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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5356 | |
Watch
![]() Join Date: Apr 2018
Location: Brazil
Posts: 20
Downloads: 7
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![]() Maybe on a sale i can get both packeges on Steam for the price of the Ubisoft one but then that's for me to decide. Thanks for the help. |
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#5357 |
CTD - it's not just a job
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#5358 |
Chief
![]() Join Date: Nov 2012
Posts: 323
Downloads: 27
Uploads: 0
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I have a previous version of FOTRS installed. Any instructions on how to uninstalled the old one and install the most recent update?
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#5359 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Kentucky
Posts: 1,051
Downloads: 397
Uploads: 0
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Good luck! ![]()
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![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
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#5360 | |
CTD - it's not just a job
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#5361 | |
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#5362 | |
Chief
![]() Join Date: Nov 2012
Posts: 323
Downloads: 27
Uploads: 0
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#5363 |
CTD - it's not just a job
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If you used the link 101_FotRSUv18_FixPak.7z, then you may have exceeded your download authorization for the day. Try again in a few hours, or perhaps tomorrow. That add-on is not needed for the base mod, but does fix a few issues. I am not certain how Onkel Neal works the download bandwidth anymore, but the FotRSU mod is rather large, at almost 2gig in size.
The AddInModzPak_18.7z does add some options to the game, as does the other mods on the first page with vickers03's Fleetboat_Interior: Officers Quarters, and s7rikeback's Nippon Maru and Nihon Kaigun add-in mods. Those, for the most part, are the only "sanctioned" mods for FotRSU, though jimimadrids new stuff should work with some care. Just be certain that you start with a fresh SH4 install, outside of a Program Files folder, that you use a LAA-type applet on the SH4.exe, and that you have either emptied the game's Save folder, or created a new one with MultiSH4v1.5, which is also included in the FotRSU mod, along with JSGME in the "Extras" folder. You will have to pay attention to the details in the instructions in each of the add-ins and packages. Let us know how it goes! ![]() |
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#5364 |
Chief
![]() Join Date: Nov 2012
Posts: 323
Downloads: 27
Uploads: 0
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@propbeanie The installation instructions on the 1st page are a bit confusing. So once I have the clean install of the stock game, then:
1. create a "MODS" folder in the game's root directory 2. Drop each mod into the "MODS" folder: the main FOTRSU mod, hotfix, AddinModz, Nippon Maru etc 3. Run JSGME to enable each one of them Is this the correct procedure? Is there any particular order that these items should be activated? There shouldn't be unzip and overwrite the files in the folders, right? |
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#5365 |
CTD - it's not just a job
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Yes, all the mods downloaded go into the MODS folder. You can use 7-zip to "Unzip here", and you should not get extra folders when doing that. If you use the Windows archive utility, it will create a same-named folder as the mod, and then you'll have to get rid of the upper folder. You want to end up with mods that are set-up with folders of "ModName \Data" (and all of the other folders), not a "ModName \ModName \Data" set-up.
Activate the "100_FalloftheRisingSunUltimate..." mod first, then any patches, which in this case is "101_FotRSUv18_FixPak". You will get an overwrite warning with both, and yes, you do want them to overwrite files. I would advocate doing "Nippon_Maru v1.9b, then Nihon Kaigun v1.3a. If you do both of those mods, then add the "Combined Roster" mod that they will both add to the MODS folder for you. If you do not use both of those mods, do NOT use the Combined Roster Mod. If you use the Fleetboat Interiors - Officer's Quarters, do that next. When you "activate" the Add-in Modz Pak, that will copy a folder into the Extras folder under the game folder. You have to navigate inside that folder, and down into "AddInModzPak_v18" from there, and then choose the Add-In Modz that you want to use, by copying and pasting those into the MODS folder yourself. Note the numbering of those mods, in that you can only use one of each similarly numbered mod, such as only one of the 399 mods can be used. There are combinations of some of those mods. That way, you won't overwrite one mod with another, and get something you do not expect. If you use the Add-in Modz 451_TMOstyle_NavMapDots mod, then you'll want to add the same 451_ mods from s7rikeback's mods for the same "Dots" for ship designators on the NavMap. There are pdf files in the Support folder of the mod, and you should be able to find even more detail than the confusion of the first page here. There is quite a lot involved in getting an old DirectX v9.0c game running properly in the 'modern' Windows OS. The more detail you can absorb, the better your gaming experience and the lower the frustration... ![]() ![]() |
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#5366 |
Chief
![]() Join Date: Nov 2012
Posts: 323
Downloads: 27
Uploads: 0
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@propbeanie thanks for the detailed instructions. Just one more clarification on "AddInModzPak". So I need to:
1. Activate the main "AddInModzPak" through JSGME first 2. Then find the specific addin mod that I want out from /Extras/AddInModzPak_v18/ and drag it out into the main "MODS" folder Is my understanding correct? |
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#5367 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Kentucky
Posts: 1,051
Downloads: 397
Uploads: 0
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__________________
![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
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#5368 |
Chief
![]() Join Date: Nov 2012
Posts: 323
Downloads: 27
Uploads: 0
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It says FOTRSU v1.7. Did I do something wrong? Isn't this supposed to be v1.8?
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#5369 | |
CTD - it's not just a job
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Finally!!! You have discovered another of FotRSU's many Easter Eggs!!!
![]() Well... actually, no... it's a "bug" of sorts. If you downloaded v1.8 of the mod, and then added some of the AddInModzPak splash screens, some of those do indeed have v1.7 instead of v1.8... The "assembler" (ahem) grabbed an incorrect set of files for those... ![]() Quote:
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#5370 |
Chief
![]() Join Date: Nov 2012
Posts: 323
Downloads: 27
Uploads: 0
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@propbeanie So what can I do to fix this problem? Or it doesn't really matter. Btw, I have the following Additional mods activated.
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