SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Get ready for a whole new level of realism!
Reply
 
Thread Tools Display Modes
Old 01-29-23, 08:33 AM   #3631
vanjast
Sea Lord
 
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,637
Downloads: 753
Uploads: 4
Default

At nightfall I make tracks back to my assigned grid... somehow the game has not recognised the time I've been here.

Half way down the 'road' the lookouts scream... Coming out the shadows, two BIG ships on a sunday afternoon holiday cruise... I cannot believe my eyes

Patroclus... One torp missed.. but it went down.


Now this Rawalpindi I have no idea what the captain was thinking.. he made no attempt to run off in the other direction.. so I assisted.
This was still afloat and looked like it was not going down... so had to track it and reload.
2nd torp did the trick... and I raced off in the other direction again with only external torps left.

vanjast is offline   Reply With Quote
Old 01-31-23, 08:32 PM   #3632
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,417
Downloads: 289
Uploads: 0


Default

Quote:
Originally Posted by vanjast View Post

Now this Rawalpindi I have no idea what the captain was thinking.. he made no attempt to run off in the other direction..
[
I wonder if the AI in Silent Hunter 5 codes armed merchant cruisers to behave as warships, or merchants? I am pretty sure Silent Hunter 3 has them coded as merchantmen, so they always try to escape from your submarine...
iambecomelife is offline   Reply With Quote
Old 02-01-23, 02:59 AM   #3633
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
Posts: 849
Downloads: 72
Uploads: 3
Default

Quote:
Originally Posted by iambecomelife View Post
I wonder if the AI in Silent Hunter 5 codes armed merchant cruisers to behave as warships, or merchants? I am pretty sure Silent Hunter 3 has them coded as merchantmen, so they always try to escape from your submarine...
At least according to Names.cfg they are treated like warships, though I'd suppose their AI would behave like capital ship and not an escort (i.e. not try to hunt subs but engage surface ships only). The above might also have been a bug with ship roles in group (my memory is fuzzy on specifics, but there was a problem in SH5 if ship assigned as convoy commander got sunk and there was no fitting candidate to take over commander role).
kapuhy is online   Reply With Quote
Old 02-01-23, 03:10 AM   #3634
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,417
Downloads: 289
Uploads: 0


Default

Quote:
Originally Posted by kapuhy View Post
At least according to Names.cfg they are treated like warships, though I'd suppose their AI would behave like capital ship and not an escort (i.e. not try to hunt subs but engage surface ships only). The above might also have been a bug with ship roles in group (my memory is fuzzy on specifics, but there was a problem in SH5 if ship assigned as convoy commander got sunk and there was no fitting candidate to take over commander role).
Very interesting, thanks for that tip. Eventually I plan to mod in armed merchant cruisers of WWI and WWII as full-fledged escorts, because they had depth charges and were supposed to act as submarine hunters (although they were not good at it).

In WWI some big ocean liners also had DC's - one U-Boat got attacked by an American ocean liner off the UK coast late in the war and was knocked around by its depth charges - but escaped.
iambecomelife is offline   Reply With Quote
Old 02-01-23, 03:56 PM   #3635
vanjast
Sea Lord
 
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,637
Downloads: 753
Uploads: 4
Default

From the previous post...
Only external torps and the weather is getting worse.. Damn!!

Then Fritz rubs two cells together... Some Schnapps and a few whispers and we're off to the Faroe outer island inlet.


As snug as a flea on a dogs ass... we're there and reloading torps during the day time too.


Time to leave before we're spotted.
vanjast is offline   Reply With Quote
Old 03-16-23, 04:44 PM   #3636
vanjast
Sea Lord
 
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,637
Downloads: 753
Uploads: 4
Default Drop spy at Liverpool

Tooks 5 days to drop off the spy. BDU always wanting me to report... fark them
Thought this was a nice pic, entering the Irish sea.
Daytime submerged, Silent running, 1 knott... Nightime flank speed.
Any sighting, max depth, silent at 1 knot, all targets ignored.. into and out of mission.
vanjast is offline   Reply With Quote
Old 03-19-23, 05:07 PM   #3637
Raini
Bilge Rat
 
Join Date: Oct 2011
Location: las vegas
Posts: 1
Downloads: 13
Uploads: 0
Default vanilla shenangins.

i recently brought out my old disk, and tried once again to raid the atlantic, battleships and carriers were sunk, and of course not credited.
Raini is offline   Reply With Quote
Old 03-21-23, 11:38 AM   #3638
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: where I'm at presently
Posts: 25,344
Downloads: 22
Uploads: 0


Default Welcome aboard!

Raini!...on the surface after a 12-year 'silent run'!
__________________

"Only two things are infinite; The Universe and human stupidity; And I'm not too sure about the Universe"
Aktungbby is online   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:33 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, Jelsoft Enterprises Ltd.
Copyright © 1995- 2023 Subsim®
"Subsim" is a registered trademark, all rights reserved.