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Old 02-26-2019, 09:15 AM   #1
AzureSkies
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Default Blue Water Official Suggestions Thread

If you haven't seen the announcement thread yet, please take a quick look here.

Also keep in mind the development diary.

But with that out of the way...



Welcome to the Blue Water official suggestions thread!

To call the development team here small is an understatement, and many of the features have yet to be fully committed to.

As of the moment, we have for our game's core:

1. Realistic weapons and ranges
2. An adjustable "world scale" slider that modifies the range of all weapons and sensors
3. Time Compression
4. Skirmish and multiplayer modes
Etc.

It's impossible to list every little feature of a game, and maybe it's hard to come up with specific feature suggestions on something you've never played, but people have had a lot of years to come up with "what I'do differently about [similar game here]", and I'd appreciate feedback.

The project is for you, after all. So what have you always wanted to see in a realistic naval sim in the genre of Jane's Fleet Command or Battlestations: Midway? (leaning more towards realism)

Last edited by AzureSkies; 05-23-2019 at 08:43 PM.
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Old 03-03-2019, 01:54 AM   #2
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Sweet, first in.
Something during the Cuban Missle Crisis would be cool.


See October Fury.


https://www.amazon.com/October-Fury-.../dp/0471468843


Or maybe something along these lines, the USS Scorpion goes hot.
https://www.amazon.com/Scorpion-Down...s=books&sr=1-1
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Old 03-03-2019, 03:29 AM   #3
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Quote:
Originally Posted by AzureSkies View Post
3. Time Compression
One of the severe shortcomings for Harpoon multi-player was the Time Compression. Any player could request 1:1 time or pause in order to issue orders. This was fine but, too often, some players forgot to increase time compression speed and most battles just crawled along at 1:1 unnecessarily.

There was no way to know who had requested 1:1 or which player(s) wanted to increase the speed. I think that some way to:

1) tell a player that he is the slowest and
2) what speed the other players are requesting

would be very useful.
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Old 03-05-2019, 12:28 AM   #4
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Quote:
Originally Posted by nikimcbee View Post
Sweet, first in.
Something during the Cuban Missle Crisis would be cool.


See October Fury.


https://www.amazon.com/October-Fury-.../dp/0471468843


Or maybe something along these lines, the USS Scorpion goes hot.
https://www.amazon.com/Scorpion-Down...s=books&sr=1-1
Replied in the main thread.

Quote:
Originally Posted by Herman View Post
One of the severe shortcomings for Harpoon multi-player was the Time Compression. Any player could request 1:1 time or pause in order to issue orders. This was fine but, too often, some players forgot to increase time compression speed and most battles just crawled along at 1:1 unnecessarily.

There was no way to know who had requested 1:1 or which player(s) wanted to increase the speed. I think that some way to:

1) tell a player that he is the slowest and
2) what speed the other players are requesting

would be very useful.
A great suggestion! I'll be sure to keep this in mind when it comes time for implementation.
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Old 03-19-2019, 06:22 PM   #5
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You says : "you will take command of NATO and Soviet battlegroups, airbases, submarines and land installations"

NATO, all nations ? All naval/air units ?
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Old 03-26-2019, 08:01 AM   #6
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COOP Multiplayer would be good against AI or against other Humies.

Also hope the Australian Navy is there along with New Zealand, since we operated the same class of ships for the most part.


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Old 05-23-2019, 01:12 AM   #7
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Quote:
Originally Posted by Medley1991 View Post
You says : "you will take command of NATO and Soviet battlegroups, airbases, submarines and land installations"

NATO, all nations ? All naval/air units ?
The Invincible-class carrier was a very surprisingly even match for a Kiev-class...

Quote:
Originally Posted by Terminus View Post
COOP Multiplayer would be good against AI or against other Humies.

Also hope the Australian Navy is there along with New Zealand, since we operated the same class of ships for the most part.


Terminus
Noted. Thanks for the feedback!
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Old 05-24-2019, 02:40 AM   #8
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Will this game feature some kind of mission editor, database editor like jane fleet command so player might later add more units, create custom scenario ?
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Old 05-24-2019, 04:52 AM   #9
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Old 07-05-2019, 07:22 AM   #10
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Little question, french navy is planned ? With Aéronavale ? Nice to see Crusader and Super Etendard in game.
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Old 07-05-2019, 07:03 PM   #11
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Quote:
Originally Posted by Tnih_n View Post
Will this game feature some kind of mission editor, database editor like jane fleet command so player might later add more units, create custom scenario ?
I've always loved mission editors and modding tools, myself, but those are quite involved and getting the core game made is the first priority - but these are definitely things I'd like to add at some point, time and resources permitting, once the core game is complete.

An added advantage to making the data system moddable is it makes it easier to add new units, though it's more work upfront. Though there is effort being made to make things modular for this so it's easier to implement moddability later.

Quote:
Originally Posted by Medley1991 View Post
Little question, french navy is planned ? With Aéronavale ? Nice to see Crusader and Super Etendard in game.
I'll look into it. I can think of a place they could fit in with current plans.
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Old 07-07-2019, 01:34 AM   #12
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Originally Posted by AzureSkies View Post
I've always loved mission editors and modding tools, myself, but those are quite involved and getting the core game made is the first priority - but these are definitely things I'd like to add at some point, time and resources permitting, once the core game is complete.

An added advantage to making the data system moddable is it makes it easier to add new units, though it's more work upfront. Though there is effort being made to make things modular for this so it's easier to implement moddability later.
Learn the hard won lessons taught from other games. Harpoon is still going after 25 years because of features like the open database.

Cold Waters learned it. It was only a matter of weeks after CW launched before a user had already modified the database to include new platforms. The sooner functional mod tools are released, the sooner the users can help you create content. IMO, it is an exponential return on the time and effort invested in proper mod tools.
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