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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1366 |
A-ganger
![]() Join Date: Jan 2021
Location: Texas
Posts: 74
Downloads: 285
Uploads: 0
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#1367 |
Commodore
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@Onealex : If you want to be realistic, your U-boat should be pointed to the other direction, because you entered in the bunker with forward gear. So, the U-boat didn't turn magically since this time... In reality, U-boats were sailing out of the bunker in reverse gear.
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#1368 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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#1369 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#1370 |
Commodore
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#1371 |
Admiral
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You think that crane in the docking bays there is just for what... loading torp's, hauling deck guns to a waiting u-boat, for replacement or to add it to the u-boat... that that's all that crane's rated for... weight wise.
![]() ![]() Is conceivable that it could also be used to cradle a sub in the pen & turn it about... much more fuel efficiently than having the crew, doing donuts before backing it into the dock in there. Or, to block off the bay & drain the water... lowering it on to those blocks so that other work can be done on it... that can't be... while it's sitting there, floating in the water. Thos pens were... huge, more so for various reasons... to support the weight of the cranes used in them, in addition to the loads they'd move about, & included in that... to withstand enemy assault on them... which, seeing as how they're still about to this day... (those that weren't outright demolished, that is... ![]() A shame, that that pride in workmanship... wasn't directed to more... useful & greater good... though. ![]() ![]() M. M.
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#1372 |
Mate
![]() Join Date: Oct 2015
Posts: 57
Downloads: 135
Uploads: 0
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I've made installation this mod GWX and problem is that not can run game in fullscreen. Not work mistake " not initialized 3D engine"... I've read and follower instruccions mod but i can't play.
Note: in screen Window is not possible play because resolution not adjust all screen . |
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#1373 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 742
Downloads: 360
Uploads: 0
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jorca2, I had the same issue on one of my computers awhile back. The Can Not Initialize 3D .... issue. None of my installs would start unless I manually set my monitor resolution to 1024x768 then start the game. Then the resolution 1920x1080 would work fine with my WideGUI's after that. All my other computers were just fine starting with SH3 Commander. So it had to be with my one computer and not with SHIII. I tried MANY solutions, nothing worked until I tried this,
1. go to desktop 2. right click and select DISPLAY SETTINGS 3. select ADVANCED DISPLAY SETTINGS 4. adjust your refresh rate to 60hz, mine actually reset to 59.940 but my problem ", Can Not Initialize 3D .... was fixed. just a suggestion, hopefully it will help Jerry
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ONEALEX 1.53 / Toyotagt86 v2.2 / CCoM12 DGUI / GWX3 DGUI / NYGM Enhanced "Steel Coffin" v4.1 / WAC 5.2 DGUI |
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#1374 |
Sea Lord
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#1375 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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To simulate attack on a convoy by german submarine. By the way it was in GWX 3.0
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#1376 |
Sea Lord
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Thanks
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#1377 |
Watch
![]() Join Date: Nov 2020
Location: Caribbean Sea
Posts: 21
Downloads: 64
Uploads: 0
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Excuse me Alex but does the Thomsen's Sound Pack work perfectly with your mod? i want to get more U-boat creaks and depth charge sounds. if anyone else is playing with the sound pack let me know how it works with this version of the game
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#1378 | |
Admiral
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#1379 |
Watch
![]() Join Date: Nov 2020
Location: Caribbean Sea
Posts: 21
Downloads: 64
Uploads: 0
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it worked! but it changed my keybinds, added a new language to the interior of the submarine and removed the functionality of raising the radio antenna or putting the uzo on your conning tower etc.. from the left side of the screen shortcuts and a bunch of other stuff. i guess i can tolerate the same depth charge and hull groans for now.
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#1380 | |
Ocean Warrior
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That sound pack does a lot more than add sound files. As you've discovered it also changes your commands, among other things. It will not work with any install as is without changing the shared installs files, unless said install has the exact same command file, etc the mod has..........and the chance of that is slim and none. ![]() If all you want is the creaks and groans, do as I did because I like them too but didn't want all the rest of the mod: Delete everything in the mod but the creaks and groans files (found in the data\sound path of the mod) and the interior.dsd files which control these sounds.(found in the data\interior path of the mod). So your mod when done will have a structure of: Mod folder data \interior < - leave all the files in this folder as is. \sound < - Keep it simple; only the 47 creaks and groans files in this folder. You can also edit your affected files so they work with all the mod files (or vice versa) and then use the entire mod, but if like me all you want is the creaks there really isn't any reason to do that work
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 01-25-22 at 11:32 PM. |
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