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Old 09-10-20, 05:58 AM   #76
steel shark
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Default were going to need a bigger boat

Surface ships have ammunition limits on :

Torpedoes

RBU-Launchers

decoys


--------------------------------------

Deck Gun,s & Chaff are infinite tho as are Anti-Aircraft Missiles

&

Aircraft be it Fixed Wing or Helicopters have Fully Limited ammo

so they can run out of everything eventually

so like Sonar buoys Active & Passive

&

Depth-bombs & Torpedoes

well Bar fuel to fly

NOTE : tho helicopters dipping sonar will all ways be available of course

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Old 09-10-20, 11:14 AM   #77
Fire
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I'm driving a Yasen-class submarine.
I'm at 76m and 5 knots, no rudder or ballst set. Everytime I deploy the towed array it gets damaged.
This doesn't happen with other submarines and I find it strange that this is the most up do date sub for the russians....
Is there any file where I can look what the save settings for deploying the towed array are?
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Old 09-11-20, 04:20 AM   #78
Railgun
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Default AI Stores etc

Thanks Steel Shark .
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Old 09-11-20, 06:17 AM   #79
SkulSS
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Default

Quote:
Originally Posted by cwmurt View Post
hello all thank you very much for all the work on epic mod!


first time installer and i might have a problem: all units on the global/strategic map 2000 nato campaign global is moving very very fast, much more noticeable than vanilla and playable subs mod.


is there a setting etc. that i need to tweak for them to slow it all down?


em2.23 + steel sharks latest tweak that he mentioned above, cheers tia.
Hello! Thanks for the report, fixed it, download the mod again
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Old 09-11-20, 11:56 AM   #80
kalkanor
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Quote:
Originally Posted by BlackHawkElite View Post
So no, no helicopters for now. It would be awesome tho.
btw, saudações curitibanas!
Thanks, man!! Saudações!
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Old 09-11-20, 12:06 PM   #81
Santini
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Quote:
Originally Posted by SkulSS View Post
Hello! Thanks for the report, fixed it, download the mod again
From the google drive link?
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Old 09-11-20, 12:21 PM   #82
Swordsman422
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Where can I find the English version please?
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Old 09-11-20, 12:51 PM   #83
steel shark
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Default Epic Mod 2.23 Language

fire up the game then go to options UNDER ( GAME ) there are 2 options for voice and language they on slider bars 2 choices :

so

Voice Russian or English

Language Russian or English

try that


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Old 09-11-20, 02:25 PM   #84
Swordsman422
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There it is. Thanks!
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Old 09-12-20, 10:05 AM   #85
xceptor
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Quote:
Originally Posted by steel shark View Post
Surface ships have ammunition limits on :

Torpedoes

RBU-Launchers

decoys


I dunno if its my fault, everytime i try to play surface fleet with kirov, the ship starts emerging from underwater to about 3 meters above water and its destroyed. That didnt happen last version. Im also using the tweaked epic version ver 3 so Im not 100% its an epic mod issue or something else.




UPDATE> I did a clean install of the game and the epic mod 2.23 only. Issue isnt there anymore. So I guess the epic mod tweak ver 3 has some serious issues and broke the surface game. Im not using it anymore. Epic mod 2.23 works perfectly anyway

Last edited by xceptor; 09-12-20 at 10:14 AM.
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Old 09-12-20, 11:01 AM   #86
steel shark
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Default 20 to 50 kyd

humm yes its that 20 to 50 kyd mod i only really play as submarines and that is not effected so i dident notice ill fiddle with it or just rip it out then put it back up thank you for bringing it to my attention

as for issues that is just modding mate so nothing is ever going to be 100%

you can have large corporation company's that miss stuff and make mistakes
so im no different bar im a one person show



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Old 09-12-20, 11:32 AM   #87
steel shark
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Default k all good

i just ripped out the 20 to 50 k code changes and all good ive tested it too on surface ships & subs so no issues

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Old 09-12-20, 01:29 PM   #88
xceptor
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Quote:
Originally Posted by steel shark View Post
humm yes its that 20 to 50 kyd mod i only really play as submarines and that is not effected so i dident notice ill fiddle with it or just rip it out then put it back up thank you for bringing it to my attention

as for issues that is just modding mate so nothing is ever going to be 100%

you can have large corporation company's that miss stuff and make mistakes
so im no different bar im a one person show



Steel Shark

Sorry, didnt realise how insesitive my post was. To use your tweaked mod meant I like it, so please accept my thanks and GOOD JOB! Thanks for your time and effort trying to mod a mod



Now that im here, I wanted to say that I really really enjoyed how you made the bottom of the sea being visible even if its really deep, and especially how you made it have Whole mountains.

Also, maybe its all in my head, but I have a feeling that the sounds of war (firing torps, missiles etc) its louder in your mod and it felt more realistic.

keep it up!
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Old 09-12-20, 01:54 PM   #89
steel shark
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Default Learning curve

i will all ways learn more from mistakes & errors

my main problem is time i use my free time to mainly mod so that i dont get time for proper testing ive never actually used a surface ship in 2.23 un till your post to day
so Very Glad for your input

as i view ocean vessels in two category,s

Submarines & Targets


i spent a lot of time doing sounds i like em noticeable but not too loud
doing the mic bleeps took ages .....for crew voices

so Glad you like the sound

i would have found out next week tho as im making my redone surface huds

new UZO style bridge mounted binoculars totally redesigned hud so no depth controls visible

you stay safe Mate

p.s try out new fixed version of Tweaks III it should be ok now



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Last edited by steel shark; 09-12-20 at 02:04 PM.
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Old 09-12-20, 05:49 PM   #90
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Default Thanks

I'd like to add my thanks too. You have transformed the game in such a short time I had no idea you were a one man band. I particularly like your red transient noise markers and that they are persistent,also the 50,000 yard mod.gives one time to plan and think before the torpedoes fly.would it be possible to show sonobuoys and hovering helicopters on the tatical map so we have an idea where they are trying to triangulate on us. kind regards stay safe from down under
 
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