SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-12-21, 03:03 PM   #1
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default Lighthouses and coastal lights

Are there a working lighthouse than can be placed like mines, shore batteries etc in SH 4? I searched but have not found what am seeking. Sometimes things are out there. The coastal searchlights do not work (wish they did). Lighthouses would be great addition as well as working coastal searchlights.
Bubblehead1980 is offline   Reply With Quote
Old 06-12-21, 03:25 PM   #2
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,910
Downloads: 433
Uploads: 27


Default

Quote:
Originally Posted by Bubblehead1980 View Post
Are there a working lighthouse than can be placed like mines, shore batteries etc in SH 4? I searched but have not found what am seeking. Sometimes things are out there. The coastal searchlights do not work (wish they did). Lighthouses would be great addition as well as working coastal searchlights.
Stock has lighthouses, i am almost sure of it.
I've seen them...in ports.
this is a screen shot from 1.46.

__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 06-12-21, 04:03 PM   #3
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by KaleunMarco View Post
Stock has lighthouses, i am almost sure of it.
I've seen them...in ports.
this is a screen shot from 1.46.


When I place those, do not show up as light houses but as coastal search lights and they do not work i.e. shine a light. They are just there as a bunker looking thing with a light that does not shine lol. Believe they do report your presence if spotted from shore though as had evaded some escorts were close to shore off japan after an attack but then one of those search lights was observed (was 1900 yards off beach at night) and soon radar showed the escorts turning around heading my way at high speed. Aircraft also came into the area searching exact location I was at when spotted the coastal light and assume it spotted me. Would be nice if it would illuminate player sub when alerted though.
Bubblehead1980 is offline   Reply With Quote
Old 06-12-21, 05:17 PM   #4
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,319
Downloads: 130
Uploads: 0


Default

There is a Generic Light House in SH4
Harbor_kit.dat
The placement of them is done in the locations dats
Kind of complicated but it's all there.
One could extract the light house stuff from the Harbot_kit.dat and make a land Unit.
That's been done before.
Or to be evil mean? Add them to location dats. That drives people nuts!
Enter the proper location information and you can use the New York Harbor location to plant a light house in Tokyo!
Would it render? I kind of doubt it but actually never tried that!
How far from a location will things render if called by placement in a location dat?
__________________
I don't do Stupid. So don't ask.

Last edited by Jeff-Groves; 06-12-21 at 05:29 PM.
Jeff-Groves is offline   Reply With Quote
Old 06-12-21, 05:41 PM   #5
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,743
Downloads: 439
Uploads: 2


Default

The problem with the lighthouses for what Bubblehead1980 is doing, is that lighthouses and such are "waterfront" land items, and as such, will set themselves on the "surface" of the water, so to have a lighthouse show on a spit of land, you need to raise the "Height=" line in a text editor. First though, you have to know how "high" a given spot is by zooming all of the way in on the proposed location, hovering the mouse over the spot, pressing the "H" key for the height, and looking at the "Height:" field in the bottom border of the Mission Editor. Use that to get somewhat close to the proper height for the text editor, then run a test mission and see what it looks like. You do have to add a "controller" to the light though, if you want it to work, else the war time "black-out" order put out by the local authority does apply...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 06-13-21, 04:12 PM   #6
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,319
Downloads: 130
Uploads: 0


Default

I didn't SAY it was easy!

__________________
I don't do Stupid. So don't ask.
Jeff-Groves is offline   Reply With Quote
Old 06-13-21, 04:27 PM   #7
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,743
Downloads: 439
Uploads: 2


Default



what I don't understand is that an AA emplacement will follow the contour of the land - but a lighthouse doesn't... lol
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 06-13-21, 06:50 PM   #8
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,910
Downloads: 433
Uploads: 27


Default

Quote:
Originally Posted by propbeanie View Post


what I don't understand is that an AA emplacement will follow the contour of the land - but a lighthouse doesn't... lol
the answer is easy: Moldavian Programmers.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 06-14-21, 05:23 PM   #9
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,319
Downloads: 130
Uploads: 0


Default

One thing you need to do is remove the light house from the harbor dat and create a land unit of it.
Then you can place it as you wish.
Do I REALLY need to walk people through this?
__________________
I don't do Stupid. So don't ask.
Jeff-Groves is offline   Reply With Quote
Old 06-15-21, 12:59 PM   #10
s7rikeback
I break things
 
s7rikeback's Avatar
 
Join Date: Jan 2013
Location: Merry Old England
Posts: 771
Downloads: 1106
Uploads: 10


Default

Quote:
Originally Posted by Jeff-Groves View Post
One thing you need to do is remove the light house from the harbor dat and create a land unit of it.
Then you can place it as you wish.
Do I REALLY need to walk people through this?
My new light Carrier... Do you think it will take off ?
__________________
s7rikeback is offline   Reply With Quote
Old 06-15-21, 02:34 PM   #11
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,743
Downloads: 439
Uploads: 2


Default

I love it, except for one thing... it needs more cowbell

__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 06-15-21, 02:36 PM   #12
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,319
Downloads: 130
Uploads: 0


Default





__________________
I don't do Stupid. So don't ask.
Jeff-Groves is offline   Reply With Quote
Old 06-15-21, 03:04 PM   #13
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,910
Downloads: 433
Uploads: 27


Default

Quote:
Originally Posted by s7rikeback View Post
My new light Carrier... Do you think it will take off ?
lmoa.
it took me a few seconds to get it...then i realized you were taking the pi$$.
actually, if you put a few more guns on that baby, it could be a really bad-a$$ sub hunter.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 06-15-21, 03:07 PM   #14
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,319
Downloads: 130
Uploads: 0


Default

You'll need a light cruiser to escort the light carrier.
__________________
I don't do Stupid. So don't ask.
Jeff-Groves is offline   Reply With Quote
Old 06-15-21, 05:34 PM   #15
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,910
Downloads: 433
Uploads: 27


Default

Quote:
Originally Posted by Jeff-Groves View Post
You'll need a light cruiser to escort the light carrier.
please....don't egg him on or he'll molest a Cleveland class cruiser.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:44 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.