SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-26-16, 01:44 AM | #16 |
Weps
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
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Original post revoked by Nsomnia.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads Last edited by nsomnia; 08-26-16 at 08:23 AM. |
08-29-16, 02:19 PM | #17 |
Grey Wolf
Join Date: Feb 2009
Posts: 995
Downloads: 91
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Looking for next dev update...
Not yet kamaraden, not yet?
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08-29-16, 03:36 PM | #18 |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
08-31-16, 06:11 AM | #19 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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Single player ideas
Hi,
I think there should be AI whenever there are less than 4 players, including a replacement if a human disconnects or joins after game start. The game should save on the captain's PC so an ongoing mission is possible. There should be a chat window for cases when/where the voice gets disconnected or a player doesn't have the voip setup. If the captain gets disconnected, game is saved on Exec machine. A log book should be available to the captain and crew so that a player who joins an existing mission can read up on what has been happening. The game should automaticaly put an AI icon in place when a human isn't present at game start and again any time a human leaves his post or disconnects.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
09-18-16, 09:41 AM | #20 |
Born to Run Silent
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Sept update:
The new sub exterior is completely modeled, but lacks textures. We are currently working on the inside and the instrumentation. Einar has been busy making the instrumentation for the radio/sonar room, while I have been building the new systems for the propulsion and buoyancy. The next thing to be modeled is the hydrophone station. Artwork |
09-18-16, 09:47 AM | #21 |
Chief of the Boat
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Onward and upward
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
09-19-16, 02:39 AM | #22 |
Ace of the deep .
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Little things like turning the handle to open and shut the hatch cover . Just small things combined would make the game more fun imo . The sub crowded with movable objects like food boxes etc . Watch Das Boot again
A sub sim is what you want but it has to have some atmosphere to it . Watch Das Boot again . |
09-19-16, 05:07 PM | #23 |
Sailor man
Join Date: Apr 2008
Posts: 48
Downloads: 8
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09-23-16, 10:27 PM | #24 |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
09-23-16, 11:03 PM | #25 |
Weps
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
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Looking very cleaned up
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
09-27-16, 05:07 AM | #26 | |
Swabbie
Join Date: Jul 2016
Posts: 8
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Quote:
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09-30-16, 06:30 PM | #27 |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
10-01-16, 01:25 AM | #28 | |
Grey Wolf
Join Date: Feb 2009
Posts: 995
Downloads: 91
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Quote:
Good work, devs!
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10-01-16, 05:47 AM | #29 |
Eternal Patrol
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Looking good so far.
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10-01-16, 10:18 AM | #30 | |
Chief of the Boat
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Quote:
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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hms marulken, subsim, u-boat, usurpator, wolfpack |
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