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Old 11-24-09, 07:50 PM   #46
ShadowWolf Kell
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After leaving port, it occured to me that the Abbeville boys were off on another beer run. This gave the RAF little to do until they happened upon my U-Boat. I found myself wanting to hop in my Bf-109F, then remembered that I haven't updated EAW in years...








I discovered early in the war that the Beaufighters tend to drop their bombs early when pounded with lead on their initial attack run. The real danger here is that the debris from their destroyed plane will hit your sub, or later in the war they'll hit you with rockets. Against larger planes, hope and pray.

Fortunately you can select nearby friendly airbases and have them send out scouts to help you out a bit as far as intel goes.


Ultimately, the best place to be is...
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Old 12-07-09, 04:24 PM   #47
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Old 12-08-09, 07:07 PM   #48
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Old 12-09-09, 08:09 AM   #49
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[QUOTE=Paulowanclift;1190441]Between Charleston and Beaufort.



a question. here is shown a double gun deck confing. i know there's a mod around but i'd like to know if there's such an option in stock OM720...thanks.
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Old 12-09-09, 04:13 PM   #50
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I thinks thats a deck gun and a AA gun at rear............Dunno 20mm AA maybe?????
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Old 12-09-09, 11:12 PM   #51
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anyone know how to fix the flak issue with Ad Scheer and OM?
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Old 12-10-09, 03:44 AM   #52
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Master Work !!!
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Old 12-10-09, 05:05 AM   #53
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Quote:
Originally Posted by EgoApocalypse View Post
I thinks thats a deck gun and a AA gun at rear............Dunno 20mm AA maybe?????
Nope that's a type 9 with front 105mm anti ship gun and rear single shot 37mm AA gun...
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Old 12-10-09, 07:00 AM   #54
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Quote:
Originally Posted by looney View Post
Nope that's a type 9 with front 105mm anti ship gun and rear single shot 37mm AA gun...
yep. i was tricked by seeing the gun without the "wintergarten" around. that 37 mm is anyway hopeless. useless against small boats, no faster reload enough for planes. maybe good only for sutherland in low flights.
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Old 12-10-09, 08:21 AM   #55
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Quote:
Originally Posted by ivank View Post
anyone know how to fix the flak issue with Ad Scheer and OM?
Ivank - I sent you a PM sometime back with the details on how to fix AA for the Admiral Scheer/OM. Check your PMs...


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Last edited by Akula4745; 12-10-09 at 05:14 PM.
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Old 12-10-09, 08:27 AM   #56
looney
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I do think the reload time should be around 1 sec instead of 5. Same with the 88 and 105 those reload times should be imho around 4-6 sec.

I once saw some film footage of a pak 37mm firing ap rounds at a building (discovery show about the difference between HE and AP rounds) there it was clearly shown that the gun (37mm PAK was similar to 37mm FLAK) could be loaded in about 1 sec time if the loader was prepared.

All the guns 88, 105, 37mm where semi automatic breach loaders. Meaning when the round is loaded the breech is closed manually. After firing the gun empties the chamber automaticly. Thus a loader only has to place the round in the breech.

But gamewise I like the slower reload speed of the 88 and 105. On the 37mm I like to have it shortened
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Old 12-30-09, 06:38 AM   #57
col_Kurtz
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Default Is it SH4 1.5 or SH3 + GWX?

[quote=Akula4745;1200242]Back with more...


Resupply from type XIV - mid Atlantic


No words necessary...

Where did you get that loveley rusty U-boat skin from? I saw this mod for SHIII only...
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Old 12-30-09, 06:57 PM   #58
Akula4745
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Quote:
Originally Posted by col_Kurtz View Post
Where did you get that loveley rusty U-boat skin from? I saw this mod for SHIII only...
The rusted hull is the supply ship - the players craft is the far sub with the cleaner look. Screenshot is from Ops monsun...
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Old 12-31-09, 03:36 AM   #59
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Quote:
Originally Posted by Akula4745 View Post
The rusted hull is the supply ship - the players craft is the far sub with the cleaner look. Screenshot is from Ops monsun...
Pity
Playable sub should be get rust,
thanks
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Old 01-01-10, 03:17 AM   #60
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where you get the textures for your sub command bar? i been looking since forever something decent like those reds one looks good
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