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Old 09-21-2019, 05:07 PM   #16
GSmith63
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Does the 'Tomahawk Chop' still work well? I upped the anti-missile defenses of many escorts based on their SAMs as well as CIWS, so you might need to fire greater numbers of TASMs and/or Harpoons to achieve the same number of hits.
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Old 09-22-2019, 02:32 AM   #17
MrMojok69
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It definitely doesn't work as well in your mod. They shoot down a lot more of the TASMs.
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Old 11-25-2019, 10:27 PM   #18
vonCrandall
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Having an issue where I get a mission to use TLAMs on a port. I get out there but there is no area designated as a launch area on the map and whenever I have a contact, if I shoot the TLAMS (sometimes from as close as a few KM away) it doesn't say anything in the 'pause screen' about having shot 1/8 or 8/8 missiles.


What am I missing?
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Old 11-26-2019, 09:31 PM   #19
Overkill
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Awesome work, sir! Any plans on a 2000's campaign for the North Sea?
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Old 12-20-2019, 08:32 PM   #20
GSmith63
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Quote:
Originally Posted by Overkill View Post
Awesome work, sir! Any plans on a 2000's campaign for the North Sea?

Not at this time, although there are a fair number of North Sea missions in this campaign.
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Old 12-20-2019, 08:34 PM   #21
GSmith63
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Default Campaign Update

The North Atlantic 1990 Realism Campaign has been updated, just in time for the holidays! It can be downloaded here:

https://drive.google.com/open?id=1CL...RUs-sRfI4QB_Q1

Change Log:

*Fixed a crash error in one Land Attack mission.

*Added four new missions, including one that can be deceptively difficult. The campaign now has 68 unique missions, more than double the number of missions in the stock North Atlantic campaign.

*Added the possibility of intelligence failures during missions.

*Added an increased chance of more enemy submarines per mission, and more advanced submarines in general, especially early in the war. (player request)

*Made minor changes to surface ship task force structure.

*Made campaign map patrol zones a little darker. (player request)
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Old 12-22-2019, 11:42 AM   #22
Exocet25fr
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Default Blue squares in damage panel

Thanks a lot for this update !

Like in the old version, I found blue squares in the damage panel for los angeles 1 and los angeles flt2. Because there are 2 errors in:

hud\damage_control

usn_ssn_los_angeles_flt2_1900_mask.png > replace 1900 by 1990
usn_ssn_los_angeles_mask_1990.png > replace by 1990_mask.png

It's all !
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Old 12-24-2019, 06:48 PM   #23
GSmith63
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Thanks Exocet - I'll have a look!
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Old 12-31-2019, 08:36 AM   #24
BeerBaron2
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GSmith53 - could you please send me an email to webgroups dot 1 at eightgold dot com. I'd like to ask a question and, if you're interested share some information with you.


Thank you, David
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Old 01-02-2020, 09:24 PM   #25
GSmith63
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Updated the Realism Campaign mod to fix a problem with the 688 Flight 1 and 2 damage control screens - Thanks Exocet25fr!!


The campaign can be downloaded here.



https://drive.google.com/open?id=1CL...RUs-sRfI4QB_Q1
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Old 01-09-2020, 05:47 AM   #26
BeerBaron2
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GSmith53, you have changed the accel and decel parameters (and perhaps others such as turn rate, etc) based upon hp/tonne (I presume) and type of engine

Could you elaborate further? Do you have a specific formula or rule of thumb? I would like to expand the idea to other vessels.

Thank you, BB
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