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Old 04-21-2019, 06:54 PM   #1
Slyguy3129
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Default So is this Silent Hunter 6 or what?

Dynamic single player campaign covering the whole war? Coordinating attacks with AI packs? All the things we've been asking for since SH4?

Or is the meat of the game playing with the guy who doesn't even know how to run the gramaphone 10/10 would ruin other's gameplay again?

Cause that quote, it's not encouraging me to buy the game. It's encouraging me to run, very far, from it.
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Old 04-21-2019, 07:40 PM   #2
Onkel Neal
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I sent him a message thanking him for his amusing summary of Wolfpack and he quickly replied back to me. We played a game together Friday evening. He was a great guy, eager to learn how things work and to play a serious game. He also had a good sense of humor, so it was a lot of fun.

And we sank 22,000 tons.

He allowed me to suggest the approach, and set up the intercept. I explained what I was doing and why, and answered his questions. I gave him a rundown on getting a good TDC solution. I let him manage the attack on a small 3 ship convoy, unescorted. He sank two ships by torpedo, and one with a combination deck gun and torpedo. I like to think I helped get a new guy into subsims.










In my experience since the game released in March, I've played over 100 hours and 96~99% of the random players I've joined in a game get serious pretty quickly when the first "Contact!" is shouted out. Even the rare goofball respects a serious player enough to join the effort.

My philosophy has always been to give people the benefit of the doubt. I like to think of myself as an ambassador for serious subsim play.
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Old 04-21-2019, 07:45 PM   #3
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So, no. It isn't SH6 or anything we've been asking for since SH4. Ok.
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Old 04-21-2019, 08:27 PM   #4
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Quote:
Originally Posted by Slyguy3129 View Post
So, no. It isn't SH6 or anything we've been asking for since SH4. Ok.
I see your concern - keep in mind this is early access so who knows what the future holds, but I’ll tell you this: the experience of getting together with serious players in this is second to none and truly trumps any immersion I’ve experienced in other subsims, and I’m a longtime subsimmer. Sure, other sims have things that this doesn’t (yet), but the opposite is true in many ways.

My point- join us! Neal and I have a regular group that meets up every week at least once, and I can guarantee you no funny business troll behavior or incompetence is in sight. Keep an eye on the Wolfpack League forum!
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Old 04-21-2019, 09:08 PM   #5
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I see your concern - keep in mind this is early access so who knows what the future holds, but I’ll tell you this: the experience of getting together with serious players in this is second to none and truly trumps any immersion I’ve experienced in other subsims, and I’m a longtime subsimmer. Sure, other sims have things that this doesn’t (yet), but the opposite is true in many ways.

My point- join us! Neal and I have a regular group that meets up every week at least once, and I can guarantee you no funny business troll behavior or incompetence is in sight. Keep an eye on the Wolfpack League forum!
I'm good. I can't stand multiplayer games, they tend to attract the Fortnite crowds. This looks like that Star Trek VR crew game. And that game was an awful excuse for a Trek experience. This looks like the same, with a WW2 coat of paint.

I guess when even the owner of Subsim can't give us the game we've been asking for since SH4 came out, we are never going to see it.

Playing with other people, will never Trump my Silent Service 2-Silent Hunter 4 experience all by myself. It's just the newest fad in gaming. But atleast the arcade crowd is happy. God forbid the arcade, simplify everything, looking for ships is boring crowd be unhappy. I'm not looking for another JRPG lite, to "get people into sub"sims"", we have 30 years worth of sub games to do that. I want the game we've been begging for since we realized SH4 was never going to be it. And I'm a bit put out that everyone else seems to get what they want, but we don't even in regards to our own damn community. It seems like people don't want to make submarine simulations (apparently sub"sims" is now just the JRPG version of submarine simulations), just sub"sims".
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Old 04-21-2019, 09:15 PM   #6
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I'm not the Fortnight crowd.
derstosstrupp is not the Fortnight crowd.
Captain Summers, Rush the Bus, Stormfly, Paladin, Caddy are not the Fortnight crowd.

Wolfpack is the game we've been asking for.

And there's nothing arcade about Wolfpack. You might need to try it before you judge it. In Silent Hunter you simply pressed P for periscope depth, or C for crash dive. Time compression. Saved games. God mode map. Let's talk about arcade.
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Old 04-21-2019, 09:21 PM   #7
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I'm not the Fortnight crowd.
derstosstrupp is not the Fortnight crowd.
Captain Summers, Rush the Bus, Stormfly, Paladin, Caddy are not the Fortnight crowd.

Wolfpack is the game we've been asking for.

And there's nothing arcade about Wolfpack. You might need to try it before you judge it. In Silent Hunter you simply pressed P for periscope depth, or C for crash dive. Time compression. Saved games. God mode map. Let's talk about arcade.
Where is the single player campaign? So you want it to take 15 days to cross the Pacific in real time?

No sir, this is the game you wanted to make not the game we have been asking for. This looks the furthest thing from what I have asked for in a Submarine Simulation game. At no time have I ever asked for a game where I'm crewed up with real people. It's annoying enough when I make a mistake that goofs an attack run. But have fun with your JRPG multiplayer sub game. Just don't call it the game we've been begging for since SH4, because even you know it isn't.
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Old 04-21-2019, 09:29 PM   #8
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What does JRPG stand for?

Assuming we both know better than to speak for others, I have always wanted a serious U-boat game where it was necessary for a small team (crew) to operate the boat with skill in order to achieve success. I know a lot of other players have wanted the same thing. Ok, so you never wanted it, and a lot of other players never wanted it. Nothing wrong with that.
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Old 04-21-2019, 09:37 PM   #9
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Junior Role Playing Game. It's a streamlined, short, easy to get into version of RPGs (ie. It's for kids or people who don't know RPGs).

No, that description didn't get remotely close to covering what the simulation community has wanted.

1: Dynamic Campaign covering the whole war. We have to ask this specifically now thanks to Silent Hunter 5.

2: Port/Starboard controls on the engines.

3: Physics and realistic sinking mechanics.

Ect, ect.

That list of wants.

And showing me an example of someone with little simulation experience being able to do that much, shows me how shallow all the mechanics must be.

But I'm happy you finally have what you wanted. Must be nice!
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Old 04-22-2019, 12:59 AM   #10
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Quote:
Originally Posted by Slyguy3129 View Post
...

1: Dynamic Campaign covering the whole war. We have to ask this specifically now thanks to Silent Hunter 5.

2: Port/Starboard controls on the engines.

3: Physics and realistic sinking mechanics.

Ect, ect.

That list of wants.
Sure, that is a clear description of what is missing in your eyes. Of which 2/3rds fit the bill. So what's the etcetera, etcetera? Oh wait, every one knows, right? No.

Quote:
And showing me an example of someone with little simulation experience being able to do that much, shows me how shallow all the mechanics must be.

But I'm happy you finally have what you wanted. Must be nice!
Yeez, what an entitled attitude you have. I doubt you'll ever find the game that pleases you. No development team can make a game that pleases everyone. Some like teamplay cooperation, some like uber-buttonpressing-switchology-leverflicking-simulation fidelity. Others want to order AI around to do their bidding. And then another group of players just like to do everything themselves to be in total control. You simply can't cater to all groups at once. And let's give the developers a break (a 2 man team). The game is working pretty descend flawless in it's current state, yet to be fleshed out. It's an early-access title. Or did nobody tell you that?
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Old 04-22-2019, 01:15 AM   #11
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Sure, that is a clear description of what is missing in your eyes. Of which 2/3rds fit the bill. So what's the etcetera, etcetera? Oh wait, every one knows, right? No.

Yeez, what an entitled attitude you have. I doubt you'll ever find the game that pleases you. No development team can make a game that pleases everyone. Some like teamplay cooperation, some like uber-buttonpressing-switchology-leverflicking-simulation fidelity. Others want to order AI around to do their bidding. And then another group of players just like to do everything themselves to be in total control. You simply can't cater to all groups at once. And let's give the developers a break (a 2 man team). The game is working pretty descend flawless in it's current state, yet to be fleshed out. It's an early-access title. Or did nobody tell you that?

Ect, ect, is tertiary, not important. The big three named are deal breakers, hence named.

Oh God, this argument. Next you'll be telling me to "build my own game". Can't be critical of people's work apparently.

Ah yes, and we all know devs pander to the easiest to please lowest common denominator, people who like arcades.

Fill me in, does Early Access exempt them from scrutiny? If so, then I clearly don't understand Early Access.

And if you had been waiting as long as I have for a decent Submarine Simulation, you would be just as annoyed as me. I would have never believed the Submarine Simulation genre would be bitten by the idiot "Multiplayer" cancer in a million years.
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Old 04-22-2019, 01:23 AM   #12
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There is a difference between making critical comments and derogative comments. You seem to be doing the latter. In that case, yeah, proof that you can do it better.
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Old 04-22-2019, 01:29 AM   #13
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There is a difference between making critical comments and derogative comments. You seem to be doing the latter. In that case, yeah, proof that you can do it better.
That argument never has held water, and never will.

Also: The word you are looking for is "prove". If you want to talk down to people, better make sure you don't typo when you do it!

Also: Derogatory was the other word.

There. Did that "proof" I can do better?
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Old 04-22-2019, 04:26 AM   #14
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Delicate touch needed i fancy now then now then then now alrighty.

Hi Slyguy3129 On Subsim theres only one Onkel Neal (that has the patience of Angels).

Also there's at the last count fourteen Uncle Alberts that help members get their games and mods squared away also other kind souls that do the same.
for those guys and gals are the unsung heroes line chiefs of Onkel Neals Navy.

Has one downloaded the Wolfpack Manual if so has one had a indepth look at page nine no pun intended here old bean link below.

Re 2: Port/Starboard controls on the engines.

http://www.subsim.com/radioroom/down...o=file&id=5471




If one had gathered the source data freely available in the Subsim Downloads then one would be in the know would'nt one.

PS Dont miss the bus!!!

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Old 04-22-2019, 04:29 AM   #15
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That argument never has held water, and never will.

Also: The word you are looking for is "prove". If you want to talk down to people, better make sure you don't typo when you do it!

Also: Derogatory was the other word.

There. Did that "proof" I can do better?
You win. When it comes to English. It's not my native language. And after a full night lack of sleep I guess I slipped up this time. I usually do better. I've also seen worse.

It is also interesting that this discussion has now turned to be about (my use of ) semantics. While apparently you did get the gist of it.
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