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Old 05-10-19, 03:42 PM   #61
Fifi
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Quote:
Originally Posted by Sailor Steve View Post
And the goodness just keeps on coming! Great work, man!

Fifi, is your expertise all in graphics or do you also handle other problems? One of the things that has always bugged me about OM is the Type II crew. That boat comes with a crew of 45 or so, rather than the 25 they really carried. I find myself dismissing crew members just to bring it down to the realistic number. Is there any way to fix this short of faking it that way?
I’m focusing on graphics for the moment, as they are still many to adjust.
The big part will be the type VIID that i really don’t like (not to say a side part is missing!)
And textures often mismatch others on some boats, just because they all come from the same single TGA for plenty sub parts. It’s not easy to localize them precisely.

Anyway, i could have a look for the type II overpopulated, it’s probably not a big deal to fix...just to find the right file to tweak
And if i can’t find it, i’ll Ask some help around.
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Old 05-11-19, 01:31 AM   #62
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I saw your screenshots and I want to ask you whats your nvidia inspector profile or nvidia graphics settings? Your screenshots look amazing.
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Old 05-11-19, 02:27 AM   #63
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Quote:
Originally Posted by Niume View Post
I saw your screenshots and I want to ask you whats your nvidia inspector profile or nvidia graphics settings? Your screenshots look amazing.
Here it is...main settings are done in Nvidia control panel (and for global parameters) then in inspector only AA compatibility set to Diablo III.







It's working good with my Nvidia 1050 Ti, windows 10 64 bits, latest Nvidia drivers
... and the rendering of screen shots are always worst than playing the game...because converting Bits to PNG/Jpeg loose definition.

Last edited by Fifi; 05-11-19 at 02:36 AM.
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Old 05-12-19, 11:26 AM   #64
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Next, i was trying to fix this glitch:



...but kind of impossible mission with the TGA shared by many items.
So decided to change it completely for better one, and finally changed the whole periscope tower along with the compass!
Then managed to get same wood texture on periscope tower as the conning.

Before:



After:



Oh, and i’ve Redone all the handles around the conning...

Hope you'll like it
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Old 05-12-19, 01:15 PM   #65
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You are adding u boat piece by piece. Why don't you export models from wac 5.0 to sh4?? is it possible?
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Old 05-12-19, 02:52 PM   #66
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Quote:
Originally Posted by Niume View Post
You are adding u boat piece by piece. Why don't you export models from wac 5.0 to sh4?? is it possible?
Yes it is possible. Lot of files to import though.
But i would like to keep the OM spirit, and furthermore they are many more sub models in OM than in WAC...
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Old 05-17-19, 01:50 PM   #67
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Quote:
Originally Posted by Fifi View Post
:
The compass was stuck in this position, without turning at all...

Lost one day to figure out how the compass is working

Dozens of tries, redone all from scratch... to finally succeeded

That’s life
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Old 05-17-19, 03:52 PM   #68
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Hi Fifi
You are like a dog with a bone, lol , never give up.

Keep up the good work, you are making OM into something special.

Peter
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Old 05-17-19, 07:57 PM   #69
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Agreed. And the desire to maintain the original spirit of the mod is highly praiseworthy.

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Old 05-17-19, 09:26 PM   #70
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Unfortunately the compass itself is not quite accurate. Leitender created a working Anschütz (Zeiss) gyrocompass in which the inner ring rotates ten times for every once for the outer dial. I had some help installing it to my SH3 setup. Maybe you (or somebody) could do the same for SH4.
http://www.subsim.com/radioroom/show...=1#post2115209
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Old 05-18-19, 12:06 AM   #71
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Thanks for your supports guys

Quote:
Originally Posted by Sailor Steve View Post
Unfortunately the compass itself is not quite accurate. Leitender created a working Anschütz (Zeiss) gyrocompass in which the inner ring rotates ten times for every once for the outer dial. I had some help installing it to my SH3 setup. Maybe you (or somebody) could do the same for SH4.
http://www.subsim.com/radioroom/show...=1#post2115209
That’s interesting!...and already thought about it, but didn’t know where to start with. You just gave me the first step

I enjoyed this tool in the other SH3 GUI, and as you, i think it could be nice to get it in SH4.
An other bone for me ...as soon as i will be done with the others 9 turms to modify
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Old 05-18-19, 02:06 AM   #72
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No! Mine first!

Seriously, I'm glad you like the idea. But take your time, and don't burn yourself out. It's happened to too many talented people here. I don't want it now, I want it when you're ready for it.

Fair winds and following seas, my friend.
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Old 05-18-19, 07:03 AM   #73
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U-Boat type VIIB:

Typical OM texture glitch...in the right circle.
Typical 3D glitch in the left circle.

Both have been corrected





Have also added a lifebuoy by the way
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Old 05-20-19, 04:40 AM   #74
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Little head up

Working on U-Flak Boat, testing it ingame, realized watch crew was kind of messed up



Corrected:



Instead of looking at each others with binoculars, should be much better to spot ennemies
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Old 05-24-19, 05:49 AM   #75
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UPDATE 2 IS OUT!!
See end of post #1

This is a major update for my Compilation, and take place of update 1.
YOU CAN DELETE UPDATE 1, AND ACTIVATE THIS ONE INSTEAD.
(or activate this one on top of all)
You have to start new career - no compatible with save game

Lot of work has been done in this update, many cool things has been added to all U-Boats.
Many visual glitches has been corrected the best i could. Still not 100% perfect, but closing...
Major rework of all conning towers details.

Furthermore, some guys of FOTRSU team worked on campaign fixes/correction as well as in the museum. Now, Type II has correct number of crew.
Many thanks to PROPBEANIE, S7RIKEBACK, KALEUNMARCO for their attempt to make OM even better
It has been added to my Compilation update according to their thoughts.

Examples of conning rework (here Type VIID):

Before:



After:



Part missing/visual glitch...we see through the conning:



After:



Periscope Tower before:



Periscope tower after:



Global visual 3D parts added for the VIID (old ones deleted):

- Periscope Tower + Compass (working )
- Wood protection all around
- Hatch
- Helm post
- Voice transmitter cones
- UZO pedestal + Gyrocompass
- Periscopes covers

Here it’s the type VIID, but of course all types VII have been reworked as on picture.



Type VIIC 41 glitches before:



After:



Snorkel has been corrected according to real pictures found on the web.

Lifebuoy has been added to all U-Boats also.

Well, that's all for now...have to try importation of Anschuetz_Kompass_GWX in our SH4 GUI

Last edited by Fifi; 05-26-19 at 01:56 AM.
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