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Old 09-05-2021, 09:20 AM   #691
Onkel Neal
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Should be enabled on all torps. If they strike, the impact fuse is detonated. If they pass under the keel within a certain amount, the magnetic will be triggered.
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Old 09-07-2021, 03:34 AM   #692
Lost At Sea
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oh ok, I see!
Thx for clarifying.

Cheers,
Lost
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Old 09-10-2021, 07:06 AM   #693
von faust
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Quote:
Originally Posted by Usurpator View Post
Hello! Not initially, but we've been discussing adding more playable roles.
Very good.
Initially you might think about starting with very basic actions like diesel on / off, electric motors on / off and other similar things.

(I know it's easy to say but hard to do )
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Old 09-10-2021, 11:02 PM   #694
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Hello everyone!
Patch 0.25h is now available on the beta branch.

Patch notes:
The boat now sinks to the correct depth depending on buoyancy.
Flooding the ballast tanks with no negative buoyancy now takes extra time.
The negative tank is now flooded by default at the start of the mission.
The attack periscope now has less light intake than the observation periscope.
The escape key now correctly exits menus.
Color settings for the map are moved from the options menu to the map.
To set colors for a specific layer, click the corresponding layer color.
To set map foreground and background colors, press the buttons above the character portraits in the map.
Updated ship steering behaviour.
Replaced the flare shader for the lights in the U-boat interior.
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Old 09-17-2021, 06:30 PM   #695
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Hello everyone!

This week Oscar has been tweaking the behaviour of the AI escorts. The following things have been changed:

A maximum of three ships can now be assigned to hunt a specific U-boat (used to be max 2). Ships are assigned based on the number of known threats and the number of available escorts.

On medium and hard difficulty the escorts always use active sonar.

Small changes to the search pattern performed when looking for a U-boat.

Easy mode should be unaffected by the changes, while medium and hard mode are more difficult.

I'm making various improvements to the new U-boat interior, adjusting materials and creating textures. Koji is focusing on the corvette and Axel is working on the netcode.
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