: Day begins, discovery of the werewolf victims, discussion for 12 hours, role-playing, then votes for lynching must be submitted by 11pm.
11pm to midnight: Lynch vote counted, execution carried out.
Midnight to 11am: Night begins, seers, guardians, wolves PM their actions to me.


You can use the clock page here to synch your timezone: http://www.timeanddate.com/worldclock/personalapplet.html?cities=152,37,136,1440,198,104 ,224
If you need me to add a clock for you, let me know. I trust you can do the math.



During the Day cycle, everyone is in their human form. During this time, the players may argue and debate as much as they want about who they believe is a werewolf. Bluffing, lying, and trickery is permitted. During this time, they discuss who they think may have been at the scene of the last killing, who should have seen something, who was missing and unaccounted for.... Then I will call for a vote on who they wish to lynch. The person who receives the most votes is lynched by the mob, and, being dead and all, is out of the game. Once you are dead, please do not post in the game thread. Some players like to change their votes at the last minute. We allowed it last time--this time, when you vote, it is written in stone! Too much work for the Narrator, refiguring things, and too chaotic for the other players, refiguring strategies. When you vote, it is done. Remember, lynch votes are public, in the thread. Not PM. And please, do NOT edit your vote post, once you vote, it is final. Edited or deleted lynch vote posts will count as a vote against you.

Often humans are very reluctant to lynch and don't really question each other in public, so they are having trouble lynching the right people. What some of the players are learning is that when you question each other in PM, you cannot benefit from the group scrutiny.

During the Night cycle, the werewolf players become hideous monsters bent on killing every human player in the game.
* Each werewolf will send me a PRIVATE MESSAGE saying who they wish to attack,
* while Seers PM me who they wish to search to find out if they are a wolf or not,
* and Guardians send me a message saying who they want to protect.
Once all the messages are in, or the Night cycle time limit is up (typically 9 hours), I put together the results and post what happened during the night. Any unprotected human who was attacked by a wolf will be killed, the Seers will be private messaged the results of their search (what they do with this information is entirely up to them.). And then the Day cycle begins again, and the players must decide who they believe is a wolf and lynch them.

I will post each time the cycle changes from Day to Night, and back to Day. During the Day, the players may discuss (or argue, spazz, plot, rant) who they want to kill. You must all vote before the specified time limit is up. Voting is done in the thread, open ballot. The member with the most votes is lynched. I will then begin the night cycle, which works as described above.





The objective of the game is simple: If you're human, kill all the wolves so your team survives. If you're a wolf, kill all the humans so your team survives.

Remember, think first before you reveal your team alignment or class to anyone. For example, a Seer would not be wise to post, "I'm a Seer. Kill this person, he's a wolf." Even if someone does post their ID or PM you for an alliance or to share info, you have no way of knowing if it is true and accurate. However, they can argue to try and kill that person. Convince others to see your side. Manipulate them for your own ends. Your survival is in your quick words.

While most of you will be human, some of you will be werewolves, Seers, & Guardians. None of you will know for sure who is what, only I will know. So if someone PMs you and says "I'm a Seer, Johnny is a werewolf, lynch him!" you will not know if that is true or a lie
The only way to kill a werewolf is by voting to kill someone in the day and he turns out to be a werewolf. When a werewolf is lynched, he is revealed as a werewolf.

Also, it bears worth repeating, that everyone will be acting like they are human in the daily discussions. Werewolves are human form during the day and will certainly try to disguise their true nature and get the real humans to lynch another non-werewolf. During the day, humans, and werewolves disguised as humans, and seers and guardians will all discuss the previous night's events (use imagination), and all will vote who to send to the firing squad.

You should post what you say, what you do, and where you go, and interact with the other players, not script their moves, dialogue, and thoughts.





As Narrator, I decide any plot devices, triggers, and reveals. You may PM me with a theory or a question, I may reply with a clue, an answer, a story enhancement, or other...OR I may not reply at all. Don't take it personally, it's part of the mystery and part of the game. You cannot question the Narrator in the game thread.

I may plant clues in the story, and if a player posts some action that I feel "discovers" something from the clue, I may use that & send the info by PM so the storyline could develop.

If a player tries to enhance the story in the thread and the Narrator does not approve, it will be edited with explanation. Don't take it personally. It's the most awesome thing if you as a player acts as the character would, does what a character would, WITHOUT impacting the story. For example, you may post, "Wow, here's a keg of beer, I'll set that up in the tavern". You would not post: "That Danny, he stole my red socks, so I shot him with my Luger!"

This is the thread to ask questions about procedure and game issues.

Yes, it will suck to be the first person killed by a werewolf, and just as frustrating to be the first person lynched. Stay in character and don't take it personally. And above all...

...have FUN with this!

Good luck.
Neal
__________________
There have been a lot of U-boat games in the past but nothing like Wolfpack.
Good hunting and don't forget to close the hatch!


Last edited by Onkel Neal; 06-25-2011 at 01:01 PM. Reason: updated lynch vote details
Onkel Neal is offline   Reply With Quote
Old 06-22-2011, 03:38 AM   #6
Rear
Loader
 
Join Date: Mar 2010
Posts: 87
Downloads: 20
Uploads: 0
Default

Schedule looks ok to me at first glance
__________________
Hauptmann Rear (Captain)

Rear is offline   Reply With Quote
Old 06-22-2011, 04:10 AM   #7
Tarrasque
Lieutenant
 
Join Date: Feb 2006
Location: UK
Posts: 253
Downloads: 40
Uploads: 0
Default

Times seem fine.
Tarrasque is offline   Reply With Quote
Old 06-22-2011, 04:46 AM   #8
HunterICX
Rear Admiral
 
Join Date: May 2006
Location: Malaga, Espańa
Posts: 10,801
Downloads: 2
Uploads: 0


Default

Times seems fine for me.

HunterICX
__________________
HunterICX is offline   Reply With Quote
Old 06-22-2011, 06:43 AM   #9
the_tyrant
Admiral
 
Join Date: Jun 2010
Location: Canada
Posts: 2,272
Downloads: 58
Uploads: 0
Default

Great! Thank you Neal
__________________
My own open source project on Sourceforge
OTP.net KGB grade encryption for the rest of us
the_tyrant is offline   Reply With Quote
Old 06-22-2011, 07:31 AM   #10
mookiemookie
Navy Seal
 
mookiemookie's Avatar
 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,397
Downloads: 94
Uploads: 1
Works for me
__________________
They don’t think it be like it is, but it do.

Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.
mookiemookie is offline   Reply With Quote
Old 06-22-2011, 08:35 AM   #11
Lord Justice
Previously 4Para
 
Join Date: Sep 2009
Location: Britain
Posts: 609
Downloads: 51
Uploads: 0
Default

These times are fine.
__________________
If you cant be a good example, then you'll just have to be a horrible warning!
Lord Justice is offline   Reply With Quote
Old 06-22-2011, 08:45 AM   #12
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 26,483
Downloads: 90
Uploads: 0


Default

Looks workable.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 06-22-2011, 08:48 AM   #13
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 139,017
Downloads: 49
Uploads: 11


Default

I'm fine with the times Neal but wasn't there some mention earlier of some kind of super werewolf?
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 06-22-2011, 08:52 AM   #14
Oberon
Lucky Jack
 
Join Date: Jul 2002
Posts: 26,377
Downloads: 61
Uploads: 20


Default

2pm GMT could be problematic for me, if you could do 3 or 4pm that would be awesome. I don't get back from work until about 2pm GMT-ish so if I was a wolf, seer or guardian I wouldn't be able to put in my actions.
Oberon is offline   Reply With Quote
Old 06-22-2011, 08:56 AM   #15
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 26,483
Downloads: 90
Uploads: 0


Default

Super werewolf?
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:24 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright © 1995- 2020 Subsim