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Old 04-29-21, 12:38 PM   #1
ChristopherTarana
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Default Silent Hunter 1 Read Me Files

I'm looking for read me files for any of the Patrol Disks released for Silent Hunter 1!


Christopher Tarana
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Old 04-29-21, 02:11 PM   #2
akula65
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Patrol Disk #1 (Disk No. 2211110-590001)
Quote:
SILENT HUNTER PATROL DISK 1 "READ ME" FILE:
------------------------------------------------------------------------

NOTE: DO NOT LOAD THE VESA DRIVER USING /V IF YOU ALREADY HAVE A VESA DRIVER LOADED IN YOUR VIDEO CARD BIOS. THIS COULD CAUSE SOME PROBLEMS WITH THE CINEMATIC SEQUENCES.

NOTE: DO NOT CREATE A BOOT DISK WITH THE SILENT HUNTER PATROL DISK 1 INSTALL. USE THE BOOT DISK THAT YOU ARE RUNNING SILENT HUNTER VER. 1.0 WITH.

Silent Hunter Patrol Disk 1 is an expansion disk coupled with an upgraded version of Silent Hunter.

Patrol Disk 1 (expansion) will include:
*Fifteen New Historical Scenarios.
*Two New Patrol Zones- Sulu Sea and Malaysia theater.

Version 1.1 will integrate these improvements and address these consumer issues:

TWO SPECIAL MISSIONS- PHOTO RECON, AND LIFE GUARD DUTY.

PHOTO RECON: You will receive photo Recon missions in campaigns via a radio transmission. In addition to the radio message a red "T" icon will appear on the chart screen over the facilities to be photographed. In order to successfully complete a Photo Recon Mission the sub must
move close enough to the target area. A "red" light, located in the TBT or Periscope viewing area will indicate the sub is close enough to take a picture. The "TAB" key is used to take the photograph. The user will know the mission
is accomplished when the "T" icon disappears from the chart screen, which will be accompanied by a voice and text message stating "Mission completed, sir.".
Scoring - Each completed Photo Recon mission is worth 500 points at the 100% realism setting.
NOTE: Photo Recon missions can only be accomplished during daylight hours. It is best to remain completely zoomed out (1x) in order to locate the area that needs to be photographed.

LIFE GUARD DUTY: Like the Photo Recon mission, in campaigns, the user will receive the orders via a radio transmission. As with the Photo Recon mission, a red "T" icon will appear over the port that will be bombed by American aircraft. The user can watch the airstrike in progress while sitting off the coast of the target area. The bomber group will show up on SD radar, and on the chart screen. After the airstrike is finished, blue triangle icons will appear indicating the approximate location of the downed pilots. When the pilots are spotted the user will receive a voice and text message stating "Downed Pilot spotted". As the sub closes within 200 yards of the downed aviator "We're close enough for a rescue, sir!" voice message and text message will inform the user that the pilot can be extracted. At which time the sub must slow down to 5 knots or slower and then hit the "E" key OR the sub can run over the pilot in order to pick him up.
Scoring- each pilot saved is worth 200 points at 100%.
NOTE: Pilots can only last a limited time in the water before being captured or succumbing to the elements. So it is entirely up to you if one of America's valiant sons resides with NEPTUNIS REX in his watery domain or perishes in a prison camp.


SUB VS. SUB:
Sub vs. Sub will be encountered in the campaign as well as single scenarios. There are three types of subs, all of which can be seen in the ship ID book under PATROL CRAFT.
NOTE: In single scenarios if the enemy is elite, the player may find that they are being stalked first. When firing a torpedo at a Sub do not forget to adjust the depth of the torpedo using the TDC.


RADIO LOGBOOK:
The Radio Logbook is accessible from the captains quarters or by hitting Alt-F9. The user will be given a date, a time and a location of Life Guard or Photo Recon missions.

ENHANCED ENEMY AIRCRAFT ATTACKS:
Aircraft with bombs will bomb first and then strafe. At easier realism level settings a plane may not have guns and will simply circle when out of bombs.

SUBMARINE ANTI-AIR ROUTINE:
AA guns are manned from the 1MC menu, and will automatically fire at the nearest air target in range.

DECEPTION OPTION (DEBRIS)
This option, also located on the 1MC (hotkey "M"), allows the user, in an act of desperation, to launch debris out of the sub in order to fool the escorts. This move only has a 30% chance of working with novice enemies, and 10% with veteran, and 2% with elite crews.
NOTE: This only works once and after that serves only to mark your location. Debris is only shown on the chart screen with Realistic charts turned off.

IMPROVED SHIP ID BOOK:
The book now stays open to the page previously displayed. Index tabs have also been included.
*BB - Battleships
*CV - Aircraft Carriers
*CA - Heavy Cruisers
*CL - Light Cruisers
*DD - Destroyers
*DE - Destroyer Escorts
*PC - Patrol Craft (Includes Submarines)
*MR - Merchant Ships

NIGHT TIME LIGHTING:
To add more of a touch of realism we have provided red interior night lighting. Night lighting will automatically come on as night falls, and off as day breaks.
NOTE: You can also toggle the automatic option ON or OFF through the Alt-O option. From the 1MC ("M") you are given the option to turn it ON or OFF at any time of the day.

CREAKING SOUND WHEN DEEP:
As the sub proceeds past the recommended maximum depth the your submarine's hull will start to creak from the enormous pressure.

IMPROVED TIME COMPRESSION:
We have increased the time compression maximum to up o 2048 times. So now you can fly around the Philippine islands in 1941.
NOTE: As in version 1.0 you will experience slow down when the CPU load is too high to run it. The compression rate will be reduced when you are near enemy contacts or have either radar, sonar or visual contact with ships.

NEW REPORT DIALOG IN TACTICAL CHARTS:
Placing the cursor over a ship icon in the tactical chart will produce a report dialog. The dialog should have bearing, speed, range, solution, and identification based on solution. At lower solutions, ships will be unidentified. Placing the cursor over a port on the strategic chart will produce a report dialog. The dialog will have a name, latitude / longitude, occupier, and size information.

IMPROVED CONVOY AI WHEN UNDER ATTACK:
When the sub location is known the convoy will,
a) turn away from the sub (evasive action)
b) some of the convoy members will panic and separate from the convoy.






"Changes in Attitudes, Changes in Latitudes..."

- J. Buffett
Patrol Disk #2 (Disk No. 2211110-590003)
Quote:
SILENT HUNTER V1.2 & SCENARIO EDITOR "READ ME" FILE:
------------------------------------------------------------------------
To upgrade either V1.0, V1.01 or V1.11 of Silent Hunter to V1.2 use the
following procedure:

1. Place the Silent Hunter Patrol disk 2 into your CD drive and type install.
NOTE: Be sure to install Silent Hunter Patrol disk 2 in your Silent Hunter
directory on your hard drive (the default directory is C:\SILENT).

2. Run your new V1.2 of Silent Hunter as before, type SH at the
prompt. To run just the Scenario Editor type SE from the DOS prompt.
NOTE: Run the Scenario Editor from the DOS prompt if you only have
8 megs of memory.

By installing Patrol disk 2 you will also install the features of Version 1.11
which will integrate several improvements to the simulation as listed later in
this text file under CHANGES FROM V1.0 OF SILENT HUNTER.

Patrol Disk 2 features:

*2 New patrol zones, Hong Kong and Vietnam (Indochina).

*Fifteen New Historical Scenarios

*Scenario Editor

*Memory gauge: It is possible to design scenarios using the Silent
Hunter Scenario Editor which are too large to run on a system with
only 8 MB of RAM, particularly if the scenario is designed on a 16
or greater system.

Be aware that if you load a Custom scenario from a source other than
SSI, that it may be too large for some machines. Try loading it into
the Scenario Editor, and use the Memory Gauge tool to check it
against your system capability before you try to run it.

While we have provided the user with the ability to access the Scenario
Editor from within the Silent Hunter program, it is recommended that
scenarios be created by running the SE.EXE program by itself (from the DOS
prompt by typing SE) when creating scenarios. Running the Scenario Editor
from within Silent Hunter should be utilized when you want to make small
changes to a scenario and immediately run the scenario to test your changes.

PATROL DISK COMPATABILITY.

If you purchase Patrol disk 1 and install it over Patrol disk 2
you will have to reinstall Patrol disk 2.

If you own Patrol Disk 2 and not Patrol Disk 1 you will not be able to access
the Patrol Zones or Historical missions from Patrol Disk 1. This includes all
scenarios created with zones: Malaysia and Sulu Sea. In order to access these
patrol zones you will need to purchase Patrol Disk 1. Again, be sure to
reinstall Patrol Disk 2 AFTER you have installed Patrol Disk 1.

MEMORY ISSUES.

IMPORTANT NOTE: For those of you with 8 Megabytes of RAM, when there
*are many ships, contacts, and weapons being fired, in other words
*when things are getting very exciting, some of the sound effects
*may not play to conserve memory. Adding new features to
*Silent Hunter has made us push the very limits of 8 megabytes.
*The features added to Silent Hunter since V1.0 have enhanced the
*simulation but the result is that there are now limitations on
*the functionality and stability of the game when running with only
*8 Megabytes of RAM. It is strongly recommended that if you play
*Silent Hunter with large scenarios that you consider upgrading your
*system to 16 Megabytes of RAM or more.

If you are running at a high time compression and are trying to
steer the sub, fire torpedoes, or zoom in and out you may overwhelm the
engine and cause a slow down or crash. The function of time compression
is to get the sub into contact with enemy ships. Time compression was
NOT made to support regular game play i.e. steering the ship, firing
torpedoes, or zoom in and out.


CHANGES FROM V1.0 OF SILENT HUNTER

NOTE: If you have Patrol Disk 1, or have upgraded to V1.1 or V1.11 then you
will already have the features listed below:

TWO SPECIAL MISSIONS- PHOTO RECON, AND LIFE GUARD DUTY.

PHOTO RECON: You will receive photo Recon missions in campaigns via a
radio transmission. In addition to the radio message a red "T" icon
will appear on the chart screen over the facilities to be photographed.
In order to successfully complete a Photo Recon Mission the sub must
move close enough to the target area. A "red" light, located in the
TBT or Periscope viewing area will indicate the sub is close enough to
take a picture. The "TAB" key is used to take the photograph. The
user will know the mission is accomplished when the "T" icon
disappears from the chart screen, which will be accompanied by a voice
and text message stating "Mission completed, sir." Scoring - Each
completed Photo Recon mission is worth 500 points at the 100%
realism setting. NOTE: Photo Recon missions can only be accomplished
during daylight hours. It is best to remain completely zoomed out (1x)
in order to locate the area that needs to be photographed.

LIFE GUARD DUTY: Like the Photo Recon mission, in campaigns, the user
will receive the orders via a radio transmission. As with the Photo
Recon mission, a red "T" icon will appear over the port that will be
bombed by American aircraft. The user can watch the airstrike in
progress while sitting off the coast of the target area. The bomber
group will show up on SD radar, and on the chart screen. After the
airstrike is finished, blue triangle icons will appear indicating the
approximate location of the downed pilots. When the pilots are
spotted the user will receive a voice and text message stating "Downed
Pilot spotted". As the sub closes within 200 yards of the downed
aviator "We're close enough for a rescue, sir!" voice message and text
message will inform the user that the pilot can be extracted. At which
time the sub must slow down to 5 knots or slower and then hit the "E"
key OR the sub can run over the pilot in order to pick him up.
Scoring- each pilot saved is worth 200 points at 100%. NOTE: Pilots
can only last a limited time in the water before being captured or
succumbing to the elements. So it is entirely up to you if one of
America's valiant sons resides with NEPTUNIS REX in his watery domain
or perishes in a prison camp.


SUB VS. SUB:
Sub vs. Sub will be encountered in the campaign as well as single
scenarios. There are three types of subs, all of which can be seen in
the ship ID book under PATROL CRAFT. NOTE: In single scenarios if the
enemy is elite, the player may find that they are being stalked first.
When firing a torpedo at a Sub do not forget to adjust the depth of the
torpedo using the TDC.

RADIO LOGBOOK:
The Radio Logbook is accessible from the Captain's Quarters or by
hitting Alt-F9. The user will be given a date, a time and a location
of Life Guard or Photo Recon missions.

ENHANCED ENEMY AIRCRAFT ATTACKS:
Aircraft with bombs will bomb first and then strafe. At easier realism
level settings a plane may not have guns and will simply circle when
out of bombs.

SUBMARINE ANTI-AIR ROUTINE:
AA guns are manned from the 1MC menu, and will automatically fire at
the nearest air target in range.

DECEPTION OPTION (DEBRIS)
This option, also located on the 1MC (hotkey "M"), allows the user, in
an act of desperation, to launch debris out of the sub in order to fool
the escorts. This move only has a 30% chance of working with novice
enemies, and 10% with veteran, and 2% with elite crews. NOTE: This
only works once and after that serves only to mark your location.
Debris is only shown on the chart screen with Realistic charts turned
off.

IMPROVED SHIP ID BOOK:
The book now stays open to the page previously displayed. Index tabs
have also been included.
*BB - Battleships
*CV - Aircraft Carriers
*CA - Heavy Cruisers
*CL - Light Cruisers
*DD - Destroyers
*DE - Destroyer Escorts
*PC - Patrol Craft (Includes Submarines)
*MR - Merchant Ships

NIGHT TIME LIGHTING:
To add more of a touch of realism we have provided red interior night
lighting. Night lighting will automatically come on as night falls,
and off as day breaks. NOTE: You can also toggle the automatic option
ON or OFF through the Alt-O option. From the 1MC ("M") you are given
the option to turn it ON or OFF at any time of the day.

CREAKING SOUND WHEN DEEP:
As the sub proceeds past the recommended maximum depth the your
submarine's hull will start to creak from the enormous pressure.

IMPROVED TIME COMPRESSION:
We have increased the time compression maximum to up o 2048 times.
So now you can fly around the Philippine islands in 1941. NOTE: As
in version 1.0 you will experience slow down when the CPU load is too
high to run it. The compression rate will be reduced when you are
near enemy contacts or have either radar, sonar or visual contact with
ships.

NEW REPORT DIALOG IN TACTICAL CHARTS:
Placing the cursor over a ship icon in the tactical chart will produce
a report dialog. The dialog should have bearing, speed, range,
solution, and identification based on solution. At lower solutions,
ships will be unidentified. Placing the cursor over a port on the
strategic chart will produce a report dialog. The dialog will have a
name, latitude / longitude, occupier, and size information.

IMPROVED CONVOY AI WHEN UNDER ATTACK:
When the sub location is known the convoy will,
a) turn away from the sub (evasive action)
b) some of the convoy members will panic and separate from the convoy.


Bugs Addressed in V1.01, V1.1 and/or V1.11:

Ships disappearing on photo recon mission fixed

Game crash during Photo Recon mission (Tab-Key crash)

Ships riding low or floating has been fixed

Destroyers not firing when they have run aground fixed

Number of sonar contact reports repeating has been reduced

Phantom ships appearing has been eliminated.

Excessive use of compressed air has been fixed.

Display problems in the chart screen have been reduced.

Erratic torpedo runs. (Note: Sometimes torps will still
detonate without a message).

Patrol craft behavior in port not firing on sub.
(Note: There is still erratic behavior by ships in harbor
from time to time. Ships that are anchored will not react.)

Multiple crash bugs have been eliminated.

Hot Key problems fixed. While viewing ID Book at periscope
screen the "T" key takes you to the torpedo controls and the
"N" key brings up the navigation controls.
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Old 04-29-21, 03:51 PM   #3
ChristopherTarana
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Join Date: Feb 2013
Posts: 277
Downloads: 190
Uploads: 0
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Excellent! I saved it both ways!
Christopher Tarana
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