SUBSIM Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop > SH4 Knights of the Sea Depths II: Adversaries
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-29-2018, 05:17 PM   #1
Niume
Ace of the Deep
 
Join Date: Sep 2015
Location: Lithuania
Posts: 1,190
Downloads: 353
Uploads: 0


Default Suggestions

Hi everyone I created this thread so we could suggest our ideas to developers.
Mines sugestions
A bit less blue water more green colour.
Way too many Neutral convoys
Waves are too big,In my opinion and ships sink in bad weather.
__________________
Niume is offline   Reply With Quote
Old 06-29-2018, 10:36 PM   #2
J0313
Seasoned Skipper
 
Join Date: Nov 2010
Location: Texas
Posts: 728
Downloads: 1320
Uploads: 0
Default

Skins for the boats. I may even take a crack at that myself.
J0313 is offline   Reply With Quote
Old 08-04-2018, 08:05 PM   #3
Niedowidek
Bosun
 
Niedowidek's Avatar
 
Join Date: Jul 2014
Location: Warsaw, Poland
Posts: 61
Downloads: 115
Uploads: 0
Default

I don't see navigation patterns for getting through Kiel canal (you know, Kiel In / Kiel Out). Is it possible to add them? It would be very convenient for all Uboat type II commanders starting in 1939.


Also, I'm a big fan of Hitman's GUI, the one with range and speed chart (not Hitman Optics) http://www.subsim.com/radioroom/show...UI+FOR+GWX+3.0
Maybe it could be added too?



__________________
SH3, GWX 3.0 or NYGM, h.sie/Stiebler hardcoded fixes, patchSH3r, Hitman's GUI, Hide My Sub, Evan82's Uniforms II
SH4 TMO
Niedowidek is offline   Reply With Quote
Old 08-05-2018, 06:15 AM   #4
Niedowidek
Bosun
 
Niedowidek's Avatar
 
Join Date: Jul 2014
Location: Warsaw, Poland
Posts: 61
Downloads: 115
Uploads: 0
Default

A propos Kiel canal: I think it would be pretty hard (or rather long) to pass through it without hardcoded “Minimum TC Mod” fix made for SH3. How did you do it before this fix? I suppose it's impossible to implement in SH4.


That said I think that KSD II looks great. Quite a GUI for periscope/UZO you have, too Thank you for your work.
__________________
SH3, GWX 3.0 or NYGM, h.sie/Stiebler hardcoded fixes, patchSH3r, Hitman's GUI, Hide My Sub, Evan82's Uniforms II
SH4 TMO

Last edited by Niedowidek; 08-05-2018 at 01:11 PM.
Niedowidek is offline   Reply With Quote
Old 10-02-2018, 12:21 AM   #5
shadow_wxh
Swabbie
 
Join Date: Mar 2017
Posts: 7
Downloads: 71
Uploads: 0
Default

All the Slient Hunter series needs some core level code fix/improvement to make the game playable not simple skin job not just KSD-II.

First of all the game graphics looks superb best of all but its still too buggy to play smoothly

There are couple of things I can think of

1 The sub should be able to navigate automaticly like in/out kiel in/out mission zone,return to base(if you have a navigation officer onboard that is what they do right)

2 If you sub is out of fuel can't you call a airdrop or friendly sub to resupply you?(there is fuelling mission for you to supply other subs why can't be the other way around)

3 fix enemy ship sunk by bad weather and spawn in funny posture.

4 fix enemy ship magically detect you (in dark night,1000 meter away,submerged,no asdic)

5 fix sudden death in time compression either by enemy attack or collision

6 its a nuisance to flip page after page in the ship recongnition mannual to match the ship you looking at.Some better searching and indexing method needs to be implemented.

7 the RAOB and Attack Disk needs to be smoother. Right now they only turn in one direction and the click zone are too narrow and too close to each other often you turn the wrong disk.They also cant swap each other and sometime stuck there block the view.

8 the game need better camera interface. With all the beautiful ship moddle and explosion effect you are stuck in a metal tube and look through a peek hole.The current event camera is far from enough to catch all the sences.Maybe adding a second screen?

Hmm ... There seems still quite a lot of work to do,so keepup boys
shadow_wxh is offline   Reply With Quote
Old 10-07-2018, 11:58 AM   #6
J0313
Seasoned Skipper
 
Join Date: Nov 2010
Location: Texas
Posts: 728
Downloads: 1320
Uploads: 0
Default

All of this has been hashed over all ready long before you ever joined Subism. Thanks for pointing out the obvious.
J0313 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:17 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright © 1995- 2020 Subsim