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Old 02-19-22, 10:50 AM   #556
KaleunMarco
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Don't know if this is an issue or not but twice during Alaska patrols when my objective is to patrol near Attu for 5 days I never get a mission complete even after 10 days or more. It's been so long since I've played I don't recall if this is a stock or mod thing.
the issue is the patrol diameter and your presence inside of that patrol area for a specific period of time.
not sure if you are playing TMO 2.5 or BH's TMO-redux.

in TMO 2.5 it looks like most of the missions in the Aleutians use a 75 mile diameter for a patrol area. the mission description (home base) should tell you the patrol area diameter. In this mod-set the time spent in the patrol does not have to be continuous, meaning that you can come-and-go and your previous time in the patrol zone will count towards your total time objective.

in BH's TMO, the Attu patrols are 133, 108, 108, and 108 miles in diameter. In this mod-set, the time spent in the patrol zone must be continuous. if you leave the patrol area, the patrol-duration-timer is reset to zero when/if you return.

in order for you to get credit for a completed objective, you will need to remain in the patrol area for the specified period of time.

if you do that, the objective will change color and you will receive an objective-accomplished icon in the icon-box for a short period of time. (icon-box is where the battle station icon appears and the silent running icon appears, etc)


i hope this helps.
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Old 02-19-22, 03:46 PM   #557
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Years ago playing TMO I was on the surface running from a DD. At around 4K yards, I fired 2 stern torpedoes. And wouldn't you know it both hit. Couldn't believe it. I've bagged a DD or 2 with a down the throat shot.


Don't know if this is an issue or not but twice during Alaska patrols when my objective is to patrol near Attu for 5 days I never get a mission complete even after 10 days or more. It's been so long since I've played I don't recall if this is a stock or mod thing.

Nice! lol Always fun when those shots work. In 1944 when doing a lot of surface work, I try to load up stern tubes with MK 18's so if get a escort I can't outrun on surface like a DD or DE, down throat shot can save a boat from having to dive, often in shallow waters. Speaking of which, found the DTTS works well on tankers as well. Been inside large convoys at night after inital attack maneuvering around , found ships trying to ram me, cant get in for broad angle shot, so fired down the throat...big explosion when tanker is loaded.

In TMO, I have DD Harusame in Wewak Harbor Wahoo sunk in January 1943, which was torpedoed by WAHOO, the first successful use of a down the throat shot by US sub. Quite a challenge actually and waters are quite shallow, so its a do or die moment for sure. In V.20 I have the reconnoiter the harbor mission, which is what Wahoo was ordered to do.


Far as Attu patrol...

You have to stay within so many miles of the map mark for x amount of time and it has to be continuous. I did not alter patrol zones etc on last release so forget exact distance but within 100 nautical miles should be fine. Use tools to draw a circle 100 NM, patrol within for the 5-10 days as orders says, it should complete, but you have to stay within the area or timer resets.
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Old 02-19-22, 04:01 PM   #558
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Far as Attu patrol...

You have to stay within so many miles of the map mark for x amount of time and it has to be continuous. I did not alter patrol zones etc on last release so forget exact distance but within 100 nautical miles should be fine. Use tools to draw a circle 100 NM, patrol within for the 5-10 days as orders says, it should complete, but you have to stay within the area or timer resets.

That's what I was doing. I stayed inside the circle. Hmm.. It's strange that it will not complete for me. I think I had that issue before. Anyway, just asking. Since I'm early in my patrol I might just start over and see what happens.


Thanks.
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Old 02-19-22, 04:05 PM   #559
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That's what I was doing. I stayed inside the circle. Hmm.. I looked at the .mis file and the circles have a 200 NM radius. It's strange that it will not complete for me. I think I had that issue before. Anyway, just asking. Since I'm early in my patrol I might just start over and see what happens.


Thanks.

I will look into it to make sure all looks right in the file. If you try again, just try 100 NM or less. Thanks for letting me know.
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Old 02-19-22, 04:45 PM   #560
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I will look into it to make sure all looks right in the file. If you try again, just try 100 NM or less. Thanks for letting me know.

Opps, you replied before I finished editing. I think I'm wrong on the radius I just checked again and I was looking at the renown. The radius of the areas appear to be 150-200+ KM from center. Plenty of room.



I'm looking at the files to see how they are done. In the past I was tinkering around with some of the missions and I have forgotten how to do it. I lost all of my edited files and notes.



Just now radar picked up a target NE of Kiska at night and in a storm. Turned to intercept, and it was a freaking ICEBERG! Almost collided with it. Did you make it so that if your hit one it will do damage to the sub?
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Old 02-19-22, 04:59 PM   #561
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Opps, you replied before I finished editing. I think I'm wrong on the radius I just checked again and I was looking at the renown. The radius of the areas appear to be 150-200+ KM from center. Plenty of room.



I'm looking at the files to see how they are done. In the past I was tinkering around with some of the missions and I have forgotten how to do it. I lost all of my edited files and notes.



Just now radar picked up a target NE of Kiska at night and in a storm. Turned to intercept, and it was a freaking ICEBERG! Almost collided with it. Did you make it so that if your hit one it will do damage to the sub?

Got ya. try 75-100 nautical miles. Also the objective needs to get set to continuous. I've noticed if not set to continuous, the objective tends to not want to complete.

Haha damned icebergs.

I believe a collision will cause damage, they are technically ships as far as SH 4 considers them and have a .zon file. if I recall. Some time back in testing I was running on surface at TC in Sea of Okhotsk and hit one, reported damage then got a CTD. Collisions at high TC tends to cause that. I havent checked since.
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Old 02-19-22, 05:05 PM   #562
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Do you know if it is possible to change settings on a reply to contact/position reports?


When I do either I get an instantaneous reply which is unrealistic. It seems it should have at least a minimum delay of 1 hour. I've just started looking through the game files but haven't found anything yet.
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Old 02-19-22, 05:18 PM   #563
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Do you know if it is possible to change settings on a reply to contact/position reports?


When I do either I get an instantaneous reply which is unrealistic. It seems it should have at least a minimum delay of 1 hour. I've just started looking through the game files but haven't found anything yet.

Contact reports usually take about 5-10 minutes for me. The status reports give instant replies which I dislike as well. Stock thing, always been like that.


I'm not sure about how to change that, but its on the to do list. ill ask around
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Old 02-20-22, 01:12 AM   #564
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Contact reports usually take about 5-10 minutes for me. The status reports give instant replies which I dislike as well. Stock thing, always been like that.


I'm not sure about how to change that, but its on the to do list. ill ask around

Yeah, Contact reports do take longer, forgot about that.



Well Capt. James T Kirk and his crew confronted the Kobayashi Maru and sent her to the bottom without cheating along with an accompanying TK.
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Old 02-20-22, 12:42 PM   #565
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Yeah, Contact reports do take longer, forgot about that.



Well Capt. James T Kirk and his crew confronted the Kobayashi Maru and sent her to the bottom without cheating along with an accompanying TK.
Haha nice That's a nearly 10000 ton freighter if I recall. Blows up a little too easy though from what i've seen, want to fix that.

When I was renaming ships I used some resources with named tonnage etc of real japanese ships sunk by submarine. If I recall, there was a Kobayashi Maru sunk in WW II. The name, of course stuck out because of Star Trek, but believe that is why I used it.


In forthcoming version I have renamed nearly all the merchants again, as well as adjusting the tonnage to be more in line with japanese merchant marine. Cloned some ships and tankers, renamed them, changed few things up so we have a larger variety of merchant targets and don't automatically know ships tonnage etc after naming it. lol Always was a big problem with SH 4 for me, not enough variety of ships.
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Old 02-20-22, 01:25 PM   #566
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Default Battle off Samar (Test with Screenshots)

Did a little testing in forthcoming V2.0 of the TMO Update. While the engagements of the Battle of Leyte Gulf are all scripted in the initial update released in September, they do not engage at distances of V2.0, as that was prior to the changes made which allow more realistic engagements.

Anyways, its quite interesting to watch things unfold, get into the middle of it. This was a test career, testing the battle in the campaign mode. In a regular career, would be interesting to find your sub in middle of it, try to assist the CVE's.

Some screenshots and details at link below.


https://www.subsim.com/radioroom/sho...41#post2794341
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Old 02-21-22, 02:09 AM   #567
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Ran into a small convoy, merchant and patrol boat escort and put 3 fish into the Koboyashi Maru again before I was sunk. She must have cloned herself or had a twin.


Is there a way to look at the log of ships sunk outside of the game? Got almost 30K sunk, before I sank.


NVM, I found a program to do that.





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Last edited by Captain Wreckless; 02-21-22 at 03:13 AM.
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Old 02-21-22, 03:19 AM   #568
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Ran into a small convoy, merchant and patrol boat escort and put 3 fish into the Koboyashi Maru again before I was sunk. She must have cloned herself or had a twin.


Is there a way to look at the log of ships sunk outside of the game? Got almost 30K sunk, before I sank.





lol Yea, that ship likes to spawn in the random groups somewhat often unfortunately. SH 4 will find particular ships it likes to spawn and sometimes do them a bit too much. Just consider it one of a class of large merchants . KOBAYASHI MARU class lol.


Ahh. How did they get you? depth charge? This in the S boat in Aleutians?

S Boats, are kind of death traps now, bit more reflective of their limitations etc. . I made a lot of changes to them, they were like deep diving tanks before lol.


Well it won't count your tonnage sunk on patrol you were killed, because you did not make it back to home port, so game doesnt update the list but can go to the Documents/SH4 folder/cfg/savegames/Insert Name of Save here/Careertrack

Scroll down you'll find entries like this:

[CareerTrack 1.CareerStatusSave 16]
ID=ID
Reason=CSS_UnitDestroyed
NameDisplayable=_JP Big Old Split Merchant#2
CurrentDate=1942-08-19 08:58:00
LocationName=
Location=0,3.68147e-039
TargetLocation=-5.42741,9.76705e-043
UnitDestroyed=KLSSHansa,_JP Big Old Split Merchant#2
EUnitType=102



Now I am in July 1944 now and it goes back whole career.

Think is it does not call them by the "Maru" names, so in order to know what are talking about, pull up the roster, go tino TMO Data/Roster/names...youll see a bunch of ships names and their actual names, you could ctrl+f and type in KOBAYASHI and it will show you the names, so you can match the names to see the ships. That will will also tell you, your total tonnage etc at the top
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Old 02-21-22, 03:24 AM   #569
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Default Thirteenth War Patrol 30 June-28 July 1944, Wolfpack attack off Mindoro

Special Mission completed, then ordered turned into a ad hoc two sub wolfpack by a ULTRA with AI sub (USS Ray SS 271) to take down two tankers heading from Coron-Subic Bay in July 1944.

Screenshots and patrol report here. Really was a lot of fun working with AI sub AI sub crippled if not sunk the tanker (detailed in report) and another escort attacking it. Now if can just get the surface AI sub that shoots torpedoes stop causing CTD, will be great lol. The submerged one works great, fortunately.


https://www.subsim.com/radioroom/sho...32#post2794432
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Old 02-21-22, 01:49 PM   #570
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Originally Posted by Captain Wreckless View Post
Ran into a small convoy, merchant and patrol boat escort and put 3 fish into the Koboyashi Maru again before I was sunk. She must have cloned herself or had a twin.


Is there a way to look at the log of ships sunk outside of the game? Got almost 30K sunk, before I sank.


NVM, I found a program to do that.






Nice. Which program?
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