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Old 07-25-11, 04:23 AM   #46
Adriatico
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Great work Kaptain zur sea...



We finally got wet sub hull...
This mod must be included in every future mega mod.
( ...or at least integrated in MagnumOpus and Stoian's Pich&Roll)

If there are any other versions of wet hull... keep us informed.
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Old 07-25-11, 10:17 AM   #47
kapitan_zur_see
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Quote:
Originally Posted by tonschk View Post
Thank you very much for your help , I think the metal surface of the U-Boat with a wet or gloss/shiny effect give a much more " alive " inmersion feeling , do you think is possible for you in the future to release a optional version of this wet hull Mod with the whole exterior surface of the U-boat showing a permanent gloss/shiny effect ?, I just used the word permanent because I understand that can be difficult to connect this wet effect sincronised with the weather and other atmospheric conditions, thank you again
Sometimes, wishes come true
Done the optional entire sub wetness. Go and check first post. The revised shader I've done seems to be stable whereas it used to cause lots of flickering and transparency troubles on the conning tower on initial testing. I've left the deck gun for now, as it makes it appearing a bit too "plastic looking" in my opinion.





Now you'll notice (for either option), that there's a tremendous quality difference between the effect on stock vanilla textures and the effect on nozaurio's 7c skin (as seen on pics). So I'll either have to try and convince Nozaurio to extend is superb work (especially on bump maps, which are of key importance for this mod whereas this particularly dedicated and detailed work of him was previously unnoticed with stock lightning w/o wetness) to other types of 7 uboat. Or do that myself... Because it really improves things a lot!
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Old 07-25-11, 12:26 PM   #48
Störtebeker
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Looking great!
But JSGME is showing a conflict with the "U-Boat Historical Specifications Mod for
TDW Mods 1.7". Are the two compatible? If they are, in which order should they be activated?
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Old 07-25-11, 12:49 PM   #49
Stormfly
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...do i need a new "special version" for my sim file or can i go ahead as before ?
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Old 07-25-11, 01:20 PM   #50
kapitan_zur_see
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Quote:
Originally Posted by Störtebeker View Post
Looking great!
But JSGME is showing a conflict with the "U-Boat Historical Specifications Mod for
TDW Mods 1.7". Are the two compatible? If they are, in which order should they be activated?
Go ahead, install after, since I used almost latest TDW Uis, TDW Irai and Magnum opus when designing the mod, I believe those historical specs were already inside (at least it has to be in magnum opus). You shouldn't feel any differences.

Quote:
Originally Posted by Stormfly View Post
...do i need a new "special version" for my sim file or can i go ahead as before ?
Wait for the special version indeed, I should PM it to you pretty soon
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Old 07-25-11, 03:31 PM   #51
DerMo
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Can i use your mod without having TDW UI and Magnus Opus?
I only have IRAI 030.

EDIT:
AAAARRRGGG, just seen your first post..
Echt zu schade!!Na ja..
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Old 07-25-11, 03:32 PM   #52
Adriatico
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Best wishes for your work and research...



It's getting really wet here...
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Old 07-25-11, 03:35 PM   #53
Magic1111
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Hi KZS !

I want to have the new version from post #1 too (with Conning tower and deck) , can you please update my "Special" Version too (.sim Files) ?

Many thx in advance,

Magic
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Old 07-25-11, 03:52 PM   #54
vlad29
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Quote:
Originally Posted by kapitan_zur_see View Post
It means to install last, after All these mods, bot before or you'll see nothing
Thanks, fellow! Ufter remixing my mod-soup I can see the results of Your work - in motion wet metal parts periodically shining but at very sharp angles when looking on U-boat towards the sun. And that looks rather good and very realistic then the constant sun reflection from metal I've beeing expecting from the mod (in acc. with screenshots). At least the U-boat is not polished like a "Dreamliner" or "Eclipse", isn't it? So the effect is very natural, thank You for this mod
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Old 07-25-11, 10:13 PM   #55
tonschk
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Quote:
Originally Posted by kapitan_zur_see View Post
Sometimes, wishes come true
Done the optional entire sub wetness. Go and check first post. The revised shader I've done seems to be stable whereas it used to cause lots of flickering and transparency troubles on the conning tower on initial testing. I've left the deck gun for now, as it makes it appearing a bit too "plastic looking" in my opinion.
Thank you very much , I will download right now
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Old 07-26-11, 05:18 AM   #56
kapitan_zur_see
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Quote:
Originally Posted by Magic1111 View Post
Hi KZS !

I want to have the new version from post #1 too (with Conning tower and deck) , can you please update my "Special" Version too (.sim Files) ?

Many thx in advance,

Magic
Done, Magic1111
Have a look at the end of first post
have fun
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Old 07-26-11, 05:26 AM   #57
THE_MASK
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That is one cool mod
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Old 07-26-11, 06:13 AM   #58
kapitan_zur_see
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thanks sober!

couple of pics I took while playing:







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Old 07-26-11, 06:44 AM   #59
Magic1111
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Quote:
Originally Posted by kapitan_zur_see View Post
Done, Magic1111
Have a look at the end of first post
have fun
Wonderful, many thanks !!!!

Best regards,
Magic
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Old 07-26-11, 08:31 AM   #60
0rpheus
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Congrats on getting the conning tower working! Downloaded and installed and it looks awesome - great work and thanks KSZ
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