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Old 12-15-05, 05:59 AM   #1
GlowwormGuy
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Hello everyone...

Just checking in and wondering if DC modding and playing is still going on, what with all the fuss over SH3...

Mountbatten
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Old 12-15-05, 07:10 AM   #2
Chapeau
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I'm playing it and trying to learn how to write scenarios with mobile air bases and randomized groups, and trying out some simple mods.
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Old 12-15-05, 07:46 AM   #3
horsa
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Yep , there's still some going on but obviously with a much smaller crew of active players.

When I have time I'm hoping to put up a web site with a compilation of DC ( and SH2) mods.
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Old 12-15-05, 10:27 AM   #4
Hitman
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Yeah some of us are still around here, but the lack of interest keeps us from digging deep into new projects. I have recently created for fun an interesting mission where I can command an airplane (Not directly but through the CIC screen as a unit of my group)...it is very interesting for Hunter Killer groups as I can locate a sub and send my airplane to circle over it while my DDs arrive there. I can't make the airplan attack the U-Boot with guns or DCs (Even if the plane is equipped with them) but I can tell him to torpedo the sub with accoustic eel if it is a FIDO equiped plane Problems are that mission is prone to crash (It will crash also if you try to transfer flag to that unit) and that plane runs out of fuel and falls to the sea I could probably solve this by giving the plane huge amount of fuel and a insignificant consumption rate....but got soon tired of experimenting. I admit kindly that I have been these last months more into the simracing scene than into the naval sim one
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Old 12-15-05, 02:35 PM   #5
Palindromeria
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Neat Trick Hitman, how ya set that up ?

I set a plane up as escort to a convoy a ways back.
it simply circled the merch for a while and then crashed into sea presumably for lack of fuel. figured it might come in handy as distraction
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Old 12-15-05, 02:56 PM   #6
Palindromeria
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[quote="Palindromeria"]Neat Trick Hitman, how ya set that up ?
quote]

lol check that ...simply replaced my escort dd with ahbb24

works like a charm , and it fired both fidos too
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Old 12-15-05, 03:50 PM   #7
sergbuto
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Before the SH3 release, I have been working on a few projects:

-Development of a random campaign for the Kriegsmarine DD, based on Rosbach Arctic 1944 campaign generator, had all the German guns in 3D and some other screens.

- Raider campaign (with significant randomisation) for German cruisers, such as Adm Scheer and Hipper.

-Development of the AI behavior by modifying the AI command sequences. Made merchants turn away and run like hell when the surface enemy vessel is detected. The plane squadron will break up in two subgroup before the attack and then attack from different directions, etc.

But all that was cancelled after I got SH3.
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Old 12-15-05, 04:41 PM   #8
HS
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Since SH3 will not work on my elderly PC I'm still sailing with FS, TAS and - believe it or not - GNBNA from time to time. And I'm playing Hearts of Iron 2 which makes the player responsible not only for the navy but for a whole country (including production and research) during the period of 1936-1947.

Always nice to come accross some authors from those glorious old DC times in this forum.

Cheers
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Old 12-16-05, 03:45 PM   #9
willi
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Hi Mountbatten, hi all.

In the last spring, a group of italian authors, the same that in the past created the "Alfa Tau" mod, has started a mod for Destroyer Command, wich is now about 90% finished. The mod's name will be "Mare Nostrum" and it's composed by:

-One campaign, with 13-14 historical missions, played by the italian side, whose descriptions and briefings are also available in english.

-In these missions there will be 26-27 new units, completely realized in 3D and texturised, from torpedoboat MsS2 to the battleship Littorio.

-We have used also many units, both military and civilian, retexturised by Mountbatten and Sergbuto who, as all those involved in the creation of the mod, will be mentioned in the credits.

-New screens for the in-game menus have been created and a part of the game stations (F1-F12) have been remade using italian furniture, equipment and text.

-We would like to complete the mod with italian voices and musics but these objectives are not sure and they'll depend on the completion time.

This mod was started in the "Betasom" community and then completed in the "Sperem-Maricosom" group, with many external help.
For more news:
http://www.maricosom.net


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Old 12-17-05, 10:04 AM   #10
horsa
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So there's quite a bit going on ..... not just some minor tweaking but some pretty serious stuff as well.

Quote:
Always nice to come accross some authors from those glorious old DC times in this forum
So I'm not the only one who looks back nostalgically

I suppose we could add the Bismarck/Kriegsmarine mod ( heavy units) to the list of "shelved and not really finished cos SH3 came along ". :hmm:
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Old 12-17-05, 04:42 PM   #11
HS
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Quote:
So I'm not the only one who looks back nostalgically
That's true horsa. Once upon a time ...

Quote:
I suppose we could add the Bismarck/Kriegsmarine mod ( heavy units) to the list of "shelved and not really finished cos SH3 came along ".
... not the first project with German heavy units that remains unfinished

What about a SH 3 BB mod? Oh, it's hard to wait for some sort of reworked GNBNA (2) etc. in vain.
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Old 12-20-05, 09:16 AM   #12
GlowwormGuy
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[quote="Palindromeria"]
Quote:
Originally Posted by Palindromeria
Neat Trick Hitman, how ya set that up ?
quote]

lol check that ...simply replaced my escort dd with ahbb24

works like a charm , and it fired both fidos too
Tried something like that before... with a Catalina... just don't overfly an enemy ship or you'll ram it hehehe...

Hey Horsa, care to host some of my old stuff? Was working on merchant ship lines, Polish and Italian ships and stuff but since I could never twist my head around rearming stuff with all the hexing and stuff I just gave up on it... most of it is Italian navy stuff w/c I shared with Betasom as well and there's the Blyskawica class w/c needs a rearm (2nd fwd turret should be replaced by a hedgehog) and some stuff for an HMS Ulysses campaign... I was experimenting with an air dropped 'guided missile' and those things can be real nasty - reduce an old County class to scrap metal with one and a half hits hehehe...

Well if you're interested in hosting them just let me know where to send them.

Cheers all and glad to see everyone's still here sorta,
Mountbatten
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Old 12-20-05, 11:05 AM   #13
horsa
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Hosting Glow's mods .... it really IS like old times ...... does anyone remember "Plan Orange"

millichope42@aol.com
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Old 12-20-05, 03:25 PM   #14
Palindromeria
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[quote="GlowwormGuy"]
Quote:
Originally Posted by Palindromeria
Quote:
Originally Posted by Palindromeria
Neat Trick Hitman, how ya set that up ?
quote]

lol check that ...simply replaced my escort dd with ahbb24

works like a charm , and it fired both fidos too
Tried something like that before... with a Catalina... just don't overfly an enemy ship or you'll ram it hehehe...


Mountbatten
heehee i sent 7 planes out to torp then ram a bb

I think thats why they crash into sea alot too .. need altitude ...
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Old 12-21-05, 01:04 AM   #15
Hitman
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Quote:
then ram a bb
So you found a way to have human controlled kamikazes
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