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Old 05-19-20, 09:54 AM   #1
Aquelarrefox
Commander
 
Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
Default asymatric fatigue model

i had made and test a lotss of fatigue models, with diferent concepts, for diferent types of way to play. But since a time i start to focus a bit in how to make it first most "quick to rotate" and at least feel the fatigue in tension moments like chashing a convoy.

So here we have someting i never tested and i never see upload, for commmander of course.

Its an asymetric fatigue model. The concepts:

- feel fatigue as a problem
- need to rotate 3 to 5 times a day but not all the crew
- some way to partially compensate the "no self rotation system"
- Focus the fatigue in officers as they have huge more important roles
- make specialiced crew vital

Then what i made:

- sailor have a fix fatigue around 40%, so they have less performance but they dont get tired, this way you can fill with 5 sailors every engine and dont have the issue with the "no enought men in engines" sufacing or diving.

- PO and OF have step max fatigue linked to they experience.

- You focus on rotate OF to keep they in good state becose recover a 40% fatigued officer is a problem.

- Since PO are not a big deal you dont have to focus in their rotation to much, have 2/3 extenuated is not a extensive problem.

- Watchers and radio operators become the hot spots of stress, in a good weather condition you need a 12/18 hs rotation, in bad weather a 4 hours rotation, in a convoy stoking 3/hours (you get more tension here for the player).

-Engines and command room have a very low fatigue rate so rotation here could be done once a day even in bad weather.

- Getting full prefonce in compatement is a problem and need a bit of administration, now use a enginier in diesel engine make a diference in a long range trip in a type IX or even in a type VII going to caribe. Same for radioperator.

-Going underwater is better for recover the crew.

-Experieced crew is gold!

- Gun Operators are destryed after a gunning task over a ship.

issues:
- bug the exaustion icon, so is better to use the simbol from nygm with the little E, so manual checks have to be made, but like a 50% exaustion is very bad you should check OF manually any way.
- In good weather there is no much fatigue but also no much recovery.
- i wanted to make the torpedo change a extreme fatigue task but in many condition it doesnt, but its not a big issue.

Side note: ajust the moral step to your wish, this have a heavy damage to performace and if you dont want to feel exesive effects is better to reduce the speed for same players.

Copy in fatigue model in sh3 commander, just replace "X" with the next number in the list:

Quote:
;----------------------------------------------------------------------------------

[X]
Desc=CGM_type_IX
;CREW_ block
CREW_0|MoraleMin=0.100
CREW_0|MoraleMax=1.00
CREW_0|MoraleStep=-0.0002
CREW_0|FatigueMin=0.38
CREW_0|FatigueMax=0.42
CREW_0|FatigueStep=0.04
CREW_0|CoefMorale=0.2
CREW_0|CoefFatigue=0.20
CREW_0|QualEffect=1
CREW_0|Hp=15
CREW_0|Wounded=-0.050
CREW_0|Dead=-0.10
CREW_0|SunkShips=0.10
CREW_0|TorpedoHit=0.05
CREW_0|Experience=0
CREW_1|MoraleMin=0.100
CREW_1|MoraleMax=1.00
CREW_1|MoraleStep=-0.0002
CREW_1|FatigueMin=0.38
CREW_1|FatigueMax=0.42
CREW_1|FatigueStep=0.04
CREW_1|CoefMorale=0.20
CREW_1|CoefFatigue=0.20
CREW_1|QualEffect=1
CREW_1|Hp=15
CREW_1|Wounded=-0.050
CREW_1|Dead=-0.10
CREW_1|SunkShips=0.10
CREW_1|TorpedoHit=0.05
CREW_1|Experience=20
CREW_2|MoraleMin=0.100
CREW_2|MoraleMax=1.00
CREW_2|MoraleStep=-0.0002
CREW_2|FatigueMin=0.38
CREW_2|FatigueMax=0.42
CREW_2|FatigueStep=0.04
CREW_2|CoefMorale=0.20
CREW_2|CoefFatigue=0.20
CREW_2|QualEffect=1
CREW_2|Hp=15
CREW_2|Wounded=-0.050
CREW_2|Dead=-0.10
CREW_2|SunkShips=0.10
CREW_2|TorpedoHit=0.05
CREW_2|Experience=50
CREW_3|MoraleMin=0.100
CREW_3|MoraleMax=1.00
CREW_3|MoraleStep=-0.0002
CREW_3|FatigueMin=0
CREW_3|FatigueMax=0.90
CREW_3|FatigueStep=0.04
CREW_3|CoefMorale=0.265480
CREW_3|CoefFatigue=0.15
CREW_3|QualEffect=1.5
CREW_3|Hp=15
CREW_3|Wounded=-0.050
CREW_3|Dead=-0.10
CREW_3|SunkShips=0.10
CREW_3|TorpedoHit=0.05
CREW_3|Experience=100
CREW_4|MoraleMin=0.100
CREW_4|MoraleMax=1.00
CREW_4|MoraleStep=-0.0002
CREW_4|FatigueMin=0
CREW_4|FatigueMax=0.80
CREW_4|FatigueStep=0.042
CREW_4|CoefMorale=0.265480
CREW_4|CoefFatigue=0.15
CREW_4|QualEffect=2
CREW_4|Hp=15
CREW_4|Wounded=-0.050
CREW_4|Dead=-0.10
CREW_4|SunkShips=0.10
CREW_4|TorpedoHit=0.05
CREW_4|Experience=150
CREW_5|MoraleMin=0.100
CREW_5|MoraleMax=1.00
CREW_5|MoraleStep=-0.0002
CREW_5|FatigueMin=0
CREW_5|FatigueMax=0.70
CREW_5|FatigueStep=0.042
CREW_5|CoefMorale=0.265480
CREW_5|CoefFatigue=0.15
CREW_5|QualEffect=3
CREW_5|Hp=15
CREW_5|Wounded=-0.050
CREW_5|Dead=-0.10
CREW_5|SunkShips=0.10
CREW_5|TorpedoHit=0.05
CREW_5|Experience=200
CREW_6|MoraleMin=0.100
CREW_6|MoraleMax=1.00
CREW_6|MoraleStep=-0.0002
CREW_6|FatigueMin=0
CREW_6|FatigueMax=0.70
CREW_6|FatigueStep=0.08
CREW_6|CoefMorale=0.265480
CREW_6|CoefFatigue=0.15
CREW_6|QualEffect=1.3
CREW_6|Hp=15
CREW_6|Wounded=-0.050
CREW_6|Dead=-0.10
CREW_6|SunkShips=0.10
CREW_6|TorpedoHit=0.05
CREW_6|Experience=250
CREW_7|MoraleMin=0.500
CREW_7|MoraleMax=1.00
CREW_7|MoraleStep=-0.0002
CREW_7|FatigueMin=0
CREW_7|FatigueMax=0.65
CREW_7|FatigueStep=0.08
CREW_7|CoefMorale=0.265480
CREW_7|CoefFatigue=0.15
CREW_7|QualEffect=1.4
CREW_7|Hp=15
CREW_7|Wounded=-0.050
CREW_7|Dead=-0.10
CREW_7|SunkShips=0.10
CREW_7|TorpedoHit=0.05
CREW_7|Experience=350
CREW_8|MoraleMin=0.500
CREW_8|MoraleMax=1.00
CREW_8|MoraleStep=-0.0002
CREW_8|FatigueMin=0
CREW_8|FatigueMax=0.55
CREW_8|FatigueStep=0.08
CREW_8|CoefMorale=0.265480
CREW_8|CoefFatigue=0.15
CREW_8|QualEffect=1.5
CREW_8|Hp=15
CREW_8|Wounded=-0.050
CREW_8|Dead=-0.10
CREW_8|SunkShips=0.10
CREW_8|TorpedoHit=0.05
CREW_8|Experience=450
;FATIGUE_COEF block
;comp 0 Tower Watch
FATIGUE_COEF|RegularFactor00=0.001
FATIGUE_COEF|SpecificFactor00=0.06
FATIGUE_COEF|BadWeather0=0.035
;comp1 Radio/Sonar
FATIGUE_COEF|RegularFactor10=0.001
FATIGUE_COEF|RegularFactor11=0.001
FATIGUE_COEF|SpecificFactor10=0.05
FATIGUE_COEF|SpecificFactor11=0.06
FATIGUE_COEF|BadWeather1=0.005
;comp2 Control Room
FATIGUE_COEF|RegularFactor20=0.001
FATIGUE_COEF|RegularFactor21=0.001
FATIGUE_COEF|SpecificFactor20=0.02
FATIGUE_COEF|SpecificFactor21=0.02
FATIGUE_COEF|BadWeather2=0.002
;comp3 Diesel Engines
FATIGUE_COEF|RegularFactor30=0.001
FATIGUE_COEF|RegularFactor31=0.001
FATIGUE_COEF|SpecificFactor30=0.025
FATIGUE_COEF|SpecificFactor31=0.00025
FATIGUE_COEF|BadWeather3=0.025
;comp4 Electric Motors
FATIGUE_COEF|RegularFactor40=0.001
FATIGUE_COEF|RegularFactor41=0.001
FATIGUE_COEF|SpecificFactor40=0.00025
FATIGUE_COEF|SpecificFactor41=0.025
FATIGUE_COEF|BadWeather4=0.005
;comp5 Forward Torpedo Room
FATIGUE_COEF|RegularFactor50=0.001
FATIGUE_COEF|RegularFactor51=0.001
FATIGUE_COEF|SpecificFactor50=0.080
FATIGUE_COEF|SpecificFactor51=0.080
FATIGUE_COEF|BadWeather5=0.02
;comp6 Forward Quarters
FATIGUE_COEF|SpecificFactor60=-0.09
FATIGUE_COEF|SpecificFactor61=-0.12
;comp7 Aft Quarters
FATIGUE_COEF|SpecificFactor70=-0.09
FATIGUE_COEF|SpecificFactor71=-0.12
;comp8 Aft Torpedo Room
FATIGUE_COEF|RegularFactor80=0.001
FATIGUE_COEF|RegularFactor81=0.001
FATIGUE_COEF|SpecificFactor80=0.080
FATIGUE_COEF|SpecificFactor81=0.080
FATIGUE_COEF|BadWeather8=0.02
;comp9 Deck Gun
FATIGUE_COEF|RegularFactor90=0.001
FATIGUE_COEF|SpecificFactor90=0.12
FATIGUE_COEF|BadWeather9=0.03
;comp10 FlaK gun
FATIGUE_COEF|RegularFactor100=0.001
FATIGUE_COEF|SpecificFactor100=0.12
FATIGUE_COEF|BadWeather10=0.03
;comp 11 Damage Control
FATIGUE_COEF|RegularFactor110=0.001
FATIGUE_COEF|RegularFactor111=0.001
FATIGUE_COEF|SpecificFactor110=0.08
FATIGUE_COEF|SpecificFactor111=0.08
FATIGUE_COEF|BadWeather11=0.03

;----------------------------------------------------------------------------------
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