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Old 02-21-20, 01:23 PM   #376
Usurpator
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Hello everyone!
We are currently testing the new patch. We plan on releasing it next week.
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Old 02-28-20, 11:20 AM   #377
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Hello everyone!
The new netcode still has a few kinks to work out. We will be posting the patch next week.

/Oscar
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Old 03-03-20, 01:23 AM   #378
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Quote:
Originally Posted by oldhasu1 View Post
... So I wonder if we as a player base can help speed up the process? If financial reasons is the only thing stopping the team from hiring more great developers then maybe it is a good idea to let us pay more? Adding a golden account status with some cosmetic things like renaming the boat and ability to add a custom emblem, stuff like that, with regular monthly payment. I would participate in that for sure as some of my crewmates as well.
I agree! It is a nice ideea to have something unique from beta version of the game.
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Old 03-03-20, 05:41 AM   #379
MadSin
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This must be done. Enter, for a small additional fee, the opportunity to make your submarine more exclusive. Add your own emblems, hull color, or hang your own photo in the captain's cabin). And before we're too late, you need to move the game to another engine. I would very much not want Wolfpack to suffer the fate of Hellion
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Old 03-06-20, 04:43 PM   #380
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Looks like the new patch is out, but the authors accidentally posted it on the wrong thread

See: https://www.subsim.com/radioroom/showpos...9&postcount=41

Thank you for the hard work!

When it does finally come, general purpose mission editor sounds like an amazing thing to have.
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Old 03-06-20, 06:22 PM   #381
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I like the new end Results Screen and the news on the Mission Editor is the Icing on the Cake for sure

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Old 03-07-20, 10:20 AM   #382
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Default Weekly update

Hello everyone!

After a lot of work the new patch is finally up and running.
This patch changes the way that the clients connect to the host.
Before this patch, clients connected to a Steam lobby, and used
that lobby to exchange data. If the player’s connection to the lobby
(the Steam server) was severed, they got disconnected from the game.
If this player was the host, everyone got disconnected.
The new system only uses Steam’s servers to announce the game, everything else happens peer to peer.
This should solve most connection issues.
This patch has taken a lot longer to make than
we anticipated, and we are sorry that you had to wait
longer than expected.

But why haven’t we finished making the
Scapa flow mission yet?
What’s taking so long?
Instead of just making a single mission, we have decided
to build a general purpose mission editor.
This mission editor will be made available to players,
and missions will be shareable via Steam workshop.
To that end, we are making a global world map (2D and height map),
so that we can make missions everywhere in the world.
This is what’s taking so long.

We are aware that it's been a while since the last patch,
and that you are eager to see new content in the game.
We understand this, and we try to make decisions that
will enhance the game's development in the long run even
if it seems tedious at times. To facilitate more frequent patches,
we will be releasing some of the other items on our
roadmap before the scapa flow level (and level editor) is completed.

Best regards,

Oscar & Einar

Patch 0.21
Reworked netcode.
Fixed Navigator bot plotting bug when reversing.
Calibrated papenberg meter.
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Old 03-08-20, 08:00 AM   #383
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Quote:
Originally Posted by Usurpator View Post
Hello everyone!
But why haven’t we finished making the
Scapa flow mission yet?
What’s taking so long?

Instead of just making a single mission, we have decided
to build a general purpose mission editor.
Ouh!
Thanks God...
I told you about this feature years ago...


Quote:
Originally Posted by Usurpator View Post
This mission editor will be made available to players,
and missions will be shareable via Steam workshop.
To that end, we are making a global world map (2D and height map),
so that we can make missions everywhere in the world.
This is what’s taking so long.
Now, mission editor, ship editor, playable warships
and this will be game we're waited for.
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Old 03-09-20, 02:56 PM   #384
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Quote:
Originally Posted by MadSin View Post
This must be done. Enter, for a small additional fee, the opportunity to make your submarine more exclusive. Add your own emblems, hull color, or hang your own photo in the captain's cabin). And before we're too late, you need to move the game to another engine. I would very much not want Wolfpack to suffer the fate of Hellion
Unity is a great engine when used by competent developers. It has a bad reputation because horrible developers use it as it's free and don't have a license so bad games have a big made with Unity splash screen before the game initializes.
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Old 03-09-20, 05:09 PM   #385
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Quote:
Originally Posted by derprophet View Post
Unity is a great engine when used by competent developers. It has a bad reputation because horrible developers use it as it's free and don't have a license so bad games have a big made with Unity splash screen before the game initializes.
I, unfortunately, do not yet know an online game on this engine that works well. If you know, please show me , I really want to believe it)
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Old 03-10-20, 12:31 AM   #386
THE_MASK
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Mission editor and steam workshop , thankyou .
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Old 03-11-20, 09:37 AM   #387
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v 0.21a
Fixed player name synch bug
Fixed player image synch bug
Fixed ping sound bug

v 0.21b
Fixed lobby visibility (friends only lobbies were visible to
everyone, but rejected all non friends without error message).
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Old 03-11-20, 05:22 PM   #388
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Thank you for the quick fixes!
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Old 03-13-20, 01:41 PM   #389
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Default Weekly update

Hello everyone!
We have spent this week fixing bugs that
showed up with the latest patch,
as well as some previously reported.
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Old 03-20-20, 02:54 PM   #390
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Hello everyone!
We've spent this week updating and improving the radio. The patch will be released shortly.
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