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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#571 |
Watch
![]() Join Date: Jul 2019
Location: Sweden (AO5423)
Posts: 16
Downloads: 16
Uploads: 0
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Well,
for those who doesnt want the challenge the high seas has to offer, I bet they will be able to choose the weather conditions in the game lobby. Keept up the good work! The water looks amazing! ![]() |
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#572 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 324
Downloads: 3
Uploads: 0
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Hello everyone!
This week I've continued modeling the U-boat's new compartments. Koji is working on the new merchant ships. Axel is working on expanding the net code. Oscar is working on the new water asset. Here are some screenshots of the work in progress galley. ![]() ![]() |
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#573 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 990
Downloads: 91
Uploads: 0
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Hahaha
I hope this "feature" well known form DN will be implemented. ![]()
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#574 |
Swabbie
![]() Join Date: Jan 2013
Posts: 10
Downloads: 15
Uploads: 0
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Removed my last comment because it doesn't really fit the topic of updates.
Last edited by Konrad Friedrich; 02-20-21 at 03:38 PM. |
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#575 |
Swabbie
![]() Join Date: Dec 2012
Posts: 5
Downloads: 34
Uploads: 0
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If I turn TDC tracking off - it still changes AOB when I change my course. Is that how it's supposed to work?
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#576 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 324
Downloads: 3
Uploads: 0
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Hello everyone!
This week I've continued modeling the U-boat's new compartments. Koji is working on the new merchant ships. Oscar is working on the new water asset. Axel is working on the netcode. Underlying netcode functionality is complete and internal testing will begin as soon as crew (names, roles) and server functionality (browsing, hosting, etc) is ready. |
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#577 |
Nub
![]() Join Date: Feb 2021
Location: Sao Paulo / Br
Posts: 3
Downloads: 16
Uploads: 0
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Hi all,
A update suggestion very important to hunt at night Playing at night with the red lights on, we get our eyes used to the low light. so when we need to open the map screen or see the distance table we have our pupils contracted quickly and when we return the view to the periscope (at night) .... we can barely see the details and shadows. Would an update be possible by changing the color of these screens to red light also when we are in a dark environment? Congratulations for the excellent work. Thank you very much. ![]() |
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#578 |
Gefallen Engel U-666
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jgsky!
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"Only two things are infinite; The Universe and human stupidity; And I'm not too sure about the Universe" ![]() |
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#579 | |
Swabbie
![]() Join Date: Jan 2013
Posts: 10
Downloads: 15
Uploads: 0
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As a workaround, I recommend matching the colors of the map. To do this, start Wolfpack and go to Options/Game. Under "Map foreground color" and "Map background color" you can adjust the RGB color sliders. Simply move them all to the left by roughly the same amount, depending on the foreground or background. The map is always darker now, but at least you don't have this alternating effect from light to dark. In daylight it doesn't matter that much if the nautical map is a little darker. |
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#580 | |
Nub
![]() Join Date: Feb 2021
Location: Sao Paulo / Br
Posts: 3
Downloads: 16
Uploads: 0
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Tnks..works well. ![]() |
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#581 |
Nub
![]() Join Date: Feb 2021
Location: Sao Paulo / Br
Posts: 3
Downloads: 16
Uploads: 0
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#582 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 324
Downloads: 3
Uploads: 0
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Hello everyone!
This week I've continued working on the U-boat's new compartments, mainly UV unwrapping and preparing for texturing. Koji is working on the new merchant ships. Axel is working on the netcode. Oscar just became a father so he's on parental leave for the rest of the month. When he gets back he will continue working on the water asset. |
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#583 |
Electrician's Mate
![]() Join Date: May 2004
Posts: 136
Downloads: 93
Uploads: 0
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Thx Devs, and congrats to Oscar !
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#584 |
Seaman
![]() Join Date: Feb 2021
Location: Germany
Posts: 38
Downloads: 44
Uploads: 1
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My congratulations to Oscar and all the best for the baby!
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#585 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 324
Downloads: 3
Uploads: 0
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Hello everyone!
This week I've continued working on the U-boat's new compartments, still UV unwrapping and preparing for texturing. Koji is working on the new merchant ships. Axel is working on the netcode. |
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Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
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