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#196 |
Ocean Warrior
![]() Join Date: May 2012
Location: on land,on air and on sea
Posts: 3,254
Downloads: 795
Uploads: 0
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Why are you ignoring the "Crew On Deck" mod?
It works well for me with CCoM and LSH 2020 installations. I wrote to Urmel & Blueduck and Company, but did not receive a response within 2 months. I even created a VIP of this mod for LSH. https://www.mediafire.com/file/dsw72...var1061_v21.7z ![]() ![]()
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#197 | |
Navy Seal
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![]() Crew on deck, pennants etc...
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#198 | |
Ocean Warrior
![]() Join Date: May 2012
Location: on land,on air and on sea
Posts: 3,254
Downloads: 795
Uploads: 0
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![]() ![]() Let's call it another "U-Boats & Equipment".
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![]() ![]() Last edited by Anvar1061; 02-13-21 at 10:34 AM. |
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#199 |
Navy Seal
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Problem is the more we add, the more it is prone to CTDs.
Game engine is already full up, and even with good computers like mine (even not nasa top nuch) memory is on the knees... It’s very ok when sailing alone far from harbors activity, but while in careers with tons of activity around, it’s...CTD very often ![]()
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#200 |
Ocean Warrior
![]() Join Date: May 2012
Location: on land,on air and on sea
Posts: 3,254
Downloads: 795
Uploads: 0
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Well, well, let's compare.
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#201 | |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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The uzo, radar antenna, DF antenna are beautiful... The Uboat too, comes certainly from Germain Uboats Compilation mod wich is not very stable in 1980x1080... Can this be stable in LSH2020 in 1980x1080 ? Not sure... But screens are top and it is as a dream to have this in high resolution in SH3... with stability ![]() |
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#202 |
Navy Seal
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@ Urmel & team,
As it is a discussion thread about LSH3 2020, here some ideas to make it better in my opinion: - Anti sonar coating option (assuming Alberich) should be available much later in the time line. First U-Boat operational with Alberich was a type II, in April 40, but with no success and great troubles (lost of the rubber bands) It was delayed until late 44, when they finaly found new adhesive, and decided to equip many U-Boats after good tests ![]() - Air raids on Brest should start only when Germans heavy cruisers were there, at one raid each 3 days ratio...until cruisers left Brest. After that, Brest was quiet for 8 month! (Except some mine dropping once in a while) - Magnetic mines dropping by few planes at night would add some historical immersion! To be continued...
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#203 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,991
Downloads: 284
Uploads: 0
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I downloaded and installed the 2020 version of LSH.
I must admit I am very impressed but above all I am able to play my favorite sim again with stability and no CTDs (so far) Thank you very much. |
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#204 |
LSH2020 Manager
Join Date: Apr 2009
Location: Switzerland
Posts: 188
Downloads: 6
Uploads: 0
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Hello L/SH3 friends
Fifi and Ericlea are friends of LSH3 Team! We are happy to see any work from Fifi and Ericlea. Anvar, your (good) work will be reviewed by LSH3. If we need you, I will contact you. Thanks and greetings, Urmel
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#205 |
Ocean Warrior
![]() Join Date: May 2012
Location: on land,on air and on sea
Posts: 3,254
Downloads: 795
Uploads: 0
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#206 |
Navy Seal
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My next version will have enlarged sea 3D rendering, new waves, Diego DGUI for LSH3, and more realistic sinking times for the most...
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#207 |
Navy Seal
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Hi Urmel & team,
Would be good if you could lower the Tanker T2 on the sea... They are all too much high on sea level (even without my mod) ![]() When it's calm sea, it's even more noticeable ![]() ![]()
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#208 | |
Commodore
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#209 |
Navy Seal
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Hi M,
So they are always empty ![]() Strange thing is in Ccom12, exact same ship is more on correct (lower) sea level...with same values it seems! It’s the only ship with this behavior.
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#210 |
Commodore
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Maybe a problem of mass/displacement, or placement of the 3D model, or the 3D model itself (check the 3D box showing the limits of the ship's model in S3D), or draft value in .sim.
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