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Old 11-15-19, 08:37 PM   #331
Usurpator
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Quote:
Originally Posted by Lost At Sea View Post
Thx for the update, can't wait !

Any chance for a WIP preview pic to help us all wait? Maybe a chunk of landmass, a distant shore or a map top view screen-cap?

Cheers,
Lost
There is a bit more work to be done first, but I'll make sure to make a post here when the time comes
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Old 11-17-19, 11:08 AM   #332
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Default Good job!

Quote:
Originally Posted by Usurpator View Post
There is a bit more work to be done first, but I'll make sure to make a post here when the time comes
VERY GOOD NEWS! Keep up the good work!
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Old 11-18-19, 03:23 AM   #333
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Originally Posted by Onkel Neal View Post
Now I run to the store to buy Wolfpack!
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Old 11-18-19, 11:55 AM   #334
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Default Wolfpack

Here he is in my library
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Old 11-20-19, 02:56 PM   #335
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Oh.. my... GOD... Can one have a Submarine orgasm? Apperently so....

Two questions:

1. Save game? I would be nice if Capitain can save a game in a situation when he's not detected and follows a Convoy

2. CampaignCampaignCampaign.......

My best regards. Thank you guys I do appreciate your work.

PS... A hydrophone is AMAZING, depth control WOW... I take a week holiday to play all the time 24h patrol with my son and one of my friends.

Thank you!!!!
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Old 11-20-19, 06:51 PM   #336
derstosstrupp
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Quote:
Originally Posted by Kermit the Frog View Post
Oh.. my... GOD... Can one have a Submarine orgasm? Apperently so....

Two questions:

1. Save game? I would be nice if Capitain can save a game in a situation when he's not detected and follows a Convoy

2. CampaignCampaignCampaign.......

My best regards. Thank you guys I do appreciate your work.

PS... A hydrophone is AMAZING, depth control WOW... I take a week holiday to play all the time 24h patrol with my son and one of my friends.

Thank you!!!!
Come join Wolfpack BdU Campaign! We try to provide the campaign element - crews go out on patrol, skippers train crews for benefits, get medals, promotions, all the stuff you would see in any other sims with career modes.

We use a modded version of the game, we use enigma, hell we even have crews learning celestial navigation! For each, at their own pace. Check us out!

https://www.subsim.com/radioroom/forumdisplay.php?f=297
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Last edited by derstosstrupp; 11-20-19 at 07:25 PM.
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Old 11-21-19, 12:08 PM   #337
Noobicum4Ever
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I bought the game a few minutes ago. I am very happy to be part of this amazing community.

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Old 11-22-19, 02:48 PM   #338
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Default Weekly update

Hello everyone!
We are still working on terrain generation and we're making progress.
This is an early rendition of a section of the Scapa flow map.

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Old 11-23-19, 02:33 AM   #339
heisig1958
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: Kaleun_Applaud:
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Old 11-29-19, 04:30 PM   #340
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Default Weekly update

Hello everyone!

This week we've focused less on the map
and more on the actual terrain.
This is a work-in-progress screenshot of a
small section of the Scapa flow level.

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Old 11-30-19, 07:23 PM   #341
VonHoffman
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Is it possible to sail around the world, or are there hard limits to the map?
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Old 11-30-19, 08:52 PM   #342
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In the current state I calculated you can run 9 hours at top speed of 18 knots between either edges of the spawn region. So 300km square. Obviously we will have to see what they make of the Scapa Flow region.
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Old 12-02-19, 10:33 AM   #343
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Quote:
Originally Posted by VonHoffman View Post
Is it possible to sail around the world, or are there hard limits to the map?
So the answer on your question is no, it is not possible.
Wolfpack offers only missions on special designed map area.

BTW. I'm suppose that this is a reason why Wolfpack cannot support the curve of globe.

So this picture like this will be not possible:
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Old 12-06-19, 03:21 PM   #344
Onkel Neal
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Sail around the world? Has anyone ever done that in a submarine sim in real time?
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Old 12-06-19, 04:14 PM   #345
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Default Weekly update

Hello everyone! This week we've made some further progress generating terrain.

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