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Old 01-12-12, 12:21 AM   #241
TheDarkWraith
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Quote:
Originally Posted by homsikpanda View Post
umm... =/ i'm not sure what sub i have xD
how do i check... i just restarted mare nostrum if that helps at all?
either a VIIA or VIIB. Check them all. Those entries should be in every sub's .eqp file. If they're not then something overwrote those files.
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Old 01-12-12, 08:37 PM   #242
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found them, except they are equipment 11, 12 and 13, instead of 14,15, and 16 like you posted

i double checked every file, and turned on both flags and the trum, still nothing D:

Last edited by homsikpanda; 01-14-12 at 02:06 PM.
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Old 01-29-12, 12:25 PM   #243
Sepp von Ch.
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Version 0.08 overwrite Sh.sdl file from OMII.

Is there please a compatible version or can someone please upload version 0.0.7?
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Old 01-29-12, 02:44 PM   #244
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Quote:
Originally Posted by Josef von Posorschitz View Post
Version 0.08 overwrite Sh.sdl file from OMII.

Is there please a compatible version or can someone please upload version 0.0.7?
+1
Confirming this. CTD when enabling OHII+Subflags008 mods together.
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Old 01-29-12, 08:53 PM   #245
TheDarkWraith
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Quote:
Originally Posted by Josef von Posorschitz View Post
Version 0.08 overwrite Sh.sdl file from OMII.

Is there please a compatible version or can someone please upload version 0.0.7?
use my SDL editor app to merge them
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Old 01-30-12, 03:26 AM   #246
Sepp von Ch.
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For me is better, when you (please!) upload the previous version 0.06 or 0.07.
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Old 04-27-12, 11:49 AM   #247
Malhard
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Help

Hello dear friends!
First i like to apologize for my bad english.
I am brazilian and I am still learning your language.

By this difficulty I have a big problem, can not enabled the second flag (bottom skull flag).

I really tried but nothing happens. Someone would have changed the file? Could do an upload for me with both flags enabled?

Thank you so much guys and excuse my ignorance.
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Old 04-27-12, 03:14 PM   #248
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Quote:
Originally Posted by Malhard View Post
Hello dear friends!
First i like to apologize for my bad english.
I am brazilian and I am still learning your language.

By this difficulty I have a big problem, can not enabled the second flag (bottom skull flag).

I really tried but nothing happens. Someone would have changed the file? Could do an upload for me with both flags enabled?

Thank you so much guys and excuse my ignorance.
Hi.

I looked into folder:
D:\Games\Silent Hunter 5\SHV MODS\SubFlags_0_0_8_byTheDarkWraith\Documentation\ Documentation.txt
The mod defaults to the top flag enabled only. To enable/disable flags you'll need to edit the sub's .eqp file (can be opened with Notepad). Here is an example for the VIIA (this file can be found in '\SubFlags_0_0_8_byTheDarkWraith\data\Submarine\NS S_Uboat7a\NSS_Uboat7a.eqp'). My changes start with the notation of '; Edited by TheDarkWraith':

And below there is only one flag enabled by starting date (my U-boot now is VIIb):
[Equipment 12]
NodeName=M98
LinkName=Turm7B_Flag_1
; make the start date equal 1 less then end date to disable flag. For this a start date of 19451230 would disable the flag (this is top flag)
; make the start date equal 19380101 to enable the flag
StartDate=19380101
EndDate=19451231

[Equipment 13]
NodeName=M99
LinkName=Turm7B_Flag_2
; make the start date equal 1 less then end date to disable flag. For this a start date of 19451230 would disable the flag (this is bottom flag)
; make the start date equal 19380101 to enable the flag
StartDate=19451230 should be the same date as above: 19380101. In other words this flag is available only 1 day after the war 30 Dec 1945 - 31 Dec 1945
EndDate=19451231

All files are in:
D:\Games\Silent Hunter 5\SHV MODS\SubFlags_0_0_8_byTheDarkWraith\data\Submarine
Your boats are without AI - not playable. So get into any folder called same as your currently U-boot NSS_Uboat7a or ...7b.

If your U-boot is VIIa you should find out these entries in NSS_Uboat7a.eqp
I`ll try enable only skullbone flag
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Old 04-27-12, 03:32 PM   #249
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Hooo now I understand.
Should I disable the mod, make the change, and activate the mod again. Correct?

Thanks for attention Kurtz.
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Old 04-27-12, 04:01 PM   #250
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Quote:
Originally Posted by Malhard View Post
Hooo now I understand.
Should I disable the mod, make the change, and activate the mod again. Correct?

Thanks for attention Kurtz.
Yes. That`s correct

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Old 04-28-12, 11:58 AM   #251
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Excellent mod. Thanks TDW. I like the sound of the flag. More like this and I will start using more and more time in the conning tower. Normally I find it boring
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Old 06-11-12, 11:51 AM   #252
Dogfish40
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Default Great Mod/Small Problem

Hey TDW! Great Flag Mod (of course).
I've got a small conflict problem here and wondered if there might be a simple fix. When I load up SubFlags w' SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 The lifeboats are no-more. I think that the only file that is at fault is the sound file (according to the JSGME conflict warning, but I don't want to/can't mess around with that particular file) so is there another way?
Great Mod!!
Thanks.
D40
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Old 06-11-12, 12:38 PM   #253
TheDarkWraith
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Quote:
Originally Posted by Dogfish40 View Post
Hey TDW! Great Flag Mod (of course).
I've got a small conflict problem here and wondered if there might be a simple fix. When I load up SubFlags w' SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 The lifeboats are no-more. I think that the only file that is at fault is the sound file (according to the JSGME conflict warning, but I don't want to/can't mess around with that particular file) so is there another way?
Great Mod!!
Thanks.
D40
Which sound file? If it's the Sh.sdl or a .dat file you'll have to do some merging.
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Old 06-11-12, 01:22 PM   #254
Dogfish40
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Quote:
Originally Posted by TheDarkWraith View Post
Which sound file? If it's the Sh.sdl or a .dat file you'll have to do some merging.
I'll have to double check when I get home but I think it is the Sh.sdl.
That's the only one listed in JSGME when I activate both mods.
Yes, as I mentioned, I really don't have the capability at this time to mess with this type file. I'm also afraid that if I load them in the opposite order I'll have the same results, just reversed (no flags).
What does the Sh.sdl file do?
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Old 06-11-12, 03:36 PM   #255
TheDarkWraith
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Quote:
Originally Posted by Dogfish40 View Post
I'll have to double check when I get home but I think it is the Sh.sdl.
That's the only one listed in JSGME when I activate both mods.
Yes, as I mentioned, I really don't have the capability at this time to mess with this type file. I'm also afraid that if I load them in the opposite order I'll have the same results, just reversed (no flags).
What does the Sh.sdl file do?
The Sh.sdl file is the game's master sound mixer/sound registry.

You can easily merge different Sh.sdl files using my SDL editor app found in \data\Applications of my UIs mod
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