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Old 01-19-15, 03:27 PM   #166
electraguard
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What is the mod 410 TMOPlot09032013 and if I need it, where can I find it. I have looked through all this and can't find it.
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Old 01-19-15, 04:16 PM   #167
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Originally Posted by electraguard View Post
What is the mod 410 TMOPlot09032013 and if I need it, where can I find it. I have looked through all this and can't find it.
Here

Just copy and pasted " 410 TMOPlot09032013 " into the search function here
and found it
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Old 01-19-15, 04:45 PM   #168
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i did that a couple of times but the search kept coming up empty. I finally found by looking for the date which is part of the file name.

Thanks.
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Old 01-19-15, 05:01 PM   #169
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Thanks.
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Old 05-30-15, 11:14 AM   #170
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Hey NBJackson,
What's the deal with the "restricted area" around the Spratly's? Will the PLA attack me if I get too close? Also, I really enjoy how you adjusted the Truk reefs. How did you change the depth, and how onerous would it be to go through and reconstruct the other atolls in the Pacific?
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Old 05-30-15, 11:41 AM   #171
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Nice work Nbjackso! Somehow, I missed your "Navigation Map Make-Over with Canals and Optional Airbases". Thanks.

Crannogman, The mods like Truk were made with Ref's Terrain Editor. Elevation is determined by color in SH4 and his Editor, so you also need Photoshop.

I haven't found a procedure that works using Gimp or Paint.net yet, let me know if you do please.
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Ref posted: This is only for digging holes , I'm sorry but you have it mixed up, harbours are made of 3d objects, the only use for this tool is to extract sectors of de terrain files to allow editing them in a paint program, there's very little use for it besides the major landmarks I've already made (the only one I can thik of is a canal in Greece but's too narrow for navigation.
A harbour editor must edit the location files, not the terrain.

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from:
[REL] SH4 Terrain mod (canals and others)
http://www.subsim.com/radioroom/showthread.php?t=135442
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Last edited by aanker; 05-30-15 at 02:47 PM.
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Old 05-30-15, 06:37 PM   #172
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Originally Posted by aanker View Post
Crannogman, The mods like Truk were made with Ref's Terrain Editor. Elevation is determined by color in SH4 and his Editor, so you also need Photoshop.

I haven't found a procedure that works using Gimp or Paint.net yet, let me know if you do please.
from:
[REL] SH4 Terrain mod (canals and others)
http://www.subsim.com/radioroom/showthread.php?t=135442
I have photoshop, but I can't find a working link to DL the Terrain Editor.

I found on a (surprisingly fruitful) patrol in the Marshalls that the atolls are modelled in a couple different ways. Usually it's with nets, but occasionally the land just sticks up in a solid ring.

I'd love to make some of the terrains more realistic, for instance the Midway Atoll
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Old 05-31-15, 10:54 AM   #173
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I do, however I don't have 'rights' or permission from Ref to upload it here or anywhere.

It is approx 4 mb in a *.RAR; the program, a PDF to learn how to do it, and a jpg 'map' used by the Editor. what's your email? pm me.

The nets may be from TMO?? and may still be there after the map edit, so they may need to be deleted using the SH4 editor.
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Old 05-31-15, 05:21 PM   #174
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Originally Posted by Crannogman View Post

Hey NBJackson
It's Nbjackso, but not a big deal

Quote:
What's the deal with the "restricted area" around the Spratly's? Will the PLA attack me if I get too close?
If you sail through the restricted area and transmit a radio message, you will be charged with disobeying a direct order. If/when you return to port, you will be demoted, loose command of your submarine and be transfered to a desk job in Washington DC. The mod will then hack into the registry files on your computer, making your copy of SH4 unusable for 90 days.

- - - ACTUALLY, nothing will happen. I saw this on an image of an actual navigation map, and I wanted to recreate it. I think the "REAL" reason this area was restricted was due to the numerous uncharted shallow reefs and shoals that made it very dangerous to sail through.

Quote:
I really enjoy how you adjusted the Truk reefs. How did you change the depth, and how onerous would it be to go through and reconstruct the other atolls in the Pacific?
I didn't change any depths. Mostly, I combined several great mods of other modders work, (giving them full credit). My major contribution was; A) Changing the terrain detail on the Nav map. B) Adding/combining labels, (names) on the map. C) Cleaning up the map so the names wouldn't overlap at certain zoom levels. I spent quite a bit of effort documenting and explaining my efforts in the readme files included with the mods.
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Old 05-31-15, 06:06 PM   #175
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Thanks NBJackso. Yeah, I was reading about the Spratly's on Wikipedia and found that Dangerous Waters have their own entry.
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Old 06-06-15, 02:07 PM   #176
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Hey Nbjackso, I've started to build some (perhaps all, eventually) coral reefs around the various atolls using the terrain editor. I started with Midway (should be high-impact), and have had to edit the US Harbor Traffic a great deal.
I similarly noticed several of the RSRDC shipping files run-aground thousands of tons of Jap merchants on the reefs of Truk, and have begun fixing those. At some point, I'd like to put these out for others to use/enjoy. When I'm done, would you be interested in me sending you the files for a NMMO patch?
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Old 08-04-19, 07:26 AM   #177
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I know now where the safe ports are. Forgive me the reheating of such an old topic.
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