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#616 |
Navy Seal
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Hot off the presses lol Finished up a patrol in the BARB last night.
This is why I love this sim and TMO in particular, really was a exciting, fast paced patrol. The night surface torpedo actions were exactly what I had envisioned when I worked on that part of the mod to make it possible. Depth charge attacks were intense, even brutal. Second one, thought it was all over at one point. Full report here. https://www.subsim.com/radioroom/sho...76#post2796276 |
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#617 | |
Swabbie
![]() Join Date: Feb 2015
Location: Spain
Posts: 7
Downloads: 60
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![]() ![]() Thank you again for your work, i really appreciate it |
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#618 | |
Navy Seal
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Welcome, glad you posted and thanks for the feedback ![]() Happen to remember the name of the merchant in question? Did he keep moving under active propulsion or was it just the momentum i.e. drifting ? Obviously his rudder was destroyed so could not turned. If prop was visually gone, he should have stopped eventually, one momentum ran out. Of course will still hear engine noises usually. Sometimes though, individual ships need certain parts of damage profile edited. Ah yes, early torpedoes do not pack as much of a punch as later "torpex" torpedoes and do malfunction more often in various ways. One possible answer is the early torpedoes explosive "bubble" did not apply all of its force to actually destroy the prop, only the visual model. Sound silly and it is, but its a old bug with SH 4 solved but rears its ugly head in certain ships. |
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#619 | |
Swabbie
![]() Join Date: Feb 2015
Location: Spain
Posts: 7
Downloads: 60
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I think that he did active propulsion by the bubbles behind him and noise (typical "chug-chug-chug"). He kept 4 or 5 knots for some minutes while i chase him. At other times I can see the prop stopped, and the boat slow down to stop, but in this case the propeller it was like invisible |
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#620 | |
Navy Seal
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I agree, that is why I changed the names and tonnages, to give some variety. In upcoming version the names are changed again and some new merchants added, as well as cloned vessels, with different names to represent new vessels and give variety. SH 4 has the tendency to spawn a core group of ships during each patrol sometimes, but with more choices still get a wider variety usually. Tonnages and names were changed to match actual japanese vessels lost during the war to submarine attack. Do you mean M35Hansa? Aka SEIA MARU? I don't see a H35Hansa on the roster. If so, I will check into it and see if model needs some adjustment. |
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#621 |
Navy Seal
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Most recent patrol.. testing V2.0 with BARB SS-220 March-April 1944 in Area CLOSET was a tanker sweep. Four big tankers sunk, one small merchant damaged.
Full patrol report and screenshots at link below. https://www.subsim.com/radioroom/sho...36#post2796736 |
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#622 | |
Sonar Guy
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 380
Downloads: 460
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Wait until you run into the Kobayashi Maru. I found a convoy that had 3 of them. ![]()
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"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Retired) |
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#623 | |
Navy Seal
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lol yes very annoying bug. For some reason SH 4 likes to spawn same ships over and over when the groups are random groups... lately its been the Kobyashi Maru and the new Chidori/Otoris added to sim. I suspect part of it could be due to way roster is structured. I am working on a fix. V2.0 will also have a expanded roster with more tankers and merchants, so more options means less chance of repeat, so far does not happen as often in V2.0 For now, consider them to be part of the same class of freighter lol |
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#624 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 380
Downloads: 460
Uploads: 0
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I've run into an issue that has happened several times. On patrol, completed 2 objectives, sometimes 3 and I save the game. When I later reload the save the last objective or last 2 (when I complete 3) shows incomplete. One time I just let the game run for a few game time hours and they reset to completed. The last 2 times this happened that did not happen. They stayed incomplete.
Has anyone come across this when playing?
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"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Retired) |
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#625 | |
Navy Seal
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Yes, has happened to me often when I a save (one main reason I just keep it running and don't reload a save unless have a CTD, power outrage etc, have a PC set up just for SH 4, but I understand thats not the typical) . Issue that predates my mod. Something with SH 4. I've never found a solution. Something I have found that does help is make sure not to save too soon after completing a objective, let about 24 hours pass. Don't save near completed objective. Of course don't save near land, ships, sunk ships etc. Always do a hydrophone check, make sure nothing is near, make sure the green light does no turn on on any bearing. Make sure your own engines are stopped. Of course make sure to always do a fresh save, never overwrite saves. SH 4 can be a finicky pain in the stern at times. |
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#626 |
Navy Seal
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Something I have long wanted to be part of the TMO update is better sinking times for ships. The way ships sink in SH 4 in inherently...bleh.
Attempted different things, different mods but nothing working right. Based on some attacks in current career testing out things in 1944... now have better sinking times. Unfortunately, the "ship sunk message" still comes a bit early, moment the ship is doomed, but ships for most part no longer just sink in 10-60 seconds lol. One tanker, exploded was a burning fireball, took 20 minutes to sink, was on fire also. Another cargo ship, took 9 minutes to sink, another 15, another 5, depends on how much damage was done to different compartments, different ships react differently. Have yet to test warships but expected great results as increased the flood times for large combatants like battleships . Flood speed was set to very short times by default. I increased flood speed and combined with the fire damage mod...great results (great along as well but nice for fire to cause damage, I watched it cause a damage carrier at midway, damaged earlier in day by SBD's to sink after 10 hours of burning, pretty cool) |
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#627 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 380
Downloads: 460
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GRRRrrrrr!!!
Just had a CTD at the worst possible time. Japan invaded Davao and I was east of Borneo. Set course for there. Sank a merchant about 50 SW of Davao Gulf. Made my way in and steered left toward the town. Got lots of contacts on sonar. Worked my way in, dodging 3 DD's. After about an hour of depth charges, I left them behind. Made my way into the anchorage and there were LOTS ships just sitting there. Just as I was turning to line up a shot on 2 merchies, CTD. My previous save was way over near Borneo about 96 game hours away. ![]()
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"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Retired) |
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#628 | |
Navy Seal
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Ah that is rough!. I am confused as to why you get so many CTD lol. I rarely get them as have discussed. Positive you have LAA activated correctly? You were in presence of a large invasion force and got a CTD when fired torpedoes, so rig was having to process a lot of things. Without LAA enabled, it will crash, because game cant access the resources required. Perhaps make sure it is enabled and start up again, reload save and try once more. If don't mind me asking what are your PC's specs? Only things I can think of. Tomorrow, I will go check it out for myself and see if I get a CTD. I don't recall ctd in testing when I checked on that invasion force. Can give me exact date/time? at least date? |
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#629 | |
Sonar Guy
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 380
Downloads: 460
Uploads: 0
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Yeah, I never had this many CTD before even with RSRD etc. I never even got to fire any fish. I just tried again from a previous save and it happened again. This time the weather is crap, night with lots of wind and rain, and I never even sighted anything. LAA is installed correctly. It created the save file, etc..... Earlier I reloaded my save and snuck into Davao in crap weather at night and couldn't see anything. Well the IJN DD that ran over me and sank me saw me. ![]() PC specs: MSI Laptop w/ Nvidia RTX 2060 and intel GPU; 32 GB Ram; 1 HDD, 1 SSD, 1 Hybrid SSD. This laptop will play any game on high graphics without any problems. SH4 is set to use the Nvidia card only. I'm trying different things to try and pin down what is happening. Sure wish the game created a crash file that I could read and see what is going on.
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"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Retired) Last edited by Captain Wreckless; 03-04-22 at 04:11 AM. |
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#630 | |
The Old Man
![]() Join Date: Jan 2017
Location: France Nord East
Posts: 1,320
Downloads: 767
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Personally, I only use the 4go patch, as I said, it works much better for me... it's been a long time since I gave up the LAA... it is true that backup problems are recurring when it starts...!!lol.. you have a solid config... but pay close attention to your windos and control what is running for nothing in the system... it eats your "Ram" for nothing can also be one of the causes of the problems... ![]() |
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