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Old 04-26-20, 05:51 AM   #1
Boche
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Join Date: Feb 2020
Posts: 27
Downloads: 37
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Default Help with appending new messages in h.sie hardcoded fixes

Hello guys, new player here! Been wanting to play Sh3 for a while and finally got it to work on my pc with all the mods...or mostly!


These are the mods I have activated in JSGME (in order)


 
GWX:
-16KM ATSMOSPHERE
-ALTERNATE LOADSCREEN
-CAPTAIN AMERICANS OFFICER ICONS
-ENGLISH NAV MAP AND GRID REFS
-ENHANCED DAMAGE EFFECTS
-INTEGRATED ORDERS
-LATE WAR SENSORS SNORKEL ANTENNAS
-LITE HARBOR TRAFFIC
-MAIN MOVIE DAS BOOT
-NO MEDALS ON CREW
-OPEN HATCH MOD
--VIIC41 PLAYER SUB


MEP V6
OPTIONAL - FSF FOR MEP V6
MEP V6 - VISUAL SENSORS FOR GWX3
OPTIONAL SHIPVANISHINGHULL FOR MEP V6
RBS1_SH3_EFFECTS_GWX_30_71
THOMSENS SOUND PACK V3.2
RAPTORS UNIFORMS V2 BLACK
RAPTORS UNIFORMS V2 BLACK LEATHER
SH3 COMMANDER
ARB WIDE GUI 1920X1080
TYCHOSH3PATCH_V3
SUPPLEMENT TO V16B1




So far everything works (or atleast I think it does), except I get none of the new messaged supposed to come with the hardcoded fixes.



These are the instructions I have to follow:


"The new messages, which are required for some of the fixes, can be found in two files named
_Append_to_en_menu.txt (english language) and _Append_to_de_menu.txt (german). As
the filename suggests, the messages contained in these files must be appended to your
individual en_menu.txt and de_menu.txt file of your sh3-installation. Instead of directly
editing the files of your sh3-installation, I recommend the following procedure:


a. Activate ALL your desired JSGME-Mods in the correct order.


b. Copy both en_menu.txt and de_menu.txt of your sh3-installation into the (empty)\Data\Menu - folder of the Supplement-Mod.

c. Append the new messages to the en_menu.txt / de_menu.txt files of your Supplement
Mod."


This is what I end up with:


 
;Updated BBW 25th March 08
[STRINGS]

MaxStrings=5000

; page main
0=
1=GO TO GAME
2=NAVAL ACADEMY
3=CAREER
4=SINGLE MISSION
5=MULTIPLAYER
6=MUSEUM
7=OPTIONS
8=MISSION
9=Torpedo waiting in queue for loading
10=Yes
11=No
12=OK
13=Loaded via SH3 Commander. Good hunting!

14=PLAYER'S RANK;BASE LOCATION
15=FLOTILLA;CAPTAIN'S LOG
16=CREW AWARDS

17=DOCKYARD
18=BARRACKS
19=OPERATIONS ROOM

20=PATROLS
21=AWARDS
22=U-BOAT ACES

23=MEDALS
24=CITATIONS
25=RANK PROMOTIONS

26=Moving in %s
27=Loading in %s
28=Unloading in %s
29=Auto Loading
30=Back
31=OPTIONS

32=Career name already used. Overwrite it?
33= Mission completed
34=View Captain's Log

35=%s||%s
36=compart.
37=subsystem
38=CE
39=NO
40=WP
41=No damage to repair
42=Status
43=hh/mm
44=Comp. and Subsystems

45=The base was changed to: %s
46=Submarine Type: %s|Departure Point : %s, heading %.0f°|Grid (Patrol Area) %s|Starting Base: %s|Return To Base: %s||--- News for January 1940 --- 21st: Destroyer 'Exmouth' torpedoed and sunk by U-22 ---||--- Monthly losses: 1 U-boat for 163,029 tons of Allied shipping ---
47=Apply for transfer!
48=Not enough renown!
49=RENOWN
50=CAREER MENU
51=UBOAT
52=CREW
53=LOGS
54=MISSION
55=OPTIONS
56=RETURN TO MENU
57=Flotilla is disbanded. You are transferred to %s.
58=CAMPAIGN
59=Are you sure?

60=Validate
61=GAMEPLAY
62=VIDEO
63=SOUND
64=LOAD/SAVE

65=PATROL HISTORY
66=CAREER HISTORY
67=AWARDS
68=UBOAT ACES
69=PERSONAL FILES
70=TRANSFER
71=EXIT GAME

72=U-Boats
73=Conning Towers
74=Weapons
75=Torpedoes
76=Equipment
77=Specials

78=U-Boot Waffe
79=View Tutorial

80=%s %s%s
81=TOTAL CREW;Sailors: %02d %02d %02d|PettyOfficers: %02d %02d %02d|Officers: %02d %02d %02d|Total Crew: %02d %02d %02d
82=OFFICERS
83=PETTYOFFICERS
84=SAILORS
85=CURRENT RENOWN
86=%.02f
87=Confirm
88=Cancel
89=Min Max Crt
90=GAME PAUSED

91=No request
92=Request denied
93=Request approved
94=Loading this game save will delete all saves related with it, after this entry. Are you sure?
95=Patrol %3d
96=Player

97=Too many crewmen! Dismiss the extra crewmen!
98=Patrol: Start Date: %s %d, %d End Date: %s %d, %d - %s
99=This name already exist!
100=Are you|sure?
101=Too many officers!
102=Abandon mission?
103=Too many officers in barracks!
104=Officer already set!
105=Not enough renown!
106=Too many POs!
107=Compartment full!
108=Too many sailors!
109=Cannot repair this compartment while submerged!

110=Weapon type:
111=Weight:
112=Dimensions:
113=Range:
114=Warhead:
115=Performance:
116=DOCKS - Wilhelshaven
117=U-110
118=Mk37
119=DCTN F17
120=FFV Tp42 Series

130=CAREER
131=Technical Manual
132=Already loaded.
133=Career lost!

140=Patrol Number: %d|Start Date: %02d/%02d/%04d|Start Location: %s|End Date: %02d/%02d/%04d|End Location: %s|Submarine: %s|Current Flotilla: %s|Current Emblem: %s
141=|Merchant Sunk: %d|Merchant Tonnage: %.02f|Warship Sunk: %d|Warship Tonnage: %.02f|Warship Types Sunk| Battleships: %d| Battle Cruiser: %d| Fleet Carrier: %d| Escort Carrier: %d| Heavy Cruiser: %d| Light Cruiser: %d| Auxiliary Cruiser: %d| Destroyer: %d| Destroyer Escort: %d| Frigate: %d| Mine Layer: %d| Mine Sweeper: %d| Corvette: %d| Patrol Craft: %d
142=|Planes Downed: %d|Officers Dead: %d|Petty-Officers Dead: %d|Seamen Dead: %d
143=|Crew Experience: %d| Hull Integrity: %.02f|Renown (per patrol): %.02f
144=Cannot load this career. The U-boat was destroyed.

148=Not enough crew in %s compartment; efficiency

150=Career Name: %s %s|%s|Current Renown %.02f|Total Patrols: %d|Career Start Date: %02d/%02d/%04d|Current Date: %02d/%02d/%04d|Current Flotilla: %s|Location: %s|Submarine: %s|Current Emblem: %s|Total Officers Dead: %d|Total Petty-Officers Dead: %d|Total Seamen Dead: %d|Flotillas: %s
151=Dock at: %s
152=Abandon Career
153=Deceased
154=Profiles list
155=
156=Delete profile
157=Nothing to load
158=Nothing to delete
159=No profiles to load/delete

160=Matrosengefreiter
161=Matrosenobergefreiter
162=Matrosenhauptgefreiter
163=Bootsmann
164=Stabsbootsmann
165=Stabsoberbootsmann
166=Oberfähnrich z. S.
167=Leutnant z. S.
168=Oberleutnant z. S.
169=Oberleutnant z. S.
170=Leutnant z. S.; Oberleutnant z. S.
171=Oberleutnant z. S.; Kapitänleutnant
172=Kapitänleutnant; Korvettenkapitän
173=Korvettenkapitän; Fregattenkapitän
174=;Kapitän z. S.

175=Exit To Menu

180=When surfaced, the watch crew represents the u-boats eyes. It is important to have an efficient crew here, to timely detect both targets and threats.
181=One of the most important sections of the boat, the radio room keeps the connection with U-boat HQ alive, when surfaced. Underwater, the hydrophone becomes the boat’s ears, detecting targets beyond visual range and keeping the close range tactical situation under control.
182=The brain of the u-boat holds together all systems required to effectively command the u-boat.
183=The Diesel engines are the u-boat’s long range, surfaced, means of propulsion. Losing these will leave the boat practically immobile.
184=The silent electric engines are the u-boat’s means of propulsion for underwater travel.
185=Bearing most of your torpedo armament, this section represents the combat potential of your u-boat. An efficient crew assigned here will keep the reload times low.
186=The main accommodation area of the submarine is of vital importance in ensuring that the crew is rested and ready to do battle. Off duty crewmen should be assigned here.
187=Off duty crewmen should be assigned to either quarters to rest.
188=Of secondary importance for attack purposes, the stern torpedo room is also host to a number of mechanisms important for maneuvering the boat.
189=This is the mounting location for the deck gun. It should be used to engage lone merchants, targets not worth a torpedo or crippled ships that require a coup de grace.
190=Against aircraft, the u-boat’s best defense is diving. When that is not possible, the flak cannons should give any attacker something to worry about.
191=Off duty crew can be assembled in a Damage Control Team to assist repairing in critical sections of the u-boat.

200=Captain
201=Starting Year (1940)
202=Flotilla (2nd)
203=Difficulty
204=Start campaign

206=Enter new profile
210=MAIN MENU
211=GO TO GAME
212=Accept
213=v %d.%d

220=Officers
221= Petty Offs
222= Seamen

230=Qualifications
231=Decorations
232=Skills:
233=Patrols:
234=Renown:

240=Set German Ranks

245=bridge
246=sonar radio
247=command room
248=diesel engines
249=electric engines
250=bow torpedo
251=bow quarters
252=stern quarters
253=stern torpedo
254=deck casing
255=flak
256=damage control team

260=Europe is about to erupt into flames once again. There will be war, and the Kriegsmarine, not fully prepared, must still challenge the Royal Navy. The main target - British commerce shipping. The tonnage war is starting.
261=The war in the West has been successful, and bases on the French coast are now available for U-Boat operations. Through them, we will be able to reach out farther on to the shipping lanes of the British Empire. Britain’s control of the Atlantic is weakening.
262=Royal Navy’s control of the Mediterranean Sea needs to be challenged. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting ours.
263=Now in open war with the United States, the American eastern seaboard and the Caribbean Sea are set ablaze by the assault of long range U-Boats journeying from their pens in the Bay of Biscay. In the mid-Atlantic, however, the battle is still undecided.
264=The Battle of the Atlantic is turning against us. The Allies are committing more and more warships and planes to protect the vital shipping routes, and they are more efficient than ever before.
265=The war on the surface and beneath the waves grinds on. U-boat successes are falling away while losses mount. Simply returning from patrol alive is cause for celebration.
266=The Battle of the Atlantic continues to be desparately grim for our U-Boats. Our only chance lies in new technology. The new electro-boat may be the last trump of the Kriegsmarine.

270=1st Flotilla was founded in September 1935 under the command of Fregkpt. Karl Dönitz, the later BdU. Kiel, Germany, was the operational base at the beginning of the war. In June 1941 Brest, France, becomes the new 1st Flotilla operational base. The activity of the flotilla ended in September 1944 when it was disbanded. Initially, the 1st flotilla used the small coastal Type II boats. Later it switched to the larger Type VII.
271=2nd Flotilla was founded in September 1936 under the command of Fregkpt. Scheer. At the beginning of the war, the flotilla operated from Wilhelmshaven, Germany. From June 1940 the flotilla moved to Lorient, France. Its history ended in August 1944 when the last boats left Lorient for Norway. The 2nd Flotilla used Type VII and Type IX boats.
272=7th Flotilla was founded in June 1938 under the command of Korvkpt. Werner Sobe. Kiel, Germany was the operational base at the beginning of the war. The Flotilla was transferred in 1940 to St. Nazaire, France. In August/September 1944 most boats left the base for Norway with a number joining the reorganized 13th Flotilla at Trondheim, which operated until the end of the war. The 7th and 13th Flotillas used mainly Type VII boats.
273=10th Flotilla was founded in January 1942 under the command of Kptlt. Kuhnke with its operational base Lorient, France. In July 1943, boats sailed to Penang, near Malaya and operated throughout the Indian and western Pacific Oceans. The boats transferred to Jakarta in November 1944 and remained there until the end of the war. In total 40 Uboats were sent to the Eastern bases. The Flotilla uses the larger ocean going Type IX Uboats.
274=U-Flotilla "Lohs" was founded in October 1937 under the command of Kptlt. Hans Eckermann and existed until December 1939. The flotilla was re-founded as the 3rd Flotilla in March 1941 with its base in Kiel. In October 1941 the flotilla moved to La Pallice/La Rochelle, France. In August 1944 the last U-boats left for Norway with a number joining the reorganized 11th U-Flotilla at Bergen, which operated until the end of the war. The 3rd and 11th U-Flotillas used mainly Type VII boats. The first XXI boats were attached to 11th U-Flotilla.
275=23rd Flotilla was founded in September 1941 under the command of Kptlt. Frauenheim. Its base was Salamis and operational area was the eastern Mediterranean. After May 1942 the boats were attached to the 29th Flotilla, under the command of Korvkpt. Becker with the base at La Spezia. In August 1943 the Flotilla was transfered to Toulon, France where it disbanded in September 1944. The Flotillas used Type VII Uboats exclusively.
276=12th Flotilla was founded in October 1942 under the command of Korvkpt. Klaus Scholz with its operational base in Bordeaux, France. The Flotilla operated in the South Atlantic and the Indian Ocean. The flotilla's history ended in August 1944 by disbanding, and most of the boats left for Flensburg. To the 12th Flotilla were attached most of the long-range boats Type IXC and IXD.
277=30th Flotilla was founded in October 1942 under the command of Kptlt. Rosenbaum. Its base was Constanza and operational area was the Black Sea. 33rd Flotilla was founded in September 1944 under the command of Korvkpt. Schewe with the long range boats returned from the lost French bases. The flotilla's history ended in May 1945 when Germany surrendered. The Flotillas use Type IID, Type VII and Type IX Uboats.

300=Weapon expert
301=Able Sailor
302=Leading Sailor

330=Iron Cross Second Class
331=Iron Cross First Class
332=German Cross in Gold
333=Knights Cross
334=Knights Cross Oak Leaves
335=Knights Cross Oak Leaves and Swords
336=U-Boat Front Clasp
337=U-Boat War Badge
338=Wound Badge

360=Normal
361=Wounded
362=Dead

365=Watchman
366=Gunner
367=Flak Gunner
368=Radioman
369=Helmsman
370=Machinist
371=Torpedoman
372=Medic
373=Repair

399=Location not accessible!
400=Bury dead crew?
401=Quarters full!
402=No crew available!
403=Cannot move in the same compartment!
404=Cannot man the guns while in rough waters!
405=Cannot bury crew while submerged!
406=Not enough room!
407=Move crew to rest?
408=Quarters full!
409=Cannot assign dead crew to the repair team!
410=Cannot assign wounded crew to the repair team!
411=No crew available!
412=No crew available!
413=Already in quarters!
414=Not enough crew.
415=Quarters destroyed!
416=Compartment destroyed!
417=Not enough officers! Go to barracks.
418=Not enough petty-officers! Go to barracks.
419=Not enough sailors! Go to barracks.
420=Too many officers! Go to barracks.
421=Too many petty-officers! Go to barracks.
422=Too many sailors! Go to barracks.

423=Damage Control
424=Submerged Attack
425=Submerged Cruise Mode
426=Surface Attack
427=Surface Cruise Mode
428=Surface Anti-Air Cruise Mode

380=Quarters flooded!
381=Compartment flooded!

430=Recruits Crew
431=Regulars Crew
432=Veterans Crew
433=Select Crew Configuration

450=Under Construction

451=Attack Periscope
452=Observation Periscope
453=Radio Antenna
454=Radar Antenna

455=Hydrophone
456=Radio
457=Radar

458=Main Pump
459=Fuel Tank

460=Stb Diesel Engine
461=Port Diesel Engine

462=Stb Electric Engine
463=Port Electric Engine
464=Compressor

465=Torpedo Tube 1
466=Bow Dive Planes

467=Forward Batteries

468=Aft Batteries

469=Torpedo Tube
470=Stern Dive Planes
471=Rudder Port
472=Rudder Stb
473=Propeller Port
474=Propeller Stb

475=Deck Gun
476=Snorkel

477=Flak Gun 1
478=Flak Gun 2
479=Flak Gun 3

480=Active Sonar
481=Stb Creep Electric Engine
482=Port Creep Electric Engine

483=Torpedo Tube
484=Torpedo Tube
485=Torpedo Tube
486=Torpedo Tube 2
487=Torpedo Tube 3
488=Torpedo Tube 4
489=Torpedo Tube 5
490=Torpedo Tube 6
491=Radar Warning Receiver
492=Sonar
493=Decoy Launcher
494=Hydrophones Receivers
495=Bow tubes
496=Stern tubes

500=Crew Management
501=Damage Control

502=Compartment Description||Status: %s| %s|%s %s|%s|Flooding Recovery: %s
503=Subsystem Description||Status: %s| %s|%s %s ; |%s|Flooding Recovery: %s
504=No repair team available
505=Assign the repair team to
506=Cannot assign!
507=Not possible to have crew in Tower Deck and in Guns compartment!

509=Event Camera
510=Voice Command
511=Loading Movie
512=Music

513=%2d healthy, %2d wounded, %2d dead|%2d healthy, %2d wounded, %2d dead

514=We are closing to critical depth, sir!
515=We are diving too deep, sir!

520=We have taken casualties, sir!

544=MISSION RESULTS

545=You will abandon mission.
546=U-Boat abandoning mission.
547=U-Boat returning to base.

548=N/A.
550=Normal
551=Minor
552=Light
553=Serious
554=Heavy
555=Critical
556=Functional
557=Damaged
558=Not Working
559=Destroyed

560=U-Boat destroyed.
561=U-Boat destroyed by collision.
562=U-Boat destroyed by pressure.
563=U-Boat destroyed by flooding.
564=MISSION LOST
565=MISSION SUCCESSFUL
566=You will surrender your U-Boat.
567=Cannot return to base submerged.
568=U-Boat surrenders.
569=U-Boat lost.

570=No Flooding
571=Leaking
572=Light Flooding
573=Serious Flooding
574=Critical Flooding
575=Continue mission
576=Return to base

577=Primary Objectives
578=Secondary Objectives

579=Incomplete
580=Complete
581=Failed

582=Mission ended|Allied tonnage sunk: |Axis tonnage sunk: |Neutral tonnage sunk: |Allied units lost: |Axis units lost: |Neutral units lost: |Starting crew:|Ending crew:
583=%d|%d|%d|%d|%d|%d
584=Mission Summary

585=M
586=F
587=SONAR
588=RADIO
589=

590=Meediiiiiic!!!
591=Men down on the deck!
;592=We have flooding, sir!
593=We have heavy flooding, sir!
594=We have critical flooding, sir!
595=Hull damaged, sir!
;596=We may have been detected, sir!
597=Torpedo Impact!
598=Enemy is pinging us, sir!
599=Enemy ship engaging us, sir!
600=Enemy aircraft engaging us, sir!
;601=We may have been detected, sir!
602=We're under attack, sir!
603=Depth charges in the water, sir!
604=We're taking damage, sir!
605=Enemy ship on collision course, sir!
606=Enemy ship is ramming us, sir!
607=Destroyer in attack run!

609=Chief Engineer (CE)
610=Navigator (NA)
611=Weapon Officer (WE)
612=Radioman (RA)
613=Sonarman (SO)
614=Watch Officer (WO)

616=External Reserves
617=Aft Tubes
618=Fore Tubes
619=Aft Reserves
620=Fore Reserves
621=Extra Reserves

622=T I (G7a)||Propulsion: gas/steam|Speed: 44-40-30 knots|Range: 5-7.5-12.5km|Guidance: none|Notes:The pre-war issue torpedo, it had the disadvantage of leaving a visible trail of bubbles on the surface on its way to the target.
623=T I FaT I (G7a)||Propulsion: gas/steam|Speed: 44-40-30 knots|Range: 5-7.5-12.5km|Guidance: Ladder search pattern|Notes: Such weapons were intended to be launched from abeam a convoy and prime intention was to hit should place during the straight run. However, if this failed then the ‘ladder-search’ would then ensure a hit.
624=T II (G7e)||Propulsion: electric|Speed: 30knots|Range: 5km|Guidance: none|Notes: The standard torpedo of the war. It suffered from early problems with its internal depth-keeping equipment, and its firing pistol but these were solved after the Norwegian Campaign.
625=T III (G7e)||Propulsion: electric|Speed: 30knots|Range: 5km|Guidance: none|Notes: Although is shared many components with the G7a, including warhead pistol,depth-gear and gyro-scope, the G7e was much simpler and cheaper.
626=T III FaT II (G7e)||Propulsion: electric|Speed: 30knots|Range: 5km|Guidance: ladder search pattern|Notes: Fat II was intended to be launched from the stern tube to attack pursuing escort warships and, following the initial ‘offset’ course change, its only patterns were either a long loop or a circle.
627=T IV (G7es)- Falke||Propulsion: electric|Speed: 20knots|Range: 7,5km|Guidance:|acoustic homing|Notes: Falke, the first homing torpedo, was fitted with a passive acoustic homing device. Few were used, as it was replace by the T5 that was faster, had a greater range and could be used with either magnetic or contact detonators. Specifications: Target moving at minimum 12 knots.
628=T V (G7es) Zaunkönig I||Propulsion: electric|Speed: 24knots|Range: 5,7km|Guidance: passive|acoustic homing|Notes: The weapon was designed to lock onto the loudest noise after a run of 400m from its launch. This often proved to|be the U-boat itself and standard issue-orders were to dive immediately to depth of 60m after launch from bow tube while a stern shot was to be followed by a complete silence in the boat. Specifications: Target moving at minimum 10 knots.
629=T I LuT I (G7a)||Propulsion: gas/steam|Speed: 44-40-30 knots|Range: 5-7.5-12.5km|Guidance: Ladder search pattern|Notes: The LuT, or angle-independent torpedo, greatly simplified the pattern running attack by removing the "90 degrees from target's heading" restriction of the FAT.
630=T III LuT II (G7e)||Propulsion: electric|Speed: 30knots|Range: 5km|Guidance: ladder search pattern|Notes: A further evolution of the pattern-running design, the LuT II added another angle to be set into the torpedo. This enhanced the torpedo's usability against escorts.
631=T XI (G7es) Zaunkönig II||Propulsion: electric|Speed: 24knots|Range: 5,7km|Guidance: passive acoustic homing|Notes: A modified T5, less affected by Foxer. Never used in battle conditions, although late test results were promising.
632=T VII (G7ut) Steinbarsch Walter||Propulsion: Walterturbine|Speed: 45knots|Range: 8km|Guidance: none|Notes: One of the first Torpedos with an Walterturbine. Some of them were available at the end of the war.

633=%s damaged, sir!
634=%s destroyed, sir!
635=Flooding in %s, sir!

636=Watch Tower
637=Radio Room
638=Command Room
639=Diesel Engines
640=Electric Engines
641=Bow Torpedo
642=Bow Quarters
643=Stern Quarters
644=Stern Torpedo
645=Forward Deck
646=Flak Gun

647=Not enough crew on %s room, sir!

648=Tube %d empty, sir!
649=Tube %d loading, sir!
650=Firing tube %d, sir!
651=No more torpedoes on %s, sir!
652=Too much damage on %s, sir!
653=Invalid shell type, sir!
654=No more ammunition!
655=%s not active, sir!
656=%s not auto, sir!
657=%s not manual, sir!
658=Gun loading!
659=Tube %d ready, sir!
660=No solution for tube %d, sir!

661=Not enough crew for managing this flak, sir!

662=All torpedoes expended, sir!
663=No torpedoes available for tube %d, sir!
664=Tube %d unloading, sir!
665=Tube %d is firing, sir!

667=105mm %s|Quantity: %d
668=88mm %s|Quantity: %d
669=37mm %s|Quantity: %d
670=20mm %s|Quantity: %d

671=AP; Armor Piercing
672=HE; High Explosive
673=AA; Anti Aircraft
674=SS; Star Shell

675=Deck Gun
676=Light Flak ;Port Flak
677=Light Flak ;Starboard Flak
678=Heavy Flak ;Main Flak

679=%s|%s|%s|%s|%s

680=Single_20mm
681=Twin_20mm
682=Quad_20mm
683=Single_37mm
684=Twin_37mm
685=Single_88mm
686=Single_105mm

690=assigned to

691=January
692=February
693=March
694=April
695=May
696=June
697=July
698=August
699=September
700=October
701=November
702=December

706=Torpedo in the water
707=%s repaired, sir!
708=%s ready, sir!
709=%s intact, sir!
710=Torpedo is a dud, sir!
711=Torpedo missed, sir!
712=Cannot man the deck gun! Sea is too rough, sir!
713=Cannot man the flak gun! Sea is too rough, sir!
714=Cannot man the flak guns! Sea is too rough, sir!


715=Cannot assign crew to tower deck or guns compartments when submerged.
716=Not enough crew in %s compartment, sir!

720=Flooding Recovery
721=Transfer not possible!
722=No replacements available!

750=Kiel
751=Brest
752=Wilhelmshaven
753=Lorient
754=St. Nazaire
755=Bergen
756=Bordeaux
757=La Spezia
758=Toulon
759=Flensburg
760=Constanza
761=Penang
762=Jakarta
763=Salamis
764=Trondheim
765=Königsberg
766=La Rochelle

801=Short
802=Medium
803=Long

810=Ship spotted, sir! Bearing %03d! %s range!
811=Aircraft spotted, sir! Bearing %03d! %s range!
812=Submarine spotted, sir! Bearing %03d! %s range!
813=Land unit spotted, sir! Bearing %03d! %s range!
814=Radar contact, sir! Bearing %03d! %s range!
815=Sound contact, sir! %s %s %s Bearing %03d! %s range!
816=Radio Report Received! %s %s, %s, Course %s, Speed %d KTS!
817=Detecting radar signals!

820=Unknown
821=Warship
822=Merchant
823=Submarine
824=Aircraft
825=Land

830=Moving slow!
831=Moving fast!

840=Constant distance!
841=Closing!
842=Moving away!

850=Displacement (surfaced): 254 tons|Displacement (submerged): 303 tons||Maximum speed (surfaced): 13 knots|Maximum speed (submerged): 6.9 knots||Range surfaced at 12 knots: 1,050 nm|Range submerged at 4 knots: 35 nm||Diving depth: 100 m|Dive time: 35 sec||Bow tubes: 3|Stern tubes: none||Officers: 4|Petty officers: 9|Sailors: 14;Type IIA
851=Displacement (surfaced): 314 tons|Displacement (submerged): 364 tons||Maximum speed (surfaced): 12.7 knots|Maximum speed (submerged): 7.9 knots||Range surfaced at 12 knots: 3,450 nm|Range submerged at 4 knots: 56 nm||Diving depth: 125 m|Dive time: 25 sec||Bow tubes: 3|Stern tubes: none||Officers: 4|Petty officers: 9|Sailors: 14;Type IID
852=Displacement (surfaced): 753 tons|Displacement (submerged): 857 tons||Maximum speed (surfaced): 17.2 knots|Maximum speed (submerged): 8 knots||Range surfaced at 12 knots: 6,500 nm|Range submerged at 4 knots: 90 nm||Diving depth: 150 m|Dive time: 30 sec||Bow tubes: 4|Stern tubes: 1||Officers: 5|Petty officers: 16|Sailors: 30;Type VIIB
853=Displacement (surfaced): 761 tons|Displacement (submerged): 865 tons||Maximum speed (surfaced): 17 knots|Maximum speed (submerged): 7.6 knots||Range surfaced at 12 knots: 6,500 nm|Range submerged at 4 knots: 80 nm||Diving depth: 150 m|Dive time: 27 sec||Bow tubes: 4|Stern tubes: 1||Officers: 5|Petty officers: 16|Sailors: 30;Type VIIC
854=Displacement (surfaced): 759 tons|Displacement (submerged): 860 tons||Maximum speed (surfaced): 17 knots|Maximum speed (submerged): 7.9 knots||Range surfaced at 12 knots: 6,500 nm|Range submerged at 4 knots: 80 nm||Diving depth: 180 m|Dive time: 25 sec||Bow tubes: 4|Stern tubes: 1||Officers: 5|Petty officers: 16|Sailors: 30;Type VIIC/41
855=Displacement (surfaced): 999 tons|Displacement (submerged): 1,099 tons||Maximum speed (surfaced): 18.6 knots|Maximum speed (submerged): 8.2 knots||Range surfaced at 12 knots: 10,000 nm|Range submerged at 4 knots: 80 nm||Diving depth: 250 m|Dive time: 27 sec||Bow tubes: 4|Stern tubes: 1||Officers: 5|Petty officers: 16|Sailors: 30;Type VIIC/42
856=Displacement (surfaced): 1,051 tons|Displacement (submerged): 1,178 tons||Maximum speed (surfaced): 18.2 knots|Maximum speed (submerged): 7.3 knots||Range surfaced at 12 knots: 8,700 nm|Range submerged at 4 knots: 64 nm||Diving depth: 165 m|Dive time: 35 sec||Bow tubes: 4|Stern tubes: 2||Officers: 5|Petty officers: 19|Sailors: 32;Type IXB
857=Displacement (surfaced): 1,120 tons|Displacement (submerged): 1,232 tons||Maximum speed (surfaced): 18.3 knots|Maximum speed (submerged): 7.3 knots||Range surfaced at 12 knots:11,000 nm|Range submerged at 4 knots: 63 nm||Diving depth: 165 m|Dive time: 37 sec||Bow tubes: 4|Stern tubes: 2||Officers: 5|Petty officers: 19|Sailors: 32;Type IXC
858=Displacement (surfaced): 1,144 tons|Displacement (submerged): 1,257 tons||Maximum speed (surfaced): 18 knots|Maximum speed (submerged): 7 knots||Range surfaced at 12 knots:11,400 nm|Range submerged at 4 knots: 63 nm||Diving depth: 165 m|Dive time: 37 sec||Bow tubes: 4|Stern tubes: 2||Officers: 5|Petty officers: 19|Sailors: 32;Type IXC/40
859=Displacement (surfaced): 1,616 tons|Displacement (submerged): 1,804 tons||Maximum speed (surfaced): 19.2 knots|Maximum speed (submerged): 6.9 knots||Range surfaced at 12 knots:23,700 nm|Range submerged at 4 knots: 57 nm||Diving depth: 165 m|Dive time: 42 sec||Bow tubes: 4|Stern tubes: 2||Officers: 5|Petty officers: 19|Sailors: 32;Type IXD2
860=Displacement (surfaced): 1,621 tons|Displacement (submerged): 1,819 tons||Maximum speed (surfaced): 15.6 knots|Maximum speed (submerged): 17.5 knots||Range surfaced at 12 knots:11,150 nm|Range submerged at 6 knots: 285 nm||Diving depth: 210 m|Dive time: 25 sec||Bow tubes: 6|Stern tubes: none||Officers: 6|Petty officers: 24|Sailors: 34;Type XXI

865=Weapon Emplacements||Deck Gun: none|Heavy Flak: none|Light Flak: 1 emplacement; IIA/1
866=Weapon Emplacements||Deck Gun: none|Heavy Flak: none|Light Flak: 1 emplacement; IID/1
867=Weapon Emplacements||Deck Gun: none|Heavy Flak: none|Light Flak: 2 emplacement; IID/2
868=Weapon Emplacements||Deck Gun: 88cm|Heavy Flak: none|Light Flak: 1 emplacement; VIIB/1
869=Weapon Emplacements||Deck Gun: 88cm|Heavy Flak: none|Light Flak: 2 emplacement; VIIB/2
870=Weapon Emplacements||Deck Gun: 88cm|Heavy Flak: none|Light Flak: 1 emplacement; VIIC/1
871=Weapon Emplacements||Deck Gun: 88cm|Heavy Flak: none|Light Flak: 2 emplacement; VIIC/2
872=Weapon Emplacements||Deck Gun: 88cm|Heavy Flak: 1 emplacement|Light Flak: 2 emplacement; VIIC/3
873=Weapon Emplacements||Deck Gun: none|Heavy Flak: 3 emplacement|Light Flak: none; VIIC/4
874=Weapon Emplacements||Deck Gun: 10.5cm|Heavy Flak: 1 emplacement|Light Flak: 1 emplacement; IX/1
875=Weapon Emplacements||Deck Gun: 10.5cm|Heavy Flak: none|Light Flak: 2 emplacement; IX/2
876=Weapon Emplacements||Deck Gun: 10.5cm|Heavy Flak: 1 emplacement|Light Flak: 2 emplacement; IX/3
877=Weapon Emplacements||Deck Gun: none|Heavy Flak: none|Light Flak: 2 emplacement; XXI

880=10.5cm SK C/32||Caliber: 105mm|Breech: semi-automatic|Traverse: 360 degrees|Elevation: -10/+35 degrees|Rate of Fire: 15 rds/min|Clip size: 1|Reload time: 4 sec||Notes: It was a simplified version of the 10.5cm naval dual-purpose weapon, mounted on an 8.8cm pedestal, to economize on deck area. There was no gun shield.;10.5cm SK C/32

881=8.8cm SK C/35||Caliber: 88mm|Breech: semi-automatic|Traverse: 360 degrees|Elevation: -10/+30 degrees|Rate of Fire: 15 rds/min|Clip size: 1|Reload time: 4 sec||Notes: The naval 88mm gun installed in Type VII was totally unrelated to the famous 88mm gun used by the German Army, different to such an extend that they could not use each other’s ammunition. The naval gun was mounted on a low pedestal without a shield and could be laid from either side by the crew of two, who were provided with chest pads.;8.8cm SK C/35

882=3.7cm FK M42 Flakzwiling||Caliber: 3.7cm|Breech: automatic|Traverse: 360 degrees|Elevation: -10/+80 degrees|Rate of Fire: 2x250 rds/min|Clip size: 2x5|Reload time: instantaneous||Notes: The final gun to be developed for U-boat was the 3.7cm Flak M 42, which was a navalized version of an army weapon. It was considerably more effective than the 2cm Flak 38, since it fired a much heavier shell to a much greater range, although the cyclic rate-of-fire was considerably lower.;3.7cm FK M42 Flakzwiling

883=3.7cm FK M42||Caliber: 3.7cm|Breech: automatic|Traverse: 360 degrees|Elevation: -10/+80 degrees|Rate of Fire: 250 rds/min|Clip size: 5|Reload time: instantaneous||Notes: The final gun to be developed for U-boat was the 3.7cm Flak M 42, which was a navalized version of an army weapon. It was considerably more effective than the 2cm Flak 38, since it fired a much heavier shell to a much greater range, although the cyclic rate-of-fire was considerably lower.;3.7cm FK M42

884=3.7cm SK C/30||Caliber: 3.7cm|Breech: semi-automatic|Traverse: 360 degrees|Elevation: -10/+80 degrees|Rate of Fire: 30 rds/min|Clip size: 1|Reload time: 1.5 sec||Notes: It was only capable of semi-automatic firing, with each shell being individually loaded, which made it a rather slow-firing weapon for anti-aircraft defense.;3.7cm SK C/30

885=2cm FK C/38 Flakvierling||Caliber: 2cm|Breech: automatic|Traverse: 360 degrees|Elevation: -2/+90 degrees|Rate of Fire: 480 rds/min|Clip size: 4x40|Reload time: 7.5 sec||Notes: The quadruple version of the FK C/38 that fired approximately 800 rounds per minute.;2cm FK C/38 Flakvierling

886=2cm FK C/30 Flakzwiling||Caliber: 2cm|Breech: automatic|Traverse: 360 degrees|Elevation: -2/+90 degrees|Rate of Fire: 120 rds/min|Clip size: 2x20|Reload time: 5.5 sec||Notes: The Rheinmetall 2cm Flak 30 entered Kriegsmarine service in the early 1930s. It was a recoil-operated weapon and was, in effect, a large machine gun.;2cm FK C/30 Flakzwiling

887=2cm FK C/38||Caliber: 2cm|Breech: automatic|Traverse: 360 degrees|Elevation: -2/+90 degrees|Rate of Fire: 120 rds/min|Clip size: 40|Reload time: 5.5 sec||Notes: The 2cm Flak 38 had an improved bolt, accelerator, and return spring, which doubled the rate-of-fire.;2cm FK C/38

888=2cm FK C/30||Caliber: 2cm|Breech: automatic|Traverse: 360 degrees|Elevation: -2/+90 degrees|Rate of Fire: 120 rds/min|Clip size: 20|Reload time: 5.5 sec||Notes: The Rheinmetall 2cm Flak 30 entered Kriegsmarine service in the early 1930s. It was a recoil-operated weapon and was, in effect, a large machine gun.;2cm FK C/30

889=2cm FK C/38 Flakzwiling||Caliber: 2cm|Breech: automatic|Traverse: ??? degrees|Elevation: -2/+90 degrees|Rate of Fire: 220 rds/min|Clip size: 2x40|Reload time: 5.5 sec||Notes: The twin version of the FK C/38 with a practical rate of fire of approximately 400 rounds per minute;2cm FK C/38 Flakzwiling XXI

890=2cm FK C/38 Flakzwiling||Caliber: 2cm|Breech: automatic|Traverse: 360 degrees|Elevation: -2/+90 degrees|Rate of Fire: 220 rds/min|Clip size: 2x40|Reload time: 5.5 sec||Notes: The twin version of the FK C/38 with a practical rate of fire of approximately 400 rounds per minute;2cm FK C/38 Flakzwiling
899=CONTINUE CAREER
900=NEW CAREER
901=SAVED CAREER

902=1st Flotilla
903=2nd Flotilla
904=7th/13th Flotilla
905=10th Flotilla
906=3rd/11th Flotilla
907=23rd/29th Flotilla
908=12th Flotilla
909=30th/33rd Flotilla

915=Sept. 1939
916=Jan. 1940
917=Jan. 1941
918=Jan. 1942
919=Sept. 1940
920=Jan. 1943
921=Apr. 1942
922=Oct. 1941

923=Sept. 1939
924=Jan. 1940
925=Jan. 1941
926=Jan. 1942
927=Jan. 1943
928=Jan. 1942
929=Jan. 1943
930=Apr. 1942
931=Jan. 1943
932=Oct. 1941
933=Jan. 1942
934=Jan. 1943

940=North Atlantic
941=Central Atlantic
942=South Atlantic
943=Arctic Ocean
944=Mediterranean Sea
945=Black Sea


950=Sound settings
951=General
952=Music
953=FX
954=Speech
955=0;min
956=100;max
957=Video settings
958=Apply changes

960=Uses Ogg Vorbis (C) 2004 Xiph.org Foundation
961=Not so long ago...

970=Casual
971=Historic
972=Custom

980=T I (G7a)
981=T I FaT I
982=T II (G7e)
983=T III (G7e)
984=T III FaT II
985=T IV (G7es)
986=T V (G7es)
987=T I LuT I (G7a)
988=T III LuT II (G7e)
989=T XI (G7es)
990=T VII (G7ut)


;Commands - officer messages (subtitles) related to current command
1000=Abandon ship
1001=Standard propulsion
1002=Recharging batteries
1003=Rig for silent running
1004=Secure from silent running

1010=All stop
1011=Ahead slow
1012=Ahead one third
1013=Ahead standard
1014=Ahead full
1015=Ahead flank
1016=Back slow
1017=Back standard
1018=Back full
1019=Back emergency

1026=Hard to port
1027=Hard to starboard
1028=Rudder amidships
1029=Current depth %.0f meters
1030=Dive
1031=Surface the boat
1032=Periscope depth
1033=Snorkel depth
1034=Blow ballast
1035=Crash dive

1038=Hard to port
1039=Double turn port
1040=Hard to starboard
1041=Double turn starboard
1042=Deploy decoys

1050=Target nearest merchant
1051=Target nearest warship
1052=Target nearest ship
1053=Target recommended
1054=Firing at will
1055=Holding fire
1056=Firing at short range
1057=Firing at medium range
1058=Firing at long range
1059=Aiming for hull
1060=Aiming for command deck
1061=Aiming for weapons
1062=Aiming for waterline
1063=Firing at will
1064=Holding fire
1065=Firing at short range
1066=Firing at medium range
1067=Firing at long range
1068=Targeting fighters
1069=Targeting bombers
1070=Targeting at will
1071=Targeting closing targets
1072=Targeting at will
1073=Identify target
1074=Solution to target
1075=Fire torpedo
1076=Compute solution

1100=1st
1101=2nd
1102=7th/13th
1103=10th
1104=3rd/11th
1105=23rd/29th
1106=12th
1107=30th/33rd

;selection dial tubes
1181=I
1182=II
1183=III
1184=IV
1185=V
1186=VI
1187=VII
1188=VIII

;tubes
1191=I:
1192=II:
1193=III:
1194=IV:
1195=V:
1196=VI:


1200=10.5cm SK C/32
1201=8.8cm SK C/35
1202=3.7cm FK M 42 Twin
1203=3.7cm FK M 42
1204=3.7cm SK C/30
1205=2cm FK C/38 Flakvierling
1206=2cm FK C/30 Flakzwiling
1207=2cm FK C/38
1208=2cm FK C/30
1209=2cm FK C/38 Flakzwiling XXI
1210=2cm FK C/38 Flakzwiling

1211=Deck Gun
1212=Heavy Flak
1213=Light Flak

1220=IIA/1
1221=IID/1
1222=IID/2
1223=VIIB/1
1224=VIIB/2
1225=VIIC/1
1226=VIIC/2
1227=VIIC/3
1228=VIIC/4
1229=IX/1
1230=IX/2
1231=IX/3
1232=XXI/1


1250=Engine Upgrade
1251=Batteries
1252=Hydrophones
1253=Sonar
1254=Radar
1255=Radar Warning
1256=Sonar decoys
1257=Snorkel


1260=GW Kapselgeblase
1261=MAN Buchigeblase
1262=Snorkel

1263=AFA 36 MAK 580
1264=AFA 44 MAL 570
1265=AFA 27 MAK 740
1266=AFA 27 MAK 800
1267=AFA 33 MAL 800
1268=AFA 36 MAK 740
1269=AFA 44 MAL 740

1270=GHG; (Gruppenhorchgerat)
1271=KDB; (Kristalldrehbasisgerat)
1272=Balkon Gerat

1273=S-Gerat; (Sondergerat fur Aktive Schallortung)
1274=SU-Apparat ‘Nibelung’; (Sonderapparat fur Uboote)

1275=FuMO-29; (GEMA)
1276=FuMO-30
1277=FuMO-61; (Hohentwiel-U)
1278=FuMO-64; (Hohentwiel Drauf)

1280=FuMB-1; (Metox)
1281=FuMB-10; (Borkum)
1282=FuMB-7; (Naxos)
1283=FuMB-26; (Tunis)
1234=FuMB-29 --Do not select--; ('Bali' antenna for all Types VII)
1235=FuMB-29 --Do not select--; ('Bali' antenna combined with Wellenanzeiger 'Wanze' G2 for Types IXB, IXC, IXC/40)
1236=FuMB-29 --Do not select--; ('Bali' antenna combined with Wellenanzeiger 'Wanze' G2 for Types IXD/2)
1279=FuMB-37 --Do not select--; (FuMB-37 'Leros'ex FuMo-391 - converted to RWR in GWX)

1284=Bold 1
1285=Bold 2
1286=Bold 3
1287=Bold 4
1288=Bold 5

1300=Anti sonar coatings
1301=Anti radar coatings
1302=Side Emblem

1303=Alberich
1304=Alberich improved
1305=Tarnmatte

1306=Emblem 1
1307=Emblem 2
1308=Emblem 3

1350=Navigation
1351=Naval Artillery
1352=Flak Artillery
1353=Torpedoes
1354=Convoy Attack

1400=Sunday
1401=Monday
1402=Tuesday
1403=Wednesday
1404=Thursday
1405=Friday
1406=Saturday

1410=No exam yet
1411=Not satisfactory
1412=Satisfactory
1413=Average
1414=Excellent

1420=Training
1421=Exam

1422=Select Mission

1425=Results: %s

1429=Nationality
1430=Category
1431=Class
1432=Versions (Year)
1433=Info

1435=U-Boats
1436=Merchants
1437=Warships
1438=Aircraft

1450=LOAD
1451=SAVE
1452=REPLAY

1500=Alberich||One of the responses to Allied sonar was to reduce the U-boats acoustic signature by use of a sound-absorbing material to coat the hull. It was hoped this would both contain the U-boats' own noise and also reduce the reflected component of the hostile sonar.

1501=Alberich improved||One of the responses to Allied sonar was to reduce the U-boats acoustic signature by use of a sound-absorbing material to coat the hull. It was hoped this would both contain the U-boats' own noise and also reduce the reflected component of the hostile sonar.

1502=Tarnmatte||Tarnmatte was a compound of synthetic rubber and iron oxide powder which was used to coat snorkel heads to shield them from the Allied radar.

1560=GW Kapselgeblase||In order to raise the maximum engine power both German manufacturers employed different methods of supercharging. Germaniawerft engines uses a geared supercharger driven from the engine's main drive shaft.

1561=MAN Buchigeblase||In order to raise the maximum engine power both German manufacturers employed different methods of supercharging. Maschinenfabrik-Augsburg-Nurnberg used an exhaust-driven device.

1562=Snorkel||The Snorkel was a device that enable U-boats to run their air-breathing device engines for propulsion and to recharge their batteries while running underwater.

1563=AFA 36 MAK 580||The standard type of batteries fitted on Type II U-boats.

1564=AFA 44 MAL 570||The improved batteries for Type II. These batteries increased the Uboat underwater range.

1565=AFA 27 MAK 740||The standard batteries fitted on Type VII U-boats.

1566=AFA 27 MAK 800||This improved version of batteries for Type VII These batteries have smaller recharge times.

1567=AFA 33 MAL 800||These improved version of batteries for Type VII increase the U-boat underwater range.

1568=AFA 36 MAK 740||The standard batteries fitted in all Type IX U-boats. Later, they were used also on the new Type XXI.

1569=AFA 44 MAL 740||The second generation of batteries for Type IX. These batteries improved the Uboat underwater range. Later, they were used also on the new Type XXI.

1570=GHG (Gruppenhorchgerat)||The GHG, which was installed in U-boats from 1935 onwards, consisted of two groups of hydrophones mounted on each side of the bows, covering two arcs of 140 degrees on the sides of the U-boat. Under favorable conditions, single ships could be detected at about 20km.

1571=KDB(Kristalldrehbasisgerat)||The KDB was introduced in an effort to improve on the performance of the GHG. The KDB was located on the upper casing and could be rotated from within the U-boat, covering and arc +/- 160 degrees. It main disadvantage was its extreme vulnerablity to damage from depth-charges.

1572=Balkon Gerat||The Balkon Gerat was an improved version of GHG. This was a cylindrical device installed at the foot of the stern, in which 48 hydrophones were installed. This gave a major improvement in performance compared to the GHG, and covered and arc +/- 170 degrees.

1573=S-Gerat||The S-Gerat was an active system, transmitting pulses and using the received echoes to locate underwater objects. This pulses were easy for an enemy to detect the U-boat. It covered and arc of +/- 120 degrees and had an estimated range of 4,000m against surface vessels.

1574=Nibelung||The Nibelung was an improved type of active/passive device, capable to locate the position and approximate the speed of a target. Originally intended for the Type VIIC/42, it was eventually installed in the Type XXI, on the forward edge of the bridge, which preveted its use aft. It covered an arc of +/-140 degrees.

1575=FuMO-29 ‘GEMA’||The first U-boat radar was a converted set originally fitted in surface ships. It used a fixed array arround the front of the bridge. This gave coverage of about +/-10 degrees each side of the bows, which could be increased by altering course of even by turning the U-boat in a complete circle.

1576=FuMO-30||The next radar installation involved the same set, but with a new rotable antenna, covering full 360 degrees, which was mounted on the bridge and retracted into an oblong housing.

1577=FuMO-61 ‘Hohentwiel-U’||The Kriegsmarine looked urgently for a more effective replacement for the GEMA set and selected the Luftwaffe's FuMG-200. This was adapted for U-boat use as the FuMO-61 with a mattress-type antenna covering 360 degrees and better range.

1578=FuMO-64 ‘Hohentwiel Drauf|| A slightly modified FuMO-61 set, named FuMO-64 was installed in Type XXI boats.

1580=FuMB-1 ‘Metox’||FuMB-1 radar warning receiver was fitted from 1942 onwards.

1581=FuMB-10 ‘Borkum’||This new equipment covered the frequency band between 3 to 0.75 meters.

1582=FuMB-7 ‘Naxos’||Naxos covered the 9-12cm band.

1583=FuMB-26 ‘Tunis’||FuMB-26 was intended to counter the new 3cm radar, known to the Germans as 'Meddo'.

1534=FuMB-29 ‘Bali’ Antenna||This circular dipole antenna was placed on top of the snorkel, It could provide radar warnings when the U-boat was snorkeling.||Important GWX Notes:||Users should not select this device. The sensor is automatically fitted to the Uboat, once the optional 'Late War Snorkel Sensors' Mod is enabled via JSGME while in Base.

1535=FuMB-29 ‘Bali’ Antenna||This circular dipole antenna was placed on top of the snorkel, It could provide radar warnings when the U-boat was snorkeling.||Important GWX Notes:||Users should not select this device. The sensor is automatically fitted to the Uboat, once the optional 'Late War Snorkel Sensors' Mod is enabled via JSGME while in Base.

1536=FuMB-29 ‘Bali’ Antenna||This circular dipole antenna was placed on top of the snorkel, It could provide radar warnings when the U-boat was snorkeling.||Important GWX Notes:||Users should not select this device. The sensor is automatically fitted to the Uboat, once the optional 'Late War Snorkel Sensors' Mod is enabled via JSGME while in Base.

1579=FuMB-37 ‘Leros’ Antenna||The FuMB-37 was developed for use mainly for the Type XXI. A circular dipole antenna was placed atop the snorkel, providing radar warnings when the U-boat was snorkeling.||Important GWX Note:||Users should not select this device, as it will be automatically fitted to the Uboat.

1584=Bold 1||Bold was a chemical device intended to confuse hunters equipped with sonar. It consisted of a metal can which was released from a special launcher. It presented a false target to the attacker's sonar for a period of 3-5 minutes, enabling the U-boat to move slowly away.

1585=Bold 2||Bold was a chemical device intended to confuse hunters equipped with sonar. It consisted of a metal can which was released from a special launcher. It presented a false target to the attacker's sonar for a period of 5-8 minutes, enabling the U-boat to move slowly away.

1586=Bold 3||Bold was a chemical device intended to confuse hunters equipped with sonar. It consisted of a metal can which was released from a special launcher. It presented a false target to the attacker's sonar for a period of 8-10 minutes, enabling the U-boat to move slowly away.

1587=Bold 4||Bold was a chemical device intended to confuse hunters equipped with sonar. It consisted of a metal can which was released from a special launcher. It presented a false target to the attacker's sonar for a period of 10-12 minutes, enabling the U-boat to move slowly away.

1588=Bold 5||Bold was a chemical device intended to confuse hunters equipped with sonar. It consisted of a metal can which was released from a special launcher. It presented a false target to the attacker's sonar for a period of 12-15 minutes, enabling the U-boat to move slowly away.

1600=Patrol Number:
1601=Start Date:
1602=Start Location:
1603=End Date:
1604=End Location:
1605=Submarine:
1606=Current Flotilla:
1607=Current Emblem:

1608=Merchant Sunk:
1609=Merchant Tonnage:
1610=Warship Sunk:
1611=Warship Tonnage:
1612=Warship Types Sunk

1613=Battleships:
1614=Battle Cruiser:
1615=Fleet Carrier:
1616=Escort Carrier:
1617=Heavy Cruiser:
1618=Light Cruiser:
1619=Auxiliary Cruiser:
1620=Destroyer:
1621=Destroyer Escort:
1622=Frigate:
1623=Mine Layer:
1624=Mine Sweeper:
1625=Corvette:
1626=Patrol Craft:
1627=Planes Downed:

1628=Officers Dead:
1629=Petty-Officers Dead:
1630=Seamen Dead:
1631=Crew Experience:
1632=Hull Integrity:
1633=Renown (per patrol):

1634=Career Name:
1635=Current Renown
1636=Total Patrols:
1637=Career Start Date:
1638=Current Date:
1639=Current Flotilla:
1640=Location:
1641=Submarine:
1642=Current Emblem:
1643=Total Officers Dead:
1644=Total Petty-Officers Dead:
1645=Total Seamen Dead:
1646=Flotillas:


1700=Career List
1701=Save Name
1702=Career Status
1703=Save Date
1704=Name/Rank:
1705=Flotilla:
1706=Patrols completed
1707=Renown:
1708=Status:
1709=U-Boat Class:
1710=Base:
1711=Ships Sunk:
1712=Tonnage:
1713=View Awards
1714=View Log Book
1715=Delete Save
1716=Load Save

1717=In Base after mission
1718=In Base before mission; In Mission
1719=Dead
1720=In Mission

1721=Patrol
1722=U-Boat Name:
1723=The war ended!

1730=Enter a name, please!
1740=Knight's Cross
1741=Knight's Cross With Oak Leaves
1742=Knight's Cross With Oak Leaves And Swords
1743=Knight's Cross With Oak Leaves Swords and Diamonds
1744=Knight's Cross With Golden Oak Leaves,Swords and Diamonds


1750=Promotions
1751=Medals
1752=Qualifications


1760=Crewman not wounded during last patrol
1761=Select a crewman to assign a medal
1762=Drag the medal over the crewman description
1763=Crewman must complete at least a patrol
1764=Already have the medal
1765=Need to award %s medal first!
1766=Was wounded on last patrol
1767=Cannot promote. Need %.1f experience
1768=Too many %s on the U-boat
1769=Highest rank! Cannot promote anymore
1770=Cannot promote sailor!
1771=Select a crewman to assign a promotion
1772=Only one qualification can be assigned per patrol
1773=Qualification can be assigned only to petty officer or officer
1774=Petty Officer can have only one qualification!
1775=Maximum number of qualifcations!
1776=You must complete a patrol
1778=Deleting this game save will delete all saves related with it, after this entry. Are you sure?
1779=Not enough petty officers after this promotion!
1780=You already have it!
1781=Not enough sailors after this promotion
1782=Select a crewman and drag this icon over its description

;3D interior and exterior dials and buttons tooltips
1800=DIAL TOOLTIP
1801=FIRE TORPEDO
1802=TORPEDO DEPTH
1803=SPREAD ANGLE
1804=2nd GYROANGLE
1805=PATTERN ANGLE
1806=TUBE SELECTION
1807=SALVO TUBES SELECTION
1808=STRAIGHT RUN
1809=LEG
1810=TORPEDO SPEED
1811=TORPEDO PISTOL
1812=SALVO
1813=TARGET BEARING
1814=TARGET RANGE
1815=ANGLE ON BOW
1816=TARGET SPEED
1817=GYROANGLE
1818=FORE BATTERY
1819=AFT BATTERY
1820=CLOCK
1821=CO2
1822=BATTERY
1823=COMPASS
1824=FORE DIVE PLANE POSITION
1825=AFT DIVE PLANE POSITION
1826=PORT ENGINE RPM
1827=STARBOARD ENGINE RPM
1828=CURRENT SPEED
1829=RUDDER POSITION
1830=COMPRESSED AIR
1831=PORT ENGINE TELEGRAPH
1832=STARBOARD ENGINE TELEGRAPH
1833=CURRENT DEPTH
1834=FUEL
1835=ATLAS ECHOLOT
1836=WATER LEVEL
1837=UBOAT HORIZONTAL POSITION
1838=GET DEPTH UNDER KEEL
1839=HYDROPHONE
1840=CONTACTS
1841=RADAR
1842=PING
1843=AMBIENT VOLUME
1844=AUTO UPDATE
1845=OPEN/CLOSE TUBE
1846=TELEGRAPH
1847=CHRONOMETER
1848=RISE PERISCOPE
1849=LOWER PERISCOPE
1850=PERISCOPE TO LEFT
1851=PERISCOPE TO RIGHT
1852=RADAR ON/OFF
1853=RADAR SWEEP/FOCUS
1854=SWITCH RANGE
1855=TARGET RANGE

1871=English; voices
1872=German; voices
1873=French; voices

1881=English; keyboard
1882=German; keyboard
1883=French; keyboard

1898=Keyboard language
1899=Texts language
1900=Voices language
1901=English; texts
1902=German; texts
1903=French; texts

1909=This option will be activated after restart of the game
1910=These options will be activated after restart of the game

1911=Renown|%.0f
1919=Type
1920=Restart
1921=Save Replay
1922=Load
1923=Save
1924=Continue
1925=Exit Patrol
1926=Save and exit
1927=Edit
1928=Options

1930=Event Camera
1931=Full Screen
1932=Synchronized
1933=Particle Density
1934=Texture Quality High

1940=Credits
1941=SINGLE MISSIONS
1942=CUSTOM MISSIONS
1943=SAVED MISSIONS
1944=CREDITS
1945=VIDEO SETTINGS
1946=SOUND SETTINGS
1947=ACADEMY
1948=PROFILES
1949=The war ended!
1950=No more oxygen!
1951=Experience:
1952=Drag it over a free slot, or double click on it.
1953=You've been awarded
1954=You've been promoted
1955=Your crew earned
1956=Same profile. You'll lose the previous save. Are you sure?
1957=Cannot load after war is finished!
1958=Overwrite game save?
1959=Delete game save?
1960=Quit game?
1961=Delete profile?
1962=Cannot assign radioman qualification to officer
1963=Already have the qualification
1964=Minimum officer number. Cannot drop!
1965=Minimum petty-officer number. Cannot drop!
1966=Minimum seamen number. Cannot drop!
1967=Cannot downgrade the submarine
1968=Change Realism
1969=Realism %d%%
1970=The same. No change.
1971=Delete
1972=Delete replay?
1973=Must start a patrol for saving your changes. You want to quit?
1974=Name
1975=Tonnage (tons)
1976=CREWMAN IN BASE
1977=CREWMAN DESCRIPTION
1978=NAME & RANK
1979=RENOWN|VALUE
1980=Morale
1981=Endurance
1982=Resilience
1983=Enlist
1984=Dismiss
1985=Awards
1986=Barracks
1987=QUAL
1988=U-Boat Badge
1989=U-Boat Front Clasp
1990=German Cross
1991=Iron Cross, Second Class
1992=Iron Cross, First Class
1993=Knight's Cross
1994=Knight's Cross with oak leaves
1995=Knight's Cross with oak leaves and swords
1996=Knight's Cross with oak leaves, swords, and diamonds
1997=Knight's Cross with golden oak leaves, swords, and diamonds

1998=BEARING:
1999=TYPE:
2000=SOLUTION
2001=SHIP:
2002=RANGE:
2003=ANGLE ON BOW:
2004=SPEED:
2005=MAST:
2006=ANGLE (marks):
2007=RANGE 1:
2008=RANGE 2:
2009=TIME:

2010=GYROANGLE
2011=FORE|TUBES
2012=AFT|TUBES
2013=FIRE
2014=LOCK
2015=10

2016=Length:
2017=Beam:
2018=Tonnage:
2019=Speed:
2020=RANGE
2021=Draft:
2022=Mast:
2024=Degree:
2026=Range:
2027=m;meters
2028=t;tones
2029=knots


2030=Hull
2031=Engines room
2032=Propulsion
2033=Keel
2034=Fuel bunkers
2035=Fore ammo bunker
2036=Aft ammo bunker

2041=Convoy
2042=Destroyed
2043=Unknown

2044=Expert targeting
2045=Casual targeting
2046=N/A;not available
2047=Overwrite replay?

2070=CE; from Chief Engineer
2071=NA; from Navigator
2072=WE; from Weapon Officer
2073=RA; from Radioman
2074=SO; from Sonarman
2075=WO; from Watch Officer

2100=Time:
2101=Type:
2102=Course:
2103=Speed:

2110=N
2111=NNE
2112=NE
2113=ENE
2114=E
2115=ESE
2116=SE
2117=SSE
2118=S
2119=SSW
2120=SW
2121=WSW
2122=W
2123=WNW
2124=NW
2125=NNW

2126=Stationary
2127=Slow
2128=Medium
2129=Fast
2130=Very fast

;3D interior and exterior interactive objects tooltips
2150=HELMSMAN
2151=NAVIGATOR
2152=WEAPON OFFICER
;2153=NAVIGATION MAP
;2154=ATTACK MAP
2155=HYDROPHONE/RADAR ROOM
2156=INTERIOR AFT
2157=CONNING TOWER
2158=OBSERVATION PERISCOPE
2159=INTERIOR FORE
2160=BRIDGE
2161=COMMAND ROOM
2162=PERISCOPE VIEW
2163=WATCH OFFICER
2164=RADIO MAN
2165=SONAR MAN
2166=UZO
2167=CAPTAIN'S LOG
2168=CREW/DAMAGE MANAGEMENT
2169=RECOGNITION MANUAL
2170=CAPTAIN'S BED
2171=ATTACK PERISCOPE

;2D tooltips for periscope, UZO, layout, deck and flak guns
2200=Bearing
2201=Recognition manual
2202=Chronometer
2203=Data notepad
2204=Torpedo solution
2205=Torpedo fire control
2206=Periscope height
2207=Up/down periscope
2208=Stealth Meter
2209=Time compression
2210=Pause game
2211=Switch telegraph/Knot meter
2212=Switch compass/rudder
2213=Switch depth meter
2214=Ammo
2215=Loading bar
2216=Range
2217=Telegraph
2218=Knotmeter
2219=Compass
2220=Rudder
2221=Depth meter
2222=Shallow depth meter
2223=Silent running

2230=Armor Piercing shells
2231=High Explosive shells
2232=Anti Aircraft shells
2233=Star Shells

;TDC, attack map and navigation map tooltips
2240=Fore tubes
2241=Aft tubes
2242=Zoom in
2243=Zoom out
2244=Bearing tool
2245=Torpedo fire control
2246=Tube/salvo selection
2247=Manual input on/off
2248=Plot course
2249=Ruler
2250=Compass
2251=Marker
2252=Eraser
2253=Clear map
2254=Mark %d
2255=Protractor
2256=Tool helper

;gameplay settings
2300=DIFFICULTY SETTINGS
2301=DIFFICULTY
2302=EASY
2303=NORMAL
2304=HARD
2305=REALISTIC

2310=Limited batteries
2311=Limited compressed air
2312=Limited O2
2313=Limited fuel
2314=Realistic vulnerability
2315=Realistic repair time
2316=Realistic ship sinking time
2317=Manual targeting system
2318=No map contact update
2319=Realistic sensors
2320=Dud torpedoes
2321=Realistic reload
2322=No event camera
2323=No external view
2324=No stabilize view
2325=No noise meter
2326=No Weapon Officer assistance

2340=Batteries capacity affects the u-boat's underwater endurance and severely restricts its mobility during combat.
2341=Compressed air is needed to change depth without using your engines and to blow ballast in emergency situations.
2342=Running out of Oxygen - when staying underwater too long - will fatigue your crew and ultimately lead to their death.
2343=Fuel is needed to power the diesel engines, which are the uboat's long distance mean of propulsion.
2344=Damage taken by the submarine will be more severe.
2345=Increase systems repair times to more realistic values.
2346=The time it takes for a ship to sink is increased. This will make judging inflicted damage levels more difficult.
2347=Only allow manual data gathering mode for torpedo attacks.
2348=Disable "god's eye mode" for the navigation map.
2349=Reduce uboat's sensors detection radius and efficiency.
2350=Increase torpedo malfunction probability to historical values.
2351=Use historical loading times for the torpedoes. This will degrade your ability to conduct multiple attacks during one engagement.
2352=Disable the Picture in Picture view showing important events in the area.
2353=Restrict usage of external camera. Only camera modes that are connected to the u-boat will be available.
2354=Disabling camera stabilization will make aiming and observing targets difficult in rough seas.
2355=The noise meter provides a simple visual gauge of how detectable the uboat is at a given moment.
2356=Disable target identification and torpedo solution made by weapon officer.

2370=ACCEPT
2371=CANCEL
2372=REALISM

2375=Are you sure?

;FaT and LuT torpedoes
2650=FaT
2651=LuTI
2652=LuTII

;Automatic target spotting - DO NOT CHANGE INDEXES ORDER
2670=Engage target!
2671=Maintain current orders!
2672=Dive to periscope depth!
2673=WARSHIP SPOTTED!
2674=MERCHANT SPOTTED!
2675=SUBMARINE SPOTTED!
2676=AIRCRAFT SPOTTED!
2677=GROUND UNIT SPOTTED!
2678=Set as default action

;Layout
2697=M;meters
2698=KM;kilometers
2699=sec;seconds
2700=Kts;knots
2701=m;meters
2702=x;x times
2703=|Local time: %02d:%02d
2704=Port
2705=Stb
2706=+
2707=-
2708=P;pause
2709=deg;degrees

2710=Command room
2711=Navigation map
2712=Attack periscope
2713=Bridge
2714=Deck gun
2715=AA guns
2716=Radio and sonar
2717=Crew
2718=TDC
2719=Mission objectives
2720=Free view

2724=Speed
2725=Rudder
2726=Course
2727=Depth

2750=T;torpedo
2751=S;salvo
2752=S;Slow
2753=M;Medium
2754=F;Fast
2755=I;Impact
2756=M;Magnetic

2760=DEPTH
2761=SPEED
2762=PISTOL
2763=STRAIGHT RUN
2764=2nd GYROANGLE
2765=LEG
2766=BEARING
2767=RANGE
2768=ANGLE ON BOW
2769=SPEED
2770=GYROANGLE
2771=TUBE SELECTION
2772=TUBES SELECTION
2773=SPREAD ANGLE
2774=PATTERN ANGLE


;Officers orders
2800=None

;Chief Egineer
2801=Propulsion
2802=Dive modes
2803=Maneuvers
2804=Emergency orders
2805=Reports
2806=Standard mode
2808=Recharge mode
2809=Rig for silent running
2810=Secure from silent running
2811=Knuckle port
2812=Double knuckle port
2813=Knuckle starboard
2814=Double knuckle starboard
2815=Deploy decoys
2816=Crash dive
2817=Blow balast
2818=Abandon ship
2819=Fuel Level
2820=Battery Level
2821=CO2 Level
2822=Compressed Air Level
2823=Damage report
2824=Rise snorkel
2825=Lower snorkel
2826=Periscope depth
2827=Heading to view
2828=Rudder amidship
2829=Maintain depth
2830=Dive
2831=Surface
2832=Snorkel depth
2833=Hard to Port
2834=Hard to Starboard
2835=Captain's menu
2836=Captain's log
2837=Go to bed

;Navigator
2840=Plot course
2841=Search pattern
2842=Reports
2843=Return to course
2844=Pattern 1
2845=Pattern 2
2846=Pattern 3
2847=Maximum range at current speed
2848=Time to course end
2849=Range to course end
2850=Depth under keel
2851=Weather


;Weapon officer
2860=Choose torpedo target
2861=Torpedo attack
2862=Solution on map
2863=Weapons management
2864=Reports
2865=Ship identification
2866=Solution
2867=Fire torpedo
2868=Nearest ship
2869=Nearest merchant
2870=Nearest warship
2871=Recommanded target
2872=Tubes status
2873=Damage report
2874=Use periscope
2875=Lower whole OBS-scope
2876=Rise whole OBS-scope
2877=Lower whole ATK-scope
2878=Rise whole ATK-scope

;Sound operator
2880=Report
2881=Hydrophone
2882=Sonar
2883=Repeat last report
2884=Report on nearest contact
2885=Normal sweep
2886=Follow nearest sound contact
2887=Estimate range to contact
2888=Precise range to contact
2889=Report on nearest warship contact
2890=Follow nearest sound warship contact


;Radio operator
2900=Report
2901=Request
2902=Radar
2903=Radio
2904=Gramophone
2905=Report contacts
2906=Send contact report
2907=Send weather report
2908=Send patrol report
2909=Orders
2910=Air reconnaissance
2911=Air strike
2912=Supply
2913=Escort to base
2914=One sweep
2915=Continuous sweep
2916=Turn off
2917=Scan enemy frequencies
2918=Scan friendly frequencies
2919=Radio Message

;Watch officer
2930=Choose deck gun target
2931=Torpedo attack
2932=Crew on deck
2933=Weapons management
2934=Deck Gun
2935=Flak Gun
2936=Reports
2937=Nearest ship
2938=Nearest merchant
2939=Nearest warship
2940=Recommanded target
2941=Ship identification
2942=Solution
2943=Fire torpedo
2944=Man the deck gun
2945=Man the flak gun
2946=Man the deck & flak gun
2947=Watch crew
2948=Fire at will
2949=Hold fire
2950=Fire at short range
2951=Fire at medium range
2952=Fire at long range
2953=Aim for hull
2954=Aim for command deck
2955=Aim for weapons
2956=Aim for waterline
2957=Fire at will
2958=Hold fire
2959=Short range
2960=Medium range
2961=Long range
2962=Target fighters
2963=Target bombers
2964=Target any aircraft
2965=Engage closing targets
2966=Engage any targets
2967=Contacts
2968=Nearest visual contact
2969=UZO & Binocular
2970=use UZO
2971=use Binocular

2980=Open tube
2981=Close tube

;Network

3001=LAN GAME
3002=INTERNET SERVER
3003=PLAY ON UBI.COM
3004=
3005=LOGOUT
3006=Do you want to log out from Ubi.com server?
3007=Version
3008=Password

3010=Error
3011=Create game
3012=Join game
3013=Lobby
3014=Available games
3015=Sort by
3016=GENERATED MISSION
3017=LOGIN
3018=CREATE ACCOUNT
3019=MODIFY ACCOUNT
3020=<Game>: %s has left the game.
3021=Connection with server lost. Timeout exceeded.
3022=Game saved successfully!
3023=Save failed!
3024=Replay saved successfully!
3025=Replay save failed!
3026=Error while loading the saved game!
3027=Mode
3028=Difficulty

3030=Display player name
3031=Display owner's name on torpedoes
3032=Game options
3033=Multiplayer options
3034=Reset default action

3040=Please wait for all players ready!
3041=Ready
3042=Session Settings
3043=Connected players
3044=Game settings
3045=Wolfpack
3046=Competition
3047=Hunter
3048=Game Difficulty
3049=Server Name
3050=Game Mode
3051=Limited
3052=Password
3053=Time Limit
3054=Players
3055=You are hosting this server. Cancel server?
3056=Leaving Server ...
3057=Logging out ...
3058=Allow U-Boat Selection
3059=Allow Crew Selection
3060=Unlimited torpedoes
3061=Normal
3062=Generated
3063=Free
3064=Restricted
3065=Default
3066=In Game Chat
3067=Ping
3068=Game Settings
3069=NORMAL MISSION
3070=Mission Description
3071=Mission list
3072=No sinking

3073=War period: year %d, month %s|Time of day: %s|Sea: %s|Precipitation: %s|Enemy type: %s|Enemy size: %s|Escort size: %s|Escort experience: %s|Air cover: %s

3074=Account updated!
3075=Incorrect password. Type the same password in the validation field.
3076=Invalid player name '%s'! The name must have at least %d characters.
3077=The server is blocked! Cannot join to a blocked server!
3078=Too many players! Server supports only %d players.
3079=Kick player
3080=Ban player
3081=Disconnected
3082=Sesion locked
3083=Not allowed
3084=You were kicked
3085=Server closed
3086=Maximum number of players reached
3087=Wrong password
3088=Wrong game version
3089=The game has ended
3090=Invalid result
3091=Cannot join to session!
3092=Cannot read file %s
3093=Refresh
3094=The server has quit. Game over!
3095=<Game>: Cannot send messages while underwater!

3101=Continue as an observer
3102=Return to base

3110=Enter your username
3111=Enter your password
3112=Re-enter your password
3113=E-mail address

3114=Enter your name

3200=Time of Day
3201=5am-9am
3202=9am-6pm
3203=6pm-10pm
3204=10pm-9am

3205=Sea
3206=calm
3207=moderate
3208=heavy

3209=Target Type
3210=convoy
3211=task force
3212=random

3213=Target Size
3214=small
3215=medium
3216=large

3217=Escort Size
3218=none

3219=Escort Experience
3220=low
3221=average
3222=high

3223=Precipitations
3224=rain
3225=heavy rain

3226=Range to Enemy
3227=close
3228=medium
3229=long

3230=The mission will be generated within 6 months starting with the date below
3231=Wait for the players to be ready and press Start
3232=Account has been successfully created. Login to this account?
3233=The password cannot contain your username

3234=AirCover

3235=Starting Month

3236=Starting Year
3237=1939
3238=1940
3239=1941
3240=1942
3241=1943
3242=1944

3243=recruit
3244=regular
3245=veteran

3246=Select your U-boat and press ready button
3247=Synchronizing
3248=Changing Files
3249=Please wait while the mission is generated.|This might take a minute.
3250=Invalid user name! The user name must:|start with one letter|contain only letters, digits and - _ .|have between 3 and 15 characters
3251=Invalid password! The password must:|contain only letters, digits and - _ .|contain at least one letter and one digit|have between 6 and 16 characters|not contain your username
3252=Invalid e-mail.
3253=Password verification failed
3254=User already exists
3255=Internal game error
3256=Initialising internet connection
3257=Invalid connection string
3258=Cannot connect to %s! The game will try to use the previous connection settings to log on Ubi.com.
3259=No internet connection
3260=Logging in ...
3261=The user name already exists
3262=User name already in use
3263=The user name doesn't exist
3264=The user name is reserved
3265=This password is forbidden
3266=Invalid country
3267=The Ubi.com database is unavailable
3268=This account has been banned
3269=Acount has been blocked
3270=Account has been locked
3271=Unknown error
3272=Updating user information ...
3273=Creating account ...
3274=Creating Server ...
3275=Registering server ...
3276=Cannot create local server
3277=Cannot connect to router
3278=Cannot login to the router
3279=Connection to lobby server failed
3280=Cannot create local client
3281=Could not generate mission. Change parameters or try again!

3282=The network system failed in performing the operation
3283=The connection has failed / is not available
3284=The operation needs additional time to complete. Wait and try again.
3285=An error has occurred in a send operation
3286=An error has occurred in a receive operation
3287=The specified address is invalid
3288=The specified socket is invalid

3289=The operation failed without specifying a reason
3290=An argument passed to the function is invalid
3291=There are no more objects that can be created/destroyed
3292=This operation is not implemented
3293=Not enough memory available for internal allocation
3294=An index is invalid (usually out of bounds)
3295=The operation is called out of the normal sequence
3296=An internal exception has occured (overflow, incorrect results etc.)
3297=The operation could not be performed in a resonable amount of time
3298=You are not allowed to perform the operation. You probable do not have enough rights
3299=The operation could not be performed due to invalid data (provided)
3300=The peer does not accepted the authentication information you provided
3301=The version you are using is different than the one implemented
3302=The operation could not be completed because the process is closing

3303=Connecting...

3304=Server is not available anymore
3305=Not allowed on this server
3306=Spectators not allowed
3307=This mission is created for %d players! The server will be set to this number. Continue?
3308=No more spectators allowed
3309=No more members allowed
3310=No registered member
3311=The game has started
3312=Remember password
3313=Player Name
3314=Already in game
3315=You are not the master
3316=Not joined to server
;3317=CONNECT ADD CONNECTION?
3318=Cannot send the login message
3319=Cannot login to lobby
3320=Invalid host
3321=Disconnected from lobby server
3322=Invalid game type
3323=Unknown lobby server error
3324=Connection lost!

3325=You cannot join to this server until the ping becomes available! This server might be behind a firewall or a NAT server.

;Results page
3400=MULTIPLAYER RESULTS PAGE
3401=WOLFPACK RESULTS
3402=BATTLE STARTED %s
3403=BATTLE ENDED %s
3404=BATTLE RESULTS
3405=CAPTAIN
3406=U-BOAT
3407=SHIPS SUNK
3408=SHIP TYPE
3409=TONNAGE
3410=RENOWN
3411=ALLEGIANCE
3412=TIME
3413=LOCATION
3414=DETAILED RESULTS

3420=INDIVIDUAL RESULTS
3421=RANKING
3422=TOTAL MERCHANT TONNAGE
3423=TOTAL WARSHIP TONNAGE
3424=TOTAL RENOWN


;Ingame 3D(camera) station names
3700=COMMAND ROOM; CommandRoomFree
3701=EXTERNAL VIEW; Free
3702=ATTACK PERISCOPE; Periscope
3703=COMMAND ROOM; InteriorFore
3704=COMMAND ROOM; InteriorAft
3705=BRIDGE; ConningDeck
3706=BINOCULARS; Binocular
3707=DECK GUN; DeckGun
3708=RADIO ROOM; RadioSonarRoom
3709=FLAK GUN; FlakGun
3710=SECONDARY FLAK GUN; A01Gun
3711=SECONDARY FLAK GUN; A02Gun
3712=NAVIGATION MAP; NavigatorView
3713=TORPEDO DATA CONTROL; WeaponsOffView
3714=SHIP CAMERA; ObjectView
3715=CONNING TOWER; ConningTower
3716=ATTACK PERISCOPE; ConningPeriscope
3717=; DeckGunZoom
3718=UZO; UZO
3719=; RadioRoomFree
3720=; ConningTowerFree
3721=UBOAT CONTROLS; HelmsmanView
3722=HYDROPHONE; HydrophoneView
3723=RADIO; RadioView
3724=CAPTAINS ROOM; CaptainsBed
3725=WATCH; WatchView
3726=; Museum
3727=OBSERVATION PERISCOPE; ObsPeriscope

;Ingame 2D station names
3740=NAVIGATION MAP
3741=ATTACK MAP
3742=CREW/DAMAGE MANAGEMENT
3743=ORDERS
3744=CAPTAIN'S LOG
3745=RADIO MESSAGES

;UBoat upgrades tooltips
3800=U-Boats
3801=Conning Towers
3802=Torpedoes
3803=Flak Guns
3804=Sensors
3805=Specials

3810=Type II
3811=Type VII
3812=Type IX
3813=Type XXI

3814=Turm VII
3815=Turm IX

3816=Normal
3817=Ladder Search Pattern
3818=Acoustic

3819=3.7cm Flak
3820=2cm Flak

3821=Hydrophone
3822=Radar
3823=Radar Warning

3824=Decoys
3825=Coatings
3826=Special

;Help items
3950=HELP
3951=NAVIGATION
3952=STATIONS
3953=OTHER CONTROLS
3954=ENEMIES OF GERMANY
3955=RESUPPLY INFO
3956=UBOATs & DISTANCE INFO
3957=FLOTILLA NEWS I
3958=FLOTILLA NEWS II
3960=CLOSE

;Mission

4002=Briefing
4003=Orders
4004=End Mission

4010=Start

4020=First
4021=Previous
4022=Next
4023=Last
4024=Return to menu
4025=Add Log Entry

4030=Send Status Report
4031=Send Contact Report

4100=Unlimited
4101=Moderate
4102=Reduced
4103=Poor

4110=Clear
4111=Partial
4112=Overcast

4120=None
4121=Medium
4122=Heavy

4128=Clouds %s, Precipitation %s, Visibility %s|Wind Speed %d meters per second, direction %3d.

4130=East
4131=West
4132=North
4133=South

4140=She's going down!
4141=She's going down!
4142=She's going down!

4150=Patrol %d|%s, %s|Left at: %s|From: %s
4151=Patrol started|%s|Date: %s|Location: %s
4155=|Mission Orders: Patrol grid %s

4160=Patrol results|Crew losses: %s|Ships sunk: %d|Aircraft destroyed: %d|Patrol tonnage: %d tons
4161=wounded
4162=dead

4170=Status Report
4171=%s. Position %s
4172=Torpedoes left: %d
4173=Tankers sunk: %d
4174=Cargo ships sunk: %d
4175=Warships sunk: %d
4176=Total tonnage: %d

4180=Ship sunk!|%s|%s, %d tons
4181=Aircraft destroyed!|%s|%s

4190=Radio Message
4191=Radio Message Received
4192=From: %s|To: %s|%s
4193=BdU
4194=Radio Contact Report
4195=Contact Reported. %s %s , %s , Course %s, Speed %d KTS!
4196=Contact report logged and plotted. All other assets are otherwise committed. Do not wait for reinforcements. Attack if possible. Good hunting.
4197=Message received. Continue patrol into suspected areas of enemy concentration at your disgression. Good hunting.
4198=Good work! Continue patrol as current fuel and armament disposition allows. Good hunting.
4199=Well done. Return to base as situation permits. Following debriefing and mail call, first round is on flotilla command.

4200=Contact report
4201=%s. Position %s
4202=Convoy sighted.|Estimated speed %d knots.|Estimated course %d degrees.
4203=Task Force sighted.|Estimated speed %d knots.|Estimated course %d degrees.


4210=Primary objectives
4211=Secondary objectives
4212=Reach grid %s
4213=Patrol grid %s for %d hours
4215=Primary Objectives Completed

4220=Incomplete
4221=Complete
4222=Failed

4230=Slowing down
4231=Constant speed
4232=Increasing speed

4240=Stationary
4241=Moving Slow
4242=Medium Speed
4243=Moving Fast
4244=Moving Very Fast

4250=Neutral
4251=Friendly
4252=Enemy
4253=Unknown

4255=Ship
4256=Small Convoy
4257=Convoy
4258=Large Convoy

4260=Warship
4261=Task Force

4270=Long
4271=Lat
4272=Grid

4350=Yes, Sir!
4351=Cannot comply!
4352=Oh, my God!!!
4353=God help us!!!
4354=We’re going to die!!!
4355=Alaaaaaarm!

;Chief Engineer
4400=Rudder %02.0f degrees to port!
4401=Rudder %02.0f degrees to starboard!
4406=Standard propulsion!
4407=Recharging batteries!
4408=We have to surface, sir!
4409=We're in shallow waters, sir!
4410=Current depth %03.0f meters!
4411=Current speed %02.0f knots!
4412=Current course %03.0f degrees!
4413=Deploying decoys!
4414=Decoys not available!
4415=Rising snorkel!
4416=Lowering snorkel!
4417=Snorkel not available!
4418=Diesel fuel reserve down to %d%%, sir!
4419=We're out of diesel fuel sir!
4420=Battery down to %d%%, sir!
4421=Batteries empty, sir!
4422=Oxygen down to %d%%, sir!
4423=We're out of oxygen! We must surface, sir!
4424=Compressed air down to %d%%, sir!
4425=We're out of compressed air, sir!
4426=Set speed %.0f knots!
4427=New depth %.0f meters!
4428=New course %03.0f degrees!
4429=Battery recharged %d%%, sir!
4430=Oxygen reserve %d%%, sir!
4431=Compressed air reserve %d%%, sir!
4432=Recharging batteries!

;Weapon Officer
4500=Identifying target!
4501=Computing solution for forward tubes!
4502=Computing solution for aft tube!
4503=Computing solution for aft tubes!
4504=Solution ready, sir!
4505=Target marked!
4506=Marking nearest ship!
4507=Marking nearest warship!
4508=Marking nearest merchant!
4509=Marking recommended target!
4510=We are too deep to launch, sir!
4511=Cannot compute solution for forward tubes!
4512=Cannot compute solution for aft tubes!
4513=Target identified!
4514=Target range computed!
4515=Target speed computed!
4516=Target heading acquired!
4517=Pressure hull breached!!!
4518=We cannot stop the flooding!!!

4520=Engaging target with deck gun!
4521=Engaging target with flak gun!
4522=No deck gun available!
4523=No flak gun available!
4524=Cannot engage target at current angle!
4525=Target out of range!
4526=We're in shallow waters, sir!
4527=Too deep to launch torpedoes, sir!
4528=Opening tube %d!

4530=Cannot recommend target!

;Watch Officer
4600=Secure the deck gun!
4601=Secure the flak gun!
4602=Secure the flak guns!
4603=Short range!
4604=Medium range!
4605=Long range!
4606=Cannot fire, aiming at dead angle!
4607=We should move to beside the supply boat!
4608=Transferring supplies!
4609=Re-supply operation on going!
4610=Re-supply operation interrupted!
4611=Re-supply operation completed!
4612=The escort is ready, sir!
4613=We must follow the escort, sir!
4614=We’ll follow the escort, sir!
4615=We’re docking, sir!
4616=Nearest visual contact at bearing %03.0f, range %.0f meters!
4617=No visual contact!

;Navigation
4700=Plotting course!
4701=Plotting intercept course!
4702=Course plotted, sir!
4703=Plotting search pattern!
4704=Search pattern plotted, sir!
4705=Depth under keel is %.0f meters!
4706=Depth under keel is over %.0f meters!
4707=We are in shallow waters, sir!
4708=Range to target, %02.0f hundreds!
4709=Range to target, under one hundred!
4710=Range to target, %02.0f thousands!
4711=Range to target, over ten thousands!
4712=Returning to course, sir!
4713=No course plotted, sir!
4714=The weather is improving!
4715=The weather is changing for the worse!
4716=Maximum range at current speed is %.0f km!
4717=Maximum range at current speed is not available!
4718=Time to end is %.0f hours!
4719=Time to end is not available!
4720=Range to end is %.0f km!
4721=Range to end is not available!
4722=Following plotted course!
4723=Last waypoint reached!

;Radio
4800=Single contact!
4801=Multiple contacts!
4802=Bearing %c%c%c!
4803=Long range!
4804=Medium range!
4805=Short range!
4806=Enemy radio message intercepted!
4807=Target acquired!
4808=Sweeping!
4809=Nearest radio contact at bearing %03.0f, range %.1f Km!
4810=No radio messages received!
4811=Report sent!
4812=Could not send report!

4814=Fog disappears.
4818=Fog sighted.

4815=Oxygen: %02.0f Percent.
4816=Oxygen back to normal: 21 Percent.
4817=Oxygen too low. Using oxygen supply.

4819=Reloading external torpedoes.
4820=External torpedoes reloaded.
4821=Bad weather. Cannot reload external torpedoes.
4822=Alaaaarm! We must wait %2.0f minutes to dive.
4823=We must wait %2.0f minutes to dive.
4824=We can dive now, Sir.

4825=;
4826=Reloading torpedoes.
4827=Sea state too harsh. We must dive deeper to reload torpedoes!

4830=Repairs and refuelling at U-Tanker finished. %1.0f Torpedoes loaded.
4831=Weather too bad. Docking not possible.
4832=Repeated docking not possible.
4833=Docking not possible for Uboat types II and XXI.


; BDU-Messages
;-------------
; General
4835=Only sink hostile ships, you amateur!
4836=Error in transmission! Repeat last message!
4837=Start return! Home base as directed!

; Congratulations for achievement of new tonnage-category
4838=Very good results! ; 20000- 40000t
4839=Congratulations! Excellent results! ; 40000- 60000t
4840=Germany salutes you and your crew! ; 60000- 80000t
4841=That is worth an award! ; 80000-100000t
4842=Congratulations - new wearer of the Knight’s Cross! ; > 100000t

; For sinking >15000t
4843=Great work! That will hurt the enemy!
4844=Bravo! Excellent shooting!

; For sinking >10000t
4845=Very good work! A decisive blow!
4846=Bravo! But next time near enemy destroyers!

; For sinking >2000t
4847=Nice work! Carry on!
4848=Good work! Continue search for single ships.
4849=Well done! Keep at it!
4850=Sinking registered. Report any survivors immediately!

; Occasional communications
4851=Message received. Continue as ordered!
4852=Signal received.
4853=Short-signal received. Expect next status- and weather- news in 24h.
4854=Signal acknowledged. Stay alert.
4855=Message acknowledged. We have high expectations!
4856=Message received. Beware of aircraft!
4857=Message acknowledged. All further transmissions on long-wave 20.4kHz.
4858=Signal acknowledged. Use short-wave until further notice.

; For motivation
4859=Be more aggressive! We need better results!
4860=Show more courage! Charge at the enemy!
4861=You can’t come home with fully-loaded torpedo-tubes!
4862=Attack! Shoot! Sink!


;-------------------------------
; Wolfpack Mod
;-------------------------------

; BDU orders to attack alone
4863=Full freedom of manoeuvre granted.
4864=Individual attack recommended.
4865=Attack at discretion.
4866=Attack on your own. Good luck.

; BDU responses on 1st contact report
4867=Good work! Maintain contact. Homing signals every hour.
4868=You are the contact holder. Transmit hourly. Other boats on way.
4869=Curb your impatience! Support is on way. Hourly transmissions needed.
4870=At last a convoy! Stick with it until pack arrives. Request hourly updates.

; BDU responses on 2nd and later contact reports
4871=Signal received. Continue hourly transmission.
4872=Signal acknowledged. Continue holding contact.
4873=Good work. Hourly transmissions needed.
4874=Continue holding contact.
4875=Shadow the convoy. Transmit hourly.
4876=Signal received. Hold contact. Good luck.
4877=Hold contact. Beware of escorts.
4878=Contact report received. Hourly transmissions needed.
4879=Pack is on the way. Homing signals every hour.
4880=Other boats are on the way. Continue hourly transmission.

; Wolfpack in position. Attack will come soon.
4881=Pack has assembled. Expect joint attack tonight. Radio silence from now on.
4882=Pack reports contact. You are released for attack. Radio silence from now on.
4883=Other boats in interception position. Attack at will. Radio silence from now on.
4884=Boats in position. Commence operation tonight. Attack! Sink!

; Wolfpack has problems to reach operation area. BDU orders to attack alone.
4885=Pack is low on fuel. You are on your own - good luck!
4886=Pack reports local fog. You are cleared for solo attack.
4887=Weather expected to deteriorate. Attack at dusk.
4888=Pack unable to reach operation area. Attack alone!

; Wolfpack cannot reach operation area due to massive enemy activity.
4889=Enemy reinforcements will join convoy tomorrow. Don’t wait for others, attack tonight.
4890=Pack has disbanded. Attack at will.
4891=Pack reports strong enemy activity around convoy. Assume you must attack alone.
4892=Contact to pack lost. Attack alone!

; For Diesel Damages Mod
4893=If we don't cut power now, we're risking a breakdown!
4894=Yes, sir, everything we've got!

;Sonar
4900=Sweeping!
4901=Sweeping ahead!
4902=Sweeping ahead port!
4903=Sweeping ahead starboard!
4904=Sweeping abeam port!
4905=Sweeping abeam starboard!
4906=Sweeping astern!
4907=Sweeping astern port!
4908=Sweeping astern starboard!
4909=Sonar is off!
4910=Ship sinking!
4911=Ship breaking up!
4912=Nearest sound contact: %s %s! %s Bearing %03.0f! %s;type,speed,aspect,bearing,range
4913=No sound contact!
4914=No target selected!
4915=Range to target is %d!
4916=Short range!
4917=Medium range!
4918=Long range!
4919=Following contact %s! Bearing %03.0f! %s! %s; type,bearing,speed,aspect
4920=%s now on Bearing %03.0f, %s! %s; type,bearing,speed,aspect
4921=%s lost on Bearing %03.0f!; type,bearing
4922=Nearest warship sound contact: %s %s! %s Bearing %03.0f! %s;type,speed,aspect,bearing,range
4923=No warship sound contact!

4970=No officer at helms station!
4971=No officer at charts!
4972=No weapon officer at station!
4973=No radioman at station!
4974=No crew at sound station!
4975=No watch officer on bridge!

; last index is given by MaxStrings entry (at the begining of this file)
; if you add new items here, over the last entry, MaxStrings should be updated accordingly






Have I put it in the wrong place? Ive tried to modifty it tons of ways but it never seems to work....


Thank you in advance!
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Old 04-26-20, 11:22 AM   #2
Anvar1061
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Your path should be data \ menu \ en_menu.txt or de_menu.txt
Check SH3 COMMANDER \ Cfg \ Static settings.cfg

[data\menu\en_menu.txt]

[data\menu\de_menu.txt]
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Old 04-26-20, 12:10 PM   #3
Boche
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Quote:
Originally Posted by Anvar1061 View Post
Your path should be data \ menu \ en_menu.txt or de_menu.txt
Check SH3 COMMANDER \ Cfg \ Static settings.cfg

[data\menu\en_menu.txt]

[data\menu\de_menu.txt]

Thank you for the reply,


The path for the en_menu.txt is:


C:\Program Files (x86)\Steam\steamapps\common\Silent Hunter 3\MODS\Supplement to V16B1 (JSGME)\Data\Menu


just as the mod manual describes it to be.



Also what should I check in the static settings.cfg? Should I add that path into it?


this is what i have in it now:


 
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;This file stores static data file settings. Any valid gameplay setting can be
;included. NOTE: Changes in this file get written to the respective game files
;LAST, ie after any other SH3 Commander related changes (except details chosen when
;starting a new career).
;USAGE:
;[Name of the file including the full path from the "data\" level]*
;ApplyToPeriod=<Start date as YYYYMMDD>|<End date as YYYYMMDD>**
;<SectionName>|<KeyName>=<Setting> for text files OR
;<Offset value>=<Setting> for binary files (do not include comments)
;
;*Prefix each repeated section name with #: to ensure that the name is unique.
;**ApplyToPeriod is optional. If excluded, changes will be applied throughout the
;whole war. If included, changes will only be applied during the period specified.
;
;Note that no validation is performed on the values you enter.
;
;This file or entries can be deleted if feature unwanted.
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

;----------------------------------------------------------------------------------
[data\Cfg\Basic.cfg]
;The below lines allow player to set U-boat emblem at start of career
RENOWN|FirstRankRenown=100
RENOWN|SecondRankRenown=350

;The below lines provide more realistic promotions (sooner) and medals (longer)
;within the context of the SH3 game engine
;PLAYER_RENOWN|RankLevel0=0; SCORE
;PLAYER_RENOWN|RankLevel1=1499; SCORE
;PLAYER_RENOWN|RankLevel2=7999; SCORE
;PLAYER_RENOWN|RankLevel3=15999; SCORE
;PLAYER_RENOWN|MedalSettings0=0.25
;PLAYER_RENOWN|MedalSettings1=0.5
;PLAYER_RENOWN|MedalSettings2=1
;PLAYER_RENOWN|MedalScore0=3000;2 class, SCORE
;PLAYER_RENOWN|MedalScore1=6000;1 class, SCORE
;PLAYER_RENOWN|MedalScore2=20000; knight, SCORE
;PLAYER_RENOWN|MedalScore3=30000; oak leaves, SCORE
;PLAYER_RENOWN|MedalScore4=40000;swords, SCORE
;PLAYER_RENOWN|MedalScore5=50000;diamonds, SCORE
;PLAYER_RENOWN|MedalScore6=90000;all, SCORE

;The below lines increase the number of badges available for awarding and defers
;receipt of clasp and GC until later in the war, to closer reflect actuality
MEDALS_CREW|RenownStep=50; RENOWN, u-boat badge
MEDALS_CREW|SunkInPatrol=60000; TONNAGE, front clasp
MEDALS_CREW|SunkInPatrolGerman=60000; TONNAGE, GC

;----------------------------------------------------------------------------------
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Old 04-26-20, 09:49 PM   #4
3catcircus
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Problem #1 - you've installed SH3 under \Program Files (x86)\ - this is a protected directory and Windows will prevent MODS from writing to it changing the files.


Problem #2 (possibly) - you've described what appears to be changes to en_menu.txt that are described in Stiebler's addon to h.sie's mod. You shouldn't be using this without having already installed h.sie's mod.


Problem #3 - Tycho's patch won't work on a steam version of SH3 without having installed h.sie's mod.


Problem #4 - if you are using ARB WideGui with the SH3 Commander files it comes with, there are en_menu.txt changes that get written to the \SH3 Commander\U-boat\ folder as a result of the VIIC-41 and VIIC-42.


*Easiest* thing to do in the long run is the following:


1. Completely uninstall and delete the SH3 save game folder from \USER\My Documents\SH3.


2. Re-install to a *clean* directory (something like C:\SilentHunterIII-BASE) Note the complete lack of spaces. Wherever you install SH3, the folder can't have any spaces in the name.


3. Use MultiSH3 to create a working copy of the game (something like C:\SilentHunterIII-GWX).


4. Install the 4GB patch.


5. Install GWX. And run it once to make sure a vanilla GWX install works.


6. Install all of your mods up to ARB WideGUI.


7. Install h.sie's mod and Stiebler's mod and then make sure you shut down JSGME.



8. Follow the directions for running HsieOptionsSelector and save it.



9. Apply Tycho's Patch. At this point, you should have all of your mods activated.


10. Create a *new* folder under C:\SilentHunterIII-GWX\MODS. Call it something like "Stieblers Manual Addons"


11. In that new folder, create three additional folders. You should end up with three folder trees: C:\SilentHunterIII-GWX\MODS\Stieblers Manual Addons\Data\Menu, C:\SilentHunterIII-GWX\MODS\Stieblers Manual Addons\Data\Library, and C:\SilentHunterIII-GWX\MODS\Stieblers Manual Addons\Data\Cfg



12. Copy the en_menu.txt and menu_1024_768.ini files from C:\SilentHunterIII-GWX\Data\Menu to the \Data\menu folder listed in step 11. Change these files as per the instructions for the Stiebler Addon (adding to en_menu.txt and changing menu_1024_768.ini)



13. Copy the commands_en.cfg from C:\SilentHunterIII-GWX\Data\Cfg to the \Data\Cfg folder listed in Step 11. Change this file as per the instructions for the Stiebler Addon (adding to commands_en.cfg)



14. Copy the AI_Sensors_GWX.dat file (should be in the same folder where it tells you to ADD_to_your_commands_en.txt, ADD_to_your_en_menu.txt and CHANGE_your_menu_1024_768.ini) to the \Data\Library\ folder listed in Step 11. Rename it to AI_Sensors.dat


15. Run JSGME and apply your new Stieblers Manual Addons mod.



16. I don't know for certain, but you *may* need to manually copy the changes to en_menu.txt to the en_menu.txt files in \SH3 Commander\U-Boat\VIIC41 and \VIIC42 after applying ARB WideGUIs mods to SH3 Commander. Or you could create a mod for SH3 Commander just like you modded above, taking the en_menu.txt files from SH3 Commander\U-boat\VIIC41\data\Menu and \VIIC42\data\Menu and placing them into SH3 Commander\MODS\SH3 Commander\U-boat\VIIC41\data\Menu and \VIIC42\data\Menu and then adding the additional message to them. I normally install SH3 Commander into my SH3 folder, add a MODS folder under SH3 Commander, and install a 2nd copy of JSGME into the SH3 Commander folder so that I can mod SH3 Commander independently of SH3 itself.


Note - when you apply Stiebler's Addon, you *will* significantly change several aspects of the game - primarily losing your stealth meter which now becomes a weather gauge. You may also experience conflicts between it and ARB WideGUI regarding what each of the icons/buttons does (I don't know for certain, I've only ever installed Stiebler's addon into NYGM without ARB WideGUI.)

Last edited by 3catcircus; 04-26-20 at 09:57 PM.
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Old 04-27-20, 12:47 AM   #5
Aquelarrefox
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Quote:
Originally Posted by 3catcircus View Post
Problem #1 - you've installed SH3 under \Program Files (x86)\ - this is a protected directory and Windows will prevent MODS from writing to it changing the files.


Problem #2 (possibly) - you've described what appears to be changes to en_menu.txt that are described in Stiebler's addon to h.sie's mod. You shouldn't be using this without having already installed h.sie's mod.


Problem #3 - Tycho's patch won't work on a steam version of SH3 without having installed h.sie's mod.


Problem #4 - if you are using ARB WideGui with the SH3 Commander files it comes with, there are en_menu.txt changes that get written to the \SH3 Commander\U-boat\ folder as a result of the VIIC-41 and VIIC-42.


*Easiest* thing to do in the long run is the following:


1. Completely uninstall and delete the SH3 save game folder from \USER\My Documents\SH3.


2. Re-install to a *clean* directory (something like C:\SilentHunterIII-BASE) Note the complete lack of spaces. Wherever you install SH3, the folder can't have any spaces in the name.


3. Use MultiSH3 to create a working copy of the game (something like C:\SilentHunterIII-GWX).


4. Install the 4GB patch.


5. Install GWX. And run it once to make sure a vanilla GWX install works.


6. Install all of your mods up to ARB WideGUI.


7. Install h.sie's mod and Stiebler's mod and then make sure you shut down JSGME.



8. Follow the directions for running HsieOptionsSelector and save it.



9. Apply Tycho's Patch. At this point, you should have all of your mods activated.


10. Create a *new* folder under C:\SilentHunterIII-GWX\MODS. Call it something like "Stieblers Manual Addons"


11. In that new folder, create three additional folders. You should end up with three folder trees: C:\SilentHunterIII-GWX\MODS\Stieblers Manual Addons\Data\Menu, C:\SilentHunterIII-GWX\MODS\Stieblers Manual Addons\Data\Library, and C:\SilentHunterIII-GWX\MODS\Stieblers Manual Addons\Data\Cfg



12. Copy the en_menu.txt and menu_1024_768.ini files from C:\SilentHunterIII-GWX\Data\Menu to the \Data\menu folder listed in step 11. Change these files as per the instructions for the Stiebler Addon (adding to en_menu.txt and changing menu_1024_768.ini)



13. Copy the commands_en.cfg from C:\SilentHunterIII-GWX\Data\Cfg to the \Data\Cfg folder listed in Step 11. Change this file as per the instructions for the Stiebler Addon (adding to commands_en.cfg)



14. Copy the AI_Sensors_GWX.dat file (should be in the same folder where it tells you to ADD_to_your_commands_en.txt, ADD_to_your_en_menu.txt and CHANGE_your_menu_1024_768.ini) to the \Data\Library\ folder listed in Step 11. Rename it to AI_Sensors.dat


15. Run JSGME and apply your new Stieblers Manual Addons mod.



16. I don't know for certain, but you *may* need to manually copy the changes to en_menu.txt to the en_menu.txt files in \SH3 Commander\U-Boat\VIIC41 and \VIIC42 after applying ARB WideGUIs mods to SH3 Commander. Or you could create a mod for SH3 Commander just like you modded above, taking the en_menu.txt files from SH3 Commander\U-boat\VIIC41\data\Menu and \VIIC42\data\Menu and placing them into SH3 Commander\MODS\SH3 Commander\U-boat\VIIC41\data\Menu and \VIIC42\data\Menu and then adding the additional message to them. I normally install SH3 Commander into my SH3 folder, add a MODS folder under SH3 Commander, and install a 2nd copy of JSGME into the SH3 Commander folder so that I can mod SH3 Commander independently of SH3 itself.


Note - when you apply Stiebler's Addon, you *will* significantly change several aspects of the game - primarily losing your stealth meter which now becomes a weather gauge. You may also experience conflicts between it and ARB WideGUI regarding what each of the icons/buttons does (I don't know for certain, I've only ever installed Stiebler's addon into NYGM without ARB WideGUI.)
Component info= of course get h.sie add-on comes off you patch the exe to h.sie, same but steibler, only if you patched the exe first with h.sie and then with steibler.

You can use steibler with magui ws3.4 (to use with caws needs to modify files).magui didn't have weather or stealth.
Mtg some time shield I add it. Like the hull integrity by color.

Vital= turn of abandon ship in steibler settings or you will blow up your ubout accidentally. If you need it.save, exit, change the setting, run exe, load and abandon the ship
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Old 04-27-20, 04:25 PM   #6
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Thank you for the long and detailed reply! I apreciate it. Just finished the ongoing career so im going to start with all this.


First issue im running into is that Steam wont allow me to install Steam games in a different folder in the same drive, so I dont know what im going to do about that. Will look into it tomorrow. Cheers!
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Old 04-27-20, 07:29 PM   #7
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One Library folder per drive. If you only have one, and SH3 is the only game, it might be easier to re-install the Steam and the game. else you can read over the "Moving a Steam Installation and Games" article on the Steam Support site. Which ever way you do it, expect a long time with Steam...
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Old 04-28-20, 07:38 AM   #8
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Quote:
Originally Posted by Boche View Post
Thank you for the long and detailed reply! I apreciate it. Just finished the ongoing career so im going to start with all this.


First issue im running into is that Steam wont allow me to install Steam games in a different folder in the same drive, so I dont know what im going to do about that. Will look into it tomorrow. Cheers!
Do a search for SFSF Starforce-Free and Steam Fix.

Unless you have a lot of steam games, just uninstall steam and reinstall steam to somewhere other than c:\Program Files (x86)\ and then reinstall SH3 as a virgin copy before using SFSF.
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Old 05-01-20, 11:20 AM   #9
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Sorry for the wait, being busy etc



Well ive managed to reach the multish3 and install GWX in a different folder part, but it will not allow me to run the game, I get this:


Application load error 2:0000065558

Stam folder is now C:\Steam
while the new folder ive created for the multish3 is C:\THEGRAYWOLVES



I assume its got to do with not running the game in the folder Steam has it set to. Any idea how to fix that? ive looked around google and subsim but i cant find anything concrete. Thank you...
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Old 05-01-20, 01:35 PM   #10
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Quote:
Originally Posted by Boche View Post
Sorry for the wait, being busy etc



Well ive managed to reach the multish3 and install GWX in a different folder part, but it will not allow me to run the game, I get this:


Application load error 2:0000065558

Stam folder is now C:\Steam
while the new folder ive created for the multish3 is C:\THEGRAYWOLVES



I assume its got to do with not running the game in the folder Steam has it set to. Any idea how to fix that? ive looked around google and subsim but i cant find anything concrete. Thank you...
Yes - use SFSF.
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