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Old 03-05-06, 08:05 PM   #1
Dust
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Default Global Conflict Blue (GCB) 0.8.2 released

http://www.gcblue.com/v-web/bulletin....php?p=543#543
Quote:
I just posted a new version at

http://www.gcblue.com/files/install_gcb_082dev.exe

This version might fix some of the graphics glitches seen in 0.8.1. This version also has some 3D shader experimentation which can be toggled on/off in the options screen.
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Old 03-10-06, 09:26 AM   #2
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http://www.gcblue.com/files/install_..._20060306b.exe

with some fixes
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Old 03-10-06, 08:54 PM   #3
FERdeBOER
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Great game!!

Keep up the good work, seems that when finished will not have to envy nothing to Harpoon and/or Fleet Command

Two questions:

- Will the game have offline single missions and camapigns, or you will focus on multiplayer?

- Are you planning to make a Linux version?

Thanks
__________________
Hay dos tipos de buques: los submarinos... y los blancos.
There are two types of ships: the subs... and the targets.
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Old 03-11-06, 12:35 AM   #4
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according to http://www.gcblue.com/v-web/bulletin...opic.php?t=109 Simulation enhancements and Missions and database content have the priority at the moment.

you can do both, every mission you can play on any side, single player and multiplayer.

yes, linux version is planned.

of course people are always welcome.

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Old 03-11-06, 03:18 PM   #5
Mike 'Red Ocktober' Hense
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this is really coming along verrrrrry nicely... great stuff D, and all the other contributors

you're almost there... it looks about 80% now...

--Mike
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Old 03-11-06, 03:26 PM   #6
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How sophisticated is the sonar model right now ?

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Old 03-11-06, 08:40 PM   #7
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Quote:
Originally Posted by Deamon
How sophisticated is the sonar model right now ?

Deamon
It's very simple in the release version--e.g propagation uses spherical spreading with no sound velocity profile. There is some code that hasn't been integrated yet for transmission loss calculations with varying SVP using ray tracing. Hopefully that will be merged in soon.

ps: i hope your project runs fine.
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Old 03-11-06, 10:30 PM   #8
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Quote:
Originally Posted by Dust
It's very simple in the release version--e.g propagation uses spherical spreading with no sound velocity profile. There is some code that hasn't been integrated yet for transmission loss calculations with varying SVP using ray tracing. Hopefully that will be merged in soon.
Ray tracing ? :hmm:

This sounds cool. How is this supposed to work ?

Quote:
ps: i hope your project runs fine.
Kinda.

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Old 03-11-06, 11:30 PM   #9
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basically approximate sound at point A with a number of rays, trace the rays with snell's law, and estimate ray density at point B to get transmission loss

good reference is Urick "Principles of Underwater Sound"

a nice overview i just found Fundamentals of Naval Weapons Systems
http://www.fas.org/man/dod-101/navy/docs/fun/index.html
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Old 03-12-06, 08:53 AM   #10
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Quote:
Originally Posted by Dust
basically approximate sound at point A with a number of rays, trace the rays with snell's law, and estimate ray density at point B to get transmission loss
Is this from that book you have mentioned ?

How do this snell law work ?

Quote:
good reference is Urick "Principles of Underwater Sound"
Great. Do you have this book ?

Quote:
a nice overview i just found Fundamentals of Naval Weapons Systems
http://www.fas.org/man/dod-101/navy/docs/fun/index.html
That was actualy oneof my main sources, but it's rather basic. I need a comprehensive source that treats all relevant aspects in depth.
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Old 03-12-06, 09:30 AM   #11
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Quote:
Originally Posted by Deamon
Quote:
Originally Posted by Dust
basically approximate sound at point A with a number of rays, trace the rays with snell's law, and estimate ray density at point B to get transmission loss
Is this from that book you have mentioned ?

How do this snell law work ?

Quote:
good reference is Urick "Principles of Underwater Sound"
Great. Do you have this book ?
i have the infos from dewitt, he is the project leader of gcb. maybe you want to get into direct contact with him. http://www.gcblue.com/v-web/bulletin...iewprofile&u=2

i just asked him if he has the book.

Quote:
Originally Posted by Deamon
Quote:
a nice overview i just found Fundamentals of Naval Weapons Systems
http://www.fas.org/man/dod-101/navy/docs/fun/index.html
That was actualy oneof my main sources, but it's rather basic. I need a comprehensive source that treats all relevant aspects in depth.
Deamon
http://www.mbari.org/data/mbsystem/index.html
Quote:
Introduction

MB-System is an open source software package for the processing and display of bathymetry and backscatter imagery data derived from multibeam, interferometry, and sidescan sonars. The source code for MB-System is freely available (for free) by anonymous ftp (including "point and click" access through these web pages). A complete description is provided in web pages accessed through links below.

MB-System was originally developed at the Lamont-Doherty Earth Observatory of Columbia University (L-DEO) and is now a collaborative effort between the Monterey Bay Aquarium Research Institute (MBARI) and L-DEO. The National Science Foundation has provided the primary support for MB-System development since 1993. The Packard Foundation has provided significant support through MBARI since 1998. Additional support has derived from SeaBeam Instruments (1994-1997), NOAA (2002-2004), and others.
maybe one of the best pages about sonar.
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Old 03-12-06, 09:37 AM   #12
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http://www.amazon.com/gp/product/093...lance&n=283155

Quote:
Principles of Underwater Sound (Hardcover)
by Robert J. Urick "Of all the forms of radiation known, sound travels through the sea the best..." (more)
SIPs: explosive sound signals, sonar parameters, nondirectional projector, nondirectional hydrophone, hydrophone terminals (more)
CAPs: World War, New York, Sea Water, United States, North Atlantic (more)
List Price: $63.00
Price: $63.00 & this item ships for FREE with Super Saver Shipping. Details
Availability: Usually ships within 24 hours. Ships from and sold by Amazon.com.
Want it delivered Tuesday, March 14? See details
4 used & new available from $61.00
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Old 03-12-06, 10:45 AM   #13
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Quote:
Originally Posted by Dust
i have the infos from dewitt, he is the project leader of gcb. maybe you want to get into direct contact with him. http://www.gcblue.com/v-web/bulletin...iewprofile&u=2

i just asked him if he has the book.
I guess you have a better connection to him. Do you think you could arrange the index of this book from him ?

I look also in a few other books but since they are all so expensive i would like to avoid to buy books that overlap to much.

Quote:
Originally Posted by Deamon
http://www.mbari.org/data/mbsystem/index.html
maybe one of the best pages about sonar.
:hmm: The only usefull information that i found was in the mb cook book.

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Old 04-02-06, 07:28 PM   #14
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http://www.gcblue.com/v-web/bulletin....php?p=562#562

Quote:
Version with database viewer. Click the database button on the start screen or type 'i' when in game for a smaller popup window version:

http://www.gcblue.com/files/install_...v_20060402.exe
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Old 04-22-06, 08:42 PM   #15
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Latest build is at

http://www.gcblue.com/files/install_...v_20060422.exe

- Added lat/lon lines back
- Changed zoom behavior to use hooked unit as center of zoom
- Added a feature to hit 'r' to bring up a range circle centered on the hooked unit/track.
- Added "Airfield stores" to Hermes to experiment with
- SetUnitLauncherItem should now work with aircraft within airfield and carrier objects

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