SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-04-16, 11:01 AM   #31
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
Uploads: 0
Default

Quote:
Originally Posted by tonibamestre View Post
So......we ll be able to be in command of, how many vessel type ?
Initially Skipjack, Permit, Sturgeon and Los Angeles Flt 1 classes.

Quote:
Some kind of focusing into graphics/effects would be pretty intersting, even at a higher price.
What does that mean?
Julhelm is offline   Reply With Quote
Old 10-04-16, 12:21 PM   #32
tonibamestre
中国水兵
 
Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
Default

Well, excuse my lack of info at this moment but what graphics can we expect?

And..... no Nukes for the moment ?
tonibamestre is offline   Reply With Quote
Old 10-04-16, 12:32 PM   #33
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
Uploads: 0
Default

Well the trailer and screenshots are all actual gameplay, so that's what the game looks like.

The playable subs are all nuclear subs.
Julhelm is offline   Reply With Quote
Old 10-04-16, 12:37 PM   #34
tonibamestre
中国水兵
 
Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
Default

Just have seen it, stunning ! thanks . Will you include later on the Ohio class and Typhoon ?
tonibamestre is offline   Reply With Quote
Old 10-04-16, 01:00 PM   #35
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,070
Downloads: 63
Uploads: 13


Default

It certainly looks promising
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 10-04-16, 03:09 PM   #36
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
Uploads: 0
Default

Quote:
Originally Posted by tonibamestre View Post
Just have seen it, stunning ! thanks . Will you include later on the Ohio class and Typhoon ?
Typhoon is already in the game along with Delta III and Delta IV. You will be hunting them in the bastions.
Julhelm is offline   Reply With Quote
Old 10-05-16, 04:33 AM   #37
tonibamestre
中国水兵
 
Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
Default

So.....couldbe interesting to depart from a naval base and prepare the subs for the hunting ? Loading of torpedoes , missiles and food .
tonibamestre is offline   Reply With Quote
Old 10-05-16, 12:20 PM   #38
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

hello Pacific Fleet,

Is the gameplay the same arcadish style as in atlantic-pacific fleet ?

what do you mean when you say ''Realistic sonar model'' ?

When you are ready ,show some of its gameplay
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote
Old 10-05-16, 04:04 PM   #39
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
Uploads: 0
Default

No, it doesn't play like Pacific Fleet at all. It plays much like a 3D version of Red Storm Rising, that is, it's realtime and focuses heavily on tactics and paying attention to details.

Realistic sonar model means our acoustics model simulates such features as surface duct, convergence, thermoclines, sea state and shadow zones, to name a few.
Julhelm is offline   Reply With Quote
Old 10-05-16, 04:14 PM   #40
Nippelspanner
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Julhelm View Post
No, it doesn't play like Pacific Fleet at all. It plays much like a 3D version of Red Storm Rising, that is, it's realtime and focuses heavily on tactics and paying attention to details.

Realistic sonar model means our acoustics model simulates such features as surface duct, convergence, thermoclines, sea state and shadow zones, to name a few.
Does that include different climate zones as well?
Like, modeling the Barents sea differently than the Pacific for example?

Also, I stumbled over:
Quote:
- Authentic Soviet combat tactics
Aka: We can only play as NATO?
  Reply With Quote
Old 10-05-16, 04:22 PM   #41
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
Uploads: 0
Default

Quote:
Originally Posted by Nippelspanner View Post
Does that include different climate zones as well?
Like, modeling the Barents sea differently than the Pacific for example?
Yes, we have different climate zones in the game.

Quote:
We can only play as NATO?
Initially, yes. If the game does well we'll most probably do a Soviet campaign.
Julhelm is offline   Reply With Quote
Old 10-05-16, 04:24 PM   #42
Nippelspanner
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Julhelm View Post
Yes, we have different climate zones in the game.


Initially, yes. If the game does well we'll most probably do a Soviet campaign.
Sounds good!
That leads to another question, you mentioned campaign.
What about single scenarios and a mission editor as we know it from Dangerous Waters? Or more general: Will this game be a sandbox, where players can do what they want, create own scenarios etc (like in DW), or rather a linear experience?
  Reply With Quote
Old 10-05-16, 04:59 PM   #43
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
Uploads: 0
Default

It's a dynamic campaign where the Soviets constantly try to conquer NATO territory. So for instance if you fail to stop a landing force bound for Iceland, you lose Iceland and thus SOSUS coverage from the Faeroes to Greenland, as well as regular ASW air patrols in that area. Or you may be tasked with intercepting a submarine tender but just detected a surface taskforce obviously trying to break out into the North Atlantic convoy routes through the Denmark Strait - decisions, decisions.

Linear is not how I would describe it.

There will be single missions and hopefully some kind of custom mission editing function. However unlike DW, our missions don't use any scripting at all.

So I guess the short answer is that it's more of a sandbox.
Julhelm is offline   Reply With Quote
Old 10-06-16, 01:04 AM   #44
Pirate
Lieutenant
 
Join Date: Sep 2003
Location: Oeiras, PORTUGAL
Posts: 258
Downloads: 152
Uploads: 0
Default

Quote:
Originally Posted by Julhelm View Post
Yes, we have different climate zones in the game.


Initially, yes. If the game does well we'll most probably do a Soviet campaign.
I would start off with soviet campaign first and add nato campaign later.
Just like with wwii subsims that playing on the u-boat side is more appealing and are generally more successful, I feel with cold war would also be more appealing on the soviet side.
__________________

Last edited by Pirate; 10-06-16 at 01:33 AM.
Pirate is offline   Reply With Quote
Old 10-06-16, 04:05 AM   #45
PL_Cmd_Jacek
Machinist's Mate
 
Join Date: Jun 2009
Location: Poland, Bedzin
Posts: 121
Downloads: 207
Uploads: 0
Default

Quote:
Originally Posted by Julhelm View Post
There will be single missions and hopefully some kind of custom mission editing function. However unlike DW, our missions don't use any scripting at all.

So I guess the short answer is that it's more of a sandbox.
Hi,

is there any plan for multiplayer ?

__________________
PL_Cmd_Jacek is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:19 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.