SUBSIM Radio Room Forums

SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Sub/Naval & General Games Discussion > Jutland
Forget password? Reset here

Get ready for a whole new level of realism!
Thread Tools Display Modes
Old 11-11-19, 05:59 PM   #1
Join Date: Feb 2005
Location: Australia
Posts: 68
Downloads: 27
Uploads: 0
Default Twitches from the corpse?

After months or years of quiet, SES seems to be stirring. They put some posts on their Facebook page, started responding to comments and support requests and relaunched web pages and a forum.

I posted on the forum and tech support actually helped me to change my product registration email and get a new password.

I will try to redownload and play Jutland and Distant Guns tonight, but for those hoping to get their games working again, there might be light at the end of the tunnel. Go here:

smithcorp is offline   Reply With Quote
Old 12-08-19, 01:46 PM   #2
Join Date: Feb 2013
Posts: 5
Downloads: 45
Uploads: 0

I managed to get both Jutand & Distant Guns up and running but only just.

Some things to note - I cannot get either game running if I use the desktop shortcuts or by running from the .exe in the folders. They MUST be launched via the Stormpowered client - i.e. right-click menu from the games list.

For anyone having trouble you must give Stormpowered time to breathe (so to speak). I'm sure it's just a case of it not being too friendly with modern systems but when you launch, say, Jutland, it will appear to do nothing for maybe 20 seconds or so - leaving you to suspect it's crashed. But it will eventually fire up. This is also the case for the automatic update to that Jutland attempts on first launch after installation.

TLDR - Just leave it alone chances are it will fire up when ready.

I'm playing Distant Guns right now - once you turn of all the 'arcadey' triangles and damage meters cluttering up the screen and adjust the ocean/environment graphics setting to something a bit less garish it can look very nice.

But we really need to get this game over to GOG or similar - they'll sell a ton more copies than while it's currently on life support & saddled with Stormpowered.

Lixma is offline   Reply With Quote
Old 06-04-20, 01:14 PM   #3
Join Date: Mar 2019
Location: Vancouver Island
Posts: 323
Downloads: 121
Uploads: 0


If this constitutes necro-posting, apologies in advance.

Long time customer and StormPowered hater I recently fired up Jutland and DG again and after tweaking some of the settings have it running quite well. This in Win-7 using Win-ME/2000 emulation and running as administrator. I also added LAA to the game executables, which "seems" to have helped during large actions.

The games will always have problems; the decision to use trajectory modelling for the gunnery simulation was ill-conceived and poorly executed and I say this as a former instructor of artillery ballistics and not a player. One result is a gunnery model that provide results mostly unrepresentative of either the games' eras. The less said about the difficult to master GUI the better.

The campaigns are fatally flawed in part at least due to the tendency to teleport forces back to their starting points after an action where one side successfully breaks contact.

All that said, if you can master the GUI, the battle games can still give a couple of hours of naval entertainment. After a re-read of Geoffrey Bennett's biased but still eminently readable Coronel and The Falklands and one too many lagers I took the plunge and ordered the Jutland Map Pack-1, which covers those battles.

This was on Sunday, and sure enough the StormPowered store took my money but refused to activate the DLC. I opened a support ticket and went to bed resolving to contact my credit card provider the following day to get a refund. Much to my surprise first thing on Monday AM, there was a polite reply to the ticket and assistance offered.

Given that there was more than a little snark in the text of my original ticket, there was none of the hostility that were features of the Jim Rose era present and by Monday PM local, all was running as it was intended to run. The speed of response and assistance was altogether unexpected and provided a pleasant shock.

So it may be that Jutland and DG are under a new management, which at least appears to care about their customers. Given the dismal relations that existed between the sellers and the buyers in the past, this cannot be a bad development.

While I usually get my naval warfare fix from Steam and Iron, this latest tinkering with Koger's games has proven to be fun. Still hate StormPowered on principle though...

Randomizer is offline   Reply With Quote
Old 07-29-20, 03:58 AM   #4
Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 267
Uploads: 0

Hmmm seems like their new forums & customer support are working - there's almost no posts there and only about 70 members have re-registered so far - but people are getting help getting the software running again. I can only assume DG and Jutland have carried on selling slowly over the years as Stormpowered and SES still exist.

I must have been one of the lucky few for whom Stormpowered (as much as I resent a mandatory software distribution client for playing a single game) never caused a significant problem, I 've been able to install pro versions all map packs etc.. on every system I owned since 2010, from Vista through win7 to win10, with little to no issue. Never had to open a support ticket. Anyway, the graphical engine holds up even if it is DX9, the level of control over the internal renderer is excellent and the models are very highly detailed. Sure I do wish they could self shadow and use HDR etc... but Reshade really helps smooth off the older edges.

And it is still the only product in its particular niche. Ultimate Admirals: Dreadnoughts is an awful lot of fun, but the grand strategy of being in command of the entire Royal Navy over the great war years combined with real time graphical simulatiuon with a reasonably high degree of accuracy is not something that has been repeated. Sure it has holes, and more are appearing with its age - and as much as I would love an update and I don't know the specifics of the source code (is it well structured/documented at all/etc.) it would probably be easier to write an entirely new product from scratch.

My personal bugbears are:

1) Sound issues, sounds cutting off or not playing at all, after several minutes certain sounds like engine noises just stop playing altogether.

2) Graphical issues, smoke dissapearing at certain camera bearings (it's actually rendering the sea in front of the smoke when this happens as you can still see any part of the smoke that happens to sit above the horizon from your viewpoint), Shells stuck in mid flight, shells dissapearing in flight altogether, Shells landing offset from their graphical representation.

Truth be told, apart from the sound issues for me which have always been and still are consistent, the other errors are very rare. When it comes to telporting fleets, I'm not sure exactly what happens but again for me it only occurs in specific 'edge' cases and could be avoided/worked around generally. Not ideal but not breaking.
Gadewais fy beic nghadwyno i'r rhai a rheiliau, pan wnes i ddychwelyd, yno mae'n roedd...

Wedi mynd.

Sammi79 is offline   Reply With Quote
Old 07-29-20, 05:20 PM   #5
Gefallen Engel U-666
Aktungbby's Avatar
Join Date: Jul 2013
Location: where I'm at presently
Posts: 25,341
Downloads: 22
Uploads: 0


Indeed the corpse is twitching; MODERATOR can we combine threads?

"Only two things are infinite; The Universe and human stupidity; And I'm not too sure about the Universe"
Aktungbby is online   Reply With Quote
Old 07-31-20, 12:46 PM   #6
Join Date: Mar 2019
Location: Vancouver Island
Posts: 323
Downloads: 121
Uploads: 0


Two-weeks ago I opened a support ticket regarding scenario editor features. Six-day's later I got a response stating that the matter had been referred to the editor specialist. Since then, nothing.

So it looks like Stormpowered issues get addressed in a generally timely manner but it also appears that the new crew know nothing at all about the actual games themselves.

There certainly seems to no incentive to register (yet again) on their moribund forum since there are few signs of life and no apparent expertise present.

Randomizer is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -5. The time now is 02:06 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, Jelsoft Enterprises Ltd.
Copyright © 1995- 2023 Subsim®
"Subsim" is a registered trademark, all rights reserved.