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Old 07-14-19, 03:10 PM   #166
padi
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Thanks, that book is really interesting, but not that much for me
But it helps a bit.

I have just decided to equip all the nationalities except the French with the english loadout and correct that later because I didn´t think that I could accomplish this needed level of detail (what and how much from when to when) in the next time...

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Old 07-19-19, 03:09 PM   #167
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Im trying to read and understand what's happening on this forum. I need some help after reading the posts on this topic:
1) I did not understand what "ccom" is?
2) how to install this mode?
3) ASW mod is compatible with MFM mod?
4) Can I install this mode after I have 14 patrols in the campaign?

PS: The research work you have done is impressive. I think any new Uboat game can use this information.

Last edited by Noobicum4Ever; 07-20-19 at 12:56 AM.
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Old 07-19-19, 03:18 PM   #168
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Quote:
Originally Posted by Noobicum4Ever View Post
'm trying to read and understand what's happening on this forum. I need some help after reading the posts on this topic:
1) I did not understand what "ccom" is?
2) how to install this mode?
3) ASW mod is compatible with MFM mod?
4) Can I install this mode after I have 14 patrols in the campaign?

PS: The research work you have done is impressive. I think any new Uboat game can use this information.


1.) Ccom is a modpack for SH3 which was the basis for the previous versions of this mod. Now the basis is the excellent WAC-mod, which is better in any aspect.

2.) You activate it via JSGME as the last mod.

3.) That are only merchants?! If so there is no problem...

4.) You could install it during a campaign, but only between patrols (in port).

PS: They have to ask, as usual.
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Old 07-20-19, 01:56 AM   #169
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Quote:
Originally Posted by padi View Post
1.) Ccom is a modpack for SH3 which was the basis for the previous versions of this mod.
...
PS: They have to ask, as usual.
Thank you Padi. This mod make this game so realistic and this is what I want.
Do you now if the new games Uboat and Wolfpack use your ASW data ore something like your ASW mod?
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Old 07-20-19, 02:01 AM   #170
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Quote:
Originally Posted by Noobicum4Ever View Post
Thank you Padi. This mod make this game so realistic and this is what I want.

Do you now if the new games Uboat and Wolfpack use your ASW data ore something like your ASW mod?


No, they haven't asked and because of that they didn't use my data.
But because of the complexity I didn't think that anyone want to use that level of detail in a commercial game...
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Old 07-20-19, 04:38 AM   #171
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Quote:
Originally Posted by padi View Post
No, they haven't asked and because of that they didn't use my data.
But because of the complexity I didn't think that anyone want to use that level of detail in a commercial game...
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Old 07-20-19, 04:41 AM   #172
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Quote:
Originally Posted by Noobicum4Ever View Post


That's so much work, but it is barely recognisable for a casual gamer...
Noboys wants to put in developing cost for that kind of things...
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Old 07-20-19, 09:16 AM   #173
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Quote:
Originally Posted by padi View Post
That's so much work, but it is barely recognisable for a casual gamer...
Noboys wants to put in developing cost for that kind of things...
An Uboat game has two main parts: attacking the conyoy and avoiding escorts (destroyers, frigates, corvettes).
A true simulation of ASW is necessary!
Practically ASW with MFM are great!

Anyway I am glad to meet this kind of people!

Last edited by Noobicum4Ever; 07-21-19 at 07:34 AM.
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Old 07-20-19, 11:25 AM   #174
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Quote:
Originally Posted by Noobicum4Ever View Post
An Uboat game has two main parts: attacking the conyoy and avoiding escorts (destroyers, frigates, corvette).
A true simulation of ASW is necessary!
Practically ASW with MFM are great!

Anyway I am glad to meet this kind of people!


As said for us it is necessary!
For me it is even necessary, that a british Flower class corvette changes its racked DCs three times and the DCT armament eight times...
And that the british have three and the americans (if I remember correctly) have six to eight different DCs with different characteristics...

But for a perfect simulation we need the devtools, because the DCs have different characteristics in different depths which I'm unable to simulate.
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Old 07-21-19, 07:32 AM   #175
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Default I need some help!

Windows 10
Silent Hunter 3 Steam edition + MFM

After installing the ASW mode, Fletcher Destroyer was almost white and most of the british destroyers did not have the main battery.

I deactivated the ASW and the destroyers looked right, then I deactivated the MFM and activated the ASW and the same problem again.
Anyone have any idea?
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Old 07-21-19, 07:49 AM   #176
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Quote:
Originally Posted by Noobicum4Ever View Post
Windows 10

Silent Hunter 3 Steam edition + MFM



After installing the ASW mode, Fletcher Destroyer was almost white and most of the british destroyers did not have the main battery.



I deactivated the ASW and the destroyers looked right, then I deactivated the MFM and activated the ASW and the same problem again.

Anyone have any idea?



What is your modlist?
The mod is untested with the steam version...
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Old 07-21-19, 09:08 AM   #177
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Quote:
Originally Posted by padi View Post
What is your modlist?
The mod is untested with the steam version...
Only one mod: Merchant Fleet Mod
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Old 07-21-19, 10:14 AM   #178
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Quote:
Originally Posted by Noobicum4Ever View Post
Only one mod: Merchant Fleet Mod


Then the problem is clear.
For my old mod you need the Ccom-Mod as base, for my new mod the requirement would be WAC...
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Old 07-21-19, 10:31 AM   #179
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WAC = War Ace Campaign?

Wich one is the old mod and wich one is the new mod?

Last edited by Noobicum4Ever; 07-22-19 at 09:37 AM.
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Old 07-23-19, 11:57 PM   #180
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OK, another question:
Real ASW Mod v.3 Beta 4 works only with WAC?

I am new, for me ASW, WAC, CCoM, old mod, new mod are terms that I gradually become familiar with.

Do not think that I am a stupid guy, I am learning!
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