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Old 01-11-21, 07:24 AM   #76
John Pancoast
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Good news, welcome back !
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Old 01-14-21, 05:58 PM   #77
Tycho
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The new patcher is ready. Next couple of days will make the readme page.

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Old 01-15-21, 05:13 PM   #78
Leoz
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Tyco,
I just wanted to say a big thanks for all your work. For years I have been reading the forums about what this patch did and how it worked. I learned a lot by reading your posts on this topic.

Funny because after 4 1/2 years of playing this game, just two weeks ago was my first time using the Tyco patch.

1. Even if I don't do real navigation, I like seeing the Lat and Long on the map because when a game radio message appears early in the war and mentions limits of U-boat operations, it is very useful to then just look at the map.

2. I like the map colors also and how everything works.

3. Was able to look at the full screen map for the first time on ARB even though that isn't really my widescreen of choice.

4. This new work of yours looks fascinating. I like the ability to get rid of the built in game, periscope/tdc reticules which allows people to make correct periscope graphics without having to worry about being stepped on by the built in game reticule.


Thank you again for providing this and giving many people hours of enjoyment with this game.
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Old 01-15-21, 05:29 PM   #79
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Also funny story. I use Win10.

When I first ran the Tyco patch, I right-clicked it and ran it as admin.

It didn't work.

The install instructions never said anything about running it as admin.

I ran it normally.

Perfect.

Lesson to myself to follow instructions.
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Old 01-16-21, 04:13 PM   #80
diego_gut
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Hello Tycho,


Will you still support disabling just some of the hardcoded reticles? I ask this because I disabled everything but the vertical line for DGUI. It's not a major problem but I would have to make a new reticle for the UZO.


In any case, thanks a lot for your patch!! It's really useful.



Regards,


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Old 01-18-21, 03:53 AM   #81
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Hi, I am still having issues with the double attack card. How can I solve this?? Many Thanks
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Old 01-25-21, 10:35 AM   #82
Kal_Maximus_U669
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Icon10 Patch full map

Quote:
Originally Posted by 880-5 View Post
Hi, I am still having issues with the double attack card. How can I solve this?? Many Thanks
restarting the procedure is that you patched wrong : Kaleun_Salute:

Last edited by Kal_Maximus_U669; 01-25-21 at 10:55 AM.
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Old 01-25-21, 10:37 AM   #83
John Pancoast
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Quote:
Originally Posted by 880-5 View Post
Hi, I am still having issues with the double attack card. How can I solve this?? Many Thanks
You're having two cards in the map view ? Post a photo of what you mean by attack card; if what I think is happening it is an easy fix.
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Old 01-26-21, 04:37 AM   #84
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Hello, I copied and pasted a finished sh.ex. Works, thanks for the help, great forum
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Old 02-01-21, 03:55 PM   #85
Tycho
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Here is the new patch with the simple text readme file. I want to make a html page with before/after screenshots, to visually represent what is what, but still can't find time to install and setup my game. So, some time in the future.

TychoSh3Patch_v4.7z
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Old 02-01-21, 06:36 PM   #86
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Thank you, Tycho!


Good hunting,
FUBAR295
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Old 02-01-21, 06:52 PM   #87
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Outstanding, thanks !
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Old 02-02-21, 03:45 AM   #88
Tycho
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Quote:
Originally Posted by diego_gut View Post
Will you still support disabling just some of the hardcoded reticles? I ask this because I disabled everything but the vertical line for DGUI. It's not a major problem but I would have to make a new reticle for the UZO.
Yes, all is easy editable with notepad.
For your case find the line:
Code:
{offset : 0xB1CB4, off : [0x00, 0x00, 0x80, 0x3F], on : [0x00, 0x00, 0x00, 0x00]}, // vertical centerline
And either put // in front of the line to comment it or make the "on :" state the same as the "off :" state.
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Old 02-02-21, 02:25 PM   #89
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Old 02-02-21, 03:33 PM   #90
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