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Old 04-03-19, 02:39 PM   #1
derstosstrupp
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Default Wolfpack SOPs (5-Player) - Who’s In?

Wanted to start a thread to gauge interest in some ideas I’ve been kicking around regarding crewmember roles and streamlining. The games I have participated in have been very productive and of course fun, but one thing I have noticed is the lack of definite clarity at the start as to who will do what.

Also, as you all may have heard, Wolfpack League is getting stood up (hopefully soon!), which will be a platform allowing crews to schedule times to play and post results and have a little friendly competition. So that being said, I thought to myself:

1. Wouldn’t it be cool if we could form regular crews, rotating the positions each play time to keep it interesting and drilling together as a crew on diving, surfacing, attacks etc, just like a unit would in real life (trying to improve dive times, honing attack procedures etc)?

2. Wouldn’t it be great to have a system in place where each man knows his role and executes it like clockwork?

3. Wouldn’t it really be cool if this system were based on real-world doctrine (tailored of course to Wolfpack)?

I arrived on the idea based on Neal’s very helpful posts in the thread “Wolfpack Tactics & Tips” (which is how I learned the game!). So I scoured the U-boat Diving Regulations over at uboatarchive.net, and fleshed out a system building on Neal’s that I would love to try out with a dedicated crew.

Of course, something like this requires rehearsal in order to be viable, and so real interest and a dedicated crew are a must, but since many have expressed a desire for “mini-games” within Wolfpack for any downtime, this may scratch that itch and provide more richness to an already-rich game. Any and all input is welcome and is my intent with this thread. More to follow in coming posts.
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Old 04-03-19, 02:53 PM   #2
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Time Served WPL old salt SH3 Battle M/P reporter nice to see the WPL Live again.
Ive just bought the game today id be happy on any station but still learning
how to control and operate all the different stations.
would be good for me to touch base with seasoned Wolfpack veteran to show me the ropes so to speak its a team game this Wolfpack.

regards blackswan40
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Old 04-03-19, 02:55 PM   #3
derstosstrupp
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Default Abbreviations for posts to come

Abbreviations used in coming posts:

C – Commander
N - Navigator
D – Dive Officer
R – Radioman
H – Helmsman

At any one time, there is always one man in the tower on the surface (either the Navigator or the Helmsman). This man will always be the one to man the aft vents on the dive order. The dive procedures that follow assume the Navigator is in the tower, but it could just as well be the Helmsman in the case of a night attack. In that case, Navigator and Helmsman roles are temporarily reversed for the dive, as then Helmsman would go to Echolot and aft vents instead. I have included them in parentheses for the procedures where this would be reversed. Only real thing to remember is – the man in the tower will jump down on the aft vents!
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Old 04-03-19, 03:03 PM   #4
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Test (Routine) Dive
C – “Prepare to dive” – Navigator(/Helmsman) immediately slides down ladder from tower, goes to Echolot for quick sounding then to aft ballast vents. Bridgewatch goes below in following order: Radioman (to negative controls), Helmsman(/Navigator) (to rudder station in control room), Commander last and closes hatch.

D – Switches to electrics, then Great Ahead, mans fwd ballast vents, reports “Forward vents ready”.

N(/H) – Reports depth under keel, then at aft vents: “aft vents ready, all vents ready”. Marks current position on map.

C – Shuts tower hatch, orders “Flood!”

D – Opens fwd ballast vents, reports “Forward open”. Sets fwd planes hard down, aft down 5.

N(/H) – After about 5 seconds, opens aft ballast vents, reports “Aft open, vents are open”.

Note: At this point, if Helmsman manned aft vents and Navigator the helm, they switch out to their usual roles.

At 8-15 meters depth:
D – Orders “Blow negative”.

R – Blows negative, reports when done “Negative blown”. Mans hydrophone.

C – Orders “Go to x meters”.

D – Reports depth in 10-meter increments, having established a down angle of 5-8 deg. Levels off 2-5 meters below ordered depth, sets planes fwd up 10, aft up 15 and approaches ordered depth from below.

At desired depth:
D - Reports “Boat is balanced”.

C – Orders “Close vents”.

H – Closes fwd vents, reports “Forward closed”.

N – Closes aft vents, reports “Aft closed, all vents closed”, inspects for leaks, reports “No leaks in the boat”, reports compressed air level.

C – Orders course and speed (usually slow ahead, half ahead for any depth changes)

H – Reports battery level.

R – Reports sound contacts.
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Old 04-03-19, 03:06 PM   #5
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Crash Dive
C – “Alarm!”
D – Sounds alarm bell.

Remaining procedures same as test dive except as follows:
1. Diving officer sets Full Ahead instead of Great Ahead at outset.
2. Diving officer establishes initial down angle of 8-15 deg, and once past 20 meters, increases
down angle to 15-30 deg to “drive” the boat to depth at Full Ahead.
3. Commander may want a 90-deg course change once below 20 m, in which case the helmsman will initiate this on his command (or automatically if desired by commander).

Depth Changes
1. Normally done at Half Ahead (Great Ahead if emergency). Diving officer reports “Boat rising/falling/steady” according to situation.
2. If coming up from depth, perform a sound check at 20 meters, then a scope check at periscope depth prior to surfacing.
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Old 04-03-19, 03:10 PM   #6
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Surfacing (from Periscope Depth)

C – Orders “Prepare to surface” (Helmsman to tower rudder station, Commander makes ready to climb ladder followed by Navigator, Radioman to negative tank controls, Diving Officer at diving station)

N – Reports “Bridge watch ready”.

C – Orders “Both Great Ahead” and “Surface!”

D – Sets fwd planes hard up, aft up 5 deg. When boat rises, reports “Boat rising” and orders “Flood negative”. Reports depth change: “14….13….12….”

R – Floods negative tank, makes ready to blow ballast.

C – Orders “Blow” and climbs ladder to hatch.

N – Follows commander up ladder, notes current position on chart.

R – Blows ballast, awaits order from commander to stop blowing, verifies negative flood valve shut.

D – Reports “Hatch coming free” when at 7.5 meters.

C – Climbs topside, orders “Switch to diesels”. (Just commander goes topside in case need to dive again quickly)

H – In tower, switches to diesels and back to Great Ahead.

D – Reports “boat is out” when fully surfaced.

C – Orders “stop blowing” and quickly scans horizon to ensure all clear.

R – Stops blowing ballast, stands by. (This ensures that if not all clear, boat can get back down in a hurry)

C – If all clear, orders “Blow with diesel”. (This is a historical procedure not replicated in the game, but in WP it can serve as a signal to the radioman to finish blowing as well as a reminder to start the diesel if not yet started)

N and H – Navigator remains in tower, Helmsman climbs topside, mans rudder on bridge.

R – Finishes blowing ballast, reports “All have blown” when done.

D – Asks Commander if bilge may be pumped. Starts compressor and, if ordered, bilge pump.

C – “Secure from diving stations” (All are already in correct positions except Radioman who returns to post on bridge), orders course and speed as desired.

D – Unless told by commander otherwise, sets telegraph to charge batteries.

D – Monitors compressed air level and stops compressor when done.
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Old 04-03-19, 03:29 PM   #7
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Quote:
Originally Posted by blackswan40 View Post
Time Served WPL old salt SH3 Battle M/P reporter nice to see the WPL Live again.
Ive just bought the game today id be happy on any station but still learning
how to control and operate all the different stations.
would be good for me to touch base with seasoned Wolfpack veteran to show me the ropes so to speak its a team game this Wolfpack.

regards blackswan40
See you this Friday blackswan!
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Old 04-07-19, 04:18 PM   #8
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Quote:
Originally Posted by derstosstrupp View Post
Wanted to start a thread to gauge interest in some ideas I’ve been kicking around regarding crewmember roles and streamlining. The games I have participated in have been very productive and of course fun, but one thing I have noticed is the lack of definite clarity at the start as to who will do what.

Also, as you all may have heard, Wolfpack League is getting stood up (hopefully soon!), which will be a platform allowing crews to schedule times to play and post results and have a little friendly competition. So that being said, I thought to myself:

1. Wouldn’t it be cool if we could form regular crews, rotating the positions each play time to keep it interesting and drilling together as a crew on diving, surfacing, attacks etc, just like a unit would in real life (trying to improve dive times, honing attack procedures etc)?

2. Wouldn’t it be great to have a system in place where each man knows his role and executes it like clockwork?

3. Wouldn’t it really be cool if this system were based on real-world doctrine (tailored of course to Wolfpack)?

I arrived on the idea based on Neal’s very helpful posts in the thread “Wolfpack Tactics & Tips” (which is how I learned the game!). So I scoured the U-boat Diving Regulations over at uboatarchive.net, and fleshed out a system building on Neal’s that I would love to try out with a dedicated crew.

Of course, something like this requires rehearsal in order to be viable, and so real interest and a dedicated crew are a must, but since many have expressed a desire for “mini-games” within Wolfpack for any downtime, this may scratch that itch and provide more richness to an already-rich game. Any and all input is welcome and is my intent with this thread. More to follow in coming posts.

I'll be joining this crew as your radioman ON FRIDAY Captian Lt , oR AS YOU MARINES SAY... L... T!!
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Old 04-07-19, 04:26 PM   #9
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Quote:
Originally Posted by Captain_AJ View Post
I'll be joining this crew as your radioman ON FRIDAY Captian Lt , oR AS YOU MARINES SAY... L... T!!
Sounds great, might have to have you get me up to speed on the ins and outs of the radio shack!
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Old 04-09-19, 04:06 AM   #10
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I'm WAYYYYY in... how can I help?
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Old 04-11-19, 02:46 PM   #11
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Has anyone ever found and translated the SOP's from real Type VII's?

I can't believe after all these years and all the WW2 sub sim games and enthusiasts this hasn't come up before, but, it's true this is the first co-op WW2 sub game so maybe not.

Considering too, that usually everyone would be up on the bridge except the diving officer, so I would have thought that for the dive SOP, they would set the engines to battery and set speed, then go back and man the dive planes until the Captain yells "Flood" - at which point the Radio and Nav are down in the command room with Helm on the way and Captain closing the hatch, the Radio turns right and goes to man the aft vents and the Nav turns left and mans the forward vents and the Helms officer goes to their station.

Then when dive is underway, the aft (lets say Radio) goes to man the negative tank (never crosses anyones path) and the navigator (who manned the forward vents) goes to the chart to start the plot.

At that point the Helms officer can man the forward vents when they need to be closed, and the radio moves to cover aft and no-one crosses anyones path.

What do you think?
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Old 04-11-19, 04:03 PM   #12
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Quote:
Originally Posted by Elphaba View Post
Has anyone ever found and translated the SOP's from real Type VII's?

I can't believe after all these years and all the WW2 sub sim games and enthusiasts this hasn't come up before, but, it's true this is the first co-op WW2 sub game so maybe not.

Considering too, that usually everyone would be up on the bridge except the diving officer, so I would have thought that for the dive SOP, they would set the engines to battery and set speed, then go back and man the dive planes until the Captain yells "Flood" - at which point the Radio and Nav are down in the command room with Helm on the way and Captain closing the hatch, the Radio turns right and goes to man the aft vents and the Nav turns left and mans the forward vents and the Helms officer goes to their station.

Then when dive is underway, the aft (lets say Radio) goes to man the negative tank (never crosses anyones path) and the navigator (who manned the forward vents) goes to the chart to start the plot.

At that point the Helms officer can man the forward vents when they need to be closed, and the radio moves to cover aft and no-one crosses anyones path.

What do you think?
I’m glad to see someone actively interested in this - you and I are of a mind I think with our approach to this game!

I based my SOPs on the KM diving regs for U-boats (at uboatarchive.net) but tailored to the “crew” in WP. We don’t have a Zentralemaat (control room petty officer) as in RL to do the control room work.

One thing to note is Radio would need to be at his post in the radio shack while on the surface. This puts him close to the fwd MBT vent and the planes to quickly open vents and set planes for dive then get back to hydro to get that prepared and get out of the way.

Diving officer mans aft MBT so he can report to Commander that both are open. I have Helm hanging back in the tower so as to keep out of the way in Control room until the dust settles.

Diving officer uses the gap starboard of the scope well going aft to stay out of Nav’s way and comes back port of the well to again avoid Nav who is by then at negative. He should already be aft by the time Nav gets to negative. After Nav blows negative Nav moves aft to MBT in the starboard gap as well.

All should be clear of one another but we really need a group to try and refine these ideas in practice.

So who else is in?
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Old 04-11-19, 05:46 PM   #13
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Quote:
Originally Posted by Elphaba View Post
Considering too, that usually everyone would be up on the bridge except the diving officer, so I would have thought that for the dive SOP, they would set the engines to battery and set speed, then go back and man the dive planes until the Captain yells "Flood" - at which point the Radio and Nav are down in the command room with Helm on the way and Captain closing the hatch, the Radio turns right and goes to man the aft vents and the Nav turns left and mans the forward vents and the Helms officer goes to their station.
My concern when I originally wrote it was that the bridge crew wouldn’t be down in time for the flood order, but now I’m wondering if that truly is the case. So I wanted two Crewmembers below to start with, but with the slide down the ladder feature to the control room, that might just work to just keep the diving officer below. In which case I’d have radio go to the forward vents since he has to go forward anyway and Nav to the aft vents then to negative (moving starboard of scope well). He would have to take his depth sounding after flooding though, but at this point shallow depth isn’t much of a concern.
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Old 04-11-19, 06:20 PM   #14
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Quote:
Originally Posted by Elphaba View Post
Has anyone ever found and translated the SOP's from real Type VII's?

That's where the SOP I posted came from: uboatarchive.net

I just modified them for the game.

----------------------------------------

Been thinking about communicating with other U-boats in a game, via the wireless, and some way to send position info.


Proposed: Zoom in until the grid square your boat is in fills most of the map.

Then measure from the left side, and then from the bottom. Round up to the nearest hectometer, then combine with the grid square using an x to separate.

In this case, we're in grid AF 5149, 8321m from the left, 2295m from the bottom. Round up/down, this would be the message:

POSxAF5149x83x23

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Old 04-12-19, 05:20 AM   #15
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Yes, I am in provided you guys are in my time-zone.


Be aware, I only bought the game yesterday and getting to grips with it now.


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