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Old 01-10-17, 05:27 PM   #3451
jldjs
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Originally Posted by propbeanie View Post
I don't recall ever seeing that before - anywhere in any mod, but as far as TMO, I was out of playing it for a good while... You don't happen to remember which version it was by chance? The Etorufo is the SCSubChaser, which is available beginning March 1, 1943, so that shouldn't be the issue. We'll look and see what we can find. Were there other vessels traveling with it?
First let me correct stating it happened NE of Luzon, this instance was in the straits from Makassar to Sulu Sea. And no, it was traveling fast on track 180 degrees, alone. As for version of this ship, no. If you meant TMO, it is TMO 2.5. But, I have started from my Pristine version of SH4 when modding to .52 so I doubt I have a corrupted version of this ship. Surprised no one else sees this. Which ship module do you think accounts for this?
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Old 01-10-17, 07:45 PM   #3452
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In the stock game, the vessel is available for the duration of the war. In FotRSU, it's not available until Spring 1943. I'm wondering if it might not be a date versus call thing... In the Data / Roster / Japan / Sea, it's the SCSubchaser. The files are actually in Data / Sea / NSC_SubChaser. Is this the culprit?:



I haven't seen one do that in FotRSU yet, so I'm inclined to think that something went wrong with the spawn. You are in the Campaign files that are of the 42b layer that runs from September 1st, 1942 through August 31st, 1943. I can find no Single Units with the SCSubchaser yet, and I suspect that we have found another renegade in the Jap_HarborTraffic file. More later... maybe... I have called in the cavalry, btw...

Notice, if you will, that the little beast does not have a front gun turret, but rather, what appears to be a rocket launcher... Did you get close enough to notice that detail, or if it had a gun?

There's a ~nasty~ little band of thunderstorms cutting across Indiana here right now, and I've lost power 3 times and gotten the boot on the i-net... maybe I'll get finished this time... oh boy... Anyway, I have seen a similar effect to what you show on the previous page, but it was from the search lights on the Bismark - er... Bismarck... when we were having issues with it. That was not exactly the same though...
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Old 01-10-17, 09:24 PM   #3453
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Here is the image from my Museum!



close up of same ship from screen capyure




Sorry, don't know how enlarge this one!
But, when I enlarge it in my Preview window there is a deck gun.

Surprised to see it in my Museum? Any ideas ?
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Old 01-10-17, 09:39 PM   #3454
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OK. Not good... You said you started from a "Pristine" SH4 v1.5 and then Fall of the Rising Sun Ultimate v0.52 ... no other mods? How about giving us your computer specs once again... Include the cpu, amount of RAM, graphics card, OS, and whether 32 or 64 bit version. Thanks.

If I find your specs from your earlier post, I'll pop back in here, but I keep losing power out in the sticks here (I live near a major midwestern metropolitan area)... what a farce. My electric bill has necessarily doubled, and I get less than half the service, get told all the time that I'm using more juice than my neighbor, and that I'm not hooked up to their little "optimizer" doo-dad thiggamabob... but I'm being a PUC... that's Politically UN Correct
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Old 01-11-17, 12:30 AM   #3455
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Above is a screenie from a new war patrol mission I've just completed testing. It is in JSGME form and the link below is ready.

FOTRSU_WP01_Molucca Sea

Please feel free to comment on the mission. Feedback is always appreciated.
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Old 01-11-17, 01:44 AM   #3456
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Quote:
Originally Posted by jldjs View Post
Here is the image from my Museum!



close up of same ship from screen capyure




Sorry, don't know how enlarge this one!
But, when I enlarge it in my Preview window there is a deck gun.

Surprised to see it in my Museum? Any ideas ?
I know what looks odd about your pix... compare the size of the ocean waves with the vessel itself... You're only seeing the like a _lr size ship, and the "white" in the water is where the vessel is ~supposed~ to be... maybe ??

Compare it to cdrsubron7's post just above this...
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Old 01-11-17, 07:26 AM   #3457
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Hmmm, I thought I would have a look at this ship in the museum to see if its a mod problem, it looks OK in my museum so that discounts a mod problem, system specs or file corruption looks as though it could be the next area to investigate.

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Old 01-11-17, 08:53 AM   #3458
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Mmmmmmm. Jldjs has a bad ship in the museum, Moonlight does not. That means they have two different base game installations.

The team had that problem early on until we did some research and came up with a bulletproof anti-corruption strategy. Please see this thread to see the results of our crisis. If you do what it says, you will always have a rock solid base of guaranteed virgin stock game files to install FOTRSU into.

We've found that game corruption is absolutely impossible to avoid when working with 3.6 GB of monster mod. You should regularly uninstall all mods with JSGME and compare game files with a shapshot made when you are 100% sure you have pristeen stock files. When the snapshot says there are differences, do the 10 minute procedure.

Your save game files are preserved. Just reinstall your mods, start SH4, reload your save and play as if nothing had ever happened. Soon we will have an SH4 Anti-Corruption Toolkit, SHACT, to automate the process.
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Old 01-11-17, 08:59 AM   #3459
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Quote:
Originally Posted by propbeanie View Post
OK. Not good... You said you started from a "Pristine" SH4 v1.5 and then Fall of the Rising Sun Ultimate v0.52 ... no other mods? How about giving us your computer specs once again... Include the cpu, amount of RAM, graphics card, OS, and whether 32 or 64 bit version. Thanks.

If I find your specs from your earlier post, I'll pop back in here, but I keep losing power out in the sticks here (I live near a major midwestern metropolitan area)... what a farce. My electric bill has necessarily doubled, and I get less than half the service, get told all the time that I'm using more juice than my neighbor, and that I'm not hooked up to their little "optimizer" doo-dad thiggamabob... but I'm being a PUC... that's Politically UN Correct
System specs;
Model Name: MacBook Pro 64bit
Model Identifier: MacBookPro6,2
Processor Name: Intel Core i7
Processor Speed: 2.66 GHz
Number of Processors: 1
Total Number of Cores: 2
L2 Cache (per Core): 256 KB
L3 Cache: 4 MB
Memory: 8 GB
Processor Interconnect Speed: 4.8 GT/s
Boot ROM Version: MBP61.0057.B0F
SMC Version (system): 1.58f17
Serial Number (system): W80162WLAGZ
Hardware UUID: C35F40E1-9F9F-57DA-A9DC-F
Graphics Dual switching ;Intel HD Graphics 288 MB; Nvidio GT 330M

Mods;
Generic Mod Enabler - v2.6.0.157
[C:\SH4_FotRS_Ult-52Beta\MODS]

100_FotRS_Ult_v0-52Beta
3000 Yard Bearing Tool (1680x)
Bigger Better Protractors
Easier_AI from_TMO2.5 ; this is TMO's sim.cfg
JayMyKey ; This is commands.cfg mapped for my MacBook keyboard

I run SH4 in a Wine Wrapper which emulates Windows XP on MAC OSX.

BTW, your observation re size of the Etorufo ship vs ocean as explaining the white wake makes sense. But what causes this?
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Old 01-11-17, 09:17 AM   #3460
jldjs
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Originally Posted by Rockin Robbins View Post
Mmmmmmm. Jldjs has a bad ship in the museum, Moonlight does not. That means they have two different base game installations.

The team had that problem early on until we did some research and came up with a bulletproof anti-corruption strategy. Please see this thread to see the results of our crisis. If you do what it says, you will always have a rock solid base of guaranteed virgin stock game files to install FOTRSU into.

We've found that game corruption is absolutely impossible to avoid when working with 3.6 GB of monster mod. You should regularly uninstall all mods with JSGME and compare game files with a shapshot made when you are 100% sure you have pristeen stock files. When the snapshot says there are differences, do the 10 minute procedure.

Your save game files are preserved. Just reinstall your mods, start SH4, reload your save and play as if nothing had ever happened. Soon we will have an SH4 Anti-Corruption Toolkit, SHACT, to automate the process.
RR I'm pretty sure I did as you suggest. I have my Pristine folder which is stock from my DVD. I used the 4gb version of JSGME to remove .50, ran the compare, all was good, then copied my Pristine into the new game wrapper (into its C: folder), then JSGME'd the .52 mod.
But, I've had this visual of the Etorufo for a while when I played TMO 2.5!
So, I don't see it as being a problem with .50 or .52. More likely it's something on my system or game contents. So, if someone can suggest what's causing it I'd be grateful, but don't let this interfere with your efforts to bring FotRS_Ultimate forward.
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Old 01-11-17, 09:22 AM   #3461
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Quote:
Originally Posted by jldjs View Post
RR I'm pretty sure I did as you suggest. I have my Pristine folder which is stock from my DVD. I used the 4gb version of JSGME to remove .50, ran the compare, all was good, then copied my Pristine into the new game wrapper (into its C: folder), then JSGME'd the .52 mod.
But, I've had this visual of the Etorufo for a while when I played TMO 2.5!
So, I don't see it as being a problem with .50 or .52. More likely it's something on my system or game contents. So, if someone can suggest what's causing it I'd be grateful, but don't let this interfere with your efforts to bring FotRS_Ultimate forward.
It's the single most amazing problem found so far!
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Old 01-11-17, 01:02 PM   #3462
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Originally Posted by Rockin Robbins View Post
It's the single most amazing problem found so far!
Maybe, maybe not! I checked my stock install and the same problem exists in the museum from stock, which came from my Gold Edition DVD I purchased in 2009! The size of the Etorufo is much smaller than all the other Escort class ships displayed in the Museum.
So, is it one of the 17 NSC_Subchaser files that is bad?
Edit
Since I also have Bootcamp on my MacBook, i ran the version of SH4 installed under Bootcamp, which runs Windows 7, and when I opened the Museum, selected the Etorufo, the display was ok, no white wake and the ship's size was comparable to other ships in that class as viewed in Museum. Now it's really getting amazing, and I still don't understand what's wrong. The versions of the 17 NSC_Subchaser files compare the same as to dates and size on Bootcamp and Mac too.

Last edited by jldjs; 01-11-17 at 02:16 PM.
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Old 01-11-17, 02:36 PM   #3463
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We have no takers as of yet on this, and I'm not the only one not able to replicate this... You have a gun turret on yours, Moonlight's and mine do not. So... check your file dates against this:
Code:
Data / Sea / NSC_SubChaser / 
----------------------------
                           FOTRSU          Stock
NSC_SubChaser.cfg         02/07/08        06/08/07
NSC_SubChaser.dat         02/11/12        02/27/07
NSC_SubChaser.dsd         08/08/16        01/29/07
NSC_SubChaser.eqp         08/13/09        02/05/07
NSC_SubChaser.sim         07/20/16        06/07/07
NSC_SubChaser.sns         04/28/11        02/24/07
NSC_SubChaser.val         03/14/07        SAME!!!
NSC_SubChaser.zon         11/26/12        02/24/07
NSC_SubChaser_N01.dds     01/09/08        01/24/07
NSC_SubChaser_N01_lr.dds  01/26/07        SAME!!!
NSC_SubChaser_O01.dds     01/29/07        SAME!!!
NSC_SubChaser_O01_lr.dds  02/03/07        SAME!!!
NSC_SubChaser_shp.dds     07/21/07        11/23/06
NSC_SubChaser_sil.dds     07/20/07        02/16/07
NSC_SubChaser_sil.tga     02/16/07        SAME!!!
NSC_SubChaser_T01.dds     04/27/13        01/24/07
NSC_SubChaser_T01.dds     03/01/12        01/26/07

Data / Roster / Japan / Sea /
-----------------------------
SCSubchaser.cfg           02/07/08        12/08/06
My dates might not be 100% accurate, and I was initially suspicious of my "Stock" dates, since I did pull those from a TMO de-activated SH4 v1.5 folder. But my "Stock" on this computer came from a v1.3 that had UBoats applied to it, and the dates match that one also. Check your install, and let us know which ones, if any, are different in the FotRSU column...

You have however, given me an idea for another vessel in the game... get ready s7rikeback!...
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Old 01-11-17, 03:27 PM   #3464
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Propbeanie;
Mine are the same as yours IF you meant the last one on your list to be
NSC_SubChaser_T01_lr.dds 03/01/12 01/26/07

instead of
;

NSC_SubChaser_T01.dds 03/01/12 01/26/07

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Old 01-11-17, 05:00 PM   #3465
Rockin Robbins
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Quote:
Originally Posted by jldjs View Post
Maybe, maybe not! I checked my stock install and the same problem exists in the museum from stock, which came from my Gold Edition DVD I purchased in 2009! The size of the Etorufo is much smaller than all the other Escort class ships displayed in the Museum.
So, is it one of the 17 NSC_Subchaser files that is bad?
Edit
Since I also have Bootcamp on my MacBook, i ran the version of SH4 installed under Bootcamp, which runs Windows 7, and when I opened the Museum, selected the Etorufo, the display was ok, no white wake and the ship's size was comparable to other ships in that class as viewed in Museum. Now it's really getting amazing, and I still don't understand what's wrong. The versions of the 17 NSC_Subchaser files compare the same as to dates and size on Bootcamp and Mac too.
You don't happen to have Intel graphics do you?
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