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Old 03-11-23, 07:56 PM   #1021
Tigerzhunters
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but The skins Are Not in 1 file its like 5 file like deck/conning/turret/propeller/keel
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Old 03-12-23, 02:04 AM   #1022
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Quote:
Originally Posted by Tigerzhunters View Post
but The skins Are Not in 1 file its like 5 file like deck/conning/turret/propeller/keel
Try to open one of my latest ships' dat, you can import a great number of materials/skins.
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Old 03-14-23, 07:02 AM   #1023
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Goofy Ah Skins Just load the Keel but in deck its like cursed skin
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Old 03-14-23, 09:42 AM   #1024
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Quote:
Originally Posted by Tigerzhunters View Post
Goofy Ah Skins Just load the Keel but in deck its like cursed skin
Picture please =)
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Old 03-14-23, 06:27 PM   #1025
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I change it again to la fantasque destroyer but only funnel smoke and skins like a crap

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Old 03-14-23, 06:29 PM   #1026
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So this its look likes / Why the photo doesnt appears?


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Old 03-15-23, 06:22 AM   #1027
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I think one can change smoke easy.
I just looked for a ship with similar funnel position and copy the smoke Id from there in .sim
I think it works this way

https://www.subsim.com/radioroom/sho...d.php?t=254906
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Old 03-15-23, 08:59 PM   #1028
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Oh thx pitcher As knew you making new ship right? btw im making playable So if you have experienced With something mybe you can help me
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Old 03-16-23, 12:13 AM   #1029
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Wth when im gonna Continue The Bretagne And already Separated Thats All And when im gonna make the Dat And make new Node/3d And wanted to import it always say this man im tired



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Old 03-16-23, 12:17 AM   #1030
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So i think i solves that triangles But now new problem

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Old 03-16-23, 12:18 AM   #1031
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Quote:
Originally Posted by Tigerzhunters View Post
Wth when im gonna Continue The Bretagne And already Separated Thats All And when im gonna make the Dat And make new Node/3d And wanted to import it always say this man im tired



You must triangulate every mesh before import...
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Old 03-22-23, 01:51 AM   #1032
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I have added some of these ships using JSGME. They appear in the roster, but if I add them to the game using the mission editor, they will not spawn.



Any ideas why?
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Old 03-22-23, 03:48 AM   #1033
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Quote:
Originally Posted by mikerolf1 View Post
I have added some of these ships using JSGME. They appear in the roster, but if I add them to the game using the mission editor, they will not spawn.



Any ideas why?
HI!
Were they historically in service when you chose to place them?

Best regards,
Vd
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Last edited by VonDos; 03-22-23 at 10:01 AM.
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Old 03-22-23, 09:57 AM   #1034
propbeanie
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... and the date and time of the mis file you create, versus the date and time of the entry of the ship(s) you are using. Many ships & planes in the game default to using 19380101 0000 as the date and time of entry. If your mission is for 1942, you may never see what you added...
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Old 03-22-23, 11:55 AM   #1035
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Quote:
Originally Posted by VonDos View Post
HI!
Were they historically in service when you chose to place them?

Best regards,
Vd

Thank you for replying. I am trying to add them to the campaign, specifically to the Campaign_RND.mis layer. Does that make a difference?



The ships are Swedish DD Sauro and TB Spica. The date in campaign is June 1942 so both ships should be within there historical range.
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