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Old 12-28-09, 11:48 PM   #1
ZeeWolf
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Originally Posted by frinik View Post
KDF, I agree your rig is much better than mine at least specs-wise.IAs I said I have played that mission 10 times without crashing.Indeed it may have to do with a coding error. May be you can try to do what I do.

After taking out the @Soviet AT guns and the 2 T34 coming from the left i leav the convoy on the road and rather thna following that road I actually head left with my Tiger until I get to a small base where the T34s came from.There I destroy a couple of trucks and infantry parked there. Once done I keep heading left going around a large wooded hill and then I take a right turn and attack from the rear the 3 T34s guarding the road and holding up my convoy.Once done, I either attack the last Soviet outpost from the road(which is tough because there are 6 AT guns 2 or 3 T34s and a couple of SU76 waiting for you.Once you destroy thme then the mission is accomplished.My advice once you get; there attack them from the rear slowly and cautiously because they are well hidden and have those famous X ray eyes that are the trademark of the game.I think avoiding the main road leading to that last outpost is the key to avoid the game crashing.As I said it worked for me 10 times.

On the other hand if my solution does not work it may be that your version of T34 vs Tiger which is buggy.The early release was flawed.I have the latest from October or November 2008.There s a patch available I think you cn find the link on this forum.Have you tried it?

\good luck!
frinik,

Is this the patch you are referring to:

http://tanksim.org.ru/wfdownloads-viewcat.cid-9.htm

ZW
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Old 12-29-09, 07:33 AM   #2
KdF
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This is gonna be long......Sorry.
OK, I was along side with Puff, Onecho, Monk and the rest when that patch was made. I even wrote the read-me for it. Phoenix's MMP4 was another with a few changes for MMP3, which was made mostly for the buggy multi-player with correct gears,New Sounds, ammo distribution for the tanks and trejectory for the rounds to make it realistic. I have been running them ever since until ZeeWolfs new update. Yes ZeeWolf, I do so love this update. You are a COD! That said, let me degress about the German Mission six.
I start the mission running up the left side of the road ahead of the Idiot colume of mine, stop on the crest of the hill. Take out the two T34's behind the bushes, swing the turret right and take out the 3 t34's comming up the road, swing around hard backwards and take out the one behind the base, he has a partner that just sits there, take off down the small hill and take out the two comming up the left of the road. The 2 half-tracks run home to momma, my colume starts to move ahead (this is where I believe the trouble starts) I run up the right road and stop by the 3 burning tanks, take out the two AT guns by the building across the field and the truck, start to move forward to engage the two tanks comming over the hill by the destroyed AT guns. It then seems that when my colume starts to move I believe, as I ain't watchin those Bozo's, when tthey cross the fork in the road, the game then freezes hard. Sound plays, but frozen. ALT/CONT/DEL time, as nothing else works. This is incessant. I have even thought of disabling those tigers myself so they would not move, but what's the point? I have updated Video drivers, re-installed DX9c, turned off and on all kinds of video stuff in hopes of finding that bug, but alas, it HAS to be coding. There was a guy who worked with NEOAB who had come up with a patch on his own, but when he found out LIghthouse went under, he got pissed and said he was not going to release it unless he got paid, and we never heard from him again. Crud!

KdF
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Old 12-29-09, 01:10 PM   #3
ZeeWolf
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Quote:
Originally Posted by KdF View Post
This is gonna be long......Sorry.
OK, I was along side with Puff, Onecho, Monk and the rest when that patch was made. I even wrote the read-me for it. Phoenix's MMP4 was another with a few changes for MMP3, which was made mostly for the buggy multi-player with correct gears,New Sounds, ammo distribution for the tanks and trejectory for the rounds to make it realistic. I have been running them ever since until ZeeWolfs new update. Yes ZeeWolf, I do so love this update. You are a COD! That said, let me degress about the German Mission six.
I start the mission running up the left side of the road ahead of the Idiot colume of mine, stop on the crest of the hill. Take out the two T34's behind the bushes, swing the turret right and take out the 3 t34's comming up the road, swing around hard backwards and take out the one behind the base, he has a partner that just sits there, take off down the small hill and take out the two comming up the left of the road. The 2 half-tracks run home to momma, my colume starts to move ahead (this is where I believe the trouble starts) I run up the right road and stop by the 3 burning tanks, take out the two AT guns by the building across the field and the truck, start to move forward to engage the two tanks comming over the hill by the destroyed AT guns. It then seems that when my colume starts to move I believe, as I ain't watchin those Bozo's, when tthey cross the fork in the road, the game then freezes hard. Sound plays, but frozen. ALT/CONT/DEL time, as nothing else works. This is incessant. I have even thought of disabling those tigers myself so they would not move, but what's the point? I have updated Video drivers, re-installed DX9c, turned off and on all kinds of video stuff in hopes of finding that bug, but alas, it HAS to be coding. There was a guy who worked with NEOAB who had come up with a patch on his own, but when he found out LIghthouse went under, he got pissed and said he was not going to release it unless he got paid, and we never heard from him again. Crud!

KdF

Re-install T34 vs Tiger then install he ZeeWolf Christmas Gift over a default T34 vs Tiger.

The ZeeWolf Christmas Gift is not compatible with any other MODs.

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Old 12-29-09, 03:18 PM   #4
KdF
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No, No, No. I get the hang with a clean copy, MMP1 and 2 and 3 and 4 and 5 and even with your Present. From the very first day till now!
It's coding I tell yas....Coding!


KdF
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Old 12-29-09, 03:34 PM   #5
ZeeWolf
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Originally Posted by KdF View Post
No, No, No. I get the hang with a clean copy, MMP1 and 2 and 3 and 4 and 5 and even with your Present. From the very first day till now!
It's coding I tell yas....Coding!


KdF

Please read my PM I sent to you Kdf

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Old 12-29-09, 11:08 PM   #6
frinik
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Quote:
Originally Posted by ZeeWolf View Post
frinik,

Is this the patch you are referring to:

http://tanksim.org.ru/wfdownloads-viewcat.cid-9.htm

ZW
No ZW I was referring to an unofficial patch 0.1 or 1.1 which Lighthouse released although not created by them and I think it is available through the tanksim.ru link.My game I think came with that patch incorporated(lste release) which is why it does not crash.

But KDf s experience is interesting so to speak because my own experience was that the mission would crash after taking out the 3 T34s and once the column starts heading forward.He - on the other hand - crashes very late in the game. IAs I said I avoid the main road and take the Ruskies from the rear until the end.This way I avoid getting killed by attacking tme head first.
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Old 12-29-09, 11:38 PM   #7
ZeeWolf
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Quote:
Originally Posted by frinik View Post
No ZW I was referring to an unofficial patch 0.1 or 1.1 which Lighthouse released although not created by them and I think it is available through the tanksim.ru link.My game I think came with that patch incorporated(lste release) which is why it does not crash.

But KDf s experience is interesting so to speak because my own experience was that the mission would crash after taking out the 3 T34s and once the column starts heading forward.He - on the other hand - crashes very late in the game. IAs I said I avoid the main road and take the Ruskies from the rear until the end.This way I avoid getting killed by attacking tme head first.
If you could bare with me as I attempt at an explanation I would be grateful. This type of crash (after thinking about it) I remember that it occurred at the moment a phase trigger was executed. I remember that because the game crash that was an issue was happening at exactly that point when I took out the last gun [in mission 4 ] every time. But I fixed it.
The issue that kdf is speaking of includes a Navpoint entrance trigger. I may be wrong because I am kind of shooting from the hip here in speculating his issue but if that is the case it can be completely eliminated.
And then you can be like me, and forget about it.

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