SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-30-08, 04:24 PM   #1
Darkranger85
Bosun
 
Join Date: May 2007
Posts: 63
Downloads: 19
Uploads: 0
Default AOB

Ok, call me a newb but I'm having a lot of trouble figuring out AOB. I'm using the compass thing on the ruler to figure his bearing but I just cant seem to wrap my mind around how to turn his bearing into AOB.

Like I've said, this is probably a stupid question but I tend to pick up games that require math and such slowly so I really need a noobs guide. :-(

SUBSIM Angle on Bow Guide Noob Guide

.

Last edited by Onkel Neal; 11-25-20 at 12:47 PM. Reason: added link to guide
Darkranger85 is offline   Reply With Quote
Old 03-30-08, 04:50 PM   #2
tedhealy
Grey Wolf
 
Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
Default

3 ways I go about it

1. Guesstimate by observing.

2. Know the target's course and location and plot it on the map. Use the angle tool, start somewhere ahead of the target's course and click. Draw back to the target, click at the target, then drag the line out to your sub. Read the angle, that's the AOB.

3. If you know the target's course, you can acutally dial that without even thking too much about AOB. Look at the top dial on the TDC. Look at the little 0 at the front of the ship. Line that 0 up with the target's true course on the outer ring by altering the AOB angle dial on the right. You've just set the AOB.


AOB is just if you were standing on the bow of the target ship, what is the relative bearing to your sub?
tedhealy is offline   Reply With Quote
Old 03-30-08, 05:13 PM   #3
Darkranger85
Bosun
 
Join Date: May 2007
Posts: 63
Downloads: 19
Uploads: 0
Default

ok I used the angle tool and drew a line to about the middle of the enemy ship and then to my sub and got a reading of about 27 degrees.

But the AOB input device has the numbers 1 - 18 and the negatives of that. So what is 27 degrees?

Also on a side note, I am assuming that you use the compass thing to draw a line from the back of the ship up through the bow and you get the bearing of that ship. Is that correct or am I way off on that?
Darkranger85 is offline   Reply With Quote
Old 03-30-08, 05:28 PM   #4
tedhealy
Grey Wolf
 
Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
Default

That is in 10's, so 1 is 10, 2 is 20 and so on up to 18 which is 180. So if you came up with 27 on the map, you'd set it at a little under 3 for 30. Now is your sub to the right or left of the target ship? That is if you were on the bow of the enemy ship, would you look to the right or left to find your sub? If it's right, that's starboard and you set the AOB dial to the S side. If your sub is to the left, that's port and you set the AOB dial to the P side.

In your second part, I assume you are talking about the ship's course, not bearing. What I do is use the mark tool to put an x where the ship is, wait a little bit, then make another x where the ship is. Draw a line between the two marks and you have the ship's course.

Try watching the video tutorials that are stickied at the top of this forum on the TDC+PK, they should help.
tedhealy is offline   Reply With Quote
Old 03-30-08, 05:32 PM   #5
tedhealy
Grey Wolf
 
Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
Default

Here are the links to the vids

http://www.subsim.com/radioroom/show...0&postcount=82
tedhealy is offline   Reply With Quote
Old 03-30-08, 06:10 PM   #6
Darkranger85
Bosun
 
Join Date: May 2007
Posts: 63
Downloads: 19
Uploads: 0
Default

Thank you that was very helpful I'm actually starting to get it now. One more question is, what do you do if the ship you are attacking isnt standing still? He knows you are there and is zig zagging back and forth and so you cant really get a good AOB cause its always changing.

Last edited by Darkranger85; 03-30-08 at 06:25 PM.
Darkranger85 is offline   Reply With Quote
Old 03-30-08, 06:22 PM   #7
Darkranger85
Bosun
 
Join Date: May 2007
Posts: 63
Downloads: 19
Uploads: 0
Default

Also if I may add another issue I'm having. I'm trying to use teh stadometer to get my targets range. I drag the image down so that the bottom of the image ship touches the mast of the real ship.

But when I look at the attack map the range is WAY to far out. Like, beyond a small margin of error its like hundreds of feet off.
Darkranger85 is offline   Reply With Quote
Old 03-30-08, 07:13 PM   #8
tedhealy
Grey Wolf
 
Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
Default

Indeed. Zig zagging (or constant helming is what you usually see ships doing in game) ships are hard to hit. You have to either come up with their average course and speed, or try to hit 'em at a specific part of their course. Either way, you probably should launch a salvo of 2 or more torpedoes to cover for any error. Use the TDC torpedo settings to change the firing angle, maybe send one a degree or two to the right of the ship and another a degree or two to the left of the ship.

Best bit of advice is don't let them see you to begin with so you don't have to shoot at a constantly turning target, also kill 'em with your first salvo of torpeodoes.

Not sure what to tell you on your stadimeter issue, works fine for me. Perhaps you aren't touching the very top of the mast to the water line on the ghost image.

There is a mod out there that changes where you bring the image down to. Instead of the top of the mast, it's usually a funnel which you can see better at larger distances. Maybe that mod would help.
tedhealy is offline   Reply With Quote
Old 03-30-08, 07:27 PM   #9
Darkranger85
Bosun
 
Join Date: May 2007
Posts: 63
Downloads: 19
Uploads: 0
Default

No, I'm deffinatly doing it right. And to get the mark even close to right I have to put the bottom of the ghost image like WAYYY above the real image.

I have the PE mod, I dont suppose that would have effected it. Somehow I'm guessing not but its the only mod I can think of that makes major changes.

As for the mod that changes where you have to drag it to, do you happen to know if it would be compatible with PE?
Darkranger85 is offline   Reply With Quote
Old 03-30-08, 07:44 PM   #10
Fincuan
Admiral
 
Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
Default

This might sound like a dumb question, but did you identify the target before using the stadimeter? I mean browsing through the recognition manual until you've got the correct page, then locking your target and "ticking it" from the rec manual? If you're not doing this, then the mast height, which is critical to accurate stadimeter readings, will be wrong resulting in wrong readings. Don't worry though, my money is on Rockin Robbins showing up any moment and trying to convert you to the Dick O'Kane method, now that we mentioned the word "stadimeter". He just hates that device
Fincuan is offline   Reply With Quote
Old 03-30-08, 07:57 PM   #11
Darkranger85
Bosun
 
Join Date: May 2007
Posts: 63
Downloads: 19
Uploads: 0
Default

I've looked at that method and it makes my eyes glaze over just looking at it lol. And yes, I did ID the target.
Darkranger85 is offline   Reply With Quote
Old 03-30-08, 09:16 PM   #12
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
Downloads: 135
Uploads: 52


Default

Stadimeter??!!
Rockin Robbins is offline   Reply With Quote
Old 03-31-08, 07:14 AM   #13
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
Downloads: 135
Uploads: 52


Default Harumph!!!!

Obviously that means my explanation of Dick O'Kane isn't up to snuff yet, because Dick O'Kane is a LOT simpler than conventional targeting. Therefore, something isn't right about my explanations (there are two of them in WernerSobe's Advanced TDC/PK Targeting thread). Do you think illustrations would help or is the language just impossible to understand? Pointers honestly solicited here. I want this to be easy.
Rockin Robbins is offline   Reply With Quote
Old 03-31-08, 07:30 AM   #14
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Quote:
Originally Posted by Rockin Robbins
Do you think illustrations would help or is the language just impossible to understand? Pointers honestly solicited here. I want this to be easy.
Some people get more information from text descriptions and others get more information from pictures, it just depends how your brain processes information. I'm of the latter type. I can work through a step by step guide, but then I have to imagine it and then look at the picture in my head, if that makes sense. So to me, with my spacial awareness, a picture holds much more information about the tactics than a description does, or at least is much more readily accessible.
Nisgeis is offline   Reply With Quote
Old 03-31-08, 10:18 AM   #15
tedhealy
Grey Wolf
 
Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by Rockin Robbins
Obviously that means my explanation of Dick O'Kane isn't up to snuff yet, because Dick O'Kane is a LOT simpler than conventional targeting. Therefore, something isn't right about my explanations (there are two of them in WernerSobe's Advanced TDC/PK Targeting thread). Do you think illustrations would help or is the language just impossible to understand? Pointers honestly solicited here. I want this to be easy.
The O'Kane method is very good, but doesn't fit every situation. Personally I think knowing the basics of manual targeting and being able to come up with a good firing solution in any situation should be learned first. Know how the TDC works, know how adjusting the 3 variables, range/bearing, AOB, and speed alter where the torpedo is going. Be able to recognize when your solution is lagging or ahead of the target and know why it is and how to fix it. Once you know the "fundamentals" as it were, then learning the O'Kane method is a very good idea.
tedhealy is offline   Reply With Quote
Reply

Tags
angle on bow, aob


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:23 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.